# Specify plot name here:
# This plot designed by Jeff Butler (estoydaisy@geocities.com)
P:Rival Towns

# This file is used to initialize the quests array (q_list), which is
# used to handle all player quests in the Kangband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# Q:questtype:nummon:curnum:maxnum:level:r_idx:k_idx:y:x:revert
# Can have lines T1 through T9
# -KMW-

# This plot centers around war between the town the player starts in and
# a rival town to the north. Near the end, it is revealed that Morgoth had
# a hand in causing the war, thus allowing the last two quests to make sense.
# -jgb

# Version stamp (required)

V:2.8.3

N:100:Roving Thieves
T1:For many years, the armies of my town have waged war against
T2:the town of Dulnshead, to the northwest. However, as the battles 
T3:have become more numerous, I find that I am having trouble 
T4:controlling the thieves who are beginning to move into my city.
T5:If you wish to show your allegience to the crown, you must search 
T6:the country around the city and destroy the lair that these thieves
T7:call home. My troops report finding evidence of the thieves in the
T8:forest to the west.
Q:6:0:0:0:10:0:0:57:81:103:1
Y:36:0:0:0:0:0:0:0:0:0:0:0:0:0:0
X:99:0:8:21
D:XXXXXXXXXXXXXXXXXXXXX
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N:101:Attacking Kobolds
T1:It would seem that the thieves aren't the only ones to take
T2:advantage of the war. In the absence of regular army patrols,
T3:a large group of kobolds has moved into the forest to the
T4:southwest, near the place where the thieves had made their
T5:lair. My armies don't have time to take care of this threat,
T6:so it falls to you to complete the task. Kill all the kobolds.
T7:Scouts report that the band is led by a large kobold.
Q:6:0:0:0:10:0:0:63:83:103:1
Y:24:25:82:0:0:0:0:0:0:0:0:0:0:0:0
X:99:0:12:21
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N:102:Invading Monsters
T1:My scouts have finally discovered the source of the thieves
T2:and other monsters who have plagued my city. Those swine in
T3:Dulnshead have created a secret tunnel leading straight from
T4:the pits of Morgoth to the territory around my city. It is
T5:imperative that the tunnel be closed. However, before the
T6:tunnel can be closed, you must defeat the latest group of
T7:monsters to invade my territory. Find their lair to the west,
T8:and slay all the monsters inside. Take caution - my scouts
T9:weren't able to tell what monsters had come through the tunnel.
Q:6:0:0:0:10:0:0:60:79:103:1
Y:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0
X:99:0:19:55
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N:103:Seal the Tunnel
T1:Your actions have protected my city from several waves of
T2:attacking monsters, but many more will follow if the tunnel
T3:through which they entered is not sealed. We have located a
T4:second entrance to the tunnel near the cave of Morgoth, and we
T5:need you to enter there and make your way to the exit. Your
T6:explorations will show us where the tunnel goes, and allow us
T7:to fill it in so that no further monsters may enter.
Q:4:0:0:0:10:0:0:10:190:103:1
Y:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0
X:99:0:10:131
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N:104:Counterstrike
T1:You have served me well. Even as we speak, my engineers are sealing
T2:the tunnel through which the monsters invaded. Now it is time to
T3:take action against Dulnshead. Recently, my scouts have reported a
T4:buildup of troops in two locations near the far northern mountains.
T5:My armies are ready to march against the larger of the two garrisons,
T6:but I need to prevent the troops at the smaller garrison from attacking
T7:my troops. Your task is to destroy this small garrison, so that my troops
T8:may carry out their mission in as safe a way as possible.
Q:6:0:0:0:10:0:0:2:149:100:1
Y:35:168:0:0:0:0:0:0:0:0:0:0:0:0:0
X:99:0:16:42
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N:105:Counterstrike II
T1:Though you were successful in your strike against the garrison,
T2:my troops were defeated in battle against those of Dulnshead. They
T3:were caught by a force of Orcs who ambushed them from behind as
T4:they fought, trapping them. I sent fifty men - only five escaped.
T5:As if this weren't enough, the leader of my force was killed and the
T6:powerful sabre known as 'Careth Asdriag' fell into the hands of the
T7:enemy! They mustn't be allowed to keep this weapon! Return to the
T8:northern mountains and recover this weapon. As an added bonus, I will
T9:allow you to keep it, for use in the battles to come.
Q:3:0:0:0:10:0:87:6:98:100:1
Y:168:98:120:126:133:0:0:0:0:0:87:0:0:0:0
X:99:0:16:63
D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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D:X.....D^^^D..GGXXXXXXXXXXXXXX9....XXXXX.........XXXXXXXXXXXXXXX
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N:106:Ulfast
T1:Your daring theft of the sabre 'Careth Asdriag' from the Dulnshead
T2:troops has scared the enemy commanders so much that they have enlisted
T3:the help of mercenaries to bolster their armies, and a large force of
T4:warriors has been dispatched to their city. I've sent my armies to
T5:prevent this force from arriving, but the city has been left without
T6:a strong defense. Ulfast, son of Ulfang, has taken advantage of this
T7:situation and is attacking my people. I have no one else to turn to, so
T8:it falls to you to slay Ulfast. He may be in my town, on the roads, or
T9:even in the enemy city, but you must find and slay him regardless.
Q:1:0:0:1:0:211:0:0:0:0:0

