The Empire of the Senpet Decks
Untitled by Arovyn
Untitled by harrisont
Elephants and Cavalry oh my! by Patrick Thomas Morgan
The Moto Oasis Decks
Untitled by Arovyn
Untitled by Escher911
GenCon Tournament Winning Deck
Don't Raid Me by Zordon
The Hidden Keep of the Assassins Decks
Untitled by Arovyn
Untitled by Wofie710
To Be or Not to Be! NOT! by Art
The City of the Seventh Star Decks
The Speed of the Seventh Mach by Bret Swanson
Smash! by Kirbdog53
The Qabal Stronhold Decks
Untitled by Arovyn
City Sections
Jewel of the Desert x2
Senpet Garrison
Heroes
Abresax
Asori x2
Hensatti
Kesseth x3
Nekhebet
Nepherus
Qer Apet
Ramontet
al-Hazaad
Holdings
Belly Dancer x2
Copper Mine x3
Safiyya's Sweetwater
Spices x3
Wheat Fields x3
Actions
A Commander's Courage x3
A Vision of Doom
Bad Dates
Belly of the Desert x3
Contest of Wills x2
Desert Spring x3
Divided We Fall
Divination
Lost to the Sands x2
One Water x3
Voice of Ten Thousand Gods x2
Followers
Advanced Scout
al-Zhayn's Trained Peacocks
Archers
City Guard
Desert Warriors
Yodaitai Legions
Items
Book of the Dead
Camel
Dhul Fiqar Knife
Shielded Armor
Spells
Curse of the Rot Within
Dream Magic
Dust to Dust
Jinn of Desire
Stories
None
Heroes
Hensatti
Kesseth x3
Nepherus x3
Qer Apet x3
Adnan
Holdings
Copper Mine x2
Harem
Spices x3
Wheat Fields x3
Burning Oil (Fortification)
Actions
Desert Spring x3
Desperate Reserves
Diving Through The Crowd
Faith
Hisham's Healing Shop
Knife Fight
Lost to the Sands x2
One Water x3
Umar's Mirror
Wisdom of the Stars
Followers
Desert Warriors x2
Items
Book of the Dead
Camel x2
Flying Carpet
Shielded Armor x2
Spells
Curse of the Rot Within x2
Dust to Dust
Jinn of a Thousand Midnights
Jinn of Decay x3
Jinn of Desire x2
Stories
A Dying Sahir's Tale
The Tale of the Moto and the Senpet
The Tale of the Last Raid
City Sections
Merchant Quarter x3
Thieves Quarter x2
Heroes
Abresax x2
Asori x2
Bekhten x2
Hensatti
Nekhebet x2
Qer Apet x3
Ramontet x3
Holdings
Belly Dancer x3
Copper Mine x2
Den of Iniquity x3
Library x2
Spices x3
Wheat Fields x3
Actions
A Commander's Courage x3
Attack at Dawn x3
Sound Planning x2
Sudden Strike x3
Wisdom of the Stars x3
Followers
Archers x3
City Guard x3
Elephant x3
Heavy Cavalry x3
Yodaitai Legions
Items
Dhul Figar Knife x2
Moto Decks
Untitled by Arovyn
City Sections
Jewel of the Desert x3
Secret Well
Heroes
Argoun x3
Gaheris
Jangir x2
Khitai
Kiyoshi x2
Shu-kai x3
Holdings
Copper Mine x3
Den of Iniquity x2
Safiyya's Sweetwater
Trade Route x3
Wheat Fields x3
Actions
A Commander's Courage x3
Belly of the Desert
Divided We Fall
Lost to the Sands x3
No Escape x2
Nowhere to Run x3
One Dinari x2
One Water x3
Sound Planning x3
Followers
Advanced Scout
al-Zhayn's Trained Peacocks x2
Desert Warriors
Heavy Cavalry
Moto Steeds x2
Items
Ancestral Sword of the Kirin
Camel
Dhul Fiqar Knife
Shielded Armor
Spells
Curse of the Rot Within
Dust to Dust
Jinn of Desire
Stories
The Tale of the Last Raid
Heroes
Argoun x3
Jangir x3
Shu-kai x3
Bonepicker x2
Indira x2
Holdings
Auction Block x2
Belly Dancer x3
Copper Mine x3
Trade Route x3
Wheat Fields x3
Actions
Contest of Wills x3
Faith x3
Hisham's Healing Shop
Knife Fight x3
