THE GAME: Claude
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Chapter 1
The beginning
Note: This translation is probably
not perfect, because there were some parts in
the intro when the music/sound
effects were too loud for me to make out what was
being said. But the differences
should only be a few words at best. :)
"The vast expanse of the universe
caught the imagination of 10 billion people,
and presented an unlimitedÊnumber
of possibilities to them. From these were born
an uncountable number of dreams
and aspirations. Of course, some of them are
evil.
That fact was confirmed in Sector
Gamma when intelligent life forms from Planet
Rezonia started a war with the
Earth Federation and drew them into a violent
series of battles.
Universal Year 342. In that year,
a man on the battleship Calnus led the way to
victory against the Rezonia forces.
In Universal Year 342, he went
to the undeveloped planet Roak, solved an
incident involving a mysterious
virus, and stopped the leader of Planet Fargett,
Jie Revorse, who was controlling
Rezonia behind the scenes. In reward for his
merits, at the young age of 38,
he was promoted to Admiral.
I respected my father for that
more than anybody. I grew up believing that being
an officer of the Federation was
a wonderful thing to do.
But I am myself. I am not just
a puppet of the Federation as the son of Admiral
Ronixis J. Kenny.But, here I am
now..."
The game opens up with Ronixis,
Crawd, and several crew members investigating a
planet, Mirokinia.ÊThey are
investigating a strange energy field on the planet,
which is absorbing all the sensor
rays that their ship, Calnus, is giving
out.ÊAfter telling a crew
member to analyze the electromagnetic waves the field
is giving off,Êhe talks to
Crawd and gives you the Hissatsuwaza Phase Gun.
Ronixis asks Crawd if he's nervous,
and Crawd says no. Then the crew member
Ronixis sent away came back and
says the test failed because the waves are
different than everything in their
database, so Ronixis decides to move ahead
toward the large dome nearby.
Upon reaching the dome, the entire
team splits up to look for a way to open the
door. Go over to the blinking panel
and examine it. Crawd notices it and calls
Ronixis. Ronixis congratulates
Crawd and the other team members say nothing. The
science officer fails on the first
attempt to operate it correctly, but the
second attempt succeeds. Ronixis
orders the team to enter but be careful. Inside
the dome, there is a damaged device
with electric sparks. Walk towards it and
Ronixis will tell you not to get
close since nobody knows what it does yet.
Crawd says it's OK and ignores
the order, getting closer to check it out.
Upon closer inspection the device
seems to be a pod of some sort. Nothing
happens so Crawd calls back to
the others that it seems to be safe. The machine
then beeps a bunch of coordinates
and says "Opening gate." Crawd gets sucked
into the pod and gets absorbed
by an energy field. The device explodes. Ronixis
and the science officer run up
to the now-crater, and Ronixis talks about how
"this is all my fault."
Crawd wakes up in a big forest.
He calls around for the others but there's no
response, so he pulls out his communicator
and tries to call them, but there's
still no response. Crawd realizes
he should figure out where he is so takes a
few steps and looks around. Judging
from his surroundings he surmises that he
may be on an "undeveloped" (i.e.
no technology) planet. He spots a person being
chased by a big ape monster, but
she doesn't realize it's behind her, so he
calls out to her. The ape charges
her, and Crawd runs forward to attack it.
"Boss"GarkHP: 2000No strengths/Weaknesses
You can't do any damage to the
Gark with a normal attack, so kill him with the
Phase Gun. It might take a while
if you're playing on Galaxy or Universe, where
the Gark can block the bolts and/or
has more HP, but you basically can't get
killed unless you really screw
up.
After killing the Gark, Crawd realizes
he used his Phase Gun and starts to worry
about whether he might have broken
the "Undeveloped Planet Protection Treaty."
The girl stammers a few words,
and Crawd asks if she's OK. He starts to ask her
a question and steps toward her,
and she runs away. Chase after her. She will be
waiting for you in the next room.
She apologizes for running, saying she was
just surprised since it was so
sudden. She introduces herself as Rena Lanford,
and Crawd introduces himself. Crawd
then asks her where he is. Rena is confused.
On the way back to the town, Rena
asks if Crawd is a traveler, and he says "sort
of." Rena asks where he's from
and he says "Earth." Rena asks where that is.
Crawd realizes that there's no
way that she would know. He just says it's very
far away. After entering the town,
Rena tells him it is named Arlia. Crawd says
it's been a while since he breathed
air that fresh, and Rena asks if there's
such thing as dirty air. Rena says
she's going to make a quick trip to her house
and asks you to take a walk around
the town.Items in Arlia:
Resurrect Bottle, 200V, Leather
Armor, Ichigo Jam, (Strawberry Jam) Blueberry,
Rose Hip, BlackberryPickpocket
Info:
Blackberry, 10V, Rainbow Diamond,
Sour Syrup, 100V, Blueberry, 24V, Ishikoro
(stone), Ichigo Jam Resurrect Bottle,
MedamaYaki (Fried Eggs), Yasai
(Vegetables), Necklace, 100V, Silver
Cross, 120V, Idaten Ship.
Not much is going on in Arlia.
Nobody there knows anything about Mirokinia,
machinery, spaceships, or anything
else Crawd asks about. Collect the items you
can and explore the town until
you make your way to Rena's house.
Rena is talking to her mother when
you enter. Rena asks what's wrong, and Crawd
says that he just sort of ended
up there during his walk. Crawd asks if he's
intruding and Rena says no. Rena
introduces you to her mother, Westa, who says
hello and thanks you for saving
her, then goes on about how she told Rena not to
go to the Shingo Forest. Rena then
offers to give you a tour of the town. After
leaving the house Rena apologizes
for having a noisy mother and Crawd says it's
OK since his mother is the same.
Go into the various houses in the village and
Rena will explain each of them
to you. Then go back to Rena's house. Westa will
have prepared a huge meal.
After dinner, Rena talks to Crawd
about how her mother served too much, then
goes downstairs to help with the
cleaning. Crawd thinks for a bit about finding
a way to get home, then realizes
that Rena is taking a while. Walk around for a
while and Westa will come upstairs.
She asks if the dinner was OK, and Crawd
says it was great. She asks a couple
more times and Crawd tells her that it was
good. She says she's glad since
she was worried about not pleasing "the hero."
Crawd asks what she means, and
Westa starts sweating. You hear Rena say "I'm
home" and Westa runs downstairs.
From upstairs, you hear that Westa is very
upset, because she accidentally
talked about "the hero" to you. Crawd wonders
what's going on and goes downstairs.
There's another man there telling West to
calm down. He introduces himself
as Regis, the elder of the town. They sit down
at the table, and Regis thanks
Crawd for saving Rena. Then he asks Crawd where
he's heading in his journey. Crawd
doesn't say anything, and Regis says he's an
"unusual" traveler not to know
where he's going. Regis suggests that Crawd is
lying, that he is not really a
traveler, but the Legendary Hero from another
world, just posing as one. Crawd
is very surprised, and asks how he reached that
conclusion, and Regis tells about
a town legend about "a hero wearing foreign
clothes and carrying the Sword
of Light coming to save the world." Crawd insists
that he doesn't have anything like
that, and Rena mentions the weapon that Crawd
used to kill the troll that attacked
her. Crawd says that he does have a weapon
like that, but it's not a sword
of light, and says that he thinks that this is a
misunderstanding. Crawd insists
that he's not a hero and doesn't even have a
clue what's going on. Regis then
goes on to explain that three months earlier, a
large meteorite hit down on the
continent of Ell to the northeast, and since it
hit, strange things started happening;
monsters started to appear like never
before and earthquakes came. He
says that it isn't a normal meteorite, but a
magical rock, and thus became known
as the "Sorcery Globe." He says that due to
Crawd's timing, he thought that
it would be only natural for Crawd to be the
Hero. Crawd still insists that
he isn't, and says there's no way he could stop
something like that. Regis asks
Crawd where he's going then. Crawd says he can't
explain well, but can only really
say that he didn't come here of his own will,
but came here by accident, and
only wants to return to where he came from. Regis
says that if Crawd denies it so
strongly, that he really isn't the Hero. Crawd
apologizes for breaking their expectations,
and the others say it isn't hisÊ
fault. Rena leaves, very disappointed.
Regis tells Crawd to leave her alone for
a while. Then he asks Crawd to
be careful on his journey from now on not to use
his "Sword of Light" because with
people as uneasy as they are about the Sorcery
Globe, they are likely to make
the same misunderstanding Rena did. Crawd says he
will and Regis says that for the
time being, Crawd can stay at his house.
The next day, Regis recommends
that you go to Salba if you can't find any good
information on how to get home
in Arlia. He then gives you a Longsword, and
tells you that you can rest upstairs
in the bed whenever you want. Before you
leave the town you should stop
by the Shingo Forest first though. Rena will be
waiting in the spot you first "beamed
into." When Crawd greets her, she
apologizes for starting the trouble
the day before, and Crawd apologizes for not
being the Hero. Rena says it's
all right and says that she hopes Crawd can
return to where he was before soon.
Then she asks Crawd to leave her alone for a
while, so do. As you leave, the
boy by the gate will warn you that if you stray
off the road you will get fought
by monsters. So if you don't want to get into
any fights before visiting Salba,
stick to the road.SALBAItems in Salba:
Shozoga B, (Portrait B) Heavy Ring.Pickpocket
Info:
Spectacles, Pet no Esa (Pet Food),
Resurrect Bottle x 2, Dummy Doll, Gold Idol,
24V, Sanbai-zojo-sake (Triple overfermented
sake), Liquor Bottle, Gold, Ruby,
Magical Clay, 5V, 12V, Ringo Jam
(Apple Jam), Mental Pot, Iron Greave, Silver
Idol, 500V, Pinboke Shasshin (Blurry
photo), Wine, Artemis Leaf, Silver,
Trikabut, Resurrect Bottle, Urachobo
(Falsified Account book), Paralyze Check x
2, Idaten Ship, Crystal, OrgolWhat's
going on in Salba:
Salba is a mining town which mines
ores to sell around the continent. Currently
though, the mine is closed; because
of the recent numbers of earthquakes, it has
been deemed not safe to enter.
The mayor of the town, Burns, is the head of the
mine, but is on a journey and in
his absence, his son Allen is in charge. People
have mixed feelings about Allen...lots
of people say he's been acting strangely.
One man in the bar even says that
the mine closed on his order, not because of
the earthquakes.
In any case, walk around and talk
to the townspeople. Stop by the weapon shop
and buy some boots and a helmet
as well. Once you leave Allen's house, Crawd
will mumble about the planet being
completely undeveloped, with no feasible way
for him to return to Kalnas easily.
Since there's nothing in Salba for you to
do, go back to Arlia.
When you return to Arlia, Westa,
Regis, and the town priest are by the entrance
to the town running about in a
frenzy. Crawd asks what's wrong, and Regis asks
if you know about the son of the
mayor of Salba. (IOW Allen) Crawd says yes, and
Regis says that Allen came to Arlia
with a troop of soldiers and forcefully
abducted Rena. Crawd asks where
Allen took her, and Regis says that since he
liked Rena, he probably brought
her back to his mansion. Crawd asks them why
they're just standing around, and
the priest tells them that if they try to
break into Allen's mansion in the
neighboring town they might be
counterattacked, and the soldiers
he brought with them were too strong anyway.
Regis says there's nothing that
anyone can do, and Crawd offers to go after her.
Since he's not from Arlia there's
no worry of any backlash to the town. Regis
says that he shouldn't go and Crawd
tells him not to worry, since he has the
"Sword of Light."
