                           The Quests
                          ============

              by Boudewijn Wayers (kroisos@win.tue.nl).
quoted in full for Nethack 3.2.3.

Each of the various character classes can go on what is known as a Quest.

On a certain level, some six to eight levels after the Oracle, you will
receive a faint telepathic message from your Quest leader. Search this level
well, and you will find a Portal that will transport you to the socalled
"start" level of your Quest, on which your Quest leader will assign you your
Quest (if you fulfill certain conditions: you must be of your starting
alignment, and you must be at least level 14).

Now pay attention! Later on, when you have finished your Quest, you will have
to return to the main dungeon again. To go back, you must remember where you
arrived on the "start" level, because the Portal back to the Dungeons of
Doom is on the spot where you were transported to. You can easily mark this
spot by moving off it, and (s)earching a few times, thus revealing the
Portal as a "^".

When you have been assigned your Quest, go down and proceed to the "locate"
level, and subsequently to the "goal" level, on which your nemesis dwells.
He has the Bell of Opening and your Quest Artifact, which you must both
seize from him.

Below, for each class, you will subsequently see the "start" description and
map, your Quest's assignment, the "locate" description and map, and the
"goal" description and map. After the last class is a legend to the maps.
This document has been formatted with pagebreaks to print nicely if your
pagelength is 71 lines or more.

But first, a summary of the Quest's artifacts and nemesises.

Class         Quest Artifact               Quest Nemesis
~~~~~~~~~~~~  ~~~~~~~~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~~~~~~~~
Archeologist  The Orb of Detection         the Minion of Huhetol
Barbarian     The Heart of Ahriman         Thoth Amon
Caveman       The Sceptre of Might         the Chromatic Dragon
Elf           The Palantir of Westernesse  the Goblin King
Healer        The Staff of Aesculapius     the Cyclops
Knight        The Magic Mirror of Merlin   Ixoth
Priest        The Mitre of Holiness        Nalzok
Rogue         The Master Key of Thievery   the Master Assassin
Samurai       The Tsurugi of Muramasa      Ashikaga Takauji
Tourist       The Platinum Yendorian       the Master of Thieves
                  Express Card
Valkyrie      The Orb of Fate              Lord Surtur
Wizard        The Eye of the Aethiopica    the Dark One

What follows is a brief overview of the various artifact's effects.


Name and special powers
~~~~~~~~~~~~~~~~~~~~~~~
The Orb of Detection (crystal ball, archeologist, lawful)
  invoked: Invisibility (on/off)
  carried: ESP, Half spell damage, Protects against magic missiles

The Heart of Ahriman (luckstone, barbarian, neutral)
  invoked: Levitation (on/off)
  carried: Stealth

The Sceptre of Might (quarterstaff, caveman, lawful)
  invoked: Conflict (on/off)
  wielded: Attack bonus on non-lawful monsters
  carried: Protects against magic missiles

The Palantir of Westernesse (crystal ball, elf, chaotic)
  invoked: Taming
  carried: ESP, Regeneration, Half spell damage

The Staff of Aesculapius (quarterstaff, healer, neutral)
  invoked: Healing
  wielded: Drains levels, Regeneration

The Magic Mirror of Merlin (mirror, knight, lawful)
  invoked: Nothing
  wielded: Talks to you (not implemented)
  carried: ESP, Protects against magic missiles

The Mitre of Holiness (helm of brilliance, priest, lawful *)
  invoked: Energy boost
     worn: Attack bonus against undead
  carried: Protects against fire

The Master Key of Thievery (skeleton key, rogue, chaotic)
  invoked: Untraps
  wielded: Talks to you (not implemented)
  carried: Warning, Teleport control, Half physical damage

The Tsurugi of Muramasa (tsurugi, samurai, lawful)
  invoked: Nothing
  wielded: Bisects monsters, Increase luck

The Platinum Yendorian Express Card (credit card, tourist, neutral)
  invoked: Charging
  wielded: Defends (?)
  carried: ESP, Half spell damage, Protects against magic missiles

The Orb of Fate (crystal ball, valkyrie, neutral)
  invoked: Level teleport
  carried: Warning, Half spell damage, Half physical damage, Increase
           Luck

The Eye of the Aethiopica (amulet of ESP, wizard, neutral)
  invoked: Create portal **
  carried: Energy regeneration, Half spell damage, Protects against
           magic missiles

*  The Mitre of Holiness can be neutral or chaotic if you play a priest.
** The Eye allows you to teleport to the first levels of those branches
   of the dungeon (Dungeons of Doom, Gnomish Mines, the Quest, Gehennom,
   and Vlad's Tower) that you have already found.


                          The Archeologist's Quest
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~
You are suddenly in familiar surroundings. The buildings in the distance
appear to be those of your old alma mater, but something is wrong. It looks
as if there has been a riot recently, or the College of Archeology has been
under siege.

All of the windows are boarded up, and there are objects scattered around
the entrance.

Strange forbidding shapes seem to be moving in the distance.

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The following things not indicated on the map above might also be found on
this level:

Objects: a chest (on the throne).
Monsters: Lord Carnarvon (on the throne), shown are.
Traps: 6 random ones.
Randomly created monsters are: S, M.

Lord Carnarvon speaks:

"Grave times have befallen the college, for a Minion of Huhetotl has stolen
the Orb of Detection. Without it, the board of directors of the university
will soon have no choice but to revoke our research grants.

"You must locate the entrance to the tomb of the Toltec Kings. Within it,
you will find the Minion of Huhetotl.

"You must the defeat the Minion of Huhetotl and return the Orb of Detection
to me.

"Only in this way will we be able to prevent the budget cuts that could
close this college.

"May the wisdom of Quetzalcoatl be your guide."


You have the feeling that you will soon find the entrance to the tomb of the
Toltec Kings.

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...................................................^........................
........................^...................................................
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Objects: 15 random ones.
Monsters: 18 S, 2 M, 7 human mummies.
Traps: 7 random ones (` above is a trap).
Randomly created monsters are: S, M.

"So, Player, you think that you can succeed in recovering the Orb of
Detection, when your teacher, Lord Carnarvon, has already failed.

