Defensive spells
Holy
armour
Skill
Used:
Faith.Spells.Defensive.Self
Usage: cast holy armour
"target"or dispel armour
GP
Cost:
75
Description:
This
prayer will call upon Severan's aid in the form of a shimmering
field of power that will strenghten your armour. The spell may
not be cast on others. It is merely a spell that will increase
your armor class, thus improving your durability in combat. It
will gradually wear off with time (the duration depends on your
skill) and you will need to cast it again. This spell has
recently taken this form after being nothing but a weak version
of the main defensive spell of the paladins, the Shield of Faith
(SoF). It now can be stacked with SoF.
Shield
of faith
Skill
Used:
Faith.Spells.Defensive.Self or Faith.Spells.Defensive.Target
Usage: cast shield of
faith "target" or dispel shield
GP
Cost:
350
Minimum
level:
75 in Faith.Spells.Defensive
Description: This is the main
defensive spell of the Paladins. It can be cast upon any player
with good alignment or even neutral players as long as they are
below 25 level. It is very useful for gathering experience with
characters that do not have layered defenses and/or get hit a lot
so you will be very oftenly asked to assist those players with
the blessing of your shield.
The shield works by simply absorbing a considerable amount of
damage inflicted upon the recipient. When your fa.s.d.s skills
goes high enough, it will reach its maximum absorbing ability
which is 75%. You can have an idea of how good your shield is by
checking the message it gives when you are hit. The rating of the
damage it absorbs will vary from small or good reaching gradually
huge and enormous. Enormous is the final and highest rating for
your shield's absorbance.
The shield will not wear off with time but with the damage it
absorbs. There is a certain total amount of damage it can absorb
and when it reaches it, it will leave you defensless.
Fortunately, if you are using ansi color for mudding you will be
able to get an idea of how close your shield is to wear off by
the color of the message it gives when absorbing damage. This
will vary from blue (a new shield) to green,yellow and finally
red right before wearing off completely. You will be given a
message "Your shield of faith is weakening" before it
reaches the red level. Your shield will absorb 75% of the damage
at all times, however close to leaving you it is.
When fighting good aligned NPCs or players, the absorbing ability
of the Shield of Faith is merely 55%. It will protect you by
absorbing 75% of the damage inflicted upon you only when you
fight evil aligned targets.
Crusade
Skill
Used:Faith.Spells.Defensive.Self
Usage: cast crusade
"target"
GP
Cost:
450
Minimum
level:
75 in Faith.Spells.Defensive
Description: This spell calls
upon Severan to grant you holy sanction. While under the
influence of Crusade you will exude a holy aura for all to see.
This aura grants you several benifits including increased
durability, strength, enhanced wisdom and a resistance to mundane
attacks. The requirements Severan imposes for this blessing are
very strict and at no time may you ask for anothers actions to be
sanctioned by your god. The stat bonus it offers to a paladin
with maximum fa.s.d.s is +2 on strength, +4 on constitution and +1
on wisdom. Its duration depends on your wisdom and fa.s.d.s skill.
It cannot be cast upon others.
You must have a holy symbol in your inventory to be able to cast
this spell. In additition, you will not be able to cast it unless
your alignment is in the upper parts of 'Beneficient' or higher.
Aura
of Faith
Skill
Used:
Faith.Spells.Defensive.Self or Faith.Spells.Defensive.Target
Usage: cast aura of faith
"target"
GP
Cost:
300
Minimum
level: 150
in Faith.Spells.Defensive
Description: This spell allows
you to call upon the powers of Severan to bestowe the ability to
resist death magic upon its recipient. The spell will decrease
the efficiency of spells using the "death type" of
magic on their targets. One of them is the Occultist spell known
as Power Word Die (PWD). By using the resist death spell, you
will have less chances of dying instantly because of PWD.
By going on a quest, you can be granted with the power to resist
some other types of damage. Those types vary from one guild to
another. By completing the 'resist quest' paladins can cast
resist against poison and charm. Poison attacks are mainly used
by clerics whereas charm attacks usually come from occultists.
More about the the resist quest you will be able to find on the
"quest page".
