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BONISAGUS, GUERNICUS & SHAEA |
HOUSE
BONISAGUS
Roster: between 12
and 18 magi (exact number unknown due to scattered and distant locations),
most of them working alone and occasionally collaborating with other Bonisagi;
their consors and acolytes number around 30.
Primus:
Domus Magna: still
located at Durenmar near Duren in Poland, as it has been for more than
one thousand years.
Sphere Focus: Ars
Vis, the Prime Sphere, in terms of meta-magick and the nature of magickal
energy
Secondary Spheres:
Ars Mentis for protection and increased mental ability, and experiments
with the complex Ars Temporis and Ars Conjunction, the Time and Correspondence
Spheres.
Allies: Houses Shaea,
Guernicus, and Ex Miscellanea
Enemies: House Tytalus
Common Abilities:
History, Cosmology, Chemistry, Philosophy, Hermetic Law, Hermetic Lore,
Mage Lore, Realm Lore, Mythic-Beast Lore,
Common Backgrounds:
Sanctum, Library, and Status
History: This is the
House that claims the very founding of the Grand Order. In 767 AD
the great philosopher-magus Bonisagus codified a set of magickal laws and
methods that allowed wide ranges of magick to fit under the parameters
of certain Arts and Forms -- what are today known as the Spheres.
With the help of the maga Trianoma, Bonisagus gathered the remains of the
Cult of Mercury, who had scattered throughout Europe after Rome's collapse,
into lodgings outside the Germanic town of Durenmar; when they offered
these magi a form of magick that did not require multitudes of participants
and expensive components, many of the Mercurians agreed and took up study
under Bonisagus. The first twelve who joined with Bonisagus were
some of the most powerful magi in the land; a violent Iberian noble called
Flambeau, the Roman transmuter Mercere, Guorna the Fetid's hot-tempered
Norman pupil Tytalus, Guorna's clever but weaker Bulgarian pupil Tremere,
the refined Roman noble Jerbiton, the Roman talisman-maker, a strange Bavarian
riddle-mage called Criamon, the nature-maga Merinita, a Germanic barbarian
shapeshifter-woman called Bjornaer, a reluctant Roman magus known as Guernicus,
and a Hibernian Druid called Diedne. These twelve each took pupils
eventually and taught them the Hermetic theories they had learned from
Bonisagus; along with Bonisagus' later apprentices, these new magi made
up the first bastions of the Grand Hermetic Order. They were the
Twelve Houses.
As the other founders took
their studies of Hermetic Theory in many direction -- warfare, exploration,
enigmas and riddles, the search for power and status -- Bonisagus taught
his students another way. He required diligent study and intense
focus, not to mention high levels of intelligence and creativity, and guided
his students along pathways whereupon they explored the very nature of
magick itself. These magi alone understood how little that day's
magi knew of magick -- even the powerful magi of the newly-arisen Hermetic
Houses. They worked quietly, persistently, and often at great danger
to learn more, to push the boundaries of magick and reality, to learn more
about the magickal places and beings of Mythic Europe. They worked
alone far more often than other magi, and were reclusive, often holing
themselves away in towers or laboratories for months or years. But
these quiet scholars were greatly respected by the other magi of the Order,
since their learning was directly descended from the Order's Founder.
Certamen w/Tremere
Throughout the rest of the
Order's history, which the other Houses filled with wars and intrigues,
the magi of House Bonisagus worked quietly in the background, solidifying
the Order's grasp of the laws of magick, strengthening and stabilizing
the Order through careful political actions and diplomacy. They created
powerful potions to lengthen lifespan, aided House Verditius in the perfection
of talisman-making techniques, quantified and gained control over "vis"
(the raw magickal energies that flow through the world), and developed
many of the spells that made up the spellbooks of the next five centuries.
Some in the 1200s, however, claimed that the Bonisagi became less and less
creative and original as the centuries passed, and that they fizzled down
to merely minor improvements and highly specific inquiries. in the
late 1200s some radical mages in House Bonisagus, and from other Houses,
began searching for new perspectives on Hermetic Theory, hoping to change
some of the basic assumptions, such as the division between Techniques
and Forms. This movement was much feared and opposed, but eventually
led to the codification of the Spheres as they are known today.