"Come, try your best! I shall destroy you, and gnaw on your bones."

                                  ---------              
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                                  ---------              

Objects: the Orb of Detection (on the altar), 14 random ones.
Monsters: the Minion of Huhetotl (on the altar), 18 S, 1 M, 8 human
 mummies.
Traps: 6 random ones.
Randomly created monsters are: S, M.


                            The Barbarian's Quest
                           ~~~~~~~~~~~~~~~~~~~~~~~
Warily you scan your surroundings, all of your senses alert for signs of
possible danger. Off in the distance, you can see the familiar shapes of the
Camp of the Duali Tribe.

But why, you think, should Pelias be there?

Suddenly, the hairs on your neck stand on end as you detect the aura of evil
magic in the air.

Without thought, you ready your weapon, and mutter under your breath:

    "By Crom, there will be blood spilt today."

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Objects: a chest (at the throne),
Monsters: Pelias (at the throne), 
Traps: the one trap is a spiked pit.
Randomly created monsters are: O, T.

Pelias speaks:

"The world is in great need of your assistance, Player.

"About six months ago, I learned that a mysterious sorcerer, known as Thoth
Amon, had begun to gather a large group of cutthroats and brigands about
him.

"At about the same time, these people you once rode with `liberated' a
potent magical talisman, the Heart of Ahriman, from a Turanian caravan.

"Thoth Amon and his Black Horde swept down upon the Duali Oasis and defeated
the people there, driving them out into the desert. He has taken the Heart
of Ahriman, and seeks to bend it to his will. I detected the subtle changes
in the currents of fate, and joined these people. Then I sent forth a
summons for you.

"If Thoth Amon can bend the Heart of Ahriman to his will, he will become
almost indestructible. He will then be able to enslave the minds of men
across the world. You are the only hope. The gods smile upon you, and with
Crom behind you, you alone can defeat Thoth Amon.

"You must go to the Duali Oasis. From there, you can track down Thoth Amon,
defeat him, and return the Heart of Ahriman to us. Only then will the world
be safe."


The scent of water comes to you in the desert breeze. You know that you have
located the Duali Oasis.

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Objects: 15 random ones on the spots marked #.
Monsters: shown are ogres and rock trolls, there are also 1 O, 3 ogres,
 2 T, and 2 rock trolls.
Traps: shown are spiked pits, there are also four random traps.
Randomly created monsters are: O, T.

The hairs on the nape of your neck lift as you sense an energy in the very
air around you. You fight down a primordial panic that seeks to make you
turn and run. This is surely the lair of Thoth Amon.

                               .............
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                      ..............
                        ...........

Objects: the Heart of Ahriman (on the altar), 14 random ones.
Monsters: Thoth Amon (on the altar), 2 O, 16 ogres, 1 T, 8 rock trolls.
Traps: 6 random ones.
Randomly created monsters are: O, T.



                             The Caveman's Quest
                            ~~~~~~~~~~~~~~~~~~~~~
You descend through a barely familiar stairwell that you remember the Shaman
Karmov showing you when you embarked upon your vision quest.

You arrive back at the Caves of the Ancestors, but something seems wrong
here. The usual smoke and glowing light of the fires of the outer caves are
absent, and an uneasy quiet fills the damp air.

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Objects: a chest (next to the altar),
Monsters: shown are bugbears and Shaman Karnov (next to the altar), there is
 also a priest(ess) (on the altar).
Traps: shown are pits, there are also 4 random traps.
Randomly created monsters are: h, H.

Shaman Karnov speaks:

"You are indeed ready now, Player. I shall tell you a tale of great
suffering among your people:

"Shortly after you left on your vision quest, the caves were invaded by the
creatures sent against us by the Chromatic Dragon.

"She, herself, could not attack us due to her great size, but her minions
have harassed us ever since. In the first attacks, many died, and the
minions of the Chromatic Dragon managed to steal the Sceptre of Might. They
took it to the Dragon's Lair and there, none of our neanderthal warriors
have been able to go.

"You must find the Dragon's Lair, and within it wrest the Sceptre of Might
from the Chromatic Dragon. She guards it as jealously as she guards all
treasures she attains. But with it, we can make our caves safe once more.

"Please, Player, recover the Sceptre of Might for us, and return it here."


You see many large claw marks on the ground. The tunnels ahead of you are
larger than most of those in any cave complex you have ever been in before.

Your nose detects the smell of carrion from within, and bones litter the
sides of the tunnels.

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           ......h..H..     ....... ..  .......       .....    ...  ....
               ...h...       .....   ......                      .......

Objects: 15 random ones.
Monsters: shown are bugbears and hill giants, there are also 1 h,
 4 bugbears, 2 H, 4 hill giants.
Traps: 6 random ones.
Randomly created monsters are: h, H.

You find yourself in a large cavern, with neatly polished walls, that
nevertheless show signs of being scorched by fire.

Bones litter the floor, and there are objects scattered everywhere. The air
is close with the stench of sulphurous fumes.

The Chromatic Dragon is clearly visible, but she seems to be asleep.

                            .....................         
                           .......................        
                          .........................       
                         ...........................      
                        .............................     
                       ...............................    
                      .................................   
                     ...................................  
                    ..................................... 
                   ....D..................................
                    ..................................... 
                     ...................................  
                      .................................   
                       ...............................    
                        .............................     
                         ...........................      
                          .........................       
                           .......................        

Objects: the Sceptre of Might (with the Dragon), there are also 14 random
 objects.
Monsters: the Chromatic Dragon (shown).
Traps: none.
Randomly created monsters are: h, H.
Note: the up stairs are located randomly.


                               The Elf's Quest
                              ~~~~~~~~~~~~~~~~~
You arrive in familiar surroundings. In the distance, you see the great
stone Circle, the place of worship to Erevan Ilesere.

Something is wrong, though. Surrounding the circle are orcs! And they've
noticed you!

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Objects: a chest (on the altar)
Monsters: Earendil (on the altar), High-elves (shown), shown are 10 goblins
 and 6 Uruk-hai.
Traps: shown are pits, there are also 2 random traps.
Randomly created monsters are: o, O.

