AVATAR
PAGE
"I met a woman
long ago, her hair the black that black can go
Are you
a teacher of the heart, soft she answered No
I met
a girl across the sea, her hair the gold that gold can be
Are you
a teacher of the heart, Yes but not for thee
I met
a man who lost his mind in some lost place I had to find
Follow
me the wise man said, but he walked behind
Several
girls embraced me then I was embraced by men
Is my
passion perfect, No do it once again
I was
handsome I was strong, I knew the words to every song
Did my
singing please you, No the words you sang were wrong
Well
teachers are my lessons done, I cannot do another one
They
laughed and laughed and said well child, are your lessons done?
Are your
lessons done?
Are your
lessons done?"
-- Leonard
Cohen, "Teachers"
CONTENTS:
-
Awakening the
Avatar
-
Avatars and
Supernaturals
-
Avatar/Mage
Relationships
-
Disharmony
and its Effects
-
Quintessence:
Crown and Halo
-
Avatar-Families
-
Avatars and
Past-Lives
-
SHARD NEPTUNE
Awakening
the Avatar
Some mages awaken on their own, due to pressure from their Avatars, occult
enlightenment, or seeing one too many strange things, and are then recruited
and trained by whatever mage has noticed them. But that is only common
among the lost ones known as Orphans; far more common among traditional
mages is the ritualized Awakening, wherein their mentor readies the mind
and will of the initiate and then forcibly rouses the Avatar into consciousness.
This is, in game terms, a Spirit 3 / Prime 3 effect, and there are many
things that must be done before it can be performed with complete success.
It must be determined that the initiate has an Avatar of significant power
and potential; this can be done with Prime and Mind by mages who specialize
in the study of Avatars and Past Lives. The Willpower rating must
be at least a 5, otherwise the mortal ego will not be strong enough to
take the strain of Awakening, wherein the mortal ego becomes a channel
for a far greater superego, and the mage will go mad, becoming a Marauder.
Avatars
& Supernaturals
Humans & Mages: Some believe
that all humans have Avatars and are capable of Awakening, others believe
that only a select few are given the Gift.
Vampires: Vampires were once
humans, with souls and Avatars of their own, however weak or dormant.
But with the introduction of the viral vampiric blood, the mortal dies
-- allowing the mortal self to descend to the Underworld and either remain
there, restless, or pass on through Oblivion and into possible reincarnation.
The Avatar, too, passes on through this mysterious process as the Eidolon,
even if the wraith remains restless. So what's left in the undead
mortal shell on earth? A viral spirit that vampirically usurps the
identity of the deceased, a hungry thing that lives in the blood.
Some have theorized that this vampiric thing, this Beast, is the bloated
Avatar of Caine, the first vampire from humanity's distant past.
Or perhaps it is only a portion of that ancient Avatar, as the Incarna
and other totems are portions of Gaia.
Werewolves: Werewolves ostensibly
have souls, but they are not their own. When viewed with spirit-sight,
the Garou often appear more bestial in some way. But the werewolf's
souls are bound up in their pack totem, so much that they seem to have
a collective, group soul, which is that totem. And
that totem is a child of (and therefore a part of) an Incarna-level spirit
such as Stag or Wolf, and those spirits are ultimately a part of Gaia herself...
which leads to the realization that all shapeshifters share a common Avatar,
which is Gaia herself. When viewed in the Umbra, werewolves always
appear in their Crinos forms, and one with Avatar
Lore can see the pack's totem as well (usually either at the werewolf's
side or melded with its own form -- eg, a Crinos with Stag's legs and horns).
Wraiths: Wraiths are not, despite
common belief, the "souls" of the dead -- not per se.
Rather, they are the egos, the remnants of the mortal selves; the superego/Avatar
portion of the Self is called the Eidolon in the Underworld.
Faeries: Faeries have no souls.
That's a well-known fact; when a faerie is walking the earth and someone
looks at it with spirit-sight, there's simply nothing there. They
have an astral form, because they are sentient, but they have no primal
spirit-form, no Avatars at all. They do occasionally have something
similar to a "halo" -- an aura of energy and power like those surrounding
mages, but the "halo" of faeries has a frenetic, glittering, wyld quality
to it, as if the energies were not the potent Quintessence mages know,
but something different, something wholly fae.
Avatar
/ Mage Relationships
Puppetmaster
-- The mage is a pawn, unwitting or unwilling, and the Avatar is manipulating
its host to its own ends...however dark or kind those may be.