Lost to the Sands x3
Nowhere to Run
One Water x3
Followers
Yodaitai Legions x3
Items
Ancestral Sword of the Kirin x3
Spells
Jinn of Decay x3
Stories
A Dying Sahir's Tale
Heroes
Argoun x3
Gaheris x2
Shu-Kai x3
Jangir x3
Kara x2
Kiyoshi x2
Bone Pickers x3
Holdings
Harem x3
Trade Route x3
Wheat Fields x3
Copper Mine x3
Auction Block x2
Wijdan's Fabulous Carpet Shop
Actions
Desert Spring x3
Lost to the Sands x3
Let him Bleed x3
Wisdom of the Stars x3
Faith x3
One Dinari x3
One Water x3
Followers
al-Zhayn's Trained Peacocks x3
Items
Ancestral Sword of the Kirin x2
Heroes
Argoun
Gaheris
Kara x3
Kiyoshi x3
Yesugai x3
Janan Barakah x3
Roc x3
Holdings
Auction Block x3
Belly Dancer x3
Copper Mine
Den of Iniquity x3
Spices x3
Trade Route x3
Wheat Fields x3
Actions
Bad Dates x3
Belly of the Desert
Divided we Fall x2
Lost to the Sands
Moonless Night x2
Qolat Assasin
The Arrows Bite
Followers
Elephant
Heavy Cav.
Yodaitai Legions x3
Items
Ancestral Sword of the Kirin x2
Assassin Decks
Untitled by Arovyn
City Sections
Jewel of the Desert x2
Shadows Within the Walls
The River Quarter
Heroes
Chandra x2
Faida
Fatima
Haroun
Marishka x3
Old Man on the Mountain
Sabina
Shala
Takiyah
Holdings
Belly Dancer x3
Copper Mine x3
Harem x3
Wheat Fields x3
Actions
A Handful of Sand
A Vision of Doom
Blood Oath
Broken Weapon
Desert Spring x3
Diving Through the Crowd
Haggling x2
Knife Fight x3
Let Him Bleed x2
Nowhere to Run x3
One Water x3
Sound Planning x3
Followers
Advanced Scout
Archers x2
City Guard
Desert Warriors x2
Items
Dhul Fiqar Knife x2
Shielded Armor
The Wicked Moon
Spells
Jinn of Decay
Stories
The Tale of the Last Raid
Heroes
Chandra x2
Faida
Fatima
Haroun
Jamilah
Marishka x3
Old Man on the Mountain x2
Sabina x3
Shala x2
Takiya
Holdings
Belly Dancer x3
Copper Mine x3
Den of Iniquity x3
Harem x3
Wheat Fields x3
Doctor
Burning Oil x3
Actions
A Handful of Sand x2
Contest of Wills x3
Desert Springs x3
Knife Fight x3
Lost to the Sands x3
One Water x3
Qolat Assassin
Followers
Desert Warriors x3
Elephant x2
Items
Dhul Fiqar Knife x3
Shielded Armor x3
The Wicked Moon x2
City Sections
Jewel of the Desert
Merchant Quarter
River Quarter
Shadows Within the Walls
Heroes
Chandra x3
Faida
Fatima x3
Haroun
Jamilah
Marishka
Old Man of the Mountain
Shala
Takiyah
Ramontet (Senpet)
Bonepicker
Holdings
Blacksmith x2
Belly Dancer x3
Den of Iniquity x3
Harem x3
Library x3
Spices x3
Wheat Field x3
Actions
Bad Dates
Contest of Wills x3
Desert Spring x3
Duel of Wits x3
Jackal Ambush
Knife Fight x3
One Water x3
Poison x3
Followers
Desert Warriors x3
Items
Book of the Dead
The Wicked Moon
Stories
A Dying Sahir's Tale
The deck works best on it's card drawig advantage ie.. when wining duels use Chandra's reaction or the Libraries to lok for somthing good. The Bonepicker works well with Marishka but it's not very solid so don't rely on it to much, however sometimes you get lucky and ditch somone's Champion and that is quite a drag. The poisons are what give you your edge so make sure to kill any Bonepickers in play ASAP or you will lose them quickly. Last never raid or attack with this deck unless it's a clear shot with no resistance.
