Personal Information
Name: Shen Eltorchul Player:
Race: Human Gender: Male Height: 5'11" Age: 34
Class: Mage Level: 24 Weight: 160 lbs
XP: 5,304,528 Alignment: Chaotic Good
Next Level: 5,625,000 Kit: None
Ability Scores
Str: 10 Stamina: 10 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Muscle: 10 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 16 Aim: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Balance: 16 Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 17 Health: 17 System Shock: 97% Poison Save: +0
Fitness: 17 Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 20 Reason: 20 Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 2nd Level
Knowledge: 20 Bonus Proficiencies: 9 Chance to Learn New Spell: 96%
Wis: 18 Intuition: 18 Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 18 Magic Defense Adjustment: +4 Spell Immunity: None
Cha: 14 Leadership: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Appearance: 14 Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 4 Poison: 4 Death Magic: 4 Petrification: 1 Polymorph: 1
Rod: -1 Staff: -1 Wand: -1 Breath Weapon: 3 Spell: 0
Combat
Hit Points: 63
Base THAC0: 13
Melee THAC0: 13
Missile THAC0: 12
Armor
Natural armor class 10
Bracers of Defense AC 2 -8
Robe of the Archmagi (Good) -5
Ring of Protection +6 AC, +1 ST magic adj. -6
Balance Defensive adj. -2
FINAL: -10
Weapon Proficiencies
Dagger
Quarterstaff
Sword, ninja-to
Non-Weapon Proficiencies
Etiquette 13
Fire-Building 15
Fishing 15
Heraldry 15
Herbalism 15
Local History 13
Orienteering 12
Religion 11
Riding, Land 13
Spellcraft 15
Swimming 10
Modern Languages 15
Elf
Native Languages
Common
Reading/Writing 15
Common
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Staff of Power 11 1 4 1d6+2 1d6+2 B M
Dagger 13 12 1 2 1d4 1d3 P S 2 4 6

Racial Abilities
Experience bonus - +5% experence point bonus.

Class Abilities
Mage
����Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Lesser Divination, Necromancy

Traits
Inherent Immunity/Cold - +2 bonus to saves vs. cold based attacks.

Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 13 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 26.94 pounds (None Encumbrance, 13 Movement)
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 5 5 5 5 5 5 5 5 4
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: All
Wizard Chance to Learn New Spell: 96% Maximum Wizard Spell Level: 9th
Spells Memorized
  • Mage
    • 0th Level
    • 1st Level
      • Charm Person
      • Comprehend Languages
      • Feather Fall
      • Lightning Bug
      • Magic Missile x3
      • Spider Climb
    • 2nd Level
      • Darkness, 15' Radius
      • Gemidan's Paralytic Missile x3
      • Net
      • Rope Trick
      • Stinking Cloud
      • Wound bind
    • 3rd Level
      • Dispel Magic
      • Fireball x4
      • Lightning Bolt x3
    • 4th Level
      • Dimension Door x2
      • Ice Storm
      • Life Bolt
      • Magic Mirror
    • 5th Level
      • Mordenkainen's Private Sanctum
      • Passwall
      • Teleport
      • Transmute Mud to Rock
      • Transmute Rock to Mud
    • 6th Level
      • Improved Create Water
      • Invisible Stalker
      • Invulnerability to Magical Weapons
      • Mordenkainen's Lucubration
      • Sence Treason
    • 7th Level
      • Delayed Blast Fireball x2
      • Mordenkainen's Magnificent Mansion
      • Teleport Without Error x2
    • 8th Level
      • Glassteel
      • Otiluke's Telekinetic Sphere
      • Permanency
      • Serten's Spell Immunity x2
    • 9th Level
      • Mordenkainen's Disjunction
      • Shape Change
      • Temporal Stasis
      • Time Stop

