Granted Powers:
Gain Legend Lore as a bard at 5%
per level
Cast "Know Custom" once per week
Gain Bardic abilities to enthrall
and inspire others
Must keep a record of their journeys
for future tales (exaggeration is expected).
Major Spell Access: All, Astral, Charm, Divination, Law, Numbers, Thought, Time, Travelers
Minor Spell Access: Animal, Chaos, Combat, Creation, Guardian, Heal, Plant, Protection, Summoning, War
No Spell Access: Elementa: Air, Elemental: Earth, Elemental: Fire, Elemental: Water, Necromantic, Sun, Wards, Weather
Symbol: Silver mandolin over golden harp
Paladins: No
Turn Undead: Yes
Weapons: Same as Bard
Player Notes: Followers of Shandrilane are just like other bards, always full of stories of adventurers, heroes, and such. They are usually seen in flamboyant clothing, carrying more musical instruments than weapons, and always trying to get into a conversation to tell one of their tales. People who play clerics of Shandrilane are expected to keep a "bardic journal" of their adventures (you will gain extra experience points depending on how flamboyant the tale).