A new channel, 'pray' has been added. Check the helpfile.
August 23rd:
Shapers given a new spell, 'polymorph'.
August 22nd:
Shapers given a new (and currently useless) spell, 'airbreathing'.
August 19th:
Two new commands have been added to the mud, 'finger' and 'setfinger'. Read the helpfiles for details.
August 16th:
Tricksters given a new spell, 'feedback'.
August 15th:
Chaos Mages given a new spell, 'heat ray'.
August 12th:
Shapers given a new spell, 'unstable mutation'.
The Chaos Mage spell 'meteor shower' now does around 25% more damage.
August 10th:
All items from the old plains have been removed. If you don't know what I mean by that don't worry.
August 9th:
Reviewing channels now shows the times the channel commands were used.
Review tell has been added to the mud (due to incredible demand, being
the single most suggested idea).
Tappable rooms now untap every zone reset (roughly every 30 minutes).
August 5th:
Hunters given a new spell, 'bounty of the hunt'.
Artificers given a new buildable object, 'urzas bauble'.
August 1st:
Druids have been given a new spell, 'carapace'.
July 31st:
Building.doc has been updated on the downloads section of the website.
Blindness has been reduced somewhat in effectiveness and increased
in
duration.
July 30th:
Hunters given a new buildable object, 'packed net'. Requires the 'netmaking'
skill.
Grenades and other timebomb type objects now explode on impact when
thrown.
July 29th:
Necromancers given a new spell, 'dark ritual'.
July 27th:
Followers now have wait_states on commands like players. However, a mob that hasn't recovered from a waitstate (due to casting a spell, using a skill or whatever) will ignore orders until the waitstate expires.
July 20th:
The duration of regenerate has been greatly increased.
Druids have been given a new spell, 'regrowth'.
July 19th:
Enchant weapon has been rewritten somewhat.
July 18th:
A 'spam' channel has been created. Check the helpfile for details.
July 13th:
The 'forage' skill for elves has been implemented.
July 7th:
Bee Sting has been improved.
July 1st:
A small fix to store objects has been implemented.
June 29th:
Paladins given a new skill, 'reforge'.
The Sword of Light, which reforge works on, is now available in the Paladin guild.
June 26th:
Call Lightning now has a greatly reduced effect if cast indoors.
June 24th:
Simulacrum is now castable in combat.
June 20th:
Gouge now has a greater effect and a longer duration.
June 19th:
All corpses now decay 2 ticks after being emptied, and last for 3 hours
(for player corpses) or 5 minutes (for non-player corpses).
Player corpses no longer sink in swamp rooms.
Exp loss for death has now been fixed (higher exp loss the closer you
are to levelling).
June 17th:
The spell 'protection from evil' now works.
The spell 'fear' given to Necromancers.
The spell 'seeker' given to Priests.
June 14th:
Gave a new spell, 'soul burn' to level 42 Necromancers.
Repeatedly backstabbing mobs will now occasionally make them resistant
to backstab, dependant on the level difference.
A small delay has been added to backstab, to bring it in line with
all other combat skills and spells.
Weapons no longer stick in a mob's back on backstabbing.
Tumble now has a 3 combat round delay instead of 1.
June 13th:
The shield created by 'summon shield' has been improved.
Both 'summon shield' and 'summon staff' now last for 10 ticks instead
of 5, and are no longer cursed.
Divine Retribution's coloured mana cost has been removed.
More tweaks to backstab, use the "bug" command to report any problems
that are still occurring (such as weapons
vanishing without a destruction message, check that they're not in
the mob's back or inventory, on the ground or in your
inventory before reporting).
June 12th:
Explosive devices can now not be given to other players unless you're
both set pkillable.
Backstabbing high level mobs will result in the weapon sometimes becoming
stuck in their back or dropped.
June 11th:
Sap, steal and backstab now have a higher success rate if the target can't see you and if you're sneaking and a much lower success rate if the target can see you.
June 8th:
Necromancers given a new spell, 'call from the grave'.
June 2nd:
Hurricane now uses a primeable spell component instead of green mana.
May 30th:
Players sitting in the same room chatting will no longer hunger and thirst. (note: this only applies if you're not doing anything that consumes movement)
May 23rd:
Druids now have a new spell, 'gaea's touch'.
May 13th:
The berries enchanted by 'enchant berry' can now only be eaten by druids.
May 12th:
A new command, 'mark' has been added to the mud. Check help on it.
April 24th:
Artificers now see more information when examining deactivated clockwork pets.
April 23rd:
Glowing items and light sources now show up in your inventory even in
darkness.
Lava Burst and Stream of Life are now more effective for the amount
of mana pumped
through them (by around 20%).
April 17th:
A "highest" command has been added, which will show the highest level players in the selected class or race.
April 9th:
Helpfiles on "statistics" and "abilities" have been added. Read these,
as there's information in them that may be unknown to even veteran players.
Merfolk now get double hitpoint regeneration in water rooms
April 7th:
Necromancers can now see more information on corpses when examining
them.
A helpfile on "elders" has been added.
April 4th:
There is now an "unsneak" command, which allows players to stop sneaking.
Useful for tag quests etc.
April 3rd:
Artificers now see more information on wands, staves and stores when examining them.
April 2nd:
A "recall" command has been added which allows people below level 15
to return to the centre of town.
Players above level 15 may use the summoner (tell summoner summon me)
April 1st:
The tag-quest code has been written. Check "help tag" for details.
March 2nd:
We're now on Labyrinth!