Inventory
  • Animals
    • Horse, riding
      • Backpack
        • Block and tackle
        • Chalk
        • Decanter of Endless Water
        • Doublet
        • Dry rations (1 week)
        • Fishhook
        • Flint and steel
        • Gloves
        • Magnifying glass
        • Map or scroll case
          • Scroll of Protection from Lycanthropes x3
        • Map or scroll case
          • Scroll of Protection from Acid
          • Scroll of Protection from Dragon Breath
          • Scroll of Protection from Fire
        • Map or scroll case
          • Parchment (per sheet) x20
        • Mirror, small metal
        • Oil, lamp (per flask) x2
        • Ring of Cloaked Wizardry and Invisibilty
        • Rope, silk (50 ft)
        • Sealing/candle wax
        • Spellbook, Travelling
          • Identify (3)
          • Cantrip (2)
          • Comprehend Languages (1)
          • Detect Magic (2)
          • Feather Fall (4)
          • Magic Missile (1)
          • Read Magic (1)
          • Continual Light (3)
          • Darkness, 15' Radius (2)
          • Invisibility (3)
          • Web (2)
          • Dispel Magic (4)
          • Fireball (3)
          • Lightning Bolt (3)
          • Dimension Door (4)
          • Chain Contingency (12)
          • Mordenkainen's Disjunction (10)
          • Shape Change (13)
          • Temporal Stasis (14)
          • Time Stop (14)
        • Tunic
        • Wand of Wonder
          • Charge x28
        • Writing ink (per vial) x3
      • Bit and bridle
      • Horseshoes and shoeing
      • Saddle bags, large
      • Saddle bags, large
        • Tent, small
        • Winter blanket
      • Saddle bags, large
      • Saddle blanket
      • Saddle, riding
  • Items Carried
    • Figurine of Wondrous Power, Obsidian Steed
  • Items Readied
    • Staff of Power
      • Charge x25
  • Items Stored
    • Spellbook
      • Dimension Door (4)
      • Detect Scrying (6)
      • Fire Charm (7)
      • Fire Shield (7)
      • Ice Storm (8)
      • Leomund's Secure Shelter (5)
      • Polymorph Other (7)
      • Polymorph Self (5)
      • Glassee (7)
      • Improved Create Water (7)
      • Invisible Stalker (6)
      • Invulnerability to Magical Weapons (11)
      • Legend Lore (7)
      • Mordenkainen's Lucubration (6)
      • Permanent Illusion (8)
    • Spellbook
      • Charm Person (6)
      • Comprehend Languages (5)
      • Feather Fall (5)
      • Identify (5)
      • Detect Magic (2)
      • Cantrip (2)
      • Magic Missile (2)
      • Mending (4)
      • Read Magic (1)
      • Spider Climb (4)
      • Lightning Bug (2)
      • Trembling Horn (2)
      • Disarm (5)
      • Slingstar (3)
      • Net (7)
      • Gemidan's Paralytc Missile (4)
      • Wound bind (2)
      • Fearfire (6)
      • Healing Touch (5)
      • Duhlark's Long Reach (8)
      • Life Bolt (5)
      • Gamalon's Firey Backlash (4)
      • Lightning Rod (4)
      • Hypnotism (3)
      • Burning Hands (1)
      • Wall of Fog (3)
      • Find Familiar (5)
      • Shocking Grasp (1)
    • Spellbook
      • Dispel Magic (8)
      • Fireball (4)
      • Fly (7)
      • Lightning Bolt (8)
      • Tongues (5)
      • Wizard Sight (4)
      • Watery Double (8)
      • Protection From Normal Missiles (3)
      • Programmed Illusion (7)
      • Reincarnation (9)
      • Sence Treason (8)
      • Acid Storm (12)
      • Delayed Blast Fireball (10)
    • Spellbook
      • Continual Light (2)
      • Darkness, 15' Radius (4)
      • Invisibility (2)
      • Shatter (2)
      • Strength (4)
      • Web (5)
      • Wizard Lock (6)
      • Water Breathing (5)
      • Life Field (9)
      • Gemidan's Paralytic Missile (7)
      • Magic Mirror (4)
      • Battering Ram (6)
      • Knock (4)
      • Rope Trick (2)
      • Contingency (8)
      • Antimagic Shell (10)
      • Death Spell (6)
      • Disintegrate (6)
      • Enchant an Item (8)
    • Spellbook
      • Teleport (5)
      • Transmute Rock to Mud (6)
      • Transmute Mud to Rock (6)
      • Shadow-Form (5)
      • Passwall (6)
      • Mordenkainen's Private Sanctum (5)
      • Mordenkainen's Magnificent Mansion (8)
      • Spell Turning (7)
      • Teleport Without Error (8)
      • Glassteel (11)
      • Otiluke's Telekinetic Sphere (8)
      • Permanency (12)
      • Serten's Spell Immunity (12)
    • Spellbook, Travelling
      • Face-Blur--Ninja (1)
      • False Tracks (2)
      • Find Direction--Ninja (6)
      • Lesser Distraction (3)
      • Deepen Shadows (2)
      • Feather Foot--Ninja (5)
      • Age to Destruction (4)
      • Detect the Living (4)
      • Greater Distraction (8)
      • Improved Featherfoot (9)
      • Improved Mirror Image (5)
      • Shadow-Form (5)
  • Items Worn
    • Belt
      • Belt pouch, large
        • * Copper Pieces x18
        • * Electrum Pieces x2
        • * Platinum Pieces
        • * Silver Pieces x11
      • Belt pouch, large
        • * Gold Pieces x365
        • Ring of Spell Turning
        • White Copper Ring of Fire
      • Knife sheath
        • Dagger
    • Boots, riding
      • Knife sheath
        • Dagger
    • Bracers of Defense AC 2
    • Breeches
    • Drawers
    • Ring of Protection +6 AC, +1 ST
    • Ring of Wizardry, 1st through 3rd
    • Robe of the Archmagi (Good)
    • Shirt

