Thanks to Omnimarshal Dwalin for planning out the overall campaign that our guild shall follow in order to continue our fight against evil in Norrath.  The campaign is subject to change over time due to new information or other such matters.  Please contact Dwalin with any questions, suggestions, or information that will aid us in our campaign.  We will try to keep you all up to date.  Thank you.

Objective: To wipe Innoruuk's stain from the lands of Norrath and strike back
at him in his own realm.

Expected Duration:  Six-Seven Months
 

Phase 1:
-   Organize the Guild into divisions and companies to increase our
efficiency in battle and recruitment. This shall also balance the power of
the guild as to not let once person wield all of the power and abuse it.
-   Recruit loyal members into the army and prepare for the war against
Innoruuk and all forces loyal to him.

Phase 2:
-   Begin the end of Innoruuk's stain on the lands of Norrath in the place it
first infested Norrath.
-   Raid deep in the gnolls den of BlackBurrow to hinder their ability to
strike Qeynos by annihilating their commanders and as many of their warriors
as possible.
(we'll repeat these raids on these and other dungeons until the OmniMarshalls
deem it ready to move on to the next phase)

Phase 3: The Crusade of Tears
    Long ago the Knights of Truth heard tales of sea serpents and Cyclopes
destroying ships and harassing the citizens of the Ocean of Tears. They
Crusaded through the islands slaying the evil spawns of Innoruuk that plagued
the land. But now we once again we hear tales of the return of these terrible
beasts slaying a great many innocent villagers and sailors. The Knights of
Truth have their hands full with the evil militia so now it is up to us to
rise to the call and make the waters of the Ocean of Tears safe to transverse
and live in.

-   Commence with the scouting operation in the Ocean of Tears. Scouts will
plot out the coordinates of Islands to be targeted
-   Assign companies of troops to each target and then regroup to destroy
targets of heavy resistance.

Phase 4:
-   Commence with Trials of Strength (Skirmishes between the guild to work on
battle tactics, the OmniMarshalls decide the place and victory conditions of
the battle) and Trials of Position (Battles for the rank of Field Marshall or
OmniMarshall, You can only issue a challenge if you believe the leader is
incompetent and is hindering the advancement of the army. The higher ranking
officers not taking place in the battle with decide on the victory conditions
while the attacker decides the place and the defender decides the amount of
troops to be used.).
-   Commence with raids on more advanced Dungeons.

Phase 5:
-   Send scouts to seek out the fabled blood sabers and the corrupt guards.
-   Once these traitors and blood sabers are exposed the guild shall bring
them to justice.
-   After this is done once again raid the high level dungeons until we are
ready for phase 6

Phase 6:  Crusade of Blades
-   Search for and recover three holy blades

Phase 7:
-   Raid the cities and outposts of the dark ones. No dark soldier or
civilian shall be spared

Phase 8: Crusade Across Norrath
-   Crusade from Ak'anon to Erudin

Phase 9: The Siege of Freeport
-   Slay the leader of the Freeport militia
-   Slay a great number of Militiamen in both militia controlled sectors of
Freeport

Phase 10: Crusade of Scales
-   Slay Vox
-   Slay Nafagen

Phase 11: Invasion of the Planes
- Commence with quick raids on the planes to get aquatinted with the
different terrain and tactics and gain special equipment
- Destroy Innoruuk's physical form on the plane of Hate

*note: we will receive assistance from our allied guild "The Hands of Marr"
throughout the campaign when it is needed

End of part 1 of the tale of Innoruuk's Bane.

-OmniMarshall Dwalin
 



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