The great Half-Elf speaks:

"You are indeed ready, Player. I shall tell you what has transpired, and why
we so desperately need your help:

"A short time ago, the Uruk-hai tribes of the mountains to the east invaded
and enslaved the Goblin tribes in this area. The local Goblin King is now
only a figurehead, and serves the Uruk-hai Overlord.

"During our last gathering of worship here, we were beset by hordes of orcs
and goblins, as you witnessed. In the first onslaught a group, headed by the
Goblin King himself, managed to breach the circle and steal the Palantir of
Westernesse.

"Since then, we have been besieged. We do not know how much longer we will
be able to maintain our magical barriers.

"If we are to survive, you, Player, must infiltrate the Dragon's Lair.
There, you will find a pathway down, to the underground castle of the Goblin
King. He has always coveted the Palantir of Westernesse, and will surely
keep it on his person, until he delivers it to the Uruk-hai Overlord.

"Recover the Palantir of Westernesse for us, Player! Only then will the circle
of Erevan Ilesere be safe."


You descend into the outer regions of the Goblin King's lair. You can hear
scuffling sounds in the corridors, and vague mumblings in the distance.

You remember that a High-elf once told you that there were many secret
passageways in this complex.

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Objects: 15 random ones.
Monsters: shown are 4 Uruk-hai, 12 goblins, and 3 ogres, there are also a
 random ogre and goblin, and a random o and O.
Traps: next to the shown traps, there are two random ones.
Randomly created monsters are: o, O.

You descend into a weird place, in which roughly cut cave-like walls join
with smooth, finished ones, as if someone was in the midst of finishing off
the construction of a subterranean complex.

Off in the distance, you hear the sounds of a large, raucous gathering.

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Objects: a chest and the Palantir of Westernesse (on the throne), 8 random
 object surrounding the throne, 5 other random objects.
Monsters: the Goblin King (on the throne), 6 Uruk-hai, 6 goblins, and 6
 ogres (all shown), there are also (randomly placed) 2 Uruk-hai, 2 goblins,
 2 ogres, 2 o, and 1 O.
Traps: 6 random ones.
Randomly created monsters are: o, O.


                             The Healer's Quest
                            ~~~~~~~~~~~~~~~~~~~~
What sorcery has brought you back to the Temple of Epidaurus? The smell of
fresh funeral pyres tells you that something is amiss with the healing
powers that used to practice here.

No rhizotomists are tending the materia medica gardens, and where are the
common folk who used to come for the cures?

You know that you must quickly make your way to the collegium, and
Hippocrates's iatreion, and find out what has happened in your absence.

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Objects: a chest (on the throne)
Monsters: Hippocrates (on the throne), there are also 10 rabid rats, a giant
 eel, a random ;, 5 D, 5 S.
Traps: 6 random ones.
Randomly created monsters are: r, ;, D, S.

For the first time, you sense a smile on Hippocrates' face.

"You have indeed learned as much as we can teach you in preparation for this
task. Let me tell you what I know of the symptoms and hope that you can
provide a cure.

"A short while ago, the dreaded Cyclops was fooled by the gods into thinking
that he could use the Staff of Aesculapius to find a cure for old age. Think
of it, eternal youth! But his good health is accomplished by drawing the
health from those around him.

"He has exhausted his own supply of healthy people and now he seeks to
extend his influence into our world. You must recover from him the Staff of
Aesculapius and break the spell.

"You must travel into the swamps to the Temple of Coeus, and from there
follow the trail to the Cyclops's island lair. Be careful."


You stand before the entrance to the Temple of Coeus. Strange scratching
noises come from within the building.

The swampy ground around you seems to stink with disease.

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Objects: 15 random ones.
Monsters: a priest(ess) (tending the shrine), 1 r, 8 rabid rats, 2 ;, 1
 kraken, 2 electric eels, 5 giant eels, 5 D, 9 S.
Traps: 6 random ones.
Randomly created monsters are: not defined.

You stand within sight of the infamous Isle of the Cyclops. Even the words
of Hippocrates had not prepared you for this.

Steeling yourself against the wails of the ill that pierce your ears, you
hurry on your task. Maybe with the Staff of Aesculapius you can heal them on
your return, but not now.

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Objects: the Staff of Aesculapius and a wand of lightning (with the
 Cyclops), there are also 14 random objects.
Monsters: the Cyclops (shown), there are also 3 rabid rats, 2 r, 6 giant
 eels, 2 electric eels, 1 ;, 5 D, 10 S.
Traps: 6 random ones.
Randomly created monsters are: r, ;, D, S.


                             The Knight's Quest
                            ~~~~~~~~~~~~~~~~~~~~
You materialize in the shadows of Camelot Castle. Immediately, you notice
that something is wrong. The fields around the castle are trampled and
withered, as if some great battle has been recently fought.

Looking closer, you see long gouges in the walls of Camelot Castle. You know
of only one creature that makes those kinds of marks...

             ..............i.i.i.i.i.i.i.i.i.i.i.i.............
             .-----......................................-----.
             .|..@|......................................|@..|.
             .--|+-------------------++-------------------+|--.
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             ...|.|-----------------|++|-----------------|.|...
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             ...|.|.................+..+.........+.......|.|...
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             ...|.|--------------------------------------|.|...
             ...|..........................................|...
             .--|+----------------------------------------+|--.
             .|..@|......................................|@..|.
             .-----..............<.......................-----.
             ..................................................

Objects: a chest (on the throne),
Monsters: King Arthur (on the throne), shown are 4 knights, 6 pages, and 12
 quasits.
Traps: shown are 2 sleeping gas traps, there are also 4 random ones.
Randomly created monsters are: i, j.

King Arthur speaks:

"Ah, Player. Thou art truly ready, as no knight before thee hath been. Hear
now Our words:

"As thou noticed as thou approached Camelot Castle, a great battle hath been
fought recently in these fields. Know thou that Merlin himself came to aid
us here as we battled the foul Ixoth. In the midst of that battle, Ixoth
struck Merlin a great blow, felling him. Then, as our forces were pressed
back, Ixoth stole the Magic Mirror of Merlin.

