Pelor is the great Sun God, regarded as the Creator of much of what is good
a Power of strength, light, and healing. Pelor flies on a great ki-rin,
summons flights of eagles, and casts down dark evils with bolts of brilliant
sunlight.

The nature of Pelor's reverence has changed subtly during and since the wars
and is still changing. His old aspect of a peaceful, gentle god concerned for
the suffering is eclipsed by his more martial aspect as a wrathful Power who
drives out the darkness of evil. This is parallel to the cult of Mayaheine,
his servitor, a much more martial deity. As strengthener and healer, Pelor
brings vitality to those beset by evil, and many warriors now turn to his faith.

Services to Pelor involve hymn singing, communal prayer, and the dispensing
of alms to the needy (and the collection of same from the well-to-do).

Pelor's Priests Pelor's priests have always worked for the poor and sick, bringing healing,
food, and aid to them. Their reverence has not changed as swiftly as that
of common folk. They remain quiet, kindly people for the most part, but with
some steel as protection.

Requirements: AB As Priest AL Any Good
WP Flail, mace, morningstar, staff, staff-sling
AR Leather or chain
RA Yellow robes, gold-trimmed for priests of level 7+
Major Spheres All, Charm, Creation, Elemental (air), Guardian, Healing,
Necromantic, Protection, Sun
Minor Spheres Animal, Plant, Summoning, and Wards
SPL None
PW 1) all healing spells do at least median healing (5 hp for cure light
wounds, 9 hp for cure serious wounds, 16 hp for cure critical wounds, heal cures
all but 1-2 hp), 5) automatic saves vs. spells that deprive priest of sight
(darkness, blindness, etc.), 9) Fly as 3rd level Wizard
TU turn at + 2 level
Spell Points plus 10SP all all healing maxed in sunlight(not overcast)