N:107:Infiltration
T1:I don't believe it! Once again, my forces have been routed by a suprise
T2:attack! This time, Trolls caught my forces from behind as they attacked
T3:the mercenaries heading towards Dulnshead. I am beginning to believe that
T4:Morgoth is attempting to keep me from winning this war! What I need is more
T5:information - I want to send my spies unnoticed into the enemy city, so they
T6:can attempt to find out if Morgoth is in contact with the people of Dulnshead.
T7:My scouts have found a hidden entrance to the city in the south wall. You
T8:must slay the guards of this entrance so that my spies may pass into the city
T9:unnoticed.
Q:6:0:0:0:10:0:0:33:39:56:1
Y:261:178:226:0:0:0:0:0:0:0:0:0:0:0:0
X:99:0:16:19
D:XXXXXXXXXXXXXXXXXXX
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N:108:Reconaissance Mission
T1:My suspicions about Morgoth's involvement in this war were correct.
T2:It would seem as if he is attempting to keep our cities at war, by
T3:preventing either side from winning a truly decisive victory over the
T4:other. I don't yet know why he is doing this - perhaps he believes that
T5:if my armies and those of Dulnshead unite we will be powerful enough to
T6:pose a threat to him. If only I had proof of his involvement, I could
T7:negotiate a truce and end this pointless war. I want you to go to an
T8:outpost Morgoth maintains, to the west. It is said there is a hidden exit
T9:there - find it. It could prove vital to know about it in the future.
Q:4:0:0:0:10:0:0:61:7:100:1
Y:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0
X:99:0:26:64
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N:109:Advance Patrol
T1:Your actions have served me well. Thanks to your investigations, I
T2:now know that Morgoth was the one who started this pointless war.
T3:The secret exit you found out of the outpost would leave a person
T4:in the middle of the Castle Courtyard in Dulnshead. Seeing as this
T5:war started because Dulnshead believed we assinated several of their
T6:nobles in the courtyard, I see little reason to doubt Morgoth's hand
T7:in this. I need to send a message to Morgoth, so I'm sending a garrison
T8:to the entrance of his dungeon. I want you to go there now and make
T9:sure the way is clear for them. No surprises this time!
Q:6:0:0:0:10:0:0:10:190:103:1
Y:120:214:335:0:0:0:0:0:0:0:0:0:0:0:0
X:99:0:29:80
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N:110:Assassination
T1:It would seem I am not the only person interested in your actions. Morgoth
T2:has taken notice of our alliance and views you as a threat. My sources
T3:report that Morgoth has commanded Ulfang the Black to dispatch you. In light
T4:of this, I will give you no quest - you'll be busy protecting
T5:yourself. Return to me when you have taken care of Ulfang - I'll give you
T6:further quests then.
Q:1:0:0:1:0:355:0:0:0:0:0