Enigmatic Guide
-- The Avatar is leading the mage to something, some knowledge or understanding,
perhaps Ascension, perhaps simply a memory buried deeply in some past life...
but the trail it leaves is ambiguous and uncertain, either due to interference
from outside, problems with the mage, or the Avatar's own intent.
Distant
-- The Avatar seems unconcerned and uninterested in the mage and her life,
instead drifting off into contemplation, fantasy, or even half-slumber.
This is the most common Avatar / mage relationship.
Partner
-- The Avatar willingly and effectively works with the mage, pursuing mortal
goals as well as urging the mage on to more esoteric ones. This is
the second most common relationship.
Disharmony
and its Effects
What happens when a mage is not in harmony with her Avatar?
Quintessence:
Crown & Halo
The "Crown"
is the portion of the Avatar that manifests to those with the ability to
sense the Avatars of mages and even Sleepers. This ability in, game
terms, is a Talent or Knowledge (Avatar Lore) plus either Spirit 2 or Awareness
4, or both. It is called the Crown after Sahasrara
(the 7th Chakra, also called Ananda), that bright white nexus of
Divine energy depicted in eastern texts as positioned directly above the
head. Those select few who are versed in the ways of Avatars can
sense the relative power of a mage's Avatar, and perhaps even something
about it's nature -- unless the mage has countermagicks or psychic shields
up.
The "Halo"
is the aura of energy and power that surrounds every magus. This
is completely seperate from the Aura perceived with Mind 2 and Awareness
3, which depicts emotional and mental states and can be seen in every human.
Some Halos are so faint they can barely be seen; these usually describe
a mage who is holding little or no Quintessence, has a weak Avatar, or
...this either means a weak magus or a more powerful one that is laying
low.
Avatar
- Families
HERMETIC
-
Dianoia
(Thought From Meditation):
-
Mentem
-- Pure Intellect: most Ceremonialists, some Shaman Primals
-
Aesthetica
-- Taste & Aesthetics: most Primals (esp. Ecstatics)
-
Moralis
-- Morality & Ethics: most Chakravanti Easterners, most Holy Ones (esp.
Choristers)
-
Res
(Physical Thing):
-
Creatus
-- Creative Spirit: most Witch Primals
-
Mutatio
-- Shaping Spirit: most Technorebels
ELEMENTAL
-
Mare
(Water, Primordial, Briah)
-
(Earth, Pattern,
Assiah)
-
(Fire, Questing,
Atziluth)
-
Susurro
(Air, Dynamic, Yetsirah)
THE
PENTACLE
-
The Mover
(Kerne)
-- motivates, and drives toward Ascension; the most commonly interacted-with
-
The Fool
(Pan,
Coyote, Satan) -- the timeless and transcendant nature of the Avatar upon
attaining Ascension
-
The Monitor
(Diana)
-- the conscience; directs a mage's energy into morbid self-loathing after
a wrong has been done (Paths?) until the wrong is corrected
-
The Guardian
(Hecate)
-- guards the gate to Ascension to prevent hubris from overwhelming a mage;personification
of fear, discipline, and repression, all the things that the mage cannot
yet handle assume the form of the Guardian; creates trials of fear, faith,
greed, wisdom, etc.
-
The Progenus
(Selene)
-- birth and lineage of the Avatar, as per the Hermetic
Family, above
Avatars
& Past Lives
Corruption
and the Widdersliante
The existance of Evil...
FOR EVERY MAGE AN ENEMY:
THE DARK SOUL: Anyone with an Entropy rating of more than
3 has a substantial "darkness" in their Avatar, faintly detectable to those
with Prime, Spirit, or Mind sensing, and obvious to those with Entropy
and Avatar Lore of 3 or higher. These mages, many of them necromancers,
are often accused of being spiritually corrupt, called demon-mages or widdersliante.
There have been times in the not-too-distant past when such mages were
openly hunted by church-mages, and even Hermetics have waged wizard-wars
against mages they thought were corrupted (they heavily censured their
own House Tytalus in the 1100s for such dealings).
THE SATAN SITUATION: Many mages, especially those of ancient
ways and traditions such as the witches, the ecstatics, and the Hermetics,
honor dark deities and observe strange and evil-seeming rituals.
THE
SHARD NEPTUNE
Every planet in our solar system has a Penumbra, which is a sort of Realm
of its own, called a "Shard." Our world, the Earth, has three Penumbrae,
four if you count Faerie.
To those who seek knowledge of Avatars, however, there is one Shard that
is of utmost importance: Shard Neptune, called
by many other names...Shard Neptune is an icy bluish-green
world, with swift winds that rip across the outer layers of hazy clouds;
but deeper down, as you sink into the endless layers of ever-thickening
gases and mists, you eventually can find the surface of S.Neptune.
