Thanks to Omnimarshal Dwalin for planning out the overall campaign that our guild shall follow in order to continue our fight against evil in Norrath. The campaign is subject to change over time due to new information or other such matters. Please contact Dwalin with any questions, suggestions, or information that will aid us in our campaign. We will try to keep you all up to date. Thank you.
Objective: To wipe Innoruuk's stain from the lands of Norrath and strike back at him in his own realm.
Expected Duration: Six-Seven Months
Phase 1: - Organize the Guild into divisions and companies to increase our efficiency in battle and recruitment. This shall also balance the power of the guild as to not let once person wield all of the power and abuse it. - Recruit loyal members into the army and prepare for the war against Innoruuk and all forces loyal to him.
Phase 2: - Begin the end of Innoruuk's stain on the lands of Norrath in the place it first infested Norrath. - Raid deep in the gnolls den of BlackBurrow to hinder their ability to strike Qeynos by annihilating their commanders and as many of their warriors as possible. (we'll repeat these raids on these and other dungeons until the OmniMarshalls deem it ready to move on to the next phase)
Phase 3: The Crusade of Tears Long ago the Knights of Truth heard tales of sea serpents and Cyclopes destroying ships and harassing the citizens of the Ocean of Tears. They Crusaded through the islands slaying the evil spawns of Innoruuk that plagued the land. But now we once again we hear tales of the return of these terrible beasts slaying a great many innocent villagers and sailors. The Knights of Truth have their hands full with the evil militia so now it is up to us to rise to the call and make the waters of the Ocean of Tears safe to transverse and live in.
- Commence with the scouting operation in the Ocean of Tears. Scouts will plot out the coordinates of Islands to be targeted - Assign companies of troops to each target and then regroup to destroy targets of heavy resistance.
Phase 4: - Commence with Trials of Strength (Skirmishes between the guild to work on battle tactics, the OmniMarshalls decide the place and victory conditions of the battle) and Trials of Position (Battles for the rank of Field Marshall or OmniMarshall, You can only issue a challenge if you believe the leader is incompetent and is hindering the advancement of the army. The higher ranking officers not taking place in the battle with decide on the victory conditions while the attacker decides the place and the defender decides the amount of troops to be used.). - Commence with raids on more advanced Dungeons.
Phase 5: - Send scouts to seek out the fabled blood sabers and the corrupt guards. - Once these traitors and blood sabers are exposed the guild shall bring them to justice. - After this is done once again raid the high level dungeons until we are ready for phase 6
Phase 6: Crusade of Blades - Search for and recover three holy blades
Phase 7: - Raid the cities and outposts of the dark ones. No dark soldier or civilian shall be spared
Phase 8: Crusade Across Norrath - Crusade from Ak'anon to Erudin
Phase 9: The Siege of Freeport - Slay the leader of the Freeport militia - Slay a great number of Militiamen in both militia controlled sectors of Freeport
Phase 10: Crusade of Scales - Slay Vox - Slay Nafagen
Phase 11: Invasion of the Planes - Commence with quick raids on the planes to get aquatinted with the different terrain and tactics and gain special equipment - Destroy Innoruuk's physical form on the plane of Hate
*note: we will receive assistance from our allied guild "The Hands of Marr" throughout the campaign when it is needed
End of part 1 of the tale of Innoruuk's Bane.
-OmniMarshall Dwalin
Home