Thomas Bani Merinita ([email protected])
January 19, 1999 (22:46)
This thread is about the books we'd like to see White Wolf develope
for
Mage, both tA and tSC.
I'd love to see more books in the "TALES OF MAGICK" series. DARK
ADVENTURE left me cold, but the idea is sound. Here's what I'd
like to see.
First SPACE OPERA, each group that leaves for the deep Umbra
sees
different things, some suggestions for the different styles of
Space travel that
Dream Speakers, Son of E, Hermetics, and Void Engineers use.
Also could
Mages found a colony in deep space? Is it all Gaia? Would the
Nuwisha try to
drive them off? Second METAPHYSICAL QUESTS, this is the hardest
form
of mage to make work. HELP!!! This needs inspired advice and
counsel.
Third STRANGE DAWNS, this would be for near future and Alternate
History settings. Both are interesting areas to game, but changes
in paradigm
and difficulty need definition. Example, in an alternate WoD
were the ESP/Psi
phenomenom fad of the 70's keep going and gained strength, and
were the
Sons of Ether finally achived their goal of making Ether part
of the Paradigm,
so that now everyone including acedemic scientists accept the
reality of
Psychic Powers, how would that change the range of co-incidence?
In a world
where the outcome of the second world war was less than clean
cut, and the
Trads and the Technos were in allience for a couple of decades
rather than a
couple of years, what would the dynamics be? If the Counsel and
the Union
sat down to negotiate, what would the possitions be? Doubtless
you folks
have a ton of other ideas.
I'd like to see one more trad book, Al-i-Batin. A modern version
of this
tradition is needed.
In tSC I'd love to see three things. A) a book on the flying ships.
How are
they're made? Where do they dock? How can a get my counsel mage
a ride?
These are the most wonderous things in the setting, they need
developement!
B) a couple of city books. I know the Mage line does not do city
books, but
come on, its the Renaisance, even Mages can't travel as much.
I'd say three
cities to a book. The first book should have London, Antwerp,
and Prague, all
northern cities. The second could have Lisbon, Venice, and Milan,
southern
cities. These will be limated treatments, but it will be useful
to have an idea of
normal mage activities in these cities and an idea of the demographics
of mages
in period. And C) I want the Spanish in Mexico, two reasons,
Werebats and
the chance to see how the Order of Reason pushes its paradigm
in hostile
quarters.
You guys must have grand ideas, tell us all.
Thomas Bani Merinita
Saying, "Think big, its the internet, no one cares."
I thought about this earlier today. I
really liked the Axis Mundi book
which is a Mage/Werewolf crossover sourcebook
based on the Gaian
Spirits allied with the top Garou totems.
Though this book is strongly
slanted toward the Garou, I find it
EXTREMELY useful when dealing
with the Dreamspeaker in my Mage campaign.
At the very least, it
allows me more and better options for
three dimensional NPCs and
future plot hooks.
Unfortunately, that also leads me to
wonder about what other kinds of
spirits are out there, ignored by the
contents of this book. If I am a
Hermetic Mage, am I bound to the Garoucentric
ideas of what spirits
are present despite the fact that they
do not fit into my paradigm? What
if I am an Ecsatic mage who wants to
summon the zeitgeist of the
Summer of Love? An Akashic Brother who
speaks to the spirits of
his/her ancestors? Or an Etherite who
makes "10-10-infinity" phone
calls to eighth dimension? Will A Mithrian
Chorister summoning the will
of the divine speak with the same spirit
that a Hollow One summons up
with a Oujia board? The list goes on.....
Many of these instances would probably
be best left to the Storyteller
and the old "Masks of God" arguement,
but what if the Storyteller is not
well-versed in the spiritual topography
of the nine Traditions (or even
within his/her own faith)?
I don't have the time, patience, or resources
to undertake this, but I
think it would be something worthwhile
for White Wolf to put
together....something like what the
Technomancer's Toybox did to
expand the ideas of what is out there
in terms of both mega-technology
and mystechnology.
ABOVE ALL ELSE, WW...keep on making books
that inspire our
creativity and bring the game to a new
level. I would rather buy a
$16.00 sourcebook which will launch
a thousand unique adventures
than two $8.00 "modules" which could
only send me down the same
roads a thousand times.