"We eventually turned the tide, but lost many a knight in doing so. Merlin
was taken off by his apprentice, but hast not recovered. We hast been told
that so long as Ixoth possesses the Magic Mirror of Merlin, Merlin will not
regain his health.

"We hereby charge thee with this most important of duties:

"Go forth from this place, to the fens, and there thou wilt find the Isle of
Glass. From there, thou must track down Ixoth. Destroy the beast, and return
to Us the Magic Mirror of Merlin. Only then can We restore Merlin to
health."


You stand at the foot of the Isle of Glass. Atop, you can see a shrine.
Strange energies seem to be focused here, and the hair on the back of your
neck stands on end.

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Objects: 15 random ones.
Monsters: a priest(ess) (tending the altar), also 17 quasits, 1 i, 2 j, and
 7 ochre jellies.
Traps: All entry points, except the east, are guarded by magic traps.
 There are also 8 random anti magic traps.
Randomly created monsters are: i, j.
Note: the area marked by ,'s is a holy place.

As you exit the swamps, you see before you a huge, gaping hole in the side
of a hill. From within, you smell the foul stench of carrion.

The pools on either side of the entrance are fouled with blood, and pieces
of rusted metal and broken weapons show above the surface.

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Objects: the Magic Mirror of Merlin (next to Ixoth), 15 objects on the spots
 marked #, 6 random objects.
Monsters: Ixoth (D), 16 quasits, 2 i, 8 ochre jellies, 1 j.
Traps: 3 spiked pits (shown), there are also 5 random traps.
Randomly created monsters are: i, j.


                             The Priest's Quest
                            ~~~~~~~~~~~~~~~~~~~~
You find yourself standing in sight of the Great Temple. Something is
obviously wrong here. The doors to the Great Temple, which usually stand
open, are closed. Strange human shapes shamble around outside.

You realize that the Arch Priest needs your assistance!

.......................................................Z....................
.....................................Z......................................
............................................................................
...Z................------------------------------------....................
.....<..............|................|.....|.....|.....|.........Z..........
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....................|................|.....|.....|.....|....................
....................------------------------------------....................
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..................Z..................Z......................................
............................................................................

Objects: a chest (near the Arch Priest)
Monsters: the Arch Priest (tending the unaligned altar), 8 acolytes, 12
 human zombies (all shown).
Traps: shown are dart traps, there are also 4 random traps.
Randomly created monsters are: Z, W.

The Arch Priest speaks:

"Yes, Player. You are truly ready now. Attend to me and I shall tell you of
what has transpired:

"At one of the Great Festivals a short time ago, Nalzok and a legion of
undead invaded the Great Temple. Many Acolytes were killed, including the
one carrying the Mitre of Holiness.

"As a final act of vengefulness, Nalzok desecrated the altar here. Without
it, we could not mount a counter-attack. Now, there are barely enough
Acolytes left to keep the undead at bay.

"We need you to find the Temple of Nalzok, then, from there, travel to
Nalzok's lair. If you can manage to defeat Nalzok and return the Mitre of
Holiness here, we can then drive off the legions of undead that befoul the
land.

"Go with your God as your guide, Player."


You stand facing a large graveyard. The sky above is filled with clouds that
seem to get thicker closer to the center. You sense the presence of undead
in larger numbers than you have ever encountered before.

You remember the descriptions of the Temple of Nalzok, given to you by the
Arch Priest. It is ahead that you will find Nalzok's trail.

                  ........................................
                  ........................................
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                  ..........|....^...|.|...^....|.........
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                  ..........----------+----------.........
                  ........................................
                  ........................................

Objects: 15 random objects are placed on the spots marked #.
Monsters: a priest of Moloch (shown), there are lost of undead in the
 graveyard.
Traps: shown are four random traps, there are also two other random traps.
Randomly created monsters are: Z, W.
Note: the area shown around the temple is one big graveyard, and unlit. It
 is filled with undead and demons to start with, and new ones are generated
 all the time. The up stairs are intentionally off the map, in a lit area.

The stench of brimstone is all about you, and the shrieks and moans of
tortured souls assault your psyche.

Ahead, there is a small clearing amidst the bubbling pits of lava...

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                         .###.......#......##......
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                         ..##.....#.##.......###...
                         .........###.........#....

Objects: the Mitre of Holiness (with Nalzok), and 15 random objects.
Monsters: Nalzok (&), 16 human zombies, 8 wraiths, 2 Z, and 1 W.
Traps: 4 fire traps and 2 random traps.
Randomly created monsters are: Z, W.



                              The Rogue's Quest
                             ~~~~~~~~~~~~~~~~~~~
Unexpectedly, you find yourself back in Ransmannsby, where you trained to be
a thief. Quickly you make the guild sign, hoping that you AND word of your
arrival reach the Master of Thieves's den.

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|........|.|.....|........----------.----.......---.--..|-.|....|.-----.|..|
|----....+.|.....----+---............|..|--------.+.|...SS.|....|.......|..|
|...--+-----.....|......|n------------............---...||.------+--+----..|
|..........S.....|......|l|..........S............|.....||...|.....|....|..|
------------------------->--------------------------------------------------

Objects: a chest (with the Master of Thieves),
Monsters: the Master of Thieves (marked # above), 4 leprechauns, 5 water
 nymphs, and 3 chameleons (shown), and 5 randomly placed chameleons.
Traps: there are 16 random traps.
Randomly created monsters are: l, N.
Note: only one of the > is a staircase down, the others are mimics.

The Master of Thieves speaks:

"Will everyone not going to retrieve the Master Key of Thievery from that
jerk, the Master Assassin, take one step backwards. Good choice, Player,
because I was going to send you anyway. My other thugs are too valuable to
me.

"Here's the deal. I want the Master Key of Thievery, the Master Assassin has
the Master Key of Thievery. You are going to get the Master Key of Thievery
and bring it back to me. So simple an assignment even you can understand
it."


Those damn little hairs tell you that you are nearer to the Master Key of
Thievery.