Head back to Salba. Everyone there
is talking about how Allen abducted Rena. Go
up to Allen's mansion, and you'll
find the door is locked. So Crawd steps back
and blasts it open with the Phase
Gun. Then he realizes that the Phase Gun is
low on juice and he "won't be able
to use it for a while." (This "while"
consequently lasts the rest of
the game) Once inside, Rena is nowhere to be
found. Enter the room on the right
on the first floor. You will find Rena's
hairpin on the ground. Pick it
up, then move the statue in the corner of the
room to reveal a secret passageway.
Inside the passageway, you will
find a wounded man. Crawd will stop to see if
the man is OK, and he tells you
that Rena went down into the mine. The man tells
you that he was hired by Allen
to make a strange altar, and that's probably
where Allen took her. Go into the
mine.Items in Salba Mine:
Rose Hip, Blackberry, 2 x Blueberry,
Silver, Iron, 2xGold, Spectacles
If you're a low level in this mine
(under 5) a lot of the enemies will be able
to hit you before you can get your
sword out in time to slash them. If this is
the case, try to hit them from
behind or use Kuhazan to strike them from far
away. The Lizard Axes will often
drop Blueberries so you can use them to heal
yourself in case you get into a
bind. This is a short dungeon so it shouldn't be
too much of a problem.
When you get through the mind,
you will find Rena tied down to an altar in a
strange room. Allen will be there
and will tell you not to get any closer. Crawd
tells Allen to let Rena go, but
Allen says he's in the middle of the ceremony
and refuses. Rena asks Crawd to
help her. Crawd tells Allen that weddings that
only one side wants aren't real.
(or something like that, kinda tough to
translate without making it sound
stupid) Allen hears this and starts to act
strangely. Crawd frees Rena in
the meantime, and Allen sends out a shockwave,
knocking them back. His stone transforms
him into a monster, and you have to
fight him.BOSS: Allen TacksHP 400Strong
to Darkness, Weak to Light
Allen is an easy fight. If you
have full MP at level 6 you can sometimes kill
him using only Kuhazans without
him even getting close enough to hit you. Don't
let him get close to Rena because
he will often kill her in one hit. (definitely
if you're playing the harder difficulty
levels) If you switch control to Rena
and successfully sandwich him between
the two of you and keep attacking, you can
kill him very quickly. (Make sure
to have Rena attack from the rear if you're
trying this pattern)
After defeating Allen Crawd asks
if Rena's OK, and she says yes. Crawd asks what
happened to Allen, and Rena says
that she doesn't know, that he was just acting
as if he was obsessed with something.
Crawd wonders how a human could take the
form that Allen did. Rena is sad
and says that Allen was a kind person. But then
they realize that Allen is still
breathing; Rena casts a heal spell on him and
Allen wakes up. Allen has no idea
what is going on, and says his head hurts and
it's been like he's been watching
a long dream. Crawd says that it's probably
because the stone got destroyed.
The three of them then return to Salba. After
explaining what happened, Allen
can't believe what he did, but can't remember
anything. He asks about how the
altar was made and Bossman (the man who was
wounded in the mine) says that
he built it at Allen's request two weeks ago.
Allen says all he remembers is
that as soon as he saw the stone it gave him a
rush and a feeling that he couldn't
do anything wrong, and after that instant
can't remember anything. Allen
apologizes profusely, and Crawd + Rena return to
Arlia.
Back at his house, Regis thanks
Crawd again, and asks what was behind Allen's
activity. Crawd explains about
the rock. Rena notes that the stone is much like
the Sorcery Globe in that it runs
people/animals into monsters. Regis mentions
that Salba is in an uproar, both
about Allen and about "the hero." Crawd
apologizes for using the Phase
Gun, and Regis says it's OK, but it spread the
rumor even more. Regis then asks
Crawd if he will go and investigate the Sorcery
Globe. Crawd is surprised, but
Regis says that he thinks that Crawd would be
best to investigate it since he
was able to help Allen. Crawd thinks that the
Sorcery Globe is not just an ordinary
meteorite, so investigating it might help
him as well. Crawd agrees to investigate,
but tells Regis not to expect him to
be able to do anything about it.
Rena then asks if Crawd will take her as well,
because she could guide him around
the continent since he doesn't know about it.
Crawd is opposed to the idea, and
asks Regis to back him up, but Regis thinks it
would be a good idea to take her.
Crawd says OK, but says that he will only take
Rena along with him if her mother
thinks it's all right. Rena agrees, and then
goes home.
Go back into the house, and Regis
will ask to talk to you before you go to
sleep. Regis tells Crawd that he
was actually expecting Rena to want to go.
Regis asks if you were healed by
Rena. If Rena healed Crawd in the battle with
Allen, he says yes, otherwise he
talks about how Rena healed Allen. Regis
mentions that most people from
Expel don't have that power. Regis then tells
Crawd that Rena is not Westa's
real daughter. He tells Crawd that Rena was found
abandoned in the Shingo Forest
when she was about 2 years old. Westa found Rena,
and since she couldn't have children
of her own, adopted her. Crawd asks if Rena
knows, and Regis says that nobody
has told her yet. He goes on to say that the
only thing she really could say
when she was found was that her name was Rena,
but nobody knows anything else;
why she was abandoned, and why she has the
healing magic she does. Crawd asks
if there's any hints to point to anything,
and Regis says that the only thing
they have is the pendant she was wearing when
she was found. Then Regis says
it's getting late and shows you to your room.
When in his room, Crawd hears something
hit the window. Go out to the balcony,
and Rena will be outside the house.
She says she wants to talk to you and asks
you to come down.
Go outside. (Regis will be mysteriously
gone from the house on your way down) Go
over to the bridge near the church
and Rena will be there. Crawd asks what the
problem is, and Rena says that
her mother was really surprised when she asked to
go. Crawd asks if she said it wasn't
OK, and Rena says that Regis came in before
she could say anything. Rena then
tells Crawd that she has another reason for
wanting to go with him; she says
that Westa is not her real mother. (Crawd is
surprised she knows) Rena goes
into detail about how she found out; the game
shifts to flashback to when Rena's
father died. She overhears a conversation
between Westa and Regis downstairs.
Westa is distraught over her husband's death
and Regis is telling her to calm
down for Rena's sake too. Westa says that if
her husband isn't with her, then
she'll have to tell Rena that she's not her
real daughter by herself. She says
that she wish she threw Rena's pendant away,
because without that she would
have no evidence of NOT being her real daughter.
Crawd asks if Rena wants to search
for her real mother. Rena says she doesn't
know, but since she was given the
pendant before being abandoned, thinks that
her real mother probably cared
for her. Crawd says "what about Westa" and Rena
says that in her mind Westa is
her "real" mother, but she still wants to know
where she came from, why she can
use healing magic, etc. which is why she wants
to find her real mother. Rena then
goes home.
The next day, before leaving, Regis
says that Crawd and Rena should go meet the
king of Cross, so they can get
a letter of permission to go to Ell and get the
most recent information. Leave
the town and go north. When you stop off at
Salba, go to talk to Allen. Rena
will tell him about going to investigate the
Sorcery Globe. Talk to him again,
and he will give you a Shiawase no Yubiwa.
(Happiness Ring) Other than that
there's not much to do here, so head north to
Cross.
Chapter 2
The Treasure Hunter, Celine
Once you arrive at Cross, it will
be reasonably late. Rena recommends you go to
the inn to rest before going to
the castle the next day. Go to the inn; it is on
the first screen in town to the
northwest. When you enter, the innkeeper Rachel
will greet Rena and ask how she
is doing. She notices Crawd and asks if he's her
boyfriend. Rena gets upset and
vehemently denies it. Crawd is somewhat insulted.
Rachel says that she has a room
open and as a favor will let you stay there
free. Rena asks if it's OK, and
Rachel says it's so they can have "a great night
together." Rena gets angry again
and Crawd is insulted again. On your way to the
room, Rachel mentions that two
weeks ago, "Flac" stopped by. Rena is surprised
and asks about him. Rachel says
he left soon after stopping, and Rena seems
slightly disappointed. Once inside,
Crawd asks Rena who "Flac" is, and Rena
tells him that Dias Flac was someone
who used to live in Arlia, but after a
traumatic experience left the village.
Crawd says he won't pry any deeper. Then
he asks if Rena would address him
less formally than she is at the time.
(language nuance) She agrees.
The next day you can travel around
Cross more freely.
Items in Cross town and Castle:Wood
Shield, Leather Helm, 500V Pickpocket Items:
Paralyze Oil, 20V, Hosomi no Tsurugi,
Orihalcon, Iron, Pet no Esa, Hen na
Katamari (Weird Lump), Spectacles,
Cure Poison, Aquaberry, Leather Armor, Vol Up
Card, Specatcles, Hakkiyoke, 200V,
Osashimi, Youri no Comporte (Pear Comporte),
Long Sword, Blueberry, Kokuryuu
"Sekidenya", 50V, Pinboke Shasshin, Paralyze
Oil, Leather Helm, Leather Greave,
Magical Film, Sweet Syrup, 200V, 200V,
Anklet, Kudamono (Fruit), Cure
Paralyze, 50V, Hen na Ningyo, 500V, Silk Robe,
100V, 80V, Banded Mail, 200V, Stink
Gel, Hane Pen, Aloe Jam, Beer, Blackberry,
Banded Helm, Magical Camera
What's going on in Cross: There
are 4 topics of information that are useful to
know that the townspeople tell
you: first, that the King is looking for
adventurers to investigate the
Sorcery Globe. Second, it is rumored the prince
has run away from the castle. Third,
there is a palace on top of a mountain
nearby that can only be entered
with the King's permission. Lastly, there is
talk of a demon bird that lives
on top of the mountain west of the castle.
Go to the castle and register your
name for an audience at the receptionist's
desk. The receptionist will tell
you to explore the castle while you wait your
turn. You can talk to the people
in the castle, who don't say anything
interesting except rumors about
the prince running away from the castle. Talking
to enough people, then to one of
the soldiers guarding the king's chamber will
trigger the guards downstairs to
letting you in to see the king. After
exchanging a few pleasantries,
the king will ask what your business is, and Rena
will talk about your trip to investigate
the Sorcery Globe, and asks the king
will ask you what you'd like to
know. You get 3 choices:
A) Ask about the strange changes
that are occurring
B) Ask about the status of the
country of EllC) Ask what the Sorcery Globe is.
A) The king will tell you that
the changes include erupting volcanoes,
earthquakes, and similar natural
disasters. He says that there's no proof that
it's because of the Sorcery Globe
but it shouldn't be ruled out.
B) The king tells you that Ell
is in the middle of battle with monsters, but
details on the status or range
of casualties is not known. Rena asks if ships
are going to Ell, and the king
says they're being limited.
C) The king basically says that
"we know nothing" and mentions that none of the
teams sent out to investigate have
returned.
Once you ask all three, the king
tells you that the country is deciding to hire
adventurers to investigate the
Globe. The king recommends you to think about not
going, but Rena says that it's
OK since Crawd is coming. The king says you
should be better equipped, so gives
you a pass and a stipend of 600 Vol for the
trip. The king tells you that if
you're going to Ell, you should go via boat at
Clik. Crawd and Rena leave the
audience hall.
When you return to center square,
you will find a crowd gathering around a fight
brewing in the park in the middle
of town between a man and a woman in mage
robes. They are fighting over a
map that the woman bought in an auction; the man
is accusing her of using dirty
handed tactics to get it. The man threatens to
kill her, and Crawd runs in to
try to break up the fight. The man gets angry and
starts to advance on her, and the
mage woman tells him to pick on someone his
own size. The man jumps back and
starts to gather a magic bolt to fire at the
woman, but she casts a fire spell
that causes his spell to blow up in his face.