Spells Known
Spell Time Range Area of Effect Components
1st Level
Burning Hands 1 0 The caster V, S
Cantrip 1 10 ft Special V, S
Charm Person 1 120 yds 1 person V, S
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Disarm 1 100 yds. 1 person V, S
Face-Blur--Ninja 4 rds. Touch Creature Touched S
False Tracks 1 rd. 0 The Caster S
Feather Fall 1 10 yds/lvl Special V
Find Direction--Ninja 1 rd. 0 The caster S
Find Familiar 2d12 hrs 1 mile/lvl 1 familiar V, S, M
Hypnotism 1 5 yds 30 ft cube V, S
Identify Special 0 1 item/lvl V, S, M
Lesser Distraction 1 round 5 feet/level One creature
Lightning Bug 1 15 yds. + 10 yds./level 1 creature or target V, S
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Mending 1 30 yds 1 object V, S, M
Read Magic 1 rd 0 Special V, S, M
Shocking Grasp 1 Touch Creature touched V, S
Slingstar 6 0 1 or more sling stones V, S, M
Spider Climb 1 Touch Creature touched V, S, M
Trembling Horn 2 50 yds. + 5 yds./level up to 3 creatures in 20-ft. raduis V, S, M
Wall of Fog 1 30 yds 20 ft cube + 10 ft cube/lvl V, S, M
2nd Level
Battering Ram 2 0 The caster's arm V, S, M
Continual Light 2 60 yds 60-ft radius V, S
Darkness, 15' Radius 2 10 yds/lvl 15-ft radius V, S, M
Deepen Shadows 5 rounds 0 or 6 yards One 10'x10' area/spellcasting level S
Detect Invisibility 2 0 10 yds/lvl V, S, M
Feather Foot--Ninja 1 turn Touch 1 person S
Gemidan's Paralytic Missile 1 40 yds. + 10 yds./level 1 creature V, S
Invisibility 2 Touch Creature touched V, S, M
Knock 1 60 yds 10 sq ft/lvl V
Net 2 5 yds./level 10-ft. cube V, S, M
Rope Trick 2 Touch Special V, S, M
Shatter 2 30 yds + 10 yds/lvl 3-ft radius V, S, M
Stinking Cloud 2 30 yds 20-ft cube V, S, M
Strength 1 turn Touch Person touched V, S, M
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
Wizard Lock 2 Touch 30 sq ft/lvl V, S
Wound bind 3 0 1 creature V, S
3rd Level
Age to Destruction 1 round 2 feet/level 1 object (3 cubis feet) S
Detect the Living 1 round 0 60 feet + 10 feet/level S
Dispel Magic 3 120 yds 30-ft cube V, S
Fearfire 4 0 30-ft. radius V, S, M
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Fly 3 Touch Creature touched V, S, M
Gamalon's Firey Backlash 1 120 yds. + 10 yds./level 1 to 4 creatures or objects in a 30-ft. radius V, S
Greater Distraction 3 10 feet/level One creature S
Healing Touch 3 0 1 living being V, S
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Lightning Rod 6 Special 30-ft. radius V, S, M
Protection From Normal Missiles 3 Touch Creature touched V, S, M
Tongues 3 0 30-ft radius V, M
Water Breathing 3 Touch Creature touched V, S, M