.            ----------------------------------------------------   --------
           ---.................................................-    --.....|
         ---...--------........-------.......................---     ---...|
       ---.....-      ---......-     ---..................----         --.--
     ---.....----       --------       --..................--         --..|
   ---...-----                       ----.----.....----.....---      --..||
----..----                       -----..---  |...---  |.......---   --...|
|...---                       ----....---    |.---    |.........-- --...||
|...-                      ----.....---     ----      |..........---....|
|...----                ----......---       |         |...|.......-....||
|......-----          ---.........-         |     -----...|............|
|..........-----   ----...........---       -------......||...........||
|..............-----................---     |............|||..........|
|------...............................---   |...........|| |.........||
|.....|..............------.............-----..........||  ||........|
|.....|.............--    ---.........................||    |.......||
|.....|.............-       ---.....................--|     ||......|
|------------.......----      --.................----        |.....||
|...........|..........--------..............-----           ||....|
|...........|............................-----                |....|
------------------------------------------                    ------

Objects: 15 random ones.
Monsters: 16 leprechauns, 2 l, 7 guardian nagas, 3 N, 5 chameleons.
Traps: 6 random ones.
Randomly created monsters are: l, N.
Note: the up and down stairs are located randomly.

You feel a great swelling up of courage, sensing the presence of the Master
Key of Thievery. Or is it fear?

-----      -------.......................................|-----------------|
|...|  -----.....|.......................................|.................|
|...----...|.....|.......................................|....---------....|
|.---......---..--.................................------------.......|....|
|...............|..................................|..|...|...----........-|
|.....-----....--.................................|-..--..-|.....---------|
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|...|---....----.......|----- ......|...---|    |-....}}....-|...|..-----..|
-----.....---.....--.---....--...--------..|     |-........-|....|.........|
    |.............|..........|.............S...   |S-------|.....|..-----..|
    ----------------------------------------  ......       ----------   ----

Objects: the Master Key of Thievery (with the Master Assassin), 14 random
 objects.
Monsters: the Master Assassin (@), 16 leprechauns, 2 l, 8 guardian nagas, 3
 N, 5 chameleons.
Traps: shown is a spiked pit, and there are 11 random other traps.
Randomly created monsters are: @, g, n.
Note: again, the up stairs are located randomly.


                             The Tourist's Quest
                            ~~~~~~~~~~~~~~~~~~~~~
You breathe a sigh of relief as you find yourself back in the familiar
surroundings of the Traveller's Aid Office.

You quickly notice that things do not appear the way they did when you left.
The town is dark and quiet. There are no sounds coming from behind the town
walls, and no campfires burning in the fields. As a matter of fact, you do
not see any movement in the fields at all, and the crops look as though they
have been untended for many weeks.

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...-------......-------.....................................................
...|.....|......|.....|.....................................................
...|.....-......-.....|.....................................................
...|.....|......|.....|.....................................................
...-------......-------.....................................................

Objects: a chest (with Twoflower).
Monsters: Twoflower (on the throne), 11 guides, 2 watchmen, 3 giant eels, 2
 kraken, 12 giant spiders, 2 s, 8 forest centaurs, 1 C.
Traps: 9 random ones.
Randomly created monsters are: s, C.
Note: the area marked "gr" above is the city's graveyard.

Twoflower speaks:

"You have indeed proven yourself a worthy tourist, Player.

"But now your kinfolk and I must ask you to put aside your travels and help
us in our time of need. After you left us we elected a new mayor, the Master
of Thieves. He proved to be a most heinous and vile creature.

"Soon after taking office he absconded with the Platinum Yendorian Express
Card and fled town, leaving behind his henchmen to rule over us. In order
for us to regain control of our town, you must enter the Thieves' Guild Hall
and recover the Platinum Yendorian Express Card.

"Do not be distracted on your quest. If you do not return quickly I fear
that all will be lost. Let us both pray now that The Lady will guide you and
keep you safe."


Only your faith in The Lady keeps you from trembling. You see the handiwork
of the Master of Thieves's henchlings everywhere.

----------------------------------------------------------------------------
|....|......|..........|......|......|...|....|.....|......|...............|
|....|......|.|------|.|......|......|.|.|....|..}..|......|.|----------|..|
|.gr.|--+----.|......|.|-S---+|+-----|.|.S....|.....|---+--|.|....sh....+..|
|....|....<...|..sh..|.|...|.........|.|------|..............|..........|-+|
|....+...}}...+......|.|...|.|-----|.|..............|--+----------------|>.|
|----|........|------|.|---|.|.....|......|-----+-|.|.......|...........|--|
|............................|.....|.|--+-|.......|.|.......|...........|..|
|----|.....|-------------|...|--+--|.|....|.......|.|-----------+-------|..|
|....+.....+....ba...S...|...........|....|-------|........................|
|....|.....|.........|...|.|---------|....|.........|-------|.|----------|.|
|....|.....|---------|---|.|......|..+....|-------|.|.......|.+......S.\.|.|
|....|.....+.........S...|.|......|..|....|.......|.|..zoo..|.|......|.?.|.|
|-------|..|.........|---|.|+-------------------+-|.|.......+.|----------|.|
|.......+..|---------|.........|.........|..........|.......|.|..........|.|
|.......|..............|--+--|.|...._....|.|----+-----------|.|....ba....|.|
|---------+-|--+-----|-|.....|.|.........|.|........|.|.....+.|..........+.|
|.....ba....|........|.S.....|.|----+----|.|--------|.|.....|.|----------|.|
|...........|........|.|.....|........................|.....|..............|
----------------------------------------------------------------------------

Objects: there are 14 random objects, and 2 pieces of toilet paper (shown).
Monsters: 17 giant spiders, 2 s.
Traps: 9 random ones.
Randomly created monsters are: s.
Note: "gr" stands for graveyard, "sh" for shop, "ba" for barracks, and "zoo"
 should speak for itself.

You sense the presence of the Platinum Yendorian Express Card.