The man runs away. After he runs,
the woman compliments you for trying to break
up the fight. Then she asks if
you were the ones having an audience with the
king. Crawd asks how she knew about
that and the woman says that she heard a
rumor at the castle about a pair
of people who got their audience especially
advanced. Crawd asks how she knew
that they were the pair in question, and the
woman says that she was actually
watching them during their audience. Rena makes
a sarcastic remark. The woman talks
about the map she bought at the auction
which supposedly leads to hidden
treasure, and asks if you will come with her to
search for it. Rena says that you
don't have the time to go off on a treasure
hunt, and the woman suggests that
you might find a hint that will help you as
well. You then have a choice:A)
Sure, let's investigateB) No, it's OK.
It doesn't matter what you say
here; if you say no the woman will pretend not to
have heard you. Once you agree
she thanks you and introduces herself as Celine
Jules. She shows the map to you
and says that the treasure is nearby in Cross
Cave. Rena asks if she's talking
about the famous natural cavern, and Celine
says yes. Rena says that she thought
it had been thoroughly explored. Celine
says that the map provides additional
new information on the cave that indicates
a section that hasn't been found.
After briefing you and Rena, Celine picks up
the map, and Rena makes a comment
about how she seems suspicious, but she
doesn't hear.Now that Celine is
in your party, head over to Cross Cavern.
CROSS CAVERN:
Items in Cross Cavern: Blueberry,
Sweet Syrup x 2, Artemis Leaf, Cure Poison x
2, Lavender x 2, ?Mineral (Ishikoro,
Rock), ?Jewelry (Reverse Doll), Stink Gel,
Hane Pen (Feather Pen), 600V, Resurrect
mist, ?Item (Aquaberry), Blackberry x 2,
Tri-ball, Magic Canvas, Iron, Green
Beryl, 700V, Kokoro no Shoheki, (Limits of
the Mind) Kobunsho (ancient parchment)
In terms of enemy strength Cross
Cave is pretty easy. Unless you have Celine
and/or Rena actively participating
in the battle you're unlikely to see anyone
die. The only things to be careful
of here are that you don't get lost and that
Celine/Rena don't waste their MP.
There are also a few hidden passageways and
chests so check thoroughly.
At the northeast end of the cave,
it's a dead end. Celine says that it's odd
because the map shows an extra
room off the dead end you're at. Crawd suggests
the map is a fake. Celine asks
Rena about her healing magic, and says that there
are no healing Monsho to use for
Monshojutsu. Crawd asks to look at the map, and
notices some very faint lettering.
They are instructions on how to get into the
room. Celine tests it out, and
opens a door to the right with more treasure. One
of the boxes has the Kobunsho in
it. However, it is written in another language
and nobody can read it. Crawd suggests
taking it to a translator.
The top box contains the "boss"
to the cave. They'll only attack if you open it,
so you don't have to fight them.BOSS:
2 GargoylesHP 1500 each
Strong to Darkness, Weak to Light.
If one of the Gargoyles latches
onto you and starts biting you, it will hit
multiple times and drain your HP
very quickly. Since neither Rena nor Celine
will be good enough in hand-to-hand,
you'll have to fight in close with Crawd.
Just be careful not to be trapped
between both of them, and have Rena heal when
necessary. Ryuseisho is a good
technique to use. Also, since they are weak to
light, Celine's Ray spell works
very well against them.
On your way out of the cave, Celine
will thank you for your help and start to
leave. Crawd will mention not finding
any hints on the Sorcery Globe, and Celine
asks if that is where you are going.
You'll ask Celine if she wants to come, and
Celine asks if it's OK. You then
have two choices:a) Please come with us
b) On second thought, let's not
Pick a) and Celine will join you
permanently. Pick b) and she will leave
permanently. Basically, if you
want Celine in your party for good, this is your
choice to keep her or not. I suggest
you take her with you, because unless you
are planning to have both Opera
and Ernest join you, you will not be able to
fill up your party to a full 8
members if you don't. Whether or not Celine joins
you, your next destination will
be the town of Clik, at the north end of the
continent.
Chapter 3
Clik's fateItems in Clik:
Lyre, Gyokarui (fish products),
Kokumotsu (grain), YasaiÊPickpocket Info:
800V, 500V, Soyokaze no Pierce
(Breeze Earrings), Kyo no Ippin, (Today's Menu)
Flash Pot, Aquaberry, Graneshezo,
Artemis Leaf, 100V, Dummy Doll, Gatagata
Knuckle, (Wrecked Knuckle) Beer,
Yasai, Hotcake, Extend Card, Discovery Card,
Feat Symbol, Kokuryu "Ishidaya",
Herbal Oil, Senchuyasaku, Berserk Ring, Ringo
no Crepe (Apple Crepe), 50V, Silver
Cross, Ruby, Orange Sherbet, Silver Charm,
Batlayer Ring, Tamago Sand (Egg
Sandwich), 500V, Kimyo na Fuku (Weird Clothing),
Robe, Magical Clay, Mandrake, Sapphire,
Anklet, Iron, Mannenpitsu (Fountain Pen)
I highly suggest you do a Private
Action in Clik *before* you explore the town
as a group; there is an important
Private Action you will want to see. Note that
you can steal some really good
items from the people here; if you want to steal
any of them, you have to steal
them now. Normally, you won't have the Pickpocket
tokugi or the Tozoku Tebukuro (Thief
Gloves) yet, but if you have the patience
to build your Vol to 41,800, you
can buy the gloves and the skill at Harley, the
town furthest to the east. It's
definitely not necessary though.
Anyhow, head to the captain of
the ship. You will give him the pass the King
gave you, and he will be impressed
that you know the king. He says that as soon
as all the freight is loaded the
ship will leave, and tell you to wander around
town until it's time, so do so.
Upon entering center square, Crawd
decides to sit on a bench, and gets knocked
over by a child. After getting
his bearings, Crawd realizes that the child
pickpocketed him. Crawd didn't
get a good look at him so asks the others what he
looked at; they tell him that he
had blue hair. So search the town for him. If
you talk to the children on the
dock, they will tell you that the pickpocket is
by the bar.
At the bar, Crawd walks up to the
child and grabs him. The kid tells him to let
go, and Crawd says "not until you
give us our wallet back first." The child
plays dumb, and Crawd gets angry.
Rena talks to the boy and asks if he's seen
it, since they can't continue their
journey without money. The boy says "You
were on a journey with just that!?"
He realizes his slip-up and Crawd gets
really angry. Rena tells him to
calm down and asks what he wanted with your
money. The boy says that if he
wanted anything, his parents would buy it for
him, and that he just wanted to
show everyone that he's not just a spoiled rich
kid and can be bad too. That way
the other kids will play with him. He gives
Crawd back his wallet, and Crawd
says he'll forgive him if he gives the party a
tour of Clik. He agrees, and introduces
himself as Ketil.
You can have Ketil show you around
the town now, and there are several events
you can see:
1) Enter Ketil's house and he will
try to sneak up on the servant. (and fail)
Ketil will introduce you, and his
mother comes in. She suspects you are trying
to kidnap Ketil since there is
"no other reason to be with her child." Another
servant comes in and tells her
that preparations to leave are done, and she
leaves, telling Ketil not to do
anything to tarnish the family name.
2) After feeling a slight rumble,
Ketil asks you if you know that you are by the
fountain square. You can either
say yes or fake that you don't know. If you fake
that you don't know, Ketil will
tell you about all the stores on the square.
3) Inside the restaurant, the cook
allows you to try a sample for free. You can
try either Tomuyankun, Kusaya,
or Natto.Ê(all 3 are Japanese dishes not well
translatable)
4) At the ice cream shop or the
crepe shop, you can buy Ketil an orange sherbet
or a banana crepe.
5) At the boutique, Ketil will
ask one of your characters to try on some
clothes. (you pick which one) No
matter who you choose, they look silly and all
the other characters laugh at him/her.
Once you're done touring, go and
talk to the children on the dock. Ketil will
run away, but Rena calls him back
and Crawd asks the children if they will play
with him. They don't want to since
he's a rich kid and their parents told them
not to play with him. Eventually
Crawd talks them into letting Ketil play with
them. He thanks you, and they all
run off. Go back and check with the captain
now.
The captain will tell you that
he's ready to set sail, but has to load one more
thing on and tells you to make
a last-minute check to buy the things you need.
Once you enter the center square,
a huge earthquake hits the town. The party
retreats to higher ground. Once
on the peninsula to the north of town, talk to
the captain. He says the rest of
the crew died except for the Monshotsukai first
mate. He tells you that even though
his ship got destroyed, you can get to Ell
by traveling to Racool continent
and then catching a ship from there to Ell. He
gives you back the pass and tells
you to go to Harley, the town at the east end
of Cross Continent. He tells you
that since you can't stay at Clik any more, you
should rest at Mars, a village
on the way there.
Climb the stairs to the end of
the peninsula, and you will see a tidal wave
coming. It hits Clik and levels
what was left of the town. Go up to the top and
you will find that Ketil is safe.
Crawd asks if his mother is all right, and
their servant says that she was
leaving Clik before the earthquake hit so should
be all right. You can talk to the
rest of the survivors, but now that there's
nothing left of the town, head
to Mars.
Chapter 4
Dias and The KidnappingHead East to Mars.MARS
Items in Mars: Silk Robe, Sour
Syrup, Purple Mist, Silence Card
Pickpocket Data: Robe, 120V, 200V,
Kanashimi no Yubiwa (Ring of Sorrow), Boots,
Fairy Glass, Ruby Wand, Magic Rock,
Kokumotsu, Silence Card, Motogyunyu (Rotten
Milk), Tamatebako [a box from legend],
Rose Hip, Wine, Tenshi no Zo (Angel
Satue), Silk Robe, Herbal Oil,
Magical Hat
Enter the house to the northeast,
and Celine's mother, Rab?, will notice her.
(If Celine is not in your party,
she is in the room to start with.) Celine asks
what's going on, and tells Crawd
and Rena that Mars is her home town. The party
goes over and sits down. Celine
asks the elder what is going on. Celine's
father, Egras, explains that the
night before, all the children of the town
disappeared. When they started
to search for them, a Monshotsukai from the
Monsho Forest came with a message.
The Monshotsukai tells you that he was
training in the Monsho Forest when
some bandits appeared. They told him that
they were holding the children
for ransom, and that they wanted 50,000V and the
town's "Mitsuin no Sho." (Book
of Secret Seal) Crawd asks what that is, andÊthe
elder says that it is a book of
spells that is never supposed to leave the town.
Egras says that it was a shock
that the bandits were able to enter the forest,
since it was protected by a magic
barrier; if they could break that barrier then
they must be very strong. They
tell you that the bandits are holding the
children hostage in the Monsho
Forest, and that as it's the training ground for
Monshotsukai, it is like a natural
fortress. The townspeople think they can
defeat the bandits, but are afraid
to try because they fear for the children.
They know where the hideout is,
so what they want is someone strong to save the
children; therefore they asked
a traveling swordsman stopping by to save them.
Rena looks at the swordsman and
asks "Dias?" Egras is surprised she knows him,
and says that he is a famous swordsman
so they can rely on him. Rena says that
Dias is better than anybody, so
he can easily free the children. Egras says that
Dias agreed to take on the job
since he is training for the Racool Bugu Taikai,
(Weapons & Armor Tournament)
but the Monshotsukai is opposed to letting Dias do
the job since they don't know how
good he is. Rena insists Dias is the best but
he is not convinced. Egras feels
bad about asking an outsider to do it, so
Celine suggests that you do it.
