Paladin Commands
Syntax: judge "weapon or armour"
against "weapon or armour"
Description: The judge command is used to see how
good weapons and armours are and to compare them against each
other. It uses your skill in general.evaluating to see what
degree you can tell two weapons apart (and how nasty they are).
The skill of a paladin in judging equipment is not the best in
the realms. A fighter or warrior with maxed general.evaluating
skill will have more accurate information available so it is
advised to ask for their help if you cant do without a good judge.
The paladin judge is good to roughly tell the good ones from the
useless ones apart.
Fix
Syntax: fix "weapon or armour"
Description: This command allows you to fix up
damaged weapons and armour. Using weapons and armour in combat
deteriorates their condition. Using this command you can fix up
the armour or weapon's condition so that it gives you more
protection or does more damage again. You can only fix a weapon
or armour so far above its minimun condition it has ever achieved.
Certain weapons or armour need a minimum skill in general.smithing
that you must obtain before you can fix them. The higher your
level in general.smithing the better you can fix weapons too.
You can only fix in a smithy. Enchanted weapons and armour need
fixing a lot less often since their condition deteriorates
considerably slowly.
Turn
Syntax: turn "target"
GP Cost: 150
Description: This command allows you to draw upon
the holy power of Severan to try to destroy creatures of the
undead or demonic nature. You may only do this once on any one
creature. The higher your level in Faith and the greater the
goodness in your heart, the more damage you will inflict upon the
creature. It is even possible to totally destroy the creature
with turning.Turning requires a Holy Symbol, which is not
consumed during the turning attempt. Most maxed paladins with
blindly good alignment will be able to kill an undead creature in
a round with this command. Turn has no delay.