N:111:Attack on Minas Sereg
T1:It is quickly becoming clear to me that Morgoth will go to any length to 
T2:prevent the war with Dulnshead from ending. Before I attempt to end the war
T3:diplomatically, then, I must seal Morgoth in his caves. Through your
T4:actions he has already been robbed of all his outposts, and my soldiers
T5:maintain an ever-vigilant guard at the very entrance to his corrupt pit.
T6:However, Morgoth's power above ground will not be fully crushed until the
T7:two towers guarding the entrance to his dungeon fall to us. It falls to
T8:you to enter these towers and destroy all monsters inside. I would advise
T9:you to take Minas Sereg, the Northern Tower, first.
Q:6:0:0:0:30:0:0:4:193:63:1
Y:348:0:0:0:0:0:0:0:0:0:0:0:0:0:0
X:99:0:27:77
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N:112:Attack on Minas Delos
T1:Though you were able to take Minas Sereg, it will be a pointless victory
T2:if we do not soon deal with the southern tower. There is a problem, though.
T3:My guards have been keeping the southern tower under constant watch from
T4:Minas Sereg, and have finally determined what inhabits it: A Dragon! No
T5:minor dragon, to be sure, but an ancient one, with deep red scales. Such a
T6:creature hasn't been seen on the surface for many years. You are tasked to
T7:slay this beast, if you possibly can. I would not advise entering the tower
T8:without a great deal of protection from fire, and the capability to heal
T9:yourself. Dragons are powerful opponents, not to be taken lightly.
Q:6:0:0:0:30:0:0:8:193:63:1
Y:444:0:0:0:0:0:0:0:0:0:0:0:0:0:0
X:99:0:32:74
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N:113:End the War
T1:Thanks to you, the great Dragon has been slain and Morgoth confined
T2:to his dark underworld. The battle you fought was glorious indeed - fire
T3:lit the skies and the tower glowed a brilliant red in the heat of the
T4:Dragon's breath. In honor of the battle you fought, I have cast
T5:away the former name of the tower and christened it Minas Rilnar, the
T6:Tower of Brilliant Flame! Still, you have many tasks left. I seek to
T7:end this pointless war. Secret talks have revealed that Dulnshead's King
T8:also wishes to end the war, but his guard captain seeks to avenge lost
T9:battles. You must slay him. He is in the guardhouse at Dulnshead.
Q:6:0:0:0:30:0:0:19:74:63:1
Y:572:573:0:0:0:0:0:0:0:0:0:0:0:0:0
X:99:0:21:44
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D:X......XXXXXXXXXXXXXXXXXXXXX............GGGX
D:XGG....XXXXXXXXXXXXXXXXXXXXX.......a....GGGX
D:XGG....D........aa.........D............GGGX
D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

N:114:Blockade!
T1:Your strike against the guard captain at Dulnshead was successful,
T2:and just minutes ago I signed a treaty with the King of Dulnshead.
T3:However, Morgoth has shown himself to be more cunning than I had
T4:ever imagined. Recently, hidden patrols of orcs, trolls and ogres
T5:emerged from the forests around these cities and blockaded the gates
T6:to both my city and Dulnshead. They are under the leadership of none
T7:other than Azog himself, the King of the Uruk-Hai, come out of the
T8:dark pits of Moria to due Morgoth's bidding. They are at the gates
T9:of my city now - go there, and destroy them!
Q:6:0:0:0:40:0:0:32:138:1:1
Y:226:262:287:296:293:335:565:0:0:0:0:0:0:0:0
X:99:0:17:40
D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
D:X<.PX..................................X
D:X...X.............................d....X
D:X.g.X...............cc............dd...X
D:XXDXX...............ccc................X
D:XX.X...................................X
D:XX.X...................................X
D:XX.X...................................X
D:XX.X......................fff..........X
D:XX.X.....................ffbff.........X
D:XX.X..........aa..........fff..........X
D:XX.X........aaaa.......................X
D:XX.D..........aaa......................X
D:XXXX..............................e....X
D:X................................ee....X
D:X......................................X
D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