Dias says that if you take the job that he's
going to leave, and "if this arrogant
bitch screws up don't blame me." Celine
gets really angry, and Dias says
that she's the one being rude since she just
came in and changed the plan. He
leaves and returns to the inn.
The game shifts to Crawd and Celine
waiting outside the elder's house, waiting
for Rena, who went to talk to Dias.
Celine makes a comment about how long she is
taking, and wonders if Dias really
intends to go alone. Crawd says he seemed
like he had a lot of confidence
in his ability so probably is. Celine is angry
at the elder for asking Dias and
tells Crawd that you should defeat the bandits
before Dias gets a chance to to
show you're good too. At this point, Rena comes
back. Rena asks the others to let
Dias join. She tells you that she got him to
promise to join you, and pleads
with you to let him join, saying he is a top-
notch swordsman and could really
help. Celine asks Crawd what he thinks, and
Crawd says "He said he'd do it
by himself, so there's no need for us to go with
him." Rena gets angry and asks
why Crawd would say that. Crawd says "I'm not
lying; besides, we don't need him
anyway." Rena then says that she will go with
Dias and not with Crawd, saying
"You may not need him, but I do," and runs away.
Celine is irritated, but tells
Crawd that you should prepare and then return to
the Elder's house to stay before
going after the bandits. "What, doesn't she
need me then!?" Crawd thinks.
Go to the store and buy what you
need (buy 20 Blueberries, you will need them,
but not a Flame Blade because you
will find one in the forest) and then return
to the elder's house. The next
day, before leaving, the elder tells you that the
children's safety is the most important.
The Monshotsukai says that "we will
take care of the town's defenses."
Celine talks to Crawd, but he is off in
another world. Crawd finally realizes
Celine is talking to him, and Egras
worries, wondering if you shouldn't
have gone with the others. Celine notes that
they went off first without waiting
for you, suggesting they wanted to kill the
bandits first and brag about it.
The Elder reminds her that this is not a
competition, and tells you to cooperate
with them if you run into them. The
elder then gives you a pair ofÊDorokutsu
(Mud Boots) and tells you that if you
don't wear them there are some
places you won't be able to cross. On the way to
the forest, Celine asks Crawd if
he's been worrying about what Rena said. He
says nothing and the enter the
forest.Items in the forest:
?Herb (Rose Hip), Amber Robe, Kizuke
Kusuri (Wakeup Medicine), Dummy Doll, Flame
Blade, Mandrake
Early into the forest you will
come across a group of Bandits. Each one has 500
HP, and unless your level is pretty
high you will have trouble getting in a shot
at them without them hitting you
first. And without Rena in your party to heal
you, you are going to need lots
of Blueberries. If she has it, Celine's Energy
Arrow will be very useful. Try
to keep the Bandits away from you by shooting
Kuhazans at them.
This forest is one of the toughest
spots in the game for Crawd's scenario; you
can only rely on items for healing
and the enemies are strong. On Galaxy and
Universe levels it is even worse.
Most random encounters in this forest are not
as tough as the Bandits, but they
will still be pretty difficult. The Stingrays
are especially irritating; until
you learn Crawd's Kabutowari technique, it is
difficult to hit them. If you run
into a battle with multiple Magiuses, have
Celine cast Ray immediately; several
of them will often cast Star Light at the
same time, creating a spell fusion
which will either kill everyone outright or
bring them to near-death status.
You may want to go back to town to the inn a
couple of times.
After the second group of bandits,
you learn that Rena and Dias have been
killing bandits in the forest too.
Celine asks Crawd if Rena and Dias'
relationship bothers him after
defeating them, but he vehemently denies it.
The third group of bandits is REALLY
angry, and accuses you of causing lots of
trouble. Celine tells them you
just got here, and the bandits say "so it's your
allies, no difference!" Crawd responds
by saying "We have no allies!" After
defeating them, Celine says "What
could Rena and Dias have done to make them so
mad?" Crawd says he doesn't care.
As you are leaving one area, the
Monshotsukai comes in from the room behind you.
He says he was looking for you,
and Celine asks if it's all right for him not to
be defending the Elder's house.
"I cleaned up the problem, so I came to the
forest" he says. Celine asks if
he found the children, and Crawd says "Rena beat
us..." Celine asks if the bandits
were all defeated, and the Monshotsukai says
"No, they're doing great." Celine
asks what he means and the Monshotsukai says
"The one I killed was your father."
The Monshotsukai shows himself as
Vermillion, the boss of the bandits.
He says that you trust your friends too
much, and by transforming into
an ally it was easy for him to steal the Missho.
Crawd says he trusts the people
of Mars, and Rena too. Vermillion attacks before
he can say anything more.BOSS:
VermillionHP 3000
Weak to Fire, Light, Strong to
Dark.
If you are above level 15 or so,
Vermillion shouldn't be a problem. If you are
any lower, attacking him head-on
will be difficult, so use Crawd's Kabutowari
technique against him. Cast Ray
with Celine as well.
After defeating Vermillion, Crawd
suggests you return to the village. Celine
says that finding the children
is more important. She says that it's too
dangerous to leave them be. At
this point, Rena and Dias enter. Rena asks what
Vermillion is, and Crawd explains
about him being the Monshotsukai. Rena
realizes that he must have been
the boss. Crawd asks why Rena is there, and Rena
tells him that she and Dias saved
the children. Dias asks Crawd if he defeated
the monster, and he says yes. Dias
says "Then I guess what Rena was saying might
have been true." Crawd is confused,
and Dias goes on to say that the day where
the two will fight against each
other may be soon. He then leaves. Crawd asks
what Dias was talking about but
Rena does not respond.
At Celine's house, Crawd wonders
if Egras is all right, and the elder tells him
that he has several heavy wounds
from Monsho being cast, and that it would be a
miracle if he woke up. Crawd says
that Rena's healing magic will probably help.
The elder is amazed to hear of
healing magic. At this point Rena comes in and
says that Egras is fine and just
needs some rest. The Elder leaves to go see for
himself. Rena tells Crawd she was
surprised that the Monshotsukai was behind the
plan all along. Crawd says that
it was tough to tell, seeing as how he changed
himself into what seemed to be
a victim. Rena says it was amazing how Crawd was
able to defeat the boss all by
himself. Crawd says that he wasn't alone and that
Celine was with him. Rena goes
on to say that it was a big deal to be
congratulated by Dias as well.
Crawd says that Dias must be really skilled; for
him to congratulate him like that
he must be much better. He goes on to say he
sees why Rena likes him. Rena tells
him not to get the wrong idea and that Dias
is like a brother to her. Crawd
starts to tell Rena something about the stone
that Allen had, then stops and
tells her he hopes she finds her mother.
Leave the town, and Celine will
chase after you. Crawd suggests it might be
better for her to stay with her
father, and Celine says that he'll be all right.
Celine asks you to stay at her
house in thanks. Rena asks if it's OK, and Celine
says that you are the heroes of
the hour and deserve it. Rena asks if Dias said
where he was going, and Celine
says no, but that you'll probably meet him again.
Inside Celine's house, Egras talks
to you and mentions that you are on your way
to Harley, and Rena explains about
how you are headed to Ell. Crawd asks Egras
what he thinks about the Sorcery
Globe, and he says that although it's only mere
speculation, he thinks it's some
kind of energy that has an effect on all life
around it, changing everything
into monsters. Egras says it's either that, or
just a normal meteorite, though
that wouldn't explain what's going on. He says
that he can't support your going
straight to Ell as well. Celine comes in and
asks why, and Egras says that you
don't have enough information. He tells you to
gather more information first,
and that there's a fine line between courage and
recklessness.
Later, Egras talks to Crawd, and
mentions the hero legend again, and tells Crawd
that he thinks he is the one. Crawd
says that he doesn't think he is, and that
he is only working hard because
Celine and Rena are too. "Don't you mean just
Rena?" Egras asks. Egras says Crawd
is remarkable because he doesn't value Rena
for only her power. Then he leaves
to go to bed.
On the way out the next day, Crawd
asks where you should go first at Racool.
Egras tells you to go to the castle
town, since the newest information and
weapons should be there. Celine
adds that you should stop by Ringa to try and
get the book you found translated;
if she is not in your party she gives it to
you to bring to him. You ask what
Ringa is and Celine tells you that it is a
town famous for its scholars. Egras
tells you to go to Racool castle first.
Leave, and head east to Harley.
Chapter 5
The Unlucky Warrior
If you want Opera to join your
party, or don't want Ashton to join your party,
then once you reach Harley go straight
to Racool by boat and skip this chapter,
or at least only go as far as when
you meet Ashton. Otherwise, read on.
When you enter Hilton, talk to
the two men right by the entrance. They will tell
you that a two-headed dragon has
shown up at Salba. They say there was a rumor
about it for a while, but it turned
out to be true. Rena asks "After Allen, what
next?" Celine (if she's with you)
asks who Allen is. Crawd asks the men for
details, and they tell you that
Salba is looking for people to defeat the
dragon, but several warriors have
already gone so it might already be taken care
of. They tell you to stay away
from Salba Mine. Don't though; go back to Salba.
When you return to the mine, a
soldier tells you the mine is off limits. Crawd
says you're here to defeat the
dragon, and although the soldier doesn't think
you can handle it, lets you enter.
He tells you that another warrior already
went in, and tells you not to get
in his way. Rena wonders if it's Dias that
entered.
You can now enter the section of
the mine you couldn't formerly. The monsters
are tougher, so be careful.Items
in the new section of the mine:
Maple Syrup, Brigandy, Iron, Aquaberry,
Gold Pierce, Cinderella Glass, Diamond,
Star Ruby.
Upon going further into the mine,
you will see rather lost man in a dark blue
robe. Crawd asks who it is and
Rena says it must be the warrior. Rena notes that
the guard told you to help him,
so follow him. When you get further into the
cave, you will find the man fighting
the dragon. Rena ask if there's any way you
should help him. Crawd says the
passage is too narrow for everyone to fight, so
you sit and cheer him on. The man
turns around, and asks you to be a little
quieter. With his back turned
the dragon sneaks up on him and there is a huge
flash of light. When the light
clears, the man is nowhere to be seen. He comes
running in, but with the two dragons
attached to his back! He looks around,
saying "Where's the dragon?" He
asks you if you know, and you tell him they're
on his back. The dragons make noise,
and the man notices them. Rena says "It's
good, you're OK." The man says
"It's NOT good, what's with these dragons!?" He
realizes they're grafted into his
back, and blames you since you made him turn
around. He tells you to take responsibility
for the dragons. Rena asks what you
can do, and the man tells you to
come with him toÊsearch for a way to get the
dragons off. You then have a choice
to a) Take responsibility, or b) don't. If
you want Ashton to join your party,
select A. Otherwise select B.
A) The man is surprised and thanks
you for understanding. He introduces himself
as Ashton Anchors, and joins your
party.
B) Rena says she thinks it's not
your fault, since it was the man who turned
around. He asks "so you think it's
all my fault?" Crawd says "Well, possibly..."
The dragons start fighting, and
Crawd says "Let's run for it, Rena!" You run
away, and afterwards Crawd feels
slightly bad for the man. Rena mentions that
you don't have the time to help
him with his dragons. Now leave the mine. If you
go back, the man will introduce
himself as Ashton and forcibly join your party.