It is an ice-covered stone, worn smooth by millenia of winds and cosmic
battery before the mists built up. Frost rimes the many exotic rock
formations, which can only be seen from any distance in the rare thinning
of the greenish mists. There are oceans here, it is reported, but
since S.Neptune defies mapping efforts, it is hard to say how many or how
large those frigid oceans may be. There are countless Umbrood
here -- ice-spirits, mist-elementals, emotion-spirits, angelics and demonics,
even the occasional lune. The Incarna Poseidon is said to lurk in
one of the icy oceans, hiding from the possible sight of the tiny white
sun in S.Neptune's misted green sky.
On Shard Neptune, every Awakened visitor has Spirit Sight, and interaction
with one's Avatar are amazingly clear and easy. A witch traveling
on S.Neptune may see the Crone's darkly-cloaked form moving slowly through
the mists in the distance, a shaman might hear secrets in the screech
of a silver owl that sweeps silently from above. A Hermetic may sense
the approach of his Holy Guardian Angel as the mists part, and converse
briefly with the enigmatic spirit. For some reason, Avatars that
take the form of religious icons or apparitions manifest more strongly
on Shard Neptune. Another trait of the Avatar-manifestation, however,
is that any communication on the Avatar's part is likely to be unclear,
muddled, or even misleading. The mage must untangle knots of illusion
and seeming to reach the truth buried deep within. Despite the clarity
of the Avatar's presence here, the clarity of communion between Avatar
and mage may actually be worsened.
It is also quite easy to travel from Shard Neptune to the Shade
Realm of Spirit, a vast, universe-sized Realm where Spirit is the
primary buidling-block of reality. The portal to the Shade takes
many forms; it may be a flood washing over the traveler while on Shard
Neptune, or it can be found as a sort of "shadow" cast by the planet on
the Horizon, in which case it can take whatever form is expected by the
viewer. For more details on Shard Neptune and the Shade Realm of
Spirit, see White Wolf's Beyond the Barriers:
Book of Worlds, or my Shard Realms
page.
Avatar
Lore
This Knowledge allows a
mage (or even the occasional sorceror), to understand the intricacies and
mysteries of the Oversoul, or Avatar.
1
-- You are aware not only that it is the Avatar that creates magick, but
that . You are familiar with a few basic theories on the nature of
the Avatar as subconscious or soul, and can tell a powerful Avatar from
a weak one.
2
-- You know about one or two of the
Avatar Families, and can sense disharmony between mage and Avatar when
it exists. You can guess at the elemental association of a given
Avatar-- fire, water, earth, or air.
3
-- You can perform a basic Awakening
ritual, and can guess well at past lives. You can usually tell a corrupted
soul from a pure one (when aided by Entropy magicks). You can see
and understand most forms of disharmony, and can be sure about an elemental
association. You are very conversant in the Hermetic concept
of Avatar Families, and can learn much from
studying an Avatar's Crown (with Prime1/Spirit1)... you can see the form
the Avatar takes, and tell how strongly its ties with the mage are.
4
-- You can read the signs of the lives
in the Avatar's past like rings on a tree trunk (this is aided by Time
magicks). You know the Avatar's place in various metaphysical systems,
such as Kabbalah, Alchemy, and various religions.
5
-- You are probably a member of the 12 Scholars of the Wheel, or at least
a learned scholar of the Akashic Records. You know the histories
and paths of many Avatars, the ways in which they move from body to body
and life to life, the deepest secrets of souls.
You have probably often walked Shard Neptune, and what you know about our
Higher Selves could fill volumes.
KNOWLEDGE:
AVATAR LORE
1: You know that Avatars exist, and can tell
a powerful one from a weak one.
2: You know about one or two of the Avatar
Families, and can sense disharmony between mage and Avatar when it exists.
You can guess at the elemental association of a given Avatar-- fire, water,
earth, or air.
3: You can perform a basic Awakening
ritual, and can guess well at past lives. You can usually tell a corrupted
soul from a pure one (this is aided by Entropy magicks). You can
see and understand most forms of disharmony, and can be sure about an elemental
association.
4: You can read the signs of the lives in
the Avatar's past like rings on a tree trunk (this is aided by Time magicks).
You know the Avatar's place in various metaphysical systems, such as Kabbalah,
Alchemy, and various religions.
5: You have walked the Shard Neptune often,
and what you know about our Higher Selves could fill volumes.
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to Paths...
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