Current State: House
Bonisagus is greatly scattered today. Most magi believe there are
only about 5 or 6 magi in this august House, the most prominent of those
known being the Society Bonisagus, a group of four magi who associated
themselves heavily with the labyrinthine politics of Doissetep. There
are actually around 16 magi in this House, but most of them are hidden
in laboratories and libraries in distant parts of the world, or in Astral
Realms. After the destruction of Doissetep, there are few politically-oriented
Bonisagi left, though one or two may still focus their attentions on the
political arena in some strategically important covenant, using their membership
in the founding House as leverage.
PRIORITIES OF A POLITICAL BONISAGUS MAGUS
HOUSE
GUERNICUS
Roster: 31 members,
and 16 Quaesitores in other Houses; its consors and acolytes number
nearly 120.
Primus:
Domus Magna: the
secretive covenant Magvillus, in Italy, east of Naples
Sphere Focus: Ars
, the ??? Sphere, in terms of ???
Secondary Spheres:
Ars Temporis (Time) and Ars Mentis (Mind) for investigative purposes
Allies: Houses Bonisagus,
Shaea, and Flambeau
Enemies: Houses Janissary,
Tytalus and Ex Miscellanea
Common Abilities:
Investigation, Alertness, Hermetic Law, Hermetic Lore, Mage Lore,
Common Backgrounds:
Status, Contacts, and Arcane
History:
Current State: House
Guernicus has always had a stern reputation, as well as a powerful and
precarious place within the Order. It has been accused of taking
advantage of its power... it has been accused of being partial to one House
or another. It was even accused of plotting to take over the Order,
once in the dark ages and again in the 1800s. Some members of House
Guernicus are currently seeking to mend the stern and dour image the House
has gained over the centuries, and try to portray to other magi that
the Quaesitori are impartial, fair, and righteous judges who seek what
is best for the Order. Some magi bani Guernicus grumble at these
PR efforts, saying that the House need not defend itself on any level but
the legislative, that such wheedling and pursuing favor demeans the esteemed
House as a whole.
PRIORITIES OF A GUERNICUS MAGUS
HOUSE
SHAEA
Evolutio Nomen Meus Ab Libellum Dominus...
"I Have Read My Name From God's Book."
(kudos to Barghest and Bit Nine)
Shaea magick is Egyptian magick, that of Names and Naming. More Shaea magi are women than in any other House, and most Shaea magi were of middle-eastern descent until this last few decades. House Shaea concerns itself with preserving the histories and tomes of the Order, with the name-magicks of ancient Egypt, and with the issue of education in the modern world. In this latter concern, they often work beside the magi of House Fortunae.
Roster: around 20
magi, and its consors and acolytes number between 70 and 80
Primus: Maraksha
Kashaf
Domus Magna: when
the Library at Alexandria burned, House Shaea's domus magna was moved to
the Hall of Khesef-hra-khemiu in Northern Egypt.
Sphere Focus: Ars
Vis, the Sphere of Prime
Secondary Spheres:
Ars Materiae (Matter) for talisman-magick, Ars Manes (Spirit)
Allies: Houses Guernicus,
Bonisagus, and Fortunae
Enemies: Houses Fortunae
and Ex Miscellanea
Common Abilities:
Language, History, Cosmology, Anthropology, Hermetic History, Hermetic
Lore, Mummy Lore, Bastet Lore, Strider Lore,
Common Backgrounds:
Library, Consors, and Talismans
History:
Current State: House
Shaea has spent the last century gaining power and influence in the modern
world. Shaea magi previously kept to themselves, secluding themselves
into their libraries in Egypt, Persia, Africa and the Middle East.
But recently these magi have joined the younger House Fortunae in taking
an interest in the education of the Sleeper world, and this has necessitated
a presence in areas such as Europe and the US. Shaea still focuses
much of its efforts on Third-World countries such as Africa, Egypt, and
other places with horribly poor education systems, focusing on the simple
ability to read and write, and leaving worries about Universities and advanced
mathematical courses to House Fortunae.
EGYPTIAN TERMS
Aufu, the physical
body. One of the five bodies of a human. Corresponds
to the Qabalistic "Guph".
Haidit (or Khaib
or Khaibit), "shadow." The subconscious. One of the
five bodies of a human. Corresponds to the Qabalistic "Nephesh".
Ka (or Khat,
or Khaba), the "body of habits". The Ka is the etheric double,
and lives on in the tomb after the body's death. Some consider the
Ka to be the equivalent of the astral form. Corresponds to
the Qabalistic "Tselem".
Khu, "clear" or "luminous".
The immortal part of the soul, the causal body. Symbolized by a plume
of flame. Corresponds to the Qabalistic "Yechidah".
Khabs Am Pekht, "Light
in Extension." A phrase used by the HOGD.