(Of course, if you've changed your
mind and want him in your party, then you
might want to go back)
Assuming he joined you, once you
leave the town, Crawd asks Ashton how you'd
figure out a way to get rid of
the dragons. Ashton says he doesn't know. One of
the dragons makes a noise, and
Crawd says "What?" Ashton says the dragon is
saying "You're too dumb to figure
out how!" Crawd gets angry, but Rena says that
the dragons are kind of cute. Rena
says that the red one's eyes are "Gyoro" and
the blue one's eyes are "Uru-uru"
and cute. (These are adjectives describing the
way that the eyes move/stare which
has no English equivalent really) Crawd
mentions that that's not what's
important here, and Rena asks if she can name
the dragons. She names the blue
one Ururun and the red one Gyoro after their
eyes. Ashton asks again what you
should do, and Rena suggests you look it up in
a book. She says that there are
a lot of books in the Elder's house in Mars and
there might be some hint there.
At this point, you can either go
straight to Racool and continue your quest or
do some side quests to try to find
a way to remove Ashton's dragons. The side
quests are completely optional,
but you can find several useful items and fight
special enemies if you go on them.
If you decide to go on the quests, go to
Mars.
When you investigate the Elder's
books, you will find three books: "The Source
of Monshojutsu," "Mars' folk tales,"
and "Book of detachment." You want to look
at the last one. It is a book on
detaching foreign objects fused to one's body.
Crawd reads it. It says that the
methods differ depending on the type of demon
fused, so Crawd reads the section
on "Mamonoryu." (Monster Dragon) It says that
in order to detach dragons, you
need to have a "tear of the flying King" in the
"holy silver goblet." Crawd reads
that the Silver Goblet sleeps near the face of
water inside the body of a mother.
Ashton says maybe that means the ocean or a
lake. Celine suggests that it might
be Coll Lake at the northwest end of Cross.
On the "inside the body of the
mother" part, Rena suggests that it might refer
to the Mountain Palace by the lake.
Crawd reads on to say that to get the
"King's Tear" you need to climb
a mountain and face a duel. He suggests maybe
it's referring to a bird that lives
on top of a mountain. Celine says that it is
said a demon bird lives on top
of Lasgus mountain west of Cross Castle. Crawd
continues, saying that once you
have the tear, you just have to recite the
incantation listed in the book.
Ashton is happy to hear it's possible, and Crawd
reads on to say that when the incantation
is finished, the dragons will be
"cleansed off the face of the earth."
Celine asks if it's necessary to go as far
as to kill Gyoro and Ururun. Crawd
and Rena agree with her, and Ashton is not
pleased. He insists on continuing
the plan, so Crawd suggests you go to the
Mountain Palace.
The Mountain Palace is just south
of where Clik was. Climb up the mountain, and
be careful of boulders if you get
into a battle. Once you get to the Mountain
Palace, there is a guard standing
there who will not let anyone in without
permission of the King. So return
to Cross Castle. Talk to the king and explain
the situation, and he will give
you permission and 3000V. Return to the Mountain
Palace and you will be able to
enter.Items in the Mountain Palace:
Lunar Tablet, Crystal, ?HERB (Artemis
Leaf), ?JEWELRY (Kaygayaki no Pierce,
Shining Earring), Resurrect bottle,
Cure Stone, Sweet Syrup, Crest Rod, Amber
Robe, ?MINERAL (Damascus), Trikabut,
Fairy Toilette, Damascus, Emerald Ring,
Yosei no Zo (Fairy Statue), Cestas,
?MINERAL (Orihalcon)
The monsters here are reasonably
tough, but you can always go back to the guard
and talk to him to rest like you
were at an inn. The Slime Pools are especially
hardy, but Crawd's close-up Ryuseisho
works great against them. Be careful
against them too--they can paralyze
you, and it's unlikely that you'll have a
lot of Liquor Bottles or Cure Paralyzes
at this point in the game. The Archers
have a tendency to attack you from
behind so be careful.
Once you find the Silver Cup, Ashton
says "One more step to my freedom." Gyoro
and Ururun are not happy, and the
rest of the party chastises Ashton for saying
that in front of them. At this
point, a demon drops down and attacks you.
BOSS: Nightmare HP 9000No strengths
or weaknesses
The Nightmare is fast, powerful,
and will cast Tetanus Wind if you give it the
chance, so don't let up in your
attack. Ashton's Leaf Slash is a good technique
to use early on because it will
bring him right up to the Nightmare before she
gets a chance to cast Tetanus Wind.
Since she is very fast, try to keep her from
running by sandwiching her between
Ashton and Crawd. Once you do this, Crawd's
Ryuseisho and Ashton's Cross slash/Twin
Stab should make fairly short work of
her.After defeating the boss, Crawd
asks Gyoro and Ururun if they hold a grudge
against you for trying to find
a way to get them off. Ashton says that they say
that they don't really know, but
they understand how Ashton is in an awkward
position. Crawd remarks that they
understand pretty well. Once you leave, the
party discusses places that the
King of the Air could be. It comes to general
consensus that it must be Lasgus
Mountain west of Cross, so go there.
Lasgus Mountain is a short dungeon
but the battles are difficult. The
Pylesherries can cast Blood Scylla
so you should kill them first. Also be
careful of the Shouts; they can't
hurt you but will drain your MP, and you will
probably need it for the upcoming
fight.
Climb to the top of the mountain
and you will find a huge nest. Nothing is there
though. Ashton says "There should
be someone with the King's Tear here
somewhere..." At this point, the
owner of the nest, a gigantic demon-bird, will
fly on screen. Ashton steps forward
and says "Long time no see, Jin?." The party
is confused as to how Ashton knows
the bird. Jin? says "Since when have you
fallen to being stuck onto the
back of this human? What happened to your old
magnificent form?" Ashton says
that times have changed and that in order to
survive he had to do what was needed.
At this point, the party realizes that
it's not Ashton that is speaking,
but Gyoro and Ururun who are talking through
him. Jin? tells Gyoro and Ururun
that they can't bring out their true power
while attached to Ashton, then
goes on to say even if they could they still
couldn't beat him. Ashton challenges
Jin?, and Jin? laughs but accepts the
challenge.BOSS: Jin?HP 20000Strong
to fire and wind
Jin? is a very difficult boss.
If you are playing on Galaxy or Universe, you are
going to have to be a pretty high
level to even think about beating him. If you
don't have Cure All yet for Rena,
don't even attempt to fight him. He can cast
Light Cross, which will do significant
damage to your party, but his biggest
threat is in his Master Attack,
a charge that will heavily damage any character
that gets hit if not kill them
outright. If you see Jin? gather wind under him
with his wings either get out of
the way or hit him quickly because that is a
sign he is going to use his Master
Attack. The technique of choice for Crawd is
definitely Kabutowari, but he will
run out of MP long before Jin? is defeated.
The fact that he's a flying enemy
will make hitting him difficult so have Celine
cast Energy Arrow on him. Also
have her cast Reflection on everybody, Ashton and
Crawd first. Most importantly,
make sure that Rena's MP stay high. Use
Blackberries on her when her MP
runs out.
After Jin? is defeated, he berates
Gyoro and Ururun for fusing with Ashton. They
reply (through Ashton) by saying
that they were always alone before, but for the
first time they know what it is
like to have a friend. Jin? says he is wishes he
could be like them, but it is impossible
for him to be in the same position they
are. He flies away, dropping the
Matori no Namida. (Demon-Bird's Tear) At this
point Ashton "comes to" and asks
the rest of the party where the bird went. The
rest of the party huddles, and
says that Jin? must have been jealous of Gyoro
and Ururun, and that the tear he
dropped may have been a real one. Ashton is
confused. Rena asks Ashton if he
really intends to get rid of Gyoro and Ururun,
and Ashton responds "yes" hesitantly.
So you tell him that you have to return to
Salba mine, since the ceremony
can only be held where the fusion was done in the
first place.
Return to where Ashton joined you.
You tell him that all he needs to do now is
chant the incantation. Ashton hesitantly
starts, and Ururun starts to make
noise. Celine or Rena tells him
to be quiet. Ashton continues the incantation,
and this time Gyoro starts making
noise. Crawd tells him to be quiet. Ashton
recites another line, and this
time both dragons complain. All of your party
members tell them to be quiet.
Then Ashton stops the chant, and says that he
can't do it. He says he doesn't
have the heart to get rid of Gyoro and Ururun,
but removing them was the only
excuse he had to travel with you. He says that
the dragons didn't want to leave
the party either. Ashton says that he was
worried you wouldn't want to travel
with him, and Celine (probably someone else
if she's not there) points out
there were many points that you could have just
left him behind. Rena tells Ashton
to come along with you, and he joins you for
good.Now that this subquest is
done, head to Hilton and catch a ship to Racool
continent.
Chapter 6
Racool's Tournament
Once you're ready, head to Harley.HARLEY
Items in Harley: Ring Mail, Sinclair,
1200V, Leather BootsPickpocket Info:
Rose Hip, Nikuman, Silence Guard,
Bijobu "Usunigori," 200V, Kokuryu "Ishidaya,"
Senchuyasaku, 120V, Shozoga B,
Round Shield, Silk Robe, Coconut Milk, Mix Syrup,
Care Tablet, Mekkin Tebukuro (Sanitized
Gloves), Kanashimi no Yubiwa, Sanbai-
zojo-sake, Toro, Nisesatsu (Counterfeit
Money),ÊGizo Kogitte (Fake Check), Moto
GyunyuÊ(Ex-milk), Suede Boots,
Buckler, Tozoku Tebukuro, Mannenpitsu, Seimei
Hoken (Life Insurance), Shiawase
no Yubiwa, Purple Mist, Ruby Pierce, Umeboshi
(Dried Plum), Tokkoyaku (Special
Medicine), Idaten, Kawa no Muchi (Leather
Whip), Twin Sword, Ebi Gratin (Shrimp
Gratin)What's going on in Harley:
Nothing of any particular interest
to your quest. There is talk of the local
crime boss Sand, and a lot of his
underlings hanging around. Also there are a
large number of refugees from Clik
here, but other than that not much is going
on here.
Once you've finished your shopping
at Harley, get on a boat and cross over to
Hilton on Racool Continent.HILTONPickpocket
Data:
Yasai, Umeboshi, 500V, Tozoku Tebukuro,
Silver Idol, 25V, Idaten, Sweet Syrup,
Kudamono (Fruit), Magical Clay,
Smoke Mist, Tamago/Nyuseihin (Eggs/Dairy
Products), Spectacles, Magic Canvas,
150V, Super Ball, Hyper Ball, 200V, Beer,
Sanbai-jozo-sake, Ebi Shumai (Shrimp
Shumai), Senkiyoke, Paralyze Check,
Gyokarui, Leather Boots, Blackberry,
Lavender, Pretty Idol, Hane Pen (Feather
Pen) Plate Mail, Plate Greave,
Buckler, Plate Helm, Idaten Ship.
What's going on in Hilton: Most
of the talk here is about the up-and-coming
Racool Bugu Taikai, (Weapons and
Armor Tournament) and a lot of warriors are
assembled to participate. A few
are worried though, because it is rumored that
Dias is going to enter the competition.
While you're here, stop at the
inn. You will see cut-scene where Crawd goes
outside in the middle of the night.
Rena will follow him. Crawd pulls out his
communicator and tries to use it
again, but it says "Out of range" and picks up
only static. Crawd looks up at
the stars and wonders if one of them is Earth,
then says even if he knew, he couldn't
communicate. He wonders what his parents
are doing, and starts to return.