Curing spells
Mend
Wounds
Skill
Used:
Faith.Spells.Curing.Self or Faith.Spells.Curing.Target
Usage: cast mend wounds
armour "target"
GP
Cost:
60
Minimum
level:
40 in Faith.Spells.Curing
Description: Mend
Wounds can be cast on a person or on yourself. It gives you back
a number of hit points, the amount of curing is dependent on your
skill level. It proves to be useless when you get the heal wounds
spell. Even then, the only use of the curing spells in general is
to heal NPCs and especially your horse since the lay hands
command is more powerful in both healing yourself or other
players.
Heal
wounds
Skill
Used:
Faith.Spells.Curing.Self or Faith.Spells.Curing.Target
Usage: cast mend wounds
armour "target"
GP Cost: 150
Minimum
level:
100 in Faith.Spells.Curing
Description: With this spell, you
draw upon the power of Severan to heal your wounds. This spell is
much more powerful than its lesser counterpart, Mend Wounds. It
is main use is for healing your horse. The lay hands command is
always more useful when needed to heal yourself.
Miscellaneous spells
Light
Skill
Used:
Faith.Spells.Misc
Usage: cast light "target"
GP Cost: 30
Minimum
level: 1
in Faith.Spells.Misc
Description: This spell will
create a small globe of light that is placed upon the target to
help illuminate dark areas. This spell must be cast on a target
of some sort. The spell has a limited duration. Buying a lantern
or torch will make this spell obsolete and will get rid of the
annoying need to recast it every time it wears off.
Detect magic
Skill
Used: Faith.Spells.Misc
Usage: cast detect magic
"item"
GP Cost: 50
Minimum
level: 15
in Faith.Spells.Misc
Description: This spell will
detect if an item has a magical aura around it. It will give a
message with a variable rating of how magical an item is. All
rainbowed items will apear to be 'highly magical' to this spell
whereas you can see other ratings like 'faintly' or 'moderately'.
It can come handy when you want to tell the rainbowed items from
the rest of them in your armour or the ones who will need
disenchanting before being enchanted with rainbow colors again.
Summon
warhorse
Skill
Used:
Faith.Spells.Misc
Usage: cast summon warhorse
GP Cost: 300
Minimum
level: 30
in Faith.Spells.Misc
Description: This spell calls on
Severan to grant you a warhorse to aid you in battle. The steed
that is summoned depends upon your skill level. For the two
strongest warhorses, it will cost you 15,000 xp to summon. If you
do not have that xp, then it will summon a weaker one instead.
For more information, go to the Paladin Warhorse page.
Punishment
of Severan
Skill
Used:
Faith.Spells.Misc.Target
Usage: cast punishment of
severan "target"
GP Cost: 750
Minimum
level:
100 in Faith.Spells.Misc
Description: This spell will call
upon Severan to punish a disciple of evil by reducing your
enemy's stat points. The power of this spell is dependent on your
and your foe's alignments. This spell cannot be cast upon neutral
or good aligned characters. The more evil the target is, the more
good you are, the more powerful the spell becomes.
The curse is able to reduce your target's stats by a maximum -5.
It will not kill your opponent but at least it will have him
running to find a priest to restore his stats to normal. The
reduction of the target's stats makes him more vulnerable to the
attacks that may follow, making this spell a very useful asset in
player killing situations. Higher wisdom will make the spell more
powerful too. It has a high gp cost, being over the 50% of the
gps most maxed paladins have. Therefore you will have to use
potions in your alias if you want to add attacks after it.
Offensive spells
Pain
of Severan
Skill
Used: Faith.Spells.Offensive.Target
Usage: cast pain of severan
"target"
GP Cost: 75
Minimum
level: 40
in Faith.Spells.Offensive
Description: This spell calls upon
the might of Severan to punish your foes for their evil deeds.
This spell does very limited damage to its target and becomes
obsolete when one learns the Wrath of Severan spell.
Wrath of
Severan
Skill
Used:
Faith.Spells.Offensive.Target
Usage: cast wrath of severan
"target"
GP Cost: 250
Minimum
level: 150
in Faith.Spells.Offensive
Description: This spell calls down
upon the power of Severan to strike your foe. This is your
highest level offensive spell. With an offensive.target skill
high enough, this spell can inflict a decent amount of damage to
the target and will do that with 4 or 5 attacks of magic or fire.
The higher your skill in offensive.target is, the more often you
will get the maximum number of attacks with it, and the more
often you will inflict maximum damage with it.