Weapon / Magic Skills Multipliers

(# shown is the Number of dice rolled.  The number of sides the dice have is thier skill level for the skill used.  Result is total damage dealt by attack.  For all skills that have round notes after them, roll 5d40's against players magic dodge to see if affected.  For all instant death skills roll 5d40 against appropriate dodge. )

Weapon Skills

Axe

Axe ( 2 )
Chop ( 3 )
Cleave ( 3 )
Cut ( 4 )
Chop Flurry ( 4 )
Execute ( 5 )
Precision Chop ( 5 )
Splitting Force ( 6 )
Phantom Chop ( 7 )
Cyclone Chop ( 8 )

Bow

Bow ( 2 )
Skill Shot ( 3 )
Power Shot ( 3 )
Bullseye ( 4 )
Quick Shot ( 4 )
Stream Arrow ( 5 )
Stone Shot ( 5 )
Vital Shot ( 6 )
Rain Arrow ( 7 )
Phantom Shot ( 8 )

Crossbow

Crossbow ( 2 )
Skill Shot ( 3 )
Power Shot ( 3 )
Quick Shot ( 4 )
Sniper Shot ( 4 )
Tracer Shot ( 5 )
Force Shot ( 5 )
Fatal Shot ( 6 )
Destruction Bolt ( 7 )
Multibolt ( 8 )

Dagger

Dagger ( 2 )
Quick Thrust ( 3 )
Skill Stab ( 3 )
Strong Stab ( 4 )
Shadow Stab ( 4 )
Precision Thrust ( 5 )
Stone Stab ( 5 )
Vital Thrust ( 6 )
Daggerstorm ( 7 )
Phantom Stab ( 8 )

Hammer

Hammer ( 2 )
Pound ( 3 )
Careful Blow ( 3 )
Weapon Blow ( 4 )
Doom Blow ( 4 )
Vital Blow ( 5 )
Precision Blow ( 5 )
Whirling Blow ( 6 )
Energy Blow ( 7 )
Invincible Blow ( 8 )

Mace

Mace ( 2 )
Power Blow ( 3 )
Skill Smack ( 3 )
Swift Smack ( 3 )
Mace Block ( 4 )
Sure Smack ( 4 )
Disrupting Blow ( 5 )
Macestorm ( 5 )
Smite ( 6 )
Shielding Blow ( 7 )
Warding Blow ( 8 )

Pick Axe

Pick Axe ( 2 )
Chop ( 3 )
Power Chop ( 3 )
Quick Chop ( 3 )
Aimed Chop ( 4 )
Digger Chop ( 4 )
Fatal Chop ( 5 )
Shadow Chop ( 5 )
Precision Chop ( 6 )
Shattering Chop ( 7 )
Eradication Chop ( 8 )

Punch and Other Physical Attacks

Punch ( 1 )
Crush ( 2 )
Claw ( 1 )
Gore With Horns ( 1 )
Tail Slap ( 1 )
Bite ( 1 )

Staff

Staff ( 2 )
Staff Parry ( 3 )
Skill Strike ( 3 )
Quick Strike ( 4 )
Shield Staff ( 4 )
Staff Charge ( 4 )
Sure Strike ( 5 )
Phantom Strike ( 5 )
Shadow Strike ( 6 )
Invincible Strike ( 7 )
Resounding Strike ( 8 )

Sword

Sword ( 2 )
Swift Slice ( 3 )
Power Stab ( 3 )
Sword Parry ( 3 )
Bladestorm ( 4 )
Skill Slash ( 4 )
Vorpal Strike ( 5 )
Saber Dance ( 5 )
Sure Stab ( 6 )
Warblade ( 7 )
Eradtcation Cut ( 8 )
 
 

Magic

Acid Chain
( All acid damage lasts for 4 rounds )

Sizzle ( 2 )
Corrode ( 3 )
Acid Rain ( 4 )
Splut ( 5 )
Slimey Ground ( 6 )

Banish Chain

Banish - instant death - can only be used on the undead

Disease Chain

Disease - effects last 4 rounds.
Infection - effects last 7 rounds.

Dissipate ( 3 )

Dissipate -  amount of mana lost by opponent
Mana Drain - amount of mana taken from opponent
Matrix Focus - amount of mana gained from matrix

Earth Chain

Rock ( 2 )
Tremor ( 3 )
Earth Quake ( 4 )
Ground Wave ( 5 )
Statue - causes instant death
Petrify - causes instant death

Enervate ( 3 )

Enervate - amount of stamina received from opponent

Entangle Chain

Entangle - effects last 4 rounds.
Thornvines ( 3 ) - effects last 6 rounds.