Rena runs inside and hides, then waits for
Crawd to leave before returning.
Finish whatever shopping you need
to do, then head over to Racool Castle. There,
either Rena or Celine will suggest
going to the castle, and Crawd suggests you
go on to your next destination
quickly. Everyone will be surprised, and Crawd
says "Never mind." RACOOL:Items
in Racool: Star RubyPickpocket Data:
Extend Card, Kamikuzu, Bile Tear,
Tonyu (Soybean Milk), Orangeade, 500V, Fairy
Tear, Aqua ring, Rasberry Jam,
Blueberry, Yasai, Silver Ring, Carrot Juice,
Aquaberry, 600V, 555V, Cure Paralyze,
500V, Attack Pierce, Gold Ring, Sandal,
20V, Lavender, First Pierce, 120V,
Blackberry, Cinderella Glass, 12V, Kokumotsu,
Kudamono, Green Beryl, Crystal,
100V, Aquaberry, Smith Hammer, Damascus,
Rakugaki (Scribble), Nikurui, Oriental
Blade, Sinclair, Cestas, Bows Shaver,
500V, Dulfolbiban, Yaegaki "Mu"
Shizuku Shibori, Beer, Blueberry, 200V, Beer,
Blackberry, 100V, Gold, Iron, Baselard,
Herohero SwordÊ(Broken Sword), Flame
Blade, Hard Knuckle, Trikabut,
Shokuzai Erabi (Picking ingredients),
Tamago/Nyuseihin, Magical Clay,
Magic Canvas, Magical Film, Leather Greave,
500V, 300V, Kudamono, Ushihireniku
no Steak (Cow filet Steak), Magical Clay,
Hamburger, Anman, Round SHield,
Banded Mail, Blueberry, Sinclair, Princess Ring,
Anklet, Cestas, 50V, Gyokarui,
Daifuku, Poison Check, Boots, Buckler, Cure
Poison, Spectacles, 100V, Tozoku
Tebukuro, Shikibo, Vanilla Ice, Joshitsugami
(Top Quality Paper), Cinderella
Glass, Blueberry, Heppo na Kazari (Tacky
Adornment), 400V, Hosomi no Ken,
(Thin Sword), 150V, Hen na katamari (Weird
Lump), Hosomi no Ken, Blueberry,
Long Sword, Crown, Omotai Yubiwa (Heavy Ring),
Twin Edge, Ruby, 150V, 500V, Iron,
Pet no Esa, Orihalcon, Smith Hammer, Ichigo
Jam (Strawberry Jam), Mannenpitsu,
Mannenpitsu, Mortarial Card, Pictorial Card,
Paralyze Check, Blackberry, 800V,
Aquaberry, Blueberry, 70V, Maple Syrup, Sour
Syrup, Joshitsugami, Hane Pen,
Reverse Doll, Sapphire, Silver Baretta, 50V,
Silver, Blackberry, Care Tablet,
Fresh Syrup, Silver, Care Tablet, Fresh Syrup,
Sour Syrup, Triakbut, Mandrake,
Crown, Sankaku Furasuko (Triangle Flask),
Mandrake, Trikabut, Resurrect Bottle,
Blueberry, 200V, Boots, Leather Helm,
Kamikuzu, Blackberry, Mannenpitsu,
Twin Sword, Rot Bracelet, 300V, Blueberry,
Wood Shield, Hosomi no Ken, Cinderella
Glass, Leather Armor, Cinderella Glass,
Hane Pen, 600V, Gold Ring, Harmonica,
Shikkoku no Pierce (Pitch-black Earrings),
Round Shiled, 600V, Cure Poison,
Kaeru (Frog), Necklace, Heppo na Kazari, 150V,
200V, 50V, High Heel, Artemis Leaf,
Tama no Hikari "Yukiyocho", Orangeade,
Blackberry, 200V, Choco Crepe,
Long Sword, Aquaberry, Nigai Juice (Bitter
Juice), Carrot Juice, Hakuto no
Ice (White Peach Ice Cream), Mannenpitsu, Fruit
Gyunyu (Fruit Milk), Ringo no Crepe
(Apple Crepe), Maple Syrup, Joshitsugami,
Hakuto no Ice, Banana no Crepe
(Banana Crepe), Ringo no Crepe, Carrot Juice,
Senkiyoke, Umeboshi, Choco Crepe,
Vegetable Juice, Baselard, Orange Sherbet,
Beer, Orangeade, Wine, Banana no
Crepe, Beer, Dulfolbiban, Yamukei "Mu" Shizuku
Shibori, 150V, Wine, Magic Rock.What's
going on in Racool:
Almost everybody here is talking
about the upcoming Racool Bugu Taikai (Weapons
and Armor tournament.) In the tournament,
those who enter get sponsored by a
weapon shop and enter the fight
equipping that shop's weapons and armor.
Likewise, none of the weapon shops
will sell you anything because during the
tournament they only show their
wares to those actually competing. There are
rumors about development of a special
Monsho weapon in the castle. At the
castle, there are some scientists
not talking about the Taikai that complain
about having to take orders from
a child. You can actually meet the child in
charge of research at Racool, who
will rudely tell you to get out of his lab.
Go to the bottom receptionist of
the castle. Rena will ask for an audience but
the receptionist will tell you
that no audiences are accepted until several days
after the tournament. Rena asks
if it's possible to see him earlier, and the
receptionist will tell you that
the winner of the tournament meets the king to
get congratulated, but that is
the only way to see him until after the
tournament. Leave the castle, and
Rena asks what you should do. Crawd suggests
that you could go to Ringa to get
the ancient scroll translated. Rena asks if
there's something else he's thinking
about. Crawd asks Rena if she'd be
surprised if he wanted to enter
the tournament. Crawd suggests that the
tournament that Dias was talking
about at Mars was the one going on in Racool.
Rena agrees. Crawd says that if
he entering the tournament means he might be
able to go up against Dias, he
wants to enter. Rena asks if Crawd wants to fight
Dias, and Crawd says that he knows
that Dias is good so he wants to try and
fight him. Another party member
(if you have any besides Rena) suggests that
Crawd might not be able to fight
him, and Crawd replies that he'll have to make
it to the last fight to find out.
Another party member notes that if you win,
you can meet the king. Crawd apologizes
and asks if it's all right, and Celine
(if she's with you) says it's fine,
as long as he wins and brings back the
reward. So go back to the to receptionist
and register for the fight.
The receptionist will confirm Crawd's
registration, and tells him to find a
weapon shop to sponsor him before
the tournament. Rena tells Crawd she'll root
for him. Leave the castle, and
Rena will note you'll have to spend several days
at the castle before the tournament.
Crawd apologizes, and another party member
will tell him that it's OK because
if you win, you'll get the reward money and
items, plus will be able to meet
the king so it's not a waste of time. Crawd
says he'll have to win the tournament
then, and the others note that you have to
find a shop to sponsor you first.These
are the shops that you can register at:
"Counterpunch"Dagol: bald man standing
outside by the cannons
Equipment: Sinclair, Brigandy,
Buckler, Plate Helm, Silver Greaves.
Items: Sweet Syrup, Mixed Syrup,
Blackberry
Total Attack: 100 Total Defense:
99 Total Evade: 30"Knockout"
Folrong: Man with cloth hat standing
outside next to the red arrow sign
Equipment: Long Edge, Leather Armor,
Wood Shield, Leather Helm, Leather Greaves.
Items: Sweet Syrup, Mixed Syrup,
Blackberry
Total Attack: 285 Total Defense:
16 Total Evade: 50"Straight"
Fastred: Man with blue hat standing
outside in front of the mural of the woman
in armor
Equipment: Gusgwin?, Banded Mail,
Knight Shield, Banded Helm, Plate Greaves.
Items: Sweet Syrup, Mixed Syrup,
Blackberry
Total Attack: 250 Total Defense:
46 Total Evade: 60"Slayer"
Edda: Woman inside the store the
red arrow sign points to
Equipment: Warune Sword, Ring Mail,
Round Shield, Iron Helm, Iron Greaves.
Items: Fruit Syrup, Fresh Syrup,
Attack Bottle, Violence Pill
Total Attack: 240 Total Defense:
59 Total Evade: 60
One thing to keep in mind is that
if you make it to the championship match,
whatever store sponsored you will
give you a set of items identical to those
that you went into the tournament
equipping, regardless of whether or not you
win the match. For this reason,
economically Knockout is the best to pick since
the Long Edge is much more expensive
and powerful than anything else being
offered; while the armor he gives
you is really bad, you will probably have the
best armor you can buy in this
city (or close to it) when you first arrive. The
down side is that unlike in Rena's
scenario, Crawd will have to fight an extra
two fights and armor as weak as
that in Knockout it will be difficult to survive
all three. So unless you are a
high level it might not be a good idea to pick
this store. For lower levels, Counterpunch
is a good choice as you will have a
higher defense rating, but the
battles will take a while since your attack will
be weak. Straight and Slayer are
overall well-balanced shops. With Slayer you
have the added advantage of some
unique items to use during the tournament.
Whatever shop you choose will give
you the Bugu Taikai Sanka Badge. (Weapons &
Armor Tournament Entrant Badge)
Once you leave the weapon store area, the party
splits up and talks about what
to do until the day of the tournament. Since it
is like a festival for those non-fighters,
it is decided that you will just
enjoy the town. When you are ready,
you can go to the Racool inn and rest there
in preparation for the tournament.
Despite your characters' warning, you can
leave the town and build levels
if you like; the tournament will not start
without you. You'll have to stay
in Hilton's inn though. Once you save or
whatever you feel like doing, go
to the inn and rest.
Inside your room, your party talks
about the tournament; Ashton regrets not
being able to enter due to Gyoro
and Ururun, and they get mad at him. Rena
wonders if Dias really is going
to come since she never saw him. She starts
pacing, and Celine (if she's with
you) asks her why she's so uptight, since
Crawd is the one fighting. Rena
decides to go on a walk, saying that if she's
there everyone else won't be able
to calm down. Crawd says as she leaves that
she doesn't need to worry about
it. Celine or Ashton (if they're there) say that
she's probably not just worrying
about Crawd. Crawd is confused and s/he
suggests that she is maybe thinking
secretly about meeting Dias. S/he goes on to
say that although Rena initially
may not have intended to meet him, with Crawd
entering the tournament that may
be inevitable which is what is worrying her.
"That's not something for me to
worry about." Crawd says. Celine and Ashton (or
just one if you have only one)
just say "Hmmm...." Crawd asks "What?" They just
say it's nothing. Crawd says "If
you want to say something say it." Again they
say they have nothing to say. Crawd
turns away angrily.
You see a message about how Rena
came back later, and seemed to be thinking
about something all the time until
the day of the tournament. Then Crawd
narrates about how lots of people
came to watch the tournament. Inside the inn,
everyone wakes up and gets ready
to leave for the tournament. Go to the castle.
At the counter at the arena, Crawd
registers to fight. The soldier takes all
your weapons and armor and gives
Crawd his equipment. The receptionist then
tells you to wait in the waiting
room until the match starts. At this point,
Dias comes in, and asks the receptionist
if his equipment has arrived yet. The
soldier tells him that it hasn't
yet, and Dias asks if it's too late to
register. The receptionist tells
him that since it's a special case, he can
register as late as his first match.
He asks Dias to go back and check the
store. Dias starts to leave, and
Rena calls out to him. Dias asks what she
wants, and Rena asks if "Gyamji's
stuff hasn't come yet." Dias says that it's
none of her business. Rena says
"It is my business since I was the one that
introduced you to him!" Crawd comes
forward and asks what she means about
introducing Dias to his sponsor.