----------------------------------------------------------------------------
|...@.....|....ba...|..........|..| |.................|........|........|..|
|.........|.........|..........|..| |....--------.....|........|........|..|
|------S--|--+-----------+------..| |....|......|.....|........|........|..|
|...ba....|.......................| |....|......+.....--+-------------+--..|
|.........|.......................| |....|......|..........................|
|-S-----S-|......----------.......| |....|......|..........................|
|..|..|...|......|.@..@...|.......| |....-----------.........----..........|
|.&+..+.&.|......|.@......|.......| |....|.........|.........|}}|.....<....|
|..|..|...|......+..@.@.@.|.......| |....|.........+.........|}}|..........|
|..|..|...|......|........|......@S.S....|.........|.........----..........|
|---..----|......|.@..@.@.|.......| |....|.........|.......................|
|.........-......|+--+--+-|.......| |....-----------.......................|
|---..----|......|.@|@.|@.|.......| |......................--------------..|
|.&|..|.&.|......----------.......| |......................-.....sh.....|..|
|..+..+...|.......................| |--.---...-----+-----..|............|..|
|--|..----|--+-----------+------..| |.....|...|.........|..|------------|..|
|.&+..+.&.|....ba...|..........|..| |..gr.|...|.........|..-.....sh.....|..|
|..|..|...|.........|..........|..| |.....|...|.........|..|............|..|
----------------------------------------------------------------------------

Objects: the Platinum Yendorian Express Card (with the Master of Thieves),
 14 random objects.
Monsters: the Master of Thieves (@), 16 giant spiders, 2 s, 2 succubi
 (prostitutes), 4 incubi (gigolo's), 1 Kop Kaptain, 3 Kop Lieutenants, 5
 Keystone Kops, 2 soldiers (captive drunks), 1 captain (drunk as well), 1
 watchman.
Traps: 6 random ones.
Randomly created monsters are: s.
Note: some more doors than those shown as open might be open.


                            The Valkyrie's Quest
                           ~~~~~~~~~~~~~~~~~~~~~~
You materialize at the base of a snowy hill. Atop the hill sits a place you
know well, the Shrine of Destiny. You immediately realize that something
here is very wrong!

In places, the snow and ice have been melted into steaming pools of water.
Fumaroles and pools of bubbling lava surround the hill. The stench of
sulphur is carried through the air, and you see creatures that should not be
able to live in this environment moving towards you.

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,,,}}#}},,,,,,,,,,,,,,}}},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.a..<....,,,,,
,,,,}}},,,,,,,,,,,,,,}}#},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.......,,,,,,
,,,,,,,,,,,,,,,,,,,,,,}}},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

Objects: a chest (next to the Norn).
Monsters: the Norn (marked by #), 8 warriors, 10 fire ants, 2 fire giants
 (1 shown, 1 on the stairs).
Traps: 6 fire traps.
Randomly created monsters are: a, H.
Note: there are paths that you can use to walk without falling on the
 slippery ice. They are the .'s above.

The Norn speaks:

"It is not clear, Player, for my sight is limited without the Orb of Fate.
But it is now likely that you can defeat Lord Surtur, and recover the Orb of
Fate.

"A short time ago, Lord Surtur and his minions attacked this place. They
opened the huge volcanic vents you see about the hill, and attacked. I knew
that this was to come to pass, and had asked Odin for a group of Warroirs to
help defend this place. The few you see here are the mightiest of Valhalla's
own, and are all that are left of one hundred Odin sent.

"Despite the great and glorious battle we fought, Lord Surtur managed at
last to steal the Orb of Fate. This has upset the balance of the universe,
and unless the Orb of Fate is returned into my care, Lord Surtur may start
Ragnarok.

"You must find the entrance to the cave of Surtur. Travel downward from
there and you will find Lord Surtur's lair. Defeat him and return the Orb of
Fate to me."


The ice and snow gives way to a valley floor. You see ahead of you a huge
round hill surrounded by pools of lava. This then is the entrance to the
cave of Surtur. It looks like you're not going to get in without a fight
though.

                  }}}}....                      ....}}}}}.
                  }#}...                          .}}###}}
                  }}}    .......................    }}}##}
                  ..   ............................   }}}}
                  .  ...............................  ....
                    .................................   ..
                  ....................>...............   .
                    ...................................   
                  .  ..................................  .
                  ..   ..............................   }}
                  .}}}  ..........................     }#}
                  .}##}                             ..}##}
                  .}}}}..                         ....}}}}

Objects: 15 random ones.                                          <
Monsters: 17 fire ants, 1 a, 2 H, 7 fire giants.
Traps: 4 fire traps, 2 random ones.
Randomly created monsters are: a, H.
Note: The up stairs are located off the map, to the lower right (as shown).

Through clouds of sulphurous gasses, you see a rock palisade surrounded with
a moat of bubbling lava. You remember the description from something that
the Norn said. This is the lair of Lord Surtur.

                     .#............................#####
                     ###.........#####.#####.........###
                     .###......#######X#######.......##.
                     .###.....###|---------|###.....#...
                     ..##....##|--.........--|##.....###
                     .......##|-...#######...-|##.....#.
                     .......##|...##.....##...|##.......
                     ......##|-..##.......##..-|##......
                     ......##|........H........|##......
                     ......##|-..##.......##..-|##......
                     .......##|...##.....##...|##.......          <
                     .......##|-...#######...-|##.......
                     ..#.....##|--.........--|##.....##.
                     ..##.....###|---------|###....####.
                     ..###.....#######X#######...#####..
                     .####.......#####.#####.....####...
                     ..##...............................

Objects: the Orb of Fate (with Lord Surtur), 14 random ones.
Monsters: Lord Surtur (H), 4 fire ants, 2 a, 12 fire giants (2 shown), 1 H.
Traps: 4 fire traps, 2 random ones.
Randomly created monsters are: a, H.
Note: again, the up stairs are off the map. The two X's mark the drawbridges
 that have been raised.


                             The Wizard's Quest
                            ~~~~~~~~~~~~~~~~~~~~
You are suddenly in familiar surroundings. You notice what appears to be a
large, squat stone structure nearby. Wait! That looks like the tower of your
old master, the Wizard of Balance.

However, things are not the same as when you were last here. Mists and areas
of unexplained darkness surround the tower. There is movement in the
shadows.

Your master would never allow such unaesthetic forms to surround the
tower... unless something were dreadfully wrong!

