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FLAMBEAU, TYTALUS & JANISSARY |
HOUSE
FLAMBEAU
Ad Mortem Incurite...
"Unto Death We Charge."
Flambeau magick is usually Persian in origin, and with Zoroastrian elements; it is a war-magick of fire and military energies. Flambeau magi are today the most numerous in the Order, and the least well-trained; they are generally considered the most expendible. House Flambeau concerns itself with defending the Order and its covenants, with providing backup for attacks planned by House Tytalus, and with purusing the powerful flame of mystic godhood within themselves.
Roster: 68 magi, most
of them of Disciple rank or lower, and around 90 consors and acolytes.
Primus:
Domus Magna: the
covenant Val-Negra in the Pyrenees on the French/Spanish border
Sphere Focus: Ars
Essentiae, the Sphere of Forces
Secondary Spheres:
Ars Vis and Ars Fati
Allies: House Janissary
Enemies: Houses Shaea
and Ex Miscellanea
Common Abilities:
Physics, Chemistry, World Religions, Military History, Technocracy Lore,
Hermetic Lore,
Common Backgrounds:
Avatar, Arcane, and Sanctum; they constantly pursue deeper communion with
their Higher Selves, many with an almost religious fervor, and they are
well-benefited by the shielding a Sanctum can provide for their often-vulgar
magicks.
History:
Current State:
PRIORITIES OF A FLAMBEAU MAGUS
HOUSE
TYTALUS
Incrementium Ex Certamine...
"From Conflict, Growth."
Tytalus magick is that of will and cunning. House Tytalus concerns itself with planning missions and attacks against the Technocracy and gaining personal and magickal power.
Roster: 22 magi, roughly
60 consors and acolytes
Primus: Aram Marangoudakis,
a Greek magus
Domus Magna: was
moved in the 15th century, from Fudaris in Bologne, to Toledo in Spain
Sphere Focus: Ars
Mentis, the Sphere of Mind
Secondary Spheres:
Ars Essentiae (Forces), Ars Fati (Entropy), & Ars Manes (Spirit)
Allies: respects
Houses Bonisagus and Flambeau; has allies among the vampiric sorcerors
known as the Tremere (who were a Hermetic House, centuries ago)
Enemies: has enemies
in nearly all the Houses.
Common Abilities:
Certamen, Intrigue, Subterfuge, Strategy, Psychology, Military History,
Hermetic Lore, Technocracy Lore, Mage Lore, Spirit Lore, Supernatural Lore
Common Backgrounds:
Arcane, Avatar, and Influence
History:
Current State:
PRIORITIES OF A TYTALUS MAGUS
HOUSE
JANISSARY
Tres Arcanus Potantus Si Duo Mortus Sunt...
"Three can keep a secret if two are dead."
(kudos to Barghest and Bit Nine)
History: The Janissaries have a history dating back to the early 1700s. The historical Janissaries were the elite troops of the Turkish rulers, generally young caucasian men who had been captured as children and raised as soldiers with intense bonds of loyalty for each other and for their rulers. The House became a respected addition to the Order shortly after its formation in Ex Miscellanea in Turkish; it has a history of great success in waging a fanatical war against the Technocracy.
Roster: There
are 10-12 magi in House Janissary, as well as a few magi posing as members
of other Houses, and its consors and acolytes number around 100.
Primus: Caeron
Mustai of Barcelona, Master Scholae, 7th Degree.
Domus Magna: Toledo
Sphere Focus: Ars
Mentis and Ars Conjunctio, the Spheres of Mind and Correspondence
Secondary Spheres:
Allies: Houses Flambeau
and Thig
Enemies: Houses Tytalus
and Ex Miscellanea
Common Abilities:
Intrigue, Subterfuge, Stealth, Leadership, Expression, Melee, Psychology,
Hermetic Lore, Technocracy Lore, Mage Lore
Common Backgrounds:
Arcane, Status, and Avatar