Faeries:
ELEMENTALS
(air-sylphs, water-nyads, earth-dryads, fire-, spirit-morae) 
        Hamadryads, Pond-Nyads, Sea-Nereids, River-Asrai, Air-Nymphs.  Live in water, trees, or air, may not leave their element without changing shape.  Some can cast off their faerie power in the form of clothing or a second skin, and take mortal form, though they will not grow old, and will have an odd habit that hints at their element.  Mortals putting on an Elemental's "skin" become as faeries until it is removed.  Elementals can appear as rainbows, mists and clouds, or birds (air), dolphins, seals, or waves (water), or trees (hamadryads).  Hamadryads of Cypress trees can give their trees limited movement in the presence of sleeping mortals, and their roots (when twined around the mortal's head) can both grant prophetic dreams and  draw thoughts and memories from the mortal.
        These beings are the strangest of the fae, nearly so inhuman as to be incomprehensible to most people.  They spend much of their time alone, with other elementals, or with wilder fae, who will protect them and help them hide.  Most elemental faeries are, for some reason, female; they are called "nymphs".  The few male elementals usually take drastically different forms than their female counterparts (see Gnomes as opposed to Dryads), and are even more reclusive and private than the nymphs.  Highly spiritual, the elemental faeries work closely with the Primal World, and can shed their physical bodies and revert to pure spirit-energy.  Though they rarely show their physical forms to normal humans, they are the faeries that are most commonly dealt with by mages, especially the witches and Hermetics.  The most common elemental faeries are Earth elementals and Water elementals; Fire elementals are so rare as to hardly ever be seen.

AIR

SYLPHS

        Trick:
        Glamours:
        Dweomers:
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WATER

NYADS

        Trick:
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        Dweomers:
        Features:

NEREIDS
 
        Trick:
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SELKIES
 
        Trick:
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KELPIES
 
        Trick:
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EARTH

DRYADS
 
        Trick: Natura
        Glamours:
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GNOMES

        Trick:
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FIRE

FOXFIRES
 
        Trick: Flameburst
        Glamours:
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ETHER

MORAE
        dream-faeries and fate-tellers
        Trick: Prophecy or Dreamdance (for the Morae)
        Glamours: Invisibility, Fatuaa, Faeriesight, Lovecharm,
        Dweomers: Spirit-Form, Sensitive
        Features: Faerie Eyes, Faerie Skin, Faerie Hair,
 



THALLAIN

SPRITES (Wee Ones)
        Tiny and impossibly slender people, about five or six inches high, with wings of various kinds -- from butterfly wings, to moth-wings, to dragonfly wings, to even a falcon's wings.  The Sprites are almost always quite inhuman-looking, with strange ridges on their faces and bodies, no hair, big black eyes, claws, long arms, long feet, and skin that is usually a pale blue, violet, yellow, rose, or green.  They are similar to the Manikin Thallain of the Little People, but it is this inhuman appearance that distinguishes the Sprites.
        In Greece, they are called Kallicantizari or Kalkes, and are hairy with long tails; the Kalkes are attracted to open fires in winter, where they wreak havoc, steal food, and douse the fire, but they can only attack you if they know your name.

ASRAI (WATER BABIES)
        Found only in lakes, streams, and rivers, these little women stand only a few inches high, with skin in glossy hues of dark blue or black, and silvery-white hair that streams and floats all around them.  They sing pleasantly, and often are so charming and pleasant to be around that mortals are compelled to make companions of them, but they shrivel and die if taken from the water for too long.

GRIGS (FIELD-FAERIES)
        Tiny little men with the legs, wings, and antennae of a cricket, the grigs are known for wild merriment and constant mischief.  They carry spears and swords when they war, but prefer to loosen saddle-straps, tie shoelaces together, use tripwires, and leap into their opponents' faces as distraction.

SALAMANDERS
        Best known as small crimson, orange, or black lizards that crawl out of fires, salamanders are .  They are capable of standing up on their hind legs, and then it can be seen that the froglike faces hold a glimmer of purpose, that their black glossy eyes hold a spark of intelligence.
        Will'o Wisps, on the other hand, are



ABILITIES

        SPIRIT-FORM --



FAERIE FEATURES

        STRANGE SKIN -- Often bluish, greenish, reddish, or transparent.
        STRANGE EYES -- Often one solid color: blue, green, fiery, or black.  Also may be glowing softly.
        STRANGE HAIR -- Could be white, silver, made of vines or twigs, always blowing as if in a wind (even when there's no wind).
        ALWAYS DRIPPING -- The faerie's physical form is always dripping wet, or at least, very damp. Dew forms on the skin, the hair is always wet, puddles form around the faerie's feet.
        ALWAYS HOT / COLD -- The faerie is constantly icy or feverish to the touch.
 



ELEMENTAL GLAMOURS & TRICKS

        NATURA -- The elementals are famous among the fae for their ability to speak to and interact with the spirits of nature, and they are able to call upon flower-spirits for counsel, tree-spirits for aid, and earth-spirits for protection.
        DREAMDANCE -- The elementals known as the Morae, faeries of time and fate, are known for their ability to enter the dreams of mortals, and for their practice of occasionally "possessing" the bodies of sleeping mortals.

        INVISIBILITY -- This is the most common ability of all elementals, and is their first line of defense... the faerie causes their physical body to be invisible.  When they've shed their physical forms they are naturally invisible to all except those with Primal Spirit-Sight.
        CAMOFLAGE --
        MEMORY MIST --
        FAERIESIGHT --
        FATUAA --
        LOVECHARM --
 



HAVENS OF THE NYMPHAE
        The Elementals inhabit the places that the shapeshifters call Glens -- powerfully spiritual places where nature is at peace, and purity dominates.  These places usually reflect the element that is home to the faerie, so they include such locations as wells, lakes, pools, airy mountaintops and stony hollows, open windy plains, blazing deserts and sunny glades.
 



TEMPLATES