............................................................................
.....................#....##.#........................#.....................
..........###.....................###..............................W........
........##........-----------......B#.#...#...#....#........................
.......#.....---------------------...#..#..#..#.............................
......#..#...------....\(...------....#.....#...............................
........#...||.@..|.....@...|....||............................<............
.......#....||....|.........+.@..||.........................................
.......#...||---+--.........|....|||........................................
......#....||......@@.......|--S--||........................B...............
...........||--+--|++----|---|>.|.SS..........#......#......WB..............
........#..||.....|..|...|@..|--|.||..##..#.....#..........#BB..............
.......#...||..@..|..|.--|@|.|....||.................#..#...BB..............
.....#......||....|..|.....|.|.--||..#..#..........#........i..}}}..........
......#.#...||....|..-----.|.....||...#.#.#..............#....;}}}}}........
.........#...------........|------....#..#.....#..##.#......}}}}}}}}};}.....
.........##..---------------------B..#.#..#.....#####.#.......}}}}}}}}......
.........#........-----------.....iiB..#.#.......###.........}}}}}};}}......
..........#.#.........................#............#...........}}}}}........
..........B...........###.#.................................................

Objects: a chest (near the Wizard of Balance),
Monsters: the Wizard of Balance (on the throne), 8 apprentices, 3 giant
 eels, 10 B, 2 W, 3 i.
Traps: 6 random ones.
Randomly created monsters are: B, i.

The Wizard of Balance speaks:

"Yes, Player, you truly are ready for this dire task. Listen, carefully, for
what I tell you now will be of vital importance.

"Since you left us to hone your skills in the world, we unexpectedly came
under attack by the forces of the Dark One. As you know, we thought the Dark
One had perished at the end of the last age, but, alas, this was not the
case.

"The Dark One sent an army of abominations against us. Among them was a
minion, mindless and ensorcelled, and thus, in the confusion, it was able to
penetrate our defenses. Alas, this creature has stolen the Eye of the
Aethiopica and I fear it has delivered the Eye of the Aethiopica to the Dark
One.

"Over the years, I had woven most of my power into this amulet, and thus,
without it, I have but a shadow of my former power, and I fear that I shall
soon perish.

"You must travel to the Tower of Darkness, and within its dungeons, find and
overcome the Dark One, and return the Eye of the Aethiopica to me.

"Go now, with Thoth, and return Balance to the world."


Wisps of fog swirl nearby. You feel that the Dark One's lair is close.

.............        .......................................................
..............       .............}}}}}}}.}}}}}}}}}}}}}}}}}}}.}}}}}}}.......
..............      ....^.........}.................................}...^...
..............      ..............}.---------S---------------------.}.......
...............     .........#....}.|.............................|.}.......
...............    ....^.....#....}.|.---------------------------.|.}.......
...............    .........###.....|.|................^........|.|.........
................   ....#....###...}.|.|.---S-------------------.|.|.}.......
.......#..#.....  .....#....###...}.|.|.|......+.......+......|.|.|.}.......
.............#..##.....#....###...}.|.|.|......|-------|.^....|.|.|.}.......
.......^........   ....#....###...}.|.|.|......|>....^.S......|.|.|.}.......
......#..#.....    ....#....###...}.|.|^|......|-------|......|.|.|.}.......
............#..     ...#....###...}.|.|.|......+.......+......|.|.|.}...^...
........#......    ....#....###...}.|.|.-----------------------.|^|.}.......
....#......#...     ........###.....|.|.........................|.|.........
......#..#....      .........#....}.|.--------------------S------.|.}.......
..............      .........#....}.|........^....................|.}.......
...<.........       ..............}.-------------------------------.}.......
.............        .............}.................................}.......
.............        .....^.......}}}}}}}.}}}}}}}}}}}}}}}}}}}.}}}}}}}.......
.............        .......................................................

Objects: 15 random ones.
Monsters: 12 B, 8 i, 7 vampire bats.
Traps: 6 spiked pits (outside), 5 falling rock traps (inside), 1 anti magic
 trap (closest to the stairs), there are also 1 magic trap, 2 statue traps,
 one polymorph trap, 2 sleeping gas traps, and 3 dart traps (all random).
Randomly created monsters are: B, X.

You feel your mentor's presence; perhaps the Eye of the Aethiopica is
nearby.

                   -------------                 -------------
                   |...........|                 |...........|
            -------|...........-------------------.....<.....|
            |......S...........|..|@.|G.|..|..|Y.|...........|
            |......|...........|..|..|..|..|..|..|...........|
            |......|...........--+--+--+--+--+--+-...........|
            --S----|...........S.................+...........|
            |......|...........--+--+--+--+--+--+-...........|
            |..._..|...........|@.|..|..|..|@.|H.|...........|
            |......|...........|..|..|..|..|..|..|...........|
            -------|...........-------------------...........|
                   |...........|                 |...........|
                   -------------                 -------------

Objects: the Eye of the Aethiopica (with the Dark One), 14 random ones.
Monsters: the Dark One (on the altar), 11 B, 8 i, 8 vampire bats, there are
 also 6 peaceful captives: Pug the rogue, a gnomish wizard, an owlbear, Newt
 the wizard, a Grey-elf, and a hill giant.
Traps: 6 random ones.
Randomly created monsters are: B, X.


                             The Samurai's Quest
                            ~~~~~~~~~~~~~~~~~~~~~
Even before your senses adjust, you recognize the kami of the castle of the
Taro Clan.

But why is the standard of your teki, Ashikaga Takauji, flying above the
town? Why are ronin wandering freely, where are the samurai of your daimyo,
Lord Sato?

You quickly say a prayer to Izanagi and Izanami and walk towards town.

..............................................................}}@...........
...............................................................}}d......@...
..........---------------------------------------------------...}}}@@.......
..........|......|.........|...|..............|...|.........|....}}}}}......
......... |......|@.#.....@S.>.|..............|...S.........|.....}}}}......
..........|......|@.......@|---|..............|---|.........|.....}}}@...@..
..........+......|@.......@+...-------++-------...+.........|......}}@@.....
..........+......|@.......@|......................|.........|......}}d@.....
......... |......---------------------++--------------------|........}}.....
..........|.................................................|.........}}...d
..........|.................................................|...........}}..
..........----------------------------------------...-------|............}}.
..........................................|.................|.,,,,,,,,,...}}
.............. ................. .........|.................|.,,,,,,,,,....}
............. } ............... } ........|.................|.,,,,,,,,,.....
.............. ........}}....... .........|.................|.,,,,,,,,,.....
.....................}}}..................|.................|.,,,,,,,,,.....
......................}}..................-------------------.,,,,,,,,,.....
............................................................................
............................................................................

