THE BIOMAGES
 

        The Biomages are those Technomancers whose magick is worked through, and on, biological things.  Some work with plants and bacteria, others work in the fields of healing and genetics.  The Biomages are characterized by a powerful curiousity, and theirs is a strongly competitive and status-oriented field; some develop a terrible arrogance from their immense power over human life, almost a god-complex.  This is not altogether surprising, considering some of the more powerful Biomages can create and destroy human life with a gesture and a few chemicals.
 
 
 


BIO-MAGE SPHERES  
TYPICAL BIO-MAGE INSTITUTES
        Small Laboratory: functions as a Node (1-3); run by a Primary Research Specialist (Adept), with at least one Technician (acloyte) and a few dedicated Students (Awakened apprentices)... possibly a Research Assistant (Disciple) as well.  The minor laboratories (non-Node ones) function as Sanctums (usually 1-2).  Primary Reserach Specialists are often highly competetive with other labs, seeking distinction and funding.  These laboratories are often found in relatively small towns, or even in remote locations (the latter either for special experimentation, or as a form of censure).
        Respected Laboratory: has a pair of joined labs that both function as Nodes (2-4); run by a Research Director (Master), managed by two Primary Research Specialists, one for each laboratory.  Laboratories may be distant from each other but devoted to the same field, but are often in the same city.  There are usually 2-4 Technicians, as well as 5 Students and 2 Research Assistants at each location -- giving the respected laboratory a minimum of 21 bodies at work within, 15 of them Awakened.  These laboratories are usually found in cities of significant size.  There are perhaps 10-15 labs of this stature.
        Powerful Laboratory: has 3-5 powerful Nodes (ratings 3-5).  Run by a particularly powerful Research Director, and each Node-lab is managed by a Primary Research Specialist.  Labs of this stature are generally spread throughout the world but solidly associated through funding and administrative structure.  There are generally at least 48 Scientists and associates working for such a lab, with 33 of them Awakened; a rare few of these labs have 90 or 100 working within, and as many as 60 bio-mages.  There are no more than seven bio-mage labs of this power-level in the world today.
 
 
 
 


B I O - M A G E   T E M P L A T E S

GENETICS ENGINEER
    works for a company called Rousch that pays high-ranking gov. agents in D.C. to support its interests
    oversees experimentation on human subjects who were kidnapped in fake "alien abductions"
    has been gathering genetic data on billions of people since the 50s, seeks "thamaturgical" links to all humans
    Reasoner agents help cover "abductions" with Mind effects and alien-rumors
    Adept-level, focuses on Life, also some Correspondence (links) and Mind (calming and control)

ADMINISTRATOR
        part of a low-profile order of bio-mages, reasoners, & Synd.; a secretive & powerful (controls FDA, NIH, CDC)
 

SNACK-FOOD MOGUL
    owns various companies that make and distribute magickally-affected foods: colas, candies, fast food
    gets into cigarettes, coffee, alcohols, through branch companies
    adds chemicals that weaken and eventually kill the Avatars of the Masses to prevent deviance, also promotes complacency and breakdown of mental and physical health
    a quite powerful mage (Adept), focuses on Matter and Life (food effects), some Spirit (banalization)... has a few peers (mostly in other countries), also some Reasoner underlings that use Mind for advertising

BIOLOGICS FIELD RESEARCHER
    provides data and specimens for the white-coat scientists and engineers, youngish but with effective magicks from exp.
    primarily analyzes plant and bacteria samples from remote locations, also studies anomomlous lifeforms & environments
    trained as a medical doctor as well as a biologist, couldn't cut it in medschool... not enough patience for academia
    physically healthy, relatively savvy and down-to-earth... respects nature, knows how to get what he's looking for
    lightly involved in some shady activities, smuggling, profit-seeking -- knows he's getting screwed by the white-coats
    skilled with firearms, protects himself with Life and Entropy magicks (sudden cramps or heart attacks, coincidental distractions or accidents)

CENTRAL DRUG-DEALER
    designs powerful and addictive drugs to distribute to small-time dealers in the area, nearly impossible to track, high Arcane
    seeks to nullify the drive of potential rebels, to cage their deviance in apathy and addiction, and to give all drugs a negative and banal reputation in order to discourage the following of that path in seeking enlightenment
    was an FBI agent in the 60s, has overseen drug-sales in other countries to accomplish similar agendas
    powerful Disciple, focuses on Matter (drugs), Mind (influence & drug-effects), and Life (affecting a body through drugs)