Watery Double 3 Touch One body of liquid V, S
Wizard Sight 3 0 The caster V, S
4th Level
Detect Scrying 3 0 120-ft radius V, S, M
Dimension Door 1 0 The caster V
Duhlark's Long Reach 7 25 yds. + 5 yds./level Creatures 1 arm V, S, M
Fire Charm 4 10 yds 15-ft radius V, S, M
Fire Shield 4 0 The caster V, S, M
Ice Storm 4 10 yds/lvl 20 or 40 ft radius V, S, M
Improved Featherfoot 1 round Touch One creature S
Improved Mirror Image 2 rounds/level 0 30-foot radius S
Leomund's Secure Shelter 4 turns 20 yds 30 sq ft/lvl V, S, M
Life Bolt 6 10 yds./level 1 undead creature V, S
Life Field 2 0 The caster V, S
Magic Mirror 1 hr Touch Special V, S, M
Polymorph Other 4 5 yds/lvl 1 creature V, S, M
Polymorph Self 4 0 The caster V
5th Level
Mordenkainen's Private Sanctum 2 turns 0 One room V, S, M
Passwall 5 30 yds 5 x 8 x 10 ft V, S, M
Shadow-Form 5 rounds Unlimited One creature S
Teleport 2 Touch Special V
Transmute Mud to Rock 5 10 yds/lvl 20-ft cube/lvl V, S, M
Transmute Rock to Mud 5 10 yds/lvl 20-ft cube/lvl V, S, M
6th Level
Antimagic Shell 1 0 1 ft/lvl diameter V, S
Contingency 1 turn 0 The caster V, S, M
Death Spell 6 10 yds/lvl 30-ft cube/lvl V, S, M
Disintegrate 6 5 yds/lvl 1 creature or 10 x 10 x 10 ft cube V, S, M
Enchant an Item Special Touch 1 item V, S, M
Glassee 1 rd Touch Special V, S, M
Improved Create Water 5 60 yds 10-ft cube/lvl V, S, M
Invisible Stalker 1 rd 10 yds Special V, S, M
Invulnerability to Magical Weapons 3 0 5-ft rad V, M
Legend Lore Special 0 Special V, S, M
Mordenkainen's Lucubration 1 0 The caster V, S
Permanent Illusion 6 10 yds/lvl 20-ft cube + 10-ft cube/lvl V, S, M
Programmed Illusion 6 10 yds/lvl 20-ft cube + 10-ft cube/lvl V, S, M
Reincarnation 1 turn Touch Person touched V, S, M
Sence Treason 5 rounds special the caster S
7th Level
Acid Storm 7 10 yds/lvl 40-ft-diameter circle V, S, M
Delayed Blast Fireball 7 100 yds + 10 yds/lvl 20-ft radius V, S, M
Mordenkainen's Magnificent Mansion 7 rds 10 yds 300 sq ft/lvl V, S, M
Spell Turning 7 0 The caster V, S, M
Teleport Without Error 1 Touch Special V
8th Level
Glassteel 8 Touch Object touched V, S, M
Otiluke's Telekinetic Sphere 4 20 yds Sphere with diameter of 1 ft/lvl V, S, M
Permanency 2 rds Special Special V, S
Serten's Spell Immunity 1 rd/recipent Touch Creature(s) touched V, S, M
9th Level
Chain Contingency 2 turns 0 The caster V, S, M
Mordenkainen's Disjunction 9 0 30-ft radius V
Shape Change 9 0 The caster V, S, M
Temporal Stasis 9 10 yds 1 creature V, S, M
Time Stop 9 0 15-ft radius V
Portrait

Shen Eltorchul

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 01/02/2000 05:23 AM