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Naturally, XCOM staff require payment! The costs are to
initially recruit them, and then at the end of each month. Note that
Elite and Special Forces soldiers are not very common, it's up to the
DM to say how many XCOM can recruit.
Typically, each month, XCOM could recruit a maximum of 40
Soldiers, 10 Elite Forces, 5 Special Forces, 30 Engineering and 20
Scientific personnel.
| PERSONNEL |
COST (PER MONTH) |
PERSONNEL |
COST (PER MONTH) |
| Soldier |
$20,000 |
Elite Forces |
$30,000 |
| Special Forces |
$40,000 |
Medic (soldier of any type) |
+$5,000 |
| Engineer |
$40,000 |
Scientist |
$50,000 |
XCOM begins with a base equipped with the
following, plus $4,125,000 in cash to buy or build whatever is
required:
|
BASE STRUCTURES |
|
ACCESS LIFT: 1 HANGARS:
3 LIVING QUARTERS: 1
WORKSHOP: 1 |
|
SMALL RADAR SYSTEM:
1 GENERAL STORES:
1 LABORATORY: 1 |
|
VEHICLES |
|
SKYRANGER:
1 INTERCEPTORS: 2 |
|
AIRCRAFT EQUIPMENT |
|
Avalanche Launcher: 1 Avalanche Missile:
10 |
|
Stingray launcher: 1 Stingray Missiles: 25
Cannon: 2 Cannon Rounds: 50 |
|
PERSONNEL |
|
SOLDIERS: 8
SCIENTISTS:
10
ENGINEERS: 10 |
|
PERSONNEL EQUIPMENT |
| Pistol: 5
Pistol Magazines:
13
Rifle: 8 Rifle Magazines: 20 |
| Heavy Cannon:
2
Heavy Cannon Magazines (AP): 8 (HE): 1 |
| Autocannon:
1
Autocannon Magazine (AP): 6 |
| Rocket Launcher:
1 Small
Rockets (HE): 4 |
| Grenades:
15 Smoke
Grenades: 5 |
|
Body Armour: 8 |
LAYOUT OF A TYPICAL STARTING BASE

At the end of each month, the nations funding XCOM
will decide on how well the organization did in their own particular
areas, as well as their overall performance. If they are satisfied,
funding will increase by up to 10%, and if they are not pleased it will
drop. Special circumstances can adjust this (The DM has some notes on
this in the Alien section)
Below is the amount of funds that XCOM received at it's initialization,
after the costs of the starting base are deducted it leaves $4,125,000
| COUNTRY |
FUNDS/MONTH |
COUNTRY |
FUNDS/MONTH |
| USA |
$897,000 |
RUSSIA |
$290,000 |
| UK |
$353,000 |
FRANCE |
$535,000 |
| GERMANY |
$440,000 |
ITALY |
$294,000 |
| SPAIN |
$242,000 |
CHINA |
$343,000 |
| JAPAN |
$606,000 |
INDIA |
$268,000 |
| BRAZIL |
$434,000 |
AUSTRALIA |
$470,000 |
| NIGERIA |
$231,000 |
SOUTH AFRICA |
$310,000 |
| CANADA |
$137,000 |
|
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XCOM can also get money by selling advanced items it
either makes or captures from the Aliens. For instance, Alien bodies are
valuable, fetching up to $10,000 from pharmaceutical and bio-labs!
Prices in such markets fluctuate, but typically the selling price of an
item is 150%--200% of the cost of producing it.
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