Sorry, your browser doesn't support Java(tm).

Sorry, your browser doesn't support Java(tm).

 

 

 

FIGHTERS GUILD
This is the group who may work the hardest, but also have the most fun. It is the job of the fighters guild to keep the laws in order, to maintain and watch to make sure that no one is braking the law. They are as there medieval counter parts were, there guards, and fighters who protect the land. Thou we have no enemies at this time. There are four ranks in this class, and again they each have a specific avatar for them.

1. Soldger- fist rank, the lowest rank a fighter can hold, they get to do a lot of the leg work, guarding and things like that, going out on patrol, etc. during this time, they will be trained in the ways of the knights. Taught about there code of honor and things of that nature. There is no real qualification to advance to the next level. Other than ones willingness to do so. One will however, only be advanced if it is thought that they would make a good knight. A soldger will remain as such for no less than two weeks.
2. Knighterent- second rank, finally a knight in waiting. This rank holds promise of adventure. While still maintaining some of the duties of the lesser rank, one will be put in a position where they can prove themselves worthy of continuing in the rise of rank. At this level the knighterent will be sent on a quest. The particulars of it will be different for each, and its difficulty deepening on the individual. To raise to the next rank, one must successfully complete the quest given to them. A Kighterent will remain as such for no less than one month.
3. RavenKnight- third rank, at this rank the individual has proven themselves to be classed as a full knight, and is so rewarded. At this rank one is allowed to be castle guards, and given squads of younger, inexperienced solders who they can help train. Once again they will be called on to perform a great quest, this one will be even more difficult than the last, as should be. Ones goodness, and honor will also be tested at this level. A RavenKnight will remain as such for no less than six weeks.
4. Paladin- fourth rank, the highest rank one can achieve in this guild, they are the hart of the Fighters, the most honored, they are done so to such a degree, that they are the only ones, who are awarded horses on which to ride. Thus they have two avatars for this class, paladin and paladinride. From this rank, the Captain of the guards is chosen and also the paladin is awarded a 5x5 area in which they can build. They are also awarded with a costume avatar of there own design. Paladins can quest whenever they wish, they need but to ask the High Council for permission.
5. First Knight- this position is displayed in the avatar list by the one holding the position, Bugsy. This is the Fighters Guilds representative on the High Council. He holds sway over the course of a fighters courier, and the quests upon which one in allowed to partake. No others may hold this title, or one equal to in the fighters guild. It is his until he gives it up, or commits a gave crime against the Laws of the World.