Dias tells him it was a coincidence and not to
be jealous. He goes on to say not
to worry since this is his problem and leaves.
Rena apologizes and says she is
going with him. Crawd is surprised, and Rena
tells him that like this Dias won't
be able to participate and fight Crawd.
Crawd tells her that if Dias is
more important to go ahead and help him. Rena
asks him what's with his tone of
voice, and Crawd says "Didn't you get him his
weapons? Which one do you want
to win here anyway!?" Rena asks Crawd why he
would say something like that,
and Crawd replies "It's your fault." Rena runs
out of the room. If she's there,
Celine berates Crawd for saying that to Rena
and calls him a child; Ashton will
join in if he's there. (and start the
berating if Celine's not) Crawd
gets angry at the party for picking on him.
"Didn't you start picking on Rena
first?" they say.
Enter the waiting room and talk
to the fighters waiting there. Eventually a
soldier will come in and announce
the start of the tournament. The soldier calls
the first two fighters; the first
is Amon Rau, and the second, Crawd. The party
splits up and encourages Crawd.
You get a last-minute check of your equipment
and waza; I suggest you set Crawd's
waza to Kabutowari and then Katsujinken if
you have it, Kuhazan if you don't.
Once you're done, you will enter the battle.
Note: Whether or not you win each
fight, the tournament will continue. If you
lose out of the tournament and
do not go on to the last round, Dias will win the
tournament and the game will proceed
as usual. I highly suggest that you do NOT
continue the game if this happens;
reset and keep trying, building levels as
necessary, because if you do not
make it to the last round of the tournament you
won't get any prizes and you also
won't be able to get the Sharp Edge, which you
will definitely want if not need.
Note that you don't have to WIN the tournament
to get the prizes and the Sharp
Edge, only make it to the last round.
First fight: Amon RauÊ(Gladiator)HP:
2000
Just do constant normal attacks.
If you can't beat Amon Rau this way, reset and
build some levels because you'll
have a lot of trouble against the upcoming
fights.
After winning the first fight,
Crawd wonders if Rena was watching the fight and
where she is. Go find your party
members and they will congratulate Crawd on
winning the fight. Crawd notes
that Rena is not there and asks where she is. The
others will not have seen her.
At this point the next match will end and a party
member notes that Dias' turn has
come. At this point Rena comes in. She says
that she heard from a soldier that
Crawd won and congratulates him. Rena says
that she wanted to watch but didn't
realize it was the first fight. Crawd asks
Rena if she's angry at him, but
before she can answer Dias comes out to fight.
He wins his fight. After the fight
Rena breathes a sigh of relief that he made
it on time. Crawd asked what happened
with Dias, and Rena tells him that some
people stole his sword so he couldn't
compete. At this point, a soldier comes
out and calls Crawd to his next
fight. The party wishes him luck and he leaves
to start the fight.
You get another last-minute equipment
check before you start this fight. You
will probably want to change your
targeting to Auto now since you have only one
target to select.Second Fight:
Dol AdanHP: 2750
It would be a good idea to conserve
your MP for the next fight here. You should
be able to defeat Dol Adan with
normal attacks without too much trouble. If your
level is low, however, with Auto
targeting and a high Hayate level (say 5) you
can play "chicken" with him. Let
him get near you then run away at the last
minute. If your Hayate level is
high enough you can get out of the way and he
will attack thin air; use this
opportunity to counterattack. This is actually a
very useful strategy to use on
all sorts of enemies that are more powerful than
you, and is especially useful later
in the game when you get access to the arena
mini-game.
After winning, your party members
get really excited, knowing that Crawd made it
to the next-to-last fight. Before
your next fight, you get another last-minute
equipment check; use this time
to use your healing items if you took any
significant damage against Dol
Adan. Third Fight: Worzay DurahanHP: 4000
Worzay Durahan is tough. You'll
want to start using MP here. What I usually like
to do is wait until he starts to
approach and use a Kabutowari when he gets
about 3-4 Crawd-lengths away from
me. If you use a Kabutowari from further away,
you will probably miss. If you
use a Kabutowari when you're right up against
him, he'll smack you on your way
up. You can also try the "chicken" method but
Worzay attacks a lot faster than
Dol Adan does so be forewarned.
After winning, go talk to your
party. Crawd will ask the others if Dias is still
in the running. Before anyone can
answer, Dias enters the ring in the next-to-
last fight and wins.
One interesting note here is that
on Universe mode (perhaps Galaxy too) the
monsters are made so tough that
Dias can actually get killed in this fight. Even
if he loses though the game will
proceed as if he had won. Crawd notes that Dias
won and says he can tell that he's
really strong. Ashton or Celine will ask if
he had given up from the start
or doesn't think he can win. Crawd says no, just
that he wants to fight at full
strength against an opponent like Dias. At this
point a soldier comes in and tells
Crawd to return to the ready room. As he
leaves, the party calls him, saying
"Fight!"
You get a final check of your equipment
once more. Before the match starts, Dias
says "It looks like you lasted
to the last fight as promised." Crawd is
confused, and Dias says "What,
didn't Rena relay the message?" Crawd starts to
sweat and asks him what he's talking
about. Dias ignores the question and says
"You're interesting. When it comes
to Rena, you sure get uptight quickly." Crawd
says nothing and Dias tells him
that this is a true fight and as soon as he
enters the ring he won't give Crawd
an inch. "That's how I want it" Crawd says.
Crawd and Dias enter the ring and
fight.Last Fight: DiasHP: ????
Don't waste your energy against
Dias. You can't beat him. Actually theoretically
he IS possible to beat, but you
will have to be well over level 70 to stand a
chance of doing so, and have as
many battle skills maxed as possible. And even
if you do, the game proceeds as
if you lost, so there's no real point..
Dias is announced as the winner
and Rena runs out of the arena to find him, the
rest of the party soon following
suit. Inside the waiting room, Crawd eventually
wakes up, and asks what happened
in the battle. Rena says the tournament is
over. Crawd is confused and asks
what happened to him. Ashton or Celine will
tell him that he lost. Crawd says
he has no memory of the fight. At this point,
Dias comes in. "Dias!" Crawd says.
Dias makes a snide comment about not
remembering to let Crawd address
him so informally, and Crawd asks him what he
wants. Dias says he came to thank
Crawd. Crawd is confused. Dias says that Crawd
was better than he expected and
"it's been a long time since I fought for real."
He tells Crawd not to get the wrong
idea and that he is not complimenting him;
he just thought this was a good
opportunity to "put him in his place." Rena gets
slightly angry, and Dias starts
to leave. Crawd asks Dias if they will ever meet
again, and Dias says "If the time
comes." He leaves. Crawd suggests you leave,
and a party member asks if he's
all right. Crawd says "I must have slept a long
time, no? I feel awfully light
too." Ashton or Celine tells him that's because
Rena was constantly casting healing
spells on him. Crawd asks Rena if that's
true and she says yes. Crawd thanks
her and says you should get going. Rena
tells him your next stop should
be Ringa to get the scroll translated. If Crawd
made it to the last fight (it may
not be possible for him NOT to in Rena's
scenario, I dunno) Rena says you
should pick up the second-place prizes first.
Crawd asks "Does second place get
prizes too?"
Head out to whomever sponsored
you, and they will congratulate you on making it
to second place and give you whatever
that shop's prize was. Before you leave
though, pay a visit to Gyamji;
he is the old man that lives at the west end of
town. Upon meeting him and his
granddaughter Sufia, Crawd will ask who they are,
and Rena will tell him that he
is the one who made Dias' weapon. Gyamji tells
Crawd that Dias praised his skill
before leaving, and asked Gyamji to "leave
this for you." He gives Crawd the
Sharp Edge, another sword he made besides the
Sharpness Sword that Dias used.
Crawd wonders if Dias is recognizing Crawd as
his rival. Whatever you do, DO
NOT GET RID OF THIS SWORD! You will find swords
more powerful very soon (In fact,
the Long Edge for sale in Racool is stronger)
but you will eventually be able
to make the most powerful sword in the game out
of it.
Once you've gotten your prize and
talked to Gyamji, head out to the next stop on
your quest.
Chapter 7
Opera
If Ashton is in your party, or
you do not want Opera to join you, skip this
chapter and go straight to the
next one. If you do want Opera in your party,
read on.
Note that for any of this chapter
to occur, you MUST have seen the Private
Action back in Cross with the three-eyed
man. (Check the PA Appendix) If you
haven't seen it, skip this chapter
because it's unfortunately too late to go
back and see it.
Don't go to Ringa; instead, go
back to Hilton. Enter the bar and a man there
will slump over from having drunk
too much. The woman next to him says "I win,
answer my question." You learn
she had entered a drinking contest with the man
and if she won he would have to
answer any question. She asks the man if she
knows anything about a man named
Ernest, a man with three eyes like her. The man
says he doesn't know anything and
falls asleep. The woman leaves, but on her way
out asks you if you've seen a man
with three eyes. "Yes, I have." Crawd answers.
"I see...I guess I can't find him
that easily..." the woman says. Then she
realizes that you said you DID
see a three-eyed man. The woman asks you where
and when you saw him. You tell
her about the run-in at Cross. The woman starts
to leave, then introduces herself
as Opera Vectra. Crawd introduces himself.
Opera thanks you and says she's
going to head for Cross. You should follow her;
hop a boat and return to Cross
continent, and head for Cross Castle.
Go and talk to the king. Now, in
addition to the normal three choices about the
state of the world, you can also
ask about Opera. The king says that she came
and had an audience with him to
ask about the three-eyed man that had an
audience with the king several
days earlier. The man asked for permission to
enter the Mountain Palace. Crawd
asks about the palace, and the king says it is
a cavern palace by lake Coll. The
king says that Opera probably headed there,
since he also gave her permission
to enter. Crawd asks for permission to enter
too, and the king says he doesn't
mind, but tells you to be careful because
strong monsters live there. You
can ask more questions, and when you're done,
the king will give you 10,000 Vol.
Now head over to the Mountain Palace.
Items in the Mountain Palace:
Lunar Tablet, Crystal, ?HERB (Artemis
Leaf), ?JEWELRY (Kaygayaki no Pierce,
Shining Earring), Resurrect bottle,
Cure Stone, Sweet Syrup, Crest Rod, Amber
Robe, ?MINERAL (Damascus), Trikabut,
Fairy Toilette, Damascus, Emerald Ring,
Yosei no Zo (Fairy Statue), Cestas,
?MINERAL (Orihalcon)
The monsters that show up in the
Mountain Palace are basically the same as those
that show up around Racool and
Hilton, so if you weren't having trouble on
Racool continent you shouldn't
have too much trouble here. If you are equipping
the best armor/weapons you can
buy in Racool castle town, you should be fine.
Look out for the Petro Gerells
and Slime Pools though; they can petrify and
paralyze you respectively, so unless
you have a lot of Cure Paralyze/Stones or
Dispel for Rena (unlikely) then
be careful.
Proceed far enough into the palace
and you will find Opera fuming about how dank
the place is. Rena says "Isn't
that because it's a cave?" Opera says "Good
point" then realizes your presence
and pulls out a huge bazooka, turns around
and points it at you before realizing
who you are. Opera asks you what you want,
and Crawd asks to talk to her alone.
Crawd says he'll get to the point quick,
and says "You're not from this
planet, are you?" She realizes Crawd is neither.