Frederick J. Freakboy
I like the ideas posted earlier. Now here are mine.
1. I said this an endless amount of times
but for each tradition book my
favorite part were character templates,
not because they have character
examples but because they show how different
the characters in a
tradition can be. So I'd like "sub-tradition
books". I gave examples of
these in previous posts. Tribes from
each continent, various asian mystic
beliefs for akashics, hermetic houses,
etherites of different fields of
science, etc.
2. I liked the idea of sorcerors crusade
area books but cities seem too
limited. Instead I'd like to see this.
ITALIAN STATES: FAITH AND SECULARISM:
A look at the
southern states, whose in power, what
they were like, etc. Borgias, De
Medici's, Etc. As well as more about
Machiavelli and DaVinci.
GERMAN STATES: A PEOPLE SHATTERED: After
Luthers little
message German states were torn against
themselves. The 1500
(mid-late M:tSC timeline) Germany as
faith was torn against itself.
IBERIA: EMPIRE IN THE MAKING: Spain,
Portugal, and their new
world territories.
NORTHERN LANDS: GREAT BRITAIN AND FRANCE:
The
strong Queen Elizabeth, France, torn
between the old and the new,
Granuelle O'Malley. Irish sea-faring
mystic, etc.
DaVinci's Sketchbook: A sorcerors crusade
"technomancers toybox"
with items based off actual DaVinci
designs and new items based on a
similar design method.
3. Mage world books: Africa, Asia, Australia,
India, Middle East,
South America, Etc.
-- ChAoS
I'll add one more to the list of ChAoS' template concept: Orphans
who aren't goth
street monkeys!
I think the idea for World Books for Mage is an excellent one--most
starting Mages
won't have access to Corr4 (necessary for getting the whole group
around), so
they're likely to be in one area for awhile, at least.
As a side issue, I want to repeat my call for City Books to include
looks at a
particular town's Umbrascape and Necropolis. I mean, I get tired
of hearing only
one group's view of this or that burg.
A book, or possibly a chapter of the previously mentioned alternate
spirits book
(great idea, BTW) or maybe the template book, that I want to
see is an examination
into some of the "real world" mystic societies/cultures, with
an examination of the
Mages that arise from these groups. For instance, I can see practitioners
of
voudoun joining the Dreamspeakers, the Euthanatos, the Verbena,
the Ecstatics or
even the Hollow Ones. A more in-depth look at other monotheisms
outside the
Judeo-Christian-Islamic axis would be welcome for designing less
common
Choristers, as would some of the surviving pagan and shamanistic
traditions (small t)
for the natural ones.
Here's a concept: A friggin' online index! All the books, all
the time! How often
have you been forced to try to remember where you saw that half-forgotten,
but
really neat idea?
I would probably be willing to pick up a book called Mindscapes
that dealt with
running Quiets and Seekings. Even though I'm a strong proponent
of the
"Storyteller's Perogative" concept, some tips would be nice.
Oh, and frankly, WW adventures are lame. Sourcebooks are the best
in the biz, but
the modules are frequently more forced than the early Dragonlance
ones, where you
played out the books! I've never understood why they don't seem
to understand
their own strengths. Hell, after the second adventure involving
Sam Haight, any
self-respecting player would just walk away upon hearing the
name, because no
matter what they do, he wins.
--Freemage
Who ran a Werewolf Campaign in the Amazon where the players
found a way to actually beat Haight to El Dorado. Can you
say,
"Fuck the plot"? I knew you could....
I want to see a "Tales of Magick" book
for Romantic Comedy in
Mage...
No! Just kidding! Don't throw that!
I'm really hard pressed to come up with
many ideas for new M:tA
books; most of the important/significant
supplementary material I can
think of is already in print. One exception:
there's plenty of room for a
Book of Crafts II (and III, perhaps).
Maybe these could double as
paradigm/world books of a sort; certainly
there's room for
African-based crafts, Australian Aboriginal
crafts, perhaps a Northwest
Coast Native American group and/or the
magickal descendants of the
Ghost Dance, certainly a Jewish Qabalist
craft.
M:SC offers much more room for expansion.
