XCOM can have many bases set up around the world, if it can afford to! At the beginning XCOM has only one base. sited where ever the GM chooses. The DM also has the say of how many extra facilities can be added to a base, since they come in all shapes in sizes, most are ex-military  nuclear or secret establishments.

MAKING A NEW BASE: it will generally cost $200,000 just to begin construction of another  base (excluding costs of base areas such as access lift, hangars etc) . XCOM can have many bases, provided it can pay for them!

BASE FACILITIES AND COSTS

PERSONNEL COSTS

STARTING BASE

FUNDING

 

PERSONNEL COSTS

  Naturally, XCOM staff require payment! The costs are to initially recruit them, and then at the end of each month. Note that Elite and Special Forces soldiers are not very common, it's up to the DM to say how many XCOM can recruit.
  Typically, each month, XCOM could recruit a maximum of 40 Soldiers, 10 Elite Forces, 5 Special Forces, 30 Engineering and 20 Scientific personnel.

PERSONNEL COST (PER MONTH) PERSONNEL COST (PER MONTH)
Soldier $20,000 Elite Forces $30,000
Special Forces $40,000 Medic (soldier of any type) +$5,000
Engineer $40,000 Scientist $50,000

STARTING BASE

  XCOM begins with a base equipped with the following, plus $4,125,000 in cash to buy or build  whatever is required:

 BASE STRUCTURES

ACCESS LIFT: 1    HANGARS: 3    LIVING QUARTERS: 1    WORKSHOP:  1

SMALL RADAR SYSTEM: 1      GENERAL STORES: 1     LABORATORY: 1

VEHICLES

SKYRANGER: 1       INTERCEPTORS: 2

AIRCRAFT EQUIPMENT

Avalanche Launcher: 1 Avalanche Missile: 10  

Stingray launcher: 1 Stingray Missiles: 25 Cannon: 2  Cannon Rounds: 50

PERSONNEL

SOLDIERS: 8      SCIENTISTS: 10             ENGINEERS: 10

PERSONNEL EQUIPMENT

Pistol: 5   Pistol Magazines:  13                  Rifle: 8  Rifle Magazines: 20
Heavy Cannon: 2           Heavy Cannon Magazines (AP): 8    (HE): 1
Autocannon: 1            Autocannon Magazine (AP): 6
Rocket Launcher: 1          Small Rockets (HE): 4
Grenades: 15          Smoke Grenades: 5

Body Armour:  8



 LAYOUT OF A TYPICAL STARTING BASE


FUNDING

At the end of each month, the nations funding XCOM will decide on how well the organization did in their own particular areas, as well as their overall performance. If they are satisfied, funding will increase by up to 10%, and if they are not pleased it will drop. Special circumstances can adjust this (The DM has some notes on this in the Alien section)
Below is the amount of funds that XCOM received at it's initialization, after the costs of the starting base are deducted it leaves $4,125,000

COUNTRY FUNDS/MONTH COUNTRY FUNDS/MONTH
USA $897,000 RUSSIA $290,000
UK $353,000 FRANCE $535,000
GERMANY $440,000 ITALY $294,000
SPAIN $242,000 CHINA $343,000
JAPAN $606,000 INDIA $268,000
BRAZIL $434,000 AUSTRALIA $470,000
NIGERIA $231,000 SOUTH AFRICA $310,000
CANADA $137,000    

XCOM can also get money by selling advanced items it either makes or captures from the Aliens. For instance, Alien bodies are valuable, fetching up to $10,000 from pharmaceutical and bio-labs! Prices in such markets fluctuate, but typically the selling price of an item is 150%--200% of the cost of producing it.

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