Fire Chain

Scorch ( 2 )
Fireball ( 3 )
Incinerate ( 4 )
Meteor Swarm ( 5 )
Spontaneous Combustion ( 6 )
Inferno ( 7 )

Illusion Chain

Illusion ( 2 )
Phantasm ( 3 )
Hallucination ( 4 )
Firecube ( 5 )
Lightning Fork ( 5 )
Base Blast ( 5 )
Powderball ( 5 )
Pet Rock ( 6 )
Phantasmal Killer ( 7 )
Phantasmagoria ( 8 )

Ice Chain

Snowball ( 2 )
Iceball ( 3 )
Freeze ( 4 )
Snow Fall ( 5 )
Ice Spear ( 6 )
Absolute Zero ( 7 )

Lava Chain

Heat Metal ( 2 )
Groundmelt ( 3 )
Eruption ( 5 )
Volcano ( 6 )

Lightning Chain

Static ( 2 )
Lightning Bolt ( 3 )
Chain Lightning ( 5 )
Electrical Storm ( 6 )

Magnetic Chain - Effects last entire match or until neutralized.

Magnetize

Pain Chain - Effects last entire match or until neutralized.

Pain ( all attacks +10% )
Throbbing Pain ( all attacke + 15% )
Wracking Pain ( all attacks + 20% )
Death Spell ( all attacks +30% )
Lifebane - instant death

Poison Chain ( 3 )

Poison - effects last 3 rounds.
Toxin - effects last 4 rounds.
Venom - effects last 5 rounds.
Toxic Cloud - effects last 7 rounds.

Slimebane

Slimebane - instant death - can only be used on slimes

Snow Chain

Snow Storm ( 2 )
Hail Storm ( 3 )
Ice Storm ( 5 )
Blizzard ( 6 )

Web Chain

Web - Effects last 4 rounds

Wound Chain

Wound ( 2 )
Hurt ( 3 )
Great Hurt ( 4 )
Hurt All ( 5 )
Cause Decay ( 6 )
Anti-Life Shield ( 7 )
 
 

Other Magics

Blur Chain - reduces opponents dice rolled by half

Blur - effects last 3 rounds.
Displacement - effects last 6 rounds.
Mirror Image - effects last 9 rounds.

Cold, Acid, Lightning, Fire, Earth Protection Spells

CALFE Resistance - effects last 4 rounds.
CALFE Ward - effects last 5 rounds.
CALFE Protection - effects last 6 rounds.
CALFE Immunity - effects last 7 rounds.
CALFE Healing - effects last 8 rounds, also adds the amount of damage to hit points.

Infuse Chain

Infuse - amount of stamina received from opponent ( 3 )

Poison Curing Chain

Slow Poison - removes next round of poison damage
Poison Ward - removes next 2 rounds of poison damage
Cure Disease - removes all remaining rounds of disease
Neutralize Poison - removes all remaining rounds of poison
Plague Ward - removes all remaining rounds of poison and disease

Recharge Chain
( roll 1d6.  choose 1 hot # and add 1 more for each 20 lvl's of skill learned. )

Recharge

Relief Chain - restores hit points

Relief ( 2 )
Heal ( 3 )
Meditate ( 4 )
Great Heal ( 5 )
Heal All ( 6 )
Regeneration - restores all vitals to max for 6 rounds

Special Heal Spell
Kyia's Hugs - restores all vitals to max for 12 rounds.

Repair Chain
( roll 1d6.  choose 1 hot # and add 1 more for each 20 lvl's of skill learned. )

Repair

Shield Chain - protects from physical and/or magical attacks

Shield - effects last 4 rounds.
Shielding Ward - effects last 4 rounds.
Stoneskin - effects last 4 rounds.
Anti-Death Shield - effects last 4 rounds.
Reality Check - effects last 4 rounds.
Protection From Traps - effects last 4 rounds.
Natural Communion - effects last 4 rounds.
Counterspell - effects last 4 rounds.
True Sight - effects last 8 rounds.
Anti-Magic Aura - effects last 8 rounds.

Undead Chain

Turn Undead - roll against opponents dodge
 
 

Player Skills

Agility
Charisma
Dodge
Hardiness
Hit Points
Intelligence
Mana
Spell Dodge
Stamina
Strength
Willpower

Items / Weapons / Armor

Items
(All points are added to your skills)

Boots

Boots of Stomping
Slimy Boots

Bracers

Bracers of the Archer
Bracers of Bashing
Bracers of Fencing
Bracers of Mining
Bracers of the Woodsman

Miscellanious Items

Potions - amount restored depends on the type used
Grubs - amount restored depends on the type used
Lifestone Amulet - restores 30 to each vital after every 2 rounds
Orb of attunement
Meditation Orb
Glasses of Truth
Glasses of Delusion
Holy Symbol

