THE TECH-WIZARDS
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 "The line between science and science-fiction no longer exists."
        -- Michael Kritschgau, from X-Files: "Redux II"
 
        The Tech-Wizards are those Technomancers whose magick flows almost entirely through hi-tech devices and amazing machines.  They usually work from behind the scenes, since their magick takes so much preparations.  They are the creators of new types of weaponry, the overseers of Shuttlecraft launch procedures, the influential advisors in the construction of personal and professional computers.  When the world changes through technological advances, they are often at the heart of it.
        Tech-magick is, specifically, the use of extremely high technology to achieve one's ends and objectives; this can be mistaken for mysticism by the masses, but is easily made coincidental in most cases, so long as foci are reliably used.  This method is most common among the mages of Iteration X and the Void Engineers, as well as the Virtual Adepts.
 
 
 


T E C H - W I Z A R D   S P H E R E S  
 
 


T E C H - W I Z A R D   T E M P L A T E S

MILITARY ARMAMENTS DEVELOPER
    oversees various factories that manufacture (and adjust) advanced military weapons
    introduces tech-magick to Sleeper military and gov. according to predetermined timetable
    secure Sleeper identity, fairly powerful mage, focuses on Forces, Matter, and Prime

VOID ENGINEER
    designs the highly-advanced interplanetary ships that are securing the Void (space, the Umbra) for
    domination highly abstract and theoretical, only vaguely concerned with philosophies of social control 
    powerful mage, focuses on Matter, Forces, Prime, Correspondence

VOID PILOT
    the actual explorer, sometimes accompanies astronauts, usually on his own test flights
    has gone further than any Sleeper knows, uses highly advanced tecknology in ships and weaponry
    values independance, not especially trusted but valuable for his expertise

WATCHER
    rank-and-file operator of surveillance tecknology, focuses on Correspondance, Forces, and Matter for product/evidence
    taps into cameras in malls, parking garages, federal buildings; uses selectively-placed and undetectable bugs
    uses tecknology hidden in personal computers, televisions, car and home stereos -- can correspond fairly easily to any location that has technological devices, but less effective in observing subjects in wilderness, rely on satellites then
    has a minimalized personal life, high Arcane... not likely to become an influential or powerful mage

THE ENFORCERS
    either heavily-armed tech-wizards or war-machine constructs, called in for elimination of deviants and threats extremely combat-oriented, focus on Forces and Prime (weapons), some Time (foresight of) and Entropy... mediocre mages