What type of faerie do you want to play? (noble, troll, wilder,
goblin, elemental)
nobles -- beautiful,
magical, illusion-saturated, great love for beauty, decadent hedonists
Willpower 4, Ennui 3, Glamour 5.
trolls -- guardians
of sacred places and everything faerie, in tune with a dark & savage
power
Willpower 5, Ennui 2, Glamour 3.
wilders -- fierce
& primal, wild & free, love deep wildernesses, hate civilization
& mortals
Willpower 3, Ennui 1, Glamour 4.
goblins -- the fae
most tolerant of weaverthings, close to mortals, helpful or mischievious
Willpower 4, Ennui 2, Glamour 3.
elementals -- the
most alien faeries, can become pure spirit, tuned to a certain element
Willpower 2, Ennui 1, Glamour 4.
What is the character's faerie role, its part in the world of the
Twilight Folk?
nobles -- warrior, musician,
artist, historian, storyteller, land-lord, host of feasts
trolls -- place-guardian,
protector of nobles, champion of nobles, questing loner
wilders -- animal-keeper,
protector of land, warrior against iron,
goblins -- mortal-knower,
spy, goods-getter, assassin, protector of families, kithain-guide
elementals -- spirit-friend,
wyld-priestesses, dream-speaker, watchkeeper
Does the faerie have a mortal concept? (usually only goblins
and some nobles)
goblins -- street person,
entertainer, hermit/loner, drifter, artisan/craftsman, maid/butler
nobles -- wealthy dillettante,
mysterious lover, wandering artist, stranger in the woods
Most others have mortal
concepts of either Elder or Child.
What is your faerie's Seelie or Gracious Word, the concept or force
that drives it in kindness?
nobles -- beauty, creation,
honor, love, joy,
trolls -- truth, change,
battle, service, justice,
wilders -- freedom, instinct,
preservation, lust, laughter,
goblins -- service, wisdom,
knowledge, loyalty, guidance,
elementals -- wisdom,
What is your faerie's Unseelie or Dark Word, the concept or force
that drives it in cruelty?
nobles -- coldness, distance,
trolls -- harsh truth, battle,
fate, destruction, vengeance,
wilders -- instinct, rage,
chaos, lust, terror
goblins -- mischief, vengeance,
terror,
elementals --
Choose Primary, Secondary, & Tertiary Attributes. (Physical/Mental/Social...
7/5/3)
nobles -- social most common
trolls -- physical most
common
wilders -- physical most
common
goblins -- mental most common
elementals -- mental most
common
Choose Abilities. (Talents, Skills, Knowledges; most have
Talents, then Skills... 13/9/5)
Fae Kenning
Time Sense
Faerie Glyphs
Animal Ken
Human Ken
Urban Survival
Legerdemain
Stealth
EMPATHY BLOCK: Faeries
naturally find it difficult, if not impossible, to comprehend the emotions
and motives of mortals. Any Social or Empathy Talent a faerie has
is considered to apply to faeries only (and perhaps other supernatural
beings, except mages), unless the faerie also has the Human Ken Talent,
in which case the Human Ken provides a "ceiling" for the other social scores...
for example, a faerie with Etiquette 3 is considered to have only Faerie
Etiquette until he gains Human Ken 1, at which point he can also be considered
to have Human Etiquette 1. When his Human Ken Ability increases,
then so will his Human Etiquette.
Choose Tricks, Glamours, and Dweomers. (Tricks and Dweomers
according to type)
GLAMOURS (5)
Selfmask
Invisibility
Camoflage
Thingmask
Memory Mist
Sleepsong
Fatuaa
Charmings
Timehaze
Beastglamour
Faerie Strength
Goblingift
Greater Glamours
Hiding Glamours
Mabe's Gift
Mindgames
Beautycharm
Pansong
Quicksilver
Timehaze
TRICKS (2)
Dreamdance
Natura
Beastcharm
Flight
Shapeshift
Faerieluck
Weathercraft
Prophecy
Quicksilver
Choose Backgrounds. (5 pts)
Allies
Contacts
Mists
Retinue
Rath
Kinain
Thallain
Secrets
Memories
Treasures
Favor
Choose Ratings. (Glamour, Willpower, Weaverstink)
Spend freebie points. (12 pts)