# The enemy here is actually Eilinel, the Entrapped.

N:115:Spy!
T1:Now that we've thwarted Morgoth's blockade, he's sent a spy among
T2:us to attempt to discover our plans. I have no idea who it is that
T3:he sent, but I know somebody's here. Scouts in the tower saw a
T4:shadowy figure pass by them. You must find this person and slay
T5:them!
Q:1:0:0:1:0:575:0:0:0:0:0

# I like these quests, so I rewrote the descriptions but left them
# them otherwise unchanged.

N:116:Castle Siege
T1:Thanks to you, we have thwarted all of Morgoth's attempts to incite
T2:war between my city and Dulnshead. Now, he resorts to a direct
T3:confrontation with us. He has sent an army of Trolls, Ogres and
T4:a few Dragons to destroy us, under the leadership of Lokkak, a
T5:powerful and destructive ogre. My armies have intercepted the main
T6:body of this force, and are battling as we speak, but Lokkak escaped
T7:my armies and my attack the city. You are to patrol the city and the
T8:roads, find Lokkak and kill him.
Q:1:0:0:1:0:297:0:0:0:0:0

N:117:Castle Siege II
T1:Once again Morgoth has sent an army to destroy us. However, this army
T2:seeks only to trap us in our cities, cut off from our farmland. They
T3:have already entrenched themselves, and have constructed a fortress in
T4:the northern woods where they have amassed their strength. Trolls 
T5:patrol the castle, while Dragons form the main guard, and all are
T6:under the leadership of Lorgan, a mighty warrior-chief of the men of
T7:the east. You are to enter the castle, find Lorgan, and slay him.
Q:1:0:0:1:90:392:0:13:152:96:1
Y:411:384:444:402:424:375:565:552:576:392:0:0:0:0:0
K:401:402:403:413:414:0:0:0:0:0
# Blue/White/Red DSM, Dragon Helm, Dragon Shield
X:99:0:59:164
# (a)Ancient Blue D. (b) Mature Blue D. (c) Ancient Red D. (d) Mature Red D.
# (e)Ancient White D. (f) Mature White D. (g) War Troll (h) Troll King (i) Easterling
# (j) Lorgan
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D:X.......XXXXXXXXXXXXXXXXXXXDXXXXXXXXXX...............................................................................................................XXXXXXXXXXDXXXX
D:X.......XXXXXXXXXXXXXXXX..g..........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.............X
D:X.......XXXXXXXXXXXXXXXX.............D...............................................................................................................D.............X
D:X<P.....XXXXXXXXXXXXXXXX.............XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX..........g..X
D:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

N:118:Sauron
T1:Through your actions, we have defeated all the minions that Morgoth
T2:sent against us, achieved a truce with Dulnshead and confined Morgoth
T3:to the caves he occuppies, even to the point of occupying the two
T4:guard towers. However, this will not sufficient. We cannot hold
T5:Morgoth at bay forever. His armies are still vast, and grow ever
T6:larger. Therefore I call upon you to descend deep into Morgoth's
T7:dungeon and slay Sauron, his greatest servant. Only then will you
T8:be able to enter the level Morgoth inhabits. So, go now and slay
T9:Sauron! Are hopes and prayers are with you.
Q:1:0:0:1:99:546:0:0:0:0:0

# It seemed "right" to leave this quest, description and all, the same
# as in the other files.

N:119:Morgoth
T1:Your final quest is the ultimate quest that has always been
T2:required of you. There are no other goals for you to strive for.
T3:You must enter Morgoth's dungeon, travel deep, and defeat this
T4:source of all our problems. Be prepared, be patient, and good luck.
T6:May the light shine on you.
Q:1:0:0:1:100:547:0:0:0:0:0
