AD  ASTRA
T h e   W o r l d   o f   S t a r l i g h t 
 

  


 COSMOLOGY
S K I P   T O :
The ASTRAL WORLD (the High Umbra)
The Dreaming -- the Dreamscape Border
The PRIMAL WORLD (the Middle Umbra)
Faerie -- the Twilight Border
The UNDERWORLD (the Low Umbra)
Briah -- theoretically, our Shade Realm

 
 
 
 



THE UNDERWORLD (the Lower Umbra)

THE SHROUD & DYING

THE SHADOWLANDS

THE TEMPEST / THE SEA OF SHADOWS

THE SUNLESS SEA

THE LABYRINTH

OBLIVION
 
 
 
 
 
 
 
 
 
 


DEAD TRAVEL
       Per + Wraith Lore, difficulty determined by destination and familiarity with the route. For every success less than five, there is an encounter.
  1. MAELSTROM:
  2. VISTA: A Vista unfolds before the characters, following them if necessary until it has finished its scene.
  3. SPECTRES:
  4. ALLIES:
  5. ANGELICS: The characters have come to a "crossroads domain" inhabited by beautiful beings known as Angelics. They are Thrones, the servants among the angels, and say little. Other Astral Wanderers may be here. Magi may rest and recuperate here, or change paths.
  6. DARKMYST: The silvery mists tarnish to black, and causes the characters to lose their path. Per + Enigmas, diff.7, is needed to get back on track. On a botch, the Darkmyst leads to the Abyss.
  7. MINI-REALM:
  8. MARAUDERS:
  9. NEPHANDI:
  10. TECHNOCRACY: Void Engineers, or the rare Syndicator
 
 
 
 
Back to PATHS...
To my WoD COMPILATION
To WoD: ANGELS
To WoD: NEPHILLIM
To FAERIE: THE LOST KINGDOMS