Rings

Ring of Regeneration
Ring of Superior Regeneration
Lesser Ring of Fire
Ring of Fire
Greater Ring of Fire
Lava Ring
Ring of Snow
Ring of Ice
Ring of Shocking Grasp
Ring of Earthquakes
Ring of Shadows

Wands

Wand of Lava
Volcanic Wand
Wand of Magma
Wand of Snow
Wand of Ice
Wand of Frost
Sizzling Wand
Wand of Corrosion
Wand of Acid
Wand of Lightning
Wand of Chain Lightning
Electric Wand
Wand of Fireballs
Wand of Meteors
 
 

Weapons
(All points are added to your skills)

Battleaxes

Iron Battleaxe
Steel Battleaxe
Mithril Battleaxe
Adamantite Battleaxe
Crystal Battleaxe

Special Axes

Axe of the Torturer
Axe of Speed

Bows

Wooden Bow
Steel Bow
Mithril Bow
Adamantite Bow
Crystal Bow

Special Bows

Bow of Speed

Crossbows

Wooden Crossbow
Steel Crossbow
Mithril Crossbow
Adamantite Crossbow
Crystal Crossbow

Daggers

Iron Dagger
Steel Dagger
Mithril Dagger
Adamantine Dagger
Crystal Dagger

Special Daggers

Dagger of Venom

Gloves / Guantlets

Claw Gloves
Guantlets of Crushing

Maces

Iron Mace
Steel Mace
Mithril Mace
Adamantine Mace
Crystal Mace

Stalves

Basic Stalves

Wooden Staff
Iron Staff
Mithril Staff
Adamantite Staff
Crystal Staff

Magical Stalves

Staff of the Apprentice
Staff of the Adept
Staff of the Master
Staff of Curing
Greater Staff of Curing
Staff of Vibration

Swords

Iron Sword
Steel Sword
Mithril Sword
Adamantite Sword
Crystal Sword
Vorpal Sword

Special Swords

mournblade - Black Sword
stormbringer - Black Sword

Warhammers

Iron Warhammer
Steel Warhammer
Mithril Warhammer
Adamantite Warhammer
Crystal Warhammer

Armor
(# is % removed or added to attackers damage being dealt)

Armor

Basic Armor

Leather Armor ( 1 )
Iron Chain Mail ( 5 )
Iron Plate Mail ( 10 )
Steel Chain Mail ( 10 )
Steel Plate Mail ( 15 )
Mithril Chain Mail ( 15 )
Mithril Plate Mail ( 20 )
Adamantite Chain Mail ( 20 )
Adamantite Plate Mail ( 25 )
Adamantite Plate Armor ( 30 )
Crystal Chain Mail ( 25 )
Crystal Plate Mail ( 30 )
Crystal Plate Armor ( 35 )

Special Armor

Leaf Armor ( 10 )
Healing Armor ( 10 )
Growing Armor ( 10 )
Living Armor ( 10 )
Greased Armor ( 10 )
Base Armor ( 10 )
Symbiotic Slime ( 10 )
Cool Armor ( 10 )
Cold Armor ( 10 )
Lava Armor ( 10 )
Darkstone Armor ( 40 ) ( +10 to dodges )

Cloaks and Robes

Cloak of Displacement ( 10 ) (+10 to dodges )
Yellow Robe ( 10 ) (+20% to all earth damage received)
Orange Robe ( 10  ) (+20% to all acid damage received)
Green Robe ( 10 ) (+20% to all lightning damage received)
Red Robe ( 10 ) (+20% to all cold damage received)
Blue Robe ( 10 ) (+20% to all hot damage received)
White Robe ( 10 ) (+20% to all physical damage received)
Black Robe ( 10 ) ( negates all healing spells casted on wearer)
robe of protection ( 20 )
robe of great protection ( 25 )
greater robe of protection ( 30 )

Helmets

Basic Helmets

Wooden Helmet ( 1 )
Iron Helmet ( 4 )
Steel Helmet ( 8 )
Mithril Helmet ( 12 )
Adamantite Helmet ( 16 )
Crystal Helmet ( 20 )

Special Helmets

Horned Helm ( 8 )
Slimy Helmet ( 8 )
Lava Helmet ( 8 )
Darkstone Helmet ( 24 ) ( +3 to dodges )

Shields

Basic Shields

Wooden Shield ( 1 )
Iron Shield ( 5 )
Steel Shield ( 9 )
Mithril Shield ( 13 )
Adamantite Shield ( 17 )
Crystal Shield ( 21 )

Special Shields

Slimy Shield ( 9 )
Lava Shield ( 9 )
Shield of Resistance ( 9 ) ( reduces all fire, snow, and lightning damage by 10% )
Darkstone Shield ( 25 ) ( +7 to dodges )