Heroes
Eyla x3
Hojyn x3
Tarya x3
Miralis x3
Bonepicker x2
Holdings
Al-Balah x3
Copper Mine x3
Safiyya's Sweetwater x3
Small Well x3
Wheat Field x3
Actions
Desperate Reserves x3
Moonless Night
Nowhere to Run x3
One Dinari x3
Followers
Heavy Cavalry x3
Lakeisha's Sky Raiders x3
Light Cavalry x2
Lizard of Water & Fire x3
Items
The Khadja x2
Zinan's Flying Carpet x3
Eyla is the key to this deck! Eyla, Eyla, Eyla. Put a flying carpet and the Khadja on one, you are set for water. Heavy cavalry on other and attack alone. Get Heroes out fast, even if small, and use the Al-Balah's to slap down some giant followers. Sweetwaters suck up water, but its made up for by the Taryas and the small wells (no water cost for Ashalan). Plus the speed it brings is worth the water. Bonepickers are better than people give them credit for. You don't want a Senpet recycling his attack at dawns or a Qabal his nasty little curses. If nothing else, there are plenty of followers to put on them. Miralis has more uses than at first appears as well. He is pretty cheap, and you can get him out quick and slap a follower on him. But his raid-defense is important. This means that if someone has to raid you, they must do so with someone of 2S or higher, assuming you hadn't pumped him up any. This won't stop people from raiding you, but its one less 2S+ hero to defend with when you attack at night ;). The one problem I see with this deck is the low Ka. Refuse the knife fights. Don't bother raiding, a Bad Dates will kill many of the heroes. Avoid Contest of Wills if at all possible. Point: You do NOT want to be dueling. Seeing as how all your heroes should have buff followers, one lost guy means a lost follower, which is where the strength of this deck comes from. The moonless night is for that unlikely but potentially devastating Qolat Assassin/Master. I constantly switch it with We Have One Chance, and still have yet to decide on one.
Heroes
Tarya x3 - She's cheap and she reduces water costs.
Mirali x3 - Again very inexpensive and a good raid defense.
R'adijr, the Thunderfoot x3 - The main focus of the deck. Get him out
early!
Bonepicker x3 - He's cheap, he removes cards from the game, and he takes
Gullet's Follower tokens and gets big.
Gullet x3 - He produces Follower tokens (a must for Thunderfoot), and he
is not too expensive.
Holdings
Al-Balah x3 - Pays for followers, and straightens Thunderfoot for another
attack at night.
Belly Dancer x3
Blacksmith - Pumps up those low Ka Heroes cheaply.
Den of Iniquity x3
Library - Allows you to cycle through your deck quicker.
Spices x3
Wheat Fields x3 - Free copper!
Actions
Army of Ghuls x2 - The key is to destroy his Heroes!
Attack at Dawn x3 - Use your Thunderfoot to wipe him out before he engages.
Baha al-Din's Brass Lamp x3 - Get that stinking Jinn out of here! And
it's not buried!
Desert Spring x3 (Optional) - Makes those giants really affordable.
Faith x3 - Essential in every deck.
Shadow Ambush x3 - Again, keep that hand size small!
Slaves of the Senpet Temple x3 - Follower tokens! Buy at least two
or three a turn!
Sudden Strike x3 - Reduce that hand size! Can't soak damage with cards
or play annoying Battle Actions. Reduces the number of Raids also.
Followers
Desert Warriors x3 - Get that four water from Thunderfoot back!
Spy x3 - Prevents your opponent from using annoying Battle Actions or use
a card to soak up damage.
Items
The Khadja x3 - Put this on Tarya and use it to generate water after Thunderfoot
has wiped out his army. Good foucs value if you are forced into a duel.
This deck is over 55 cards, but the Library and three Faiths help out here. The number of city sections this deck uses gives you a 9 card hand size, lots of water, some protection from Jinns, and a way to buy more water.
Emerald Empire, Legend of the Burning Sands, the Legend of the Burning Sands logo, Shadow of the Tyrant, the Shadow of the Tyrant logo and all related marks, names and characters are tm and (C) 1995-1998 by Five Rings Publishing Group. All Rights Reserved. Card illustrations are (C) 1998 by the credited artists (Jewel of the Desert by Nicola Leonard, Library by Jennifer Ambr, Divination by Pamela Shanteau, Sound Planning by Scott James, The Empire of the Senpet by William O'Co