Objects: a chest (with Lord Sato).
Monsters: Lord Sato (marked with # above), 8 ninja, 9 ronin, 3 wolves (all
 shown), 1 random stalker.
Traps: 6 random ones.
Randomly created monsters are: d, I.
Note: you land somewhere in the area marked with ,'s.

Lord Sato speaks:

"Domo [Player]-san, indeed you are ready. I can now tell you what it is that I
require of you.

"The daimyo, Ashikaga Takauji, has betrayed us. He has stolen from us the
Tsurugi of Muramasa and taken it to his donjon deep within the Shogun's
Castle.

"If I cannot show the emperor the Tsurugi of Muramasa when he comes for the
festival he will know that I have failed in my duty, and request that I
commit seppuku.

"You must gain entrance to the Shogun's Castle and retrieve the emperor's
property. Be quick! The emperor will be here for the cha-no-you in 5 sticks.

"Wakarimasu?"


You instinctively reach for your swords. You do not recognize the lay of
this land, but you know that your teki are everywhere.

............................................................................
............................................................................
........-----..................................................-----........
........|...|..................................................|...|........
........|...---..}..--+------------------------------+--..}..---...|........
........|-|...|@@dd@|...|****|@@@.|....|[[[[|....|.|...|d@dd.|...|-|........
..........|...-------...|****|....|....|[[[[|....S.|...-------...|..........
..........|-|.........------+----+-+-------+-+--------.........|-|..........
............|..--------.|}........................}|.--------..|............
............|..+........+..........................+........+..|............
..........<.|..+........+..........................+........+..|............
............|..--------.|}........................}|.--------..|............
..........|-|.........--------+-+-------+-+----+------.........|-|..........
..........|...-------...|.S))))|....|((((|....|....|...-------...|..........
........|-|...|dd@@.|...|>|))))|@@@.|((((|....|....|...|@d@dd|...|-|........
........|...---..}..--+------------------------------+--..}..---...|........
........|...|..................................................|...|........
........-----..................................................-----........
............................................................................
............................................................................

Objects: 8 random gems, 8 pieces of armour, 8 weapons, 8 tools.
Monsters: 8 ronin, 1 d, 9 wolves (all shown), 2 I, 7 stalkers, and 6 samurai
 (in the castle).
Traps: 6 random ones.
Randomly created monsters are: d, I.

The levels between the Shogun's Castle and Ashikaga Takauji's level are
filled with several underground levels of the Castle.

        -------------                                  -------------
        |...........|                                  |...........|
        |...-----...|----------------------------------|...-----...|
        |...|   |...|..................................|...|   |...|
        |...-----..........................................-----...|
        |...........|--S----------------------------S--|...........|
        ----...--------.|..........................|.--------...----
           |...|........+..........................+........|...|   
           |...|........+..........................+........|...|   
        ----...--------.|..........................|.--------...----
        |...........|--S----------------------------S--|...........|
        |...-----..........................................-----...|
        |...|   |...|..................................|...|   |...|
        |...-----...|----------------------------------|...-----...|
        |...........|                                  |...........|
        -------------                                  -------------

Objects: 9 random ones.
Monsters: 1 d, 5 wolves, 1 stalker OR 1 d, 4 wolves, 3 stalkers.
Traps: 4 random ones.
Randomly created monsters are: d, I.
Note: stairs on these levels are located randomly.


In your mind, you hear the taunts of Ashikaga Takauji. You become like the
rice plant and bend to the ground, offering a prayer to Amaterasu Omikami.
But when the wind has passed, you stand proudly again. Putting your kami in
the hands of fate, you advance.

                           .......................          
                       ......---------.---------......      
                    ......----.................----......   
                   ....----.....-------------.....----....  
                  ....--.....----...........----.....--.... 
                  ...||....---....---------....---....||... 
                  ...|....--....---.......---....--....|... 
                 ....|...||...---...--+--...---...||...|....
                 ....|...|....|....|-.^.-|....|....|...|....
                 .<..|...|....|....+..#.^+....|........|....
                 ....|...|....|....|-.^.-|....|....|...|....
                 ....|...||...---...--+--...---...||...|....
                  ...|....--....---.......---....--....|... 
                  ...||....---....----.----....---....||... 
                  ....--.....----...........----.....--.... 
                   ....----.....-------------.....----....  
                    ......----.................----......   
                       ......-------------------......      
                           .......................          

Objects: the Tsurugi of Muramasa (with Ashikaga Takauji), 14 random objects.
Monsters: Ashikaga Takauji (shown as #), 5 samurai, 5 ronin, 4 wolves, 2 d,
 8 stalkers, and 1 I.
Traps: 3 squeaky boards shown, there are aloso 6 random traps.
Randomly created monsters are: d, I.






                        ----------=========----------






                            A legend for the maps
                           ~~~~~~~~~~~~~~~~~~~~~~~

          .  the floor (lit or unlit)              }  Water (moat or pool)
             rock (may be undiggable)
          |  a wall (may be undiggable)            #  Lava or Cloud
          -  a wall (may be undiggable)
          +  a door (may be locked)                ,  Ice or Special
          S  a secret door (may be locked)
                                                   \  a throne
          `  a boulder or statue                   {  a fountain
          ^  a non-random trap                     <  staircase up
          _  an altar                              >  staircase down

Monsters (and objects) may also appear on the maps, indicated by their
normal letter or sign. This may cause confusion with secret doors, but I
included a note if this was the case. If no note is included, consider all S
characters secret doors, not monsters. On the Home level of each quest, the
magic portal is indicated as if it were a staircase up, to avoid confusion
with real traps. On the "real" map, though, it will appear as a "^", but you
have to search for it.