I like the Da Vinci
sketchbook idea; I also hope the paradigm
books offer some fairly
substantive ideas on interactions among
mages and mortals (for
instance, a whole book could be written
on the Celestial Chorus,
Gabrielites, and Void Seekers and their
connections to/influence on the
mortal Church).
I wouldn't mind seeing at least a couple
of historical and geographical
works, either. A sourcebook on magickal
involvment in the Hussite
Wars in Bohemia would be great...there
were a good many interesting
Artificer-like weapons deployed in the
war as known historically, and
the Hussite heretics offer the same
opportunities to explore religious
conflict that the Reformation does.
The book would also necessarily
take the role of a "worldbook" for Prague,
Bohemia, and perhaps some
of the neighboring states.
-- Erik Filean
([email protected])
Not only do I not want another book of
crap, er, crafts, I want the
existing one recalled. All the crafts
listed in either the existant book or
the previous message can be described
as members of the Traditions.
Back in first edition, Traditions weren't
social clubs, they were
TRADITIONS of magick.
Why are Awakend houngans Bata'a and not
Euthanatos? Why on Earth
should there be Australian aborigine
and Native American shamanistic
crafts when that's what the Dreamspeakers
are?
UGH.
I'm not someone who goes around claiming
those rotten WW SOBs
are "only in it for the money," 'cause
then they'd be stock brokers,
frankly, but Crafts are a BAD IDEA and
furthering the idea with
sequels is even worse.
Now, having said that, I'd love to see
some settings. I don't get why
Mage doesn't have them and the notion
that every mage is a
globe-trotter is silly. Hell, even if
it's true, can we see where they're
trotting TO?
-- Joe Grendel
([email protected])
The Crafts exist for political and social reasons. Sure all Bata'a
mages could be described as Euthanatos,
Dreamspeaker, Verbena, or Cult of E, types. But for political,
religious, and cultural reasons, they don't
want to join. They see the Trads as being as bad as the Technocratic
Union. Why? I suppose mainly
because most of the Trad Mages aren't from their comunity, and
also the Trads neither prevented the
slave trade, nor really cared about European world domination
(except for the non-european trads).
Now the Bata'as probably know, or ought to know, that slaves
were offered to European Merchants as
soon as it was known that Europeans had valuable trade goods,
Africa did not see an end to slavery until
African slaves in Africa forced an end to slavery in this century.
Many older Africans are still suposed to
be bitter about that; they probably sound like old confederates.
But to the Bata'a, and the comunity they
come from, this is unimportant, white skin is the mark of evil,
so they will not ally with whites or those
allied to whites.
In the mid-18th century, about two-thirds of the Dreamspeakers
just left the counsel. They demanded an
all out war to destroy European society to stop colonial conquest.
The Counsel knew that this was
impossible even if it had desired it. Neither the Hermetics,
the Verbena, the Celestial Ch., the C of X, the
Euthanatos, nor the Batini, could have tolerated that. So many
tribal shamans left the counsel. In fact
many never came at all, as the Dreamspeaker Tradbook shows, Shamans
see the Magick workers of
their tribe as Medicine folk, everyone else who uses magick is
a witch. Some witches are tolerable, if
they act as psuedo-medicine people for their tribe, and their
tribe causes the Shaman's tribe no trouble,
that's vile but permissable. If they help the Shaman defend her
tribe, they have their uses. But if they use
their magick for the benifit of themselves and their comunity
with no thought to the shaman's tribe, why
then they are filth, real magick should olny be used by the real
people. And just about every tribal name
means the real people, the only real people. You don't have to
be European desended to be a bigot.
Similarly, each craft in the book was either unwilling to deal
with those it saw as inferior or unconcerned
with the lesser life outside of their comunity. The Children
of Knowledge were the only real exception,
but they fear reprisals from the Counsel.
Mind you, if there is a B of C II, they reasons for not joining
the counsel should be better or at least
different. Maybe there's a group of Shamans trying to take their
tribe to another planet somewhere off in
interstellar space. A cult of technophillic would be time travellars
that want to end the present world by
shaping the past. How do you like the sound of a group of Orphans
that feel its more important to save
the Fae?
Thomas Bani Merinita
Saying, "Only the Technocratic
Union claims exclusive rights these days,
look at the mess when we Hermetics claimed such rights."