
Boutique key:
Successfully complete the game one time and wait for
the credits to end. You will receive the key to the Boutique on
the first street at the start of the game. Use the key to enter
and change into an alternate costume.
Alternate costumes:
Successfully complete the game under the easy difficulty
setting with any rank better than F to unlock Jill's costume from
the original Resident Evil and Regina's costume from Dino
Crisis. To unlock three additional costumes, successfully
complete the game under the hard difficulty setting with a rank
of A. This will unlock police miniskirt, disco, and biker costumes.
Epilogues:
Successfully complete the game under the hard difficulty
setting to unlock Epilogues. Epilogues are a short diary description
of each character in the entire Resident Evil series which describes
what happened with that specific person after their adventure.
Getting better ratings can unlock the other epilogues. There are
eight total Epilogues that can be unlocked.
Hint: The three jewels in the clock tower:
When you enter the room in the clock tower with the
three statues holding trays, take the obsidian, crystal, and amber
jewels from them. There are three clocks on the wall besides the
two dead bodies. Going from left to right, place the amber jewel
in the first tray, the obsidian jewel in the middle tray, and
the crystal jewel in the third tray. The middle clock will open
and you will get a gold gear. Combine it with the silver gear
and place it in the slot on the third floor.
Hint: Starting the trolley:
The oil additive needed to start the trolley is located
in a locked store room inside the sales office. To unlock it,
pick up the flashy remote on a desk to turn on a TV. You will
see a commercial about some product from Ubrella Corp. Make note
of that product (Safsprin, Adravil, Aquacure, etc.). Go to the
nearby computer where Carlos just shot his zombied friend. You
will be prompted for a password. Type in the name of the product
to unlocked the storeroom.
Hint: Police locker combination:
When entering the Police Station and going into the
door in the top left corner you will reach a room with zombies.
After killing them, enter the next room, which contains the lockers.
Once there, go to the other side to find a locker with a light
on it. The game will prompt for a code. The code is "0131",
"0513", "4312", or "0114".
Capcom made Resident Evil 3 hard to cheat by making the combinations
for the lockers and locations of items in different numbers and
locations. Do things differently in each game and you will get
a different game each time it is played.
Information in this section was contributed by RESIDENTEVIL321.
Hint: Medical locker combination:
To get the combination to the medical locker in the
hospital, go to the room next to that room. Check the dead body
in the corner to find one of the following combinations: "513",
"101", "498", or "517".
Hint: Grenade launcher:
Use the S.T.A.R.S Card in the computer in the main
entrance of the Police Station. When you get the S.T.A.R.S Emblem
Key, go to the S.T.A.R.S Office. When you are in the office, go
to the big locker next to the out-of-commission message receiver.
Open the locker and you will get a Grenade Launcher.
Some people may find the Magnum in the big locker. In this situation,
the Grenade Launcher may be found in the Sub-Station.
Hint: Rocket launcher:
In the dead factory, go to the machine next to the
water sampler puzzle. Use the facility key where that game states
a small plastic card can be inserted. Take the other facility
key that is given and go to the steaming room where the small
card activated elevator is located .Go down and use the facility
key on the door where that game states a small plastic card can
be inserted. You will find a rocket launcher with four shots at
this location.
Hint: Magnum:
Go directly to the Evidence Room in the Police Station.
Go to the number-based lock with the S.T.A.R.S Emblem Key. Use
one of the following three passwords: "0131", "4011",
or "4312". You will receive the Emblem Key. Go to the
locker in the S.T.A.R.S Office. Open the locker to get a Magnum.
Hint: Water combination code:
At the water sample machine near the dead factory,
enter "1 Right" for A, "3 Right" for B, and
"4 Left" for C. That should unlock half of the lock
to the door next to the elevator.
Hint: Music Box code:
One of the codes for the music box in the top or the
tower is Down, Up, Up, Down, Down, Up.
Hint: Vaccine medium combination:
One of the combinations when making the vaccine medium
in the hospital is 2 and B.
Hint: Run on one foot:
When running, quickly and repeatedly tap Square.
Jill will run on one foot, and her other foot will never touch
the ground.