Spells

Spells are listed alphabetically; if the spell has different wizardly and
priestly names, the priestly name appears second. Note that in learning
spells from spellbooks, improvements can be made either by increasing the
remaining usage (usually in the hundreds), or by decreasing the power
points (pp) used in casting the spell. The minimum pp usage is listed after
the spell's effects. If you train a spell to a lower usage cost, let me
know!

Note that since one of the 0.9.9+ versions, the pp cost to cast a spell may
vary with the day of the month. On Silvernight, Lawful casters expend only
half the power points to cast spells; I suspect the same with Chaotics on
Darknight. (If you cannot confirm, let me know as it might be a special
effect of a particular birth month.) Also, values will be slightly lower
for those born in the month of the wand. As of 0.9.9 gamma 7, using the
spell raises its "effectivity," which increases effect, duration, strength,
and reduces spell cost.

           Spell                         Effect                Lowest base
                                                                   cost
 Acid Bolt                acid attack (non-bouncing ray)           15pp

 Bless                    blesses targetted creature (improves     8pp
                          to hit, DV; hurts undead)
 Burning Hands / Baptism
 of Fire                  fire attack against one creature         9pp

 Calm Monster             improves creature's disposition          8pp
                          toward you
 Create Item / Divine
 Favour                   creates one item                        150pp
 Cure Critical Wounds     restores hitpoints, injures undead       15pp
 Cure Disease             cures all sickness                       8pp

 Cure Light Wounds        restores a few hitpoints (2-12ish),      5pp
                          injures undead
 Cure Serious Wounds      restores hitpoints, injures undead       ?pp
 Darkness                 makes area around caster dark            3pp
 Death ray / Greater
 Divine Touch             death ray (bouncing!)                    ?pp
 Destroy Undead / Dispel  does major damage to undead (kills
 Undead                   most)                                    8pp
 Disarm Trap              er, disarms a trap                       10pp
                          causes damage to entire level
 Earthquake               (dropping the ceiling on monsters        80pp
                          and maybe you!
 Farsight                 extends range of vision                  17pp
 Fire Bolt / Hellish
 Flames                   fire attack (non-bouncing ray)           10pp
 Fireball / Major
 Punishment               fire attack surrounding caster           ?pp
 Frost Bolt / Nether Bolt cold attack (non-bouncing ray)           12pp
 Greater Identify /       gives more detail on artifacts
 Greater Enlightenment    (useless on most items)                 100pp
 Heal                     restores hitpoints (~75)                 ?pp
 Identify / Enlightenment identifies all items                     ?pp
 Improved Fireball /      selectable, displaced, higher damage
 Invoked Devastation      fireball                                 33pp
 Invisibility / Veil of
 the Gods                 make target invisible                    8pp
 Knock / Divine Key       safely opens locked/trapped doors        12pp
 Know Alignment           tells you alignment of target            10pp
 Light                    lights area around caster                3pp
 Lightning Bolt / Divine
 Wrath                    electric ray (bounces)                   12pp
 Magic Lock / Seal of the
 Spheres                  locks door                               8pp
 Magic Map / Knowledge of
 the Ancients             maps level                               40pp
 Magic Missile / Minor
 Punishment               magic attack (bouncing ray)              4pp
 Mystic Shovel / Divine   digs through walls (leaves no
 Digger                   debris/ore)                             100pp
 Neutralize Poison        strongly dilutes poison in blood         10pp
 Petrification            turns target creature into stone         30pp
 Remove Curse             makes cursed item uncursed               50pp
 Revelation               grants self knowledge (intrinsics)       33pp

 Slow Monster             reduces monster's speed (travelling      7pp
                          and attack)
 Slow Poison              dilutes poison in blood                  6pp
 Strength of Atlas /
 Lordly Might             increases carrying capacity              10pp
 Stun Ray / Lesser Divine
 Touch                    stuns targets (non-bouncing ray)         8pp

 Summon Monsters          *poof* there's a monster (or             ?pp
                          several)
 Teleportation / Ethereal
 Bridge                   teleports self elsewhere on level        45pp

 Web                      creates sticky webs (non-bouncing        12pp
                          ray)
 Wish / Divine
 Intervention             permits one wish                        1200pp

   If you can add to this list, or correct anything, leave me a note, or
                                e-mail me.