Crawd asks what she's doing here,
since being here breaks the Interplanetary
Protection Treaty. Opera says "Well,
this and that..." At this point, Rena comes
forward and asks what you're talking
about. Crawd starts sweating, and Opera
laughs. Opera says "It's not like
what you think. Besides, I've already decided
on someone." She says her boyfriend
Ernest is an archaeologist, and ran away all
of a sudden to conduct research.
She is trying to find him. Crawd asks if Ernest
is further in the cave. Opera says
"Probably." She points to the wall nearby and
says that it was destroyed recently.
She says that it's tough to proceed alone
though, and asks if you'll come
with her to the end of the cave. You can say:
1) OK2) I refuse
If you pick 2, Opera will go on
alone. Pick 1 if you want her to join you.
Crawd will ask the rest of your
party if it's OK, and they all agree. Opera then
joins your party.
A little further into the cave,
you will come across two giant lizards on the
ground. Crawd and Opera walk forward
and Opera says Ernest must have killed
them, with an AP-3 Plasma Launcher
nicknamed "Firefly." Crawd says that it's an
impressive weapon. Rena asks what
they're talking about, and Opera says they're
just checking the cause of death.
One of the lizards move and Crawd says
"They're still alive!" BOSS: 2
Flare Lizards5000 HP
Weak to ice, strong to fire and
electricity
This is a tough boss. Attacking
the Flare Lizards head-on will not work unless
your levels are high because they
will either block the attack or counter before
you can hit them. Whatever you
do, don't attack them from the front; if they
breathe fire and you get caught
in it it will hit you multiple times, which will
usually kill that character outright.
The waza of choice for Crawd is definitely
Kabutowari; the lizards are slow
and big targets so are easy to hit, and
Kabutowari will do a lot of damage.
Opera's best bet is to lob Flame Launchers
at a distance at them, but as they
are strong to fire, it won't do much damage.
(I don't think Photon Prison will
work against them; if it did it would be nice)
Once one lizard is dead, sandwich
the remaining one between Crawd and Opera and
have them both do normal attacks.
After you kill the Flare Lizards
for good, Rena notes that they probably lived
here for a long time and apologizes
to them since they were only trying to
protect their home. Opera tells
her she's not going to get too far if she
sympathizes with every monster
she has to kill. Rena says that Opera is strong,
and she says it's because she's
motivated. Proceed on further into the cave.
When you reach the furthest room,
it will be empty. Celine wonders what a room
is doing at the bottom of the cave.
Opera says it's a hidden room for
experiments. Crawd asks if the
place was built with a purpose. Opera says
"Probably. Doesn't it look like
a place where a king would have lived?" Rena
notes that Ernest must have already
left. Opera wonders what she should do, and
Crawd asks her if she'd like to
join you. Opera says she's run out of leads, so
that might be a good idea. Rena
says if you all search together it will probably
help find Ernest faster.
Leave the cave now and head on
to Ringa. Before you go there, though, you might
want to do the mini-quest of helping
the traveler Radol. To start with, you'll
find him in Salba. He'll ask you
where Harley is. Tell him it's north. Next go
to Mars. You'll find him there
again, and he'll be lost. You can tell him that
it's further east (do) or that
it's actually south of Salba (don't.) Next, take
a ship back to Hilton. You'll find
Radol there, and once again he'll ask you how
to get to Harley, telling you he
got here by boat. You can tell him to go back
by ship to Harley, or tell him
to go south. Tell him the former. Then go back to
Harley and he'll finally be there.
In thanks, he'll give you the Chinke Slayer.
This weapon will be totally useless
to you until you're well into the bonus
dungeon; it only has a power of
1, but will kill monsters with "Chinke" in their
name in one hit.Once you're done
your business on Cross, go to Ringa.
Chapter 8
Keith, the Translator
As soon as you enter Ringa, you
hear a voice screaming "Wait!" A girl runs in,
chasing a robot. The townspeople
see the robot and scream, not knowing what it
is. She chases it off screen. The
robot reenters and heads north. Crawd (and
Opera if she's with you) get very
surprised to see a machine. Rena asks "What's
a machine?" Crawd runs over to
the girl. The rest of the party soon follows.
The girl gets up off the ground,
muttering something about how her father is
going to make fun of her. Crawd
asks the girl if she's OK. After a pause, she
starts sweating and says she's
OK, saying this is daily routine for her. She
asks you if you've seen "Mujin-kun."
Rena asks who Mujin-kun is, and the girl
says that it was the thing running
in front of her. One of your party members
will point out to her that it went
north. She runs off. Crawd calls her, but she
just turns around and says "thanks
for worrying about me" then leaves. One of
your party will say that she's
"like a storm." If Ashton is in your party, he'll
say "But she was pretty cute."
Rena says "Oh, so you like that type?" Ashton
turns red and says that's not how
he meant it.RINGA:Pickpocket Info:
200V, Renki no Sho (Book of Renki),
Gyakushu no Sho (Book of Counterattacks),
Karai Cake (Spicy Cake), Kokumotsu,
Mannenpitsu, Pet no Esa, Attack Bottle,
Iron, Iron, 1500V, Promised Ring,
Artemis Leaf, Trikabut, Magical Drop,
Spectacles, KougakuronÊ(Engineering
Theory), Daichi no Himitsu (Secret of the
Earth), 300V, Paralyze Oil, Bitter
Lotion, Energy Tonic, Shock Oil, Smoke Oil,
Mori no Nakamatachi (Friends of
the Forest), Sosa Manual (Operation Manual),
Fairy Toilette, Mannenpitsu, Hermes
no Riron (Hermes Theory), Mad Mist
What's going on in Ringa: Having
the only college on the continent, Ringa is the
intellectual center of Racool.
Most of the people at college are talking about
"college things" (finishing reports,
etc.) Several people mention an eccentric
pair of father & child that
lives in isolation creating strange inventions. In
response to your questions about
getting your writings translated, most people
tell you that the translator Keith
Crasna is the person to go to.
Enter the translator's house (it's
right north of where you talked to the girl)
and his helper will stop you and
ask what you want. Crawd says you've come
looking for a translator. The helper
will ask if you have an appointment. He
says that since the translator
is so busy he only meets people by appointment.
Crawd asks to make an appointment,
and the helper tells her that he'll see her
in a month. He tells you to come
back in a month and kicks you out. Outside, the
party comes to consensus that a
month is too long to wait. Rena suggests you try
to find an acquaintance of the
translator who might be able to meet with him
earlier. Crawd suggests you talk
to the people in the town.
Go enter the store "Jean Medicine
Home." It's right across the river from the
college. Talk to the proprietor,
Bowman. He asks you if you have a stomachache
and need medicine. Crawd says no,
and Rena asks him if he knows the translator.
"If you mean Keith, yes" he says.
One of your party members asks him if there's
a way to see him without making
an appointment. Bowman shakes his head and says
he's been into translating ancient
scripts so much that without a good reason,
he wouldn't see anyone. Crawd says
you've come to ask him to decipher the
ancient script you found in Cross
Cave, and asks if that would be enough reason.
Bowman is surprised and says if
it's something from Cross Cave it might be a
different story. Rena says you
can't wait for a month and asks if he could do
something since he knows him. Bowman
nods, and asks if you really made it to the
inner sanctum of Cross Cave, since
it's supposed to be dangerous there. (Celine
if she's there) gets angry and
says you have the script as proof. Bowman shakes
his head and says that anyone can
ready a book so it can't be real proof. Crawd
asks him what you need to do so
that he will believe you. Bowman says that if
you really could make it that deep
into Cross cave, you should also be able to
make it in Ringa Seichi. (The Sanctuary
of Ringa, lit.) Crawd asks what that is,
and Bowman says that it's a sanctuary
nearby where you can get all kinds of
ingredients for medicines. He says
that since it hasn't been completely explored
so there are still lots of plants
that have yet to be discovered there. Crawd
asks Bowman if he's telling you
to go there, and he tells you not to go there
light-heartedly because it is rumored
that in the depths of the cave there is a
portal to a sub-world there that
many monsters come through. Rena asks Bowman if
he will help you if you bring him
a plant from there. Bowman says if you really
made it to the inner chamber of
Cross Cave, you should be able to bring him an
undiscovered plant. Crawd is surprised
and asks him if he's serious. Bowman says
he is. So head to Ringa Seichi.Items
in Ringa Seichi:
Ruby, Might Chain, Mix Syrup, Rainbow
Diamond, Poison Check, Straight Punch,
Twin Edge, ?GUARD (Rune Buckler),
Cinderella Glass, Liquor Bottle, Bubble Lotion
Lavender, Rose Hip, Aseras, Mandrake,
Artemis leaf, Trikabut
If you went on neither the Ashton
nor the Opera quests this dungeon will be
fairly difficult and you will want
to do it in several trips, returning to
Ringa's inn periodically. Also,
if you have her in your party, this will be
Precis' first quest (unless you
did Opera's quest and got Precis beforehand) so
you will need to protect her until
she gains enough levels to make it on her
own. Other than that, this dungeon
will not be too difficult. The Mandrakes and
Oozes can paralyze/petrify you,
but you should get Dispel for Rena at around
this point in the game so it shouldn't
be a problem unless Rena is the one to
get paralyzed or Petrified. In
this case, you should bring a few items to heal
her. One thing you will notice
about this dungeon is that if you look at it
screen by screen it is not very
long, but it is VERY easy to get lost with all
the twists, turns, and branches.
For this reason, it will probably take you a
significant amount of time and
number of battles to finish this dungeon, and if
you want to clear it out you are
going to be here a while. By this point in the
game you will probably be relying
on your spells and waza a lot, so you will
note that your MP goes down very
fast in this cave, and you will be running out
of Blackberries to refill it quite
often, so you may need to go back to town a
couple of times or summon Familiars
to buy for you.
There are two different types of
plants here that Bowman will accept. One is the
Clarisage, and the other is the
Dilwhip. You can only pick up one; if you pick
up a Clarisage you won't find a
Dilwhip, and vice versa. There is a difference
though; the Dilwhip you can't find
until you're very deep inside the cave,
whereas you can find the Clarisage
earlier. Similarly, only the Dilwhip is an
undiscovered plant; while Bowman
will accept the Clarisage, he'll already have
known it and will be disappointed.
I don't know if this has any impact on the
game, but if you want to please
Bowman, don't pick up any plants until you're
about as far as you can go and
you'll be safe and find the Dilwhip.
When you get far enough into the
cave, you'll note all the monster skeletons.
Inside the deepest chamber, Crawd
will wonder if the place is a monster grave.
At this point, three monsters will
crawl out from one of the skeletons and
attack you.BOSS: 3 VissayersHP
10,000Weak to light and lightning, strong to Mu
The Vissayers are most annoying
in that they can "kill" you in one hit; they
will swallow a character whole,
removing him/her from the battle. If all your
characters get swallowed, the game
is over. In addition, when and if they spit
you out you will usually take several
hundred points of damage. For this reason
you want to stay as far away from
them as possible. Use long-range techniques
like Crawd's Kuhazan, Ashton's
Piercing Swords, Opera's Alpha on One, or Precis'
Ei! Ya!! on them to keep them away.
Being weak to lightning, Celine's Thunder
Storm, if you have it yet, will
do significant damage to them. If a character
gets swallowed, focus your attacks
on the Vissayer that swallowed him or her,
and it will spit your character
out. Attacking Vissayers with party members
inside can hurt them as well, but
better to have them participating in the
battle than swallowed. The Vissayers
are slow, so if you use the item "Idaten
Ship" on a character to speed them
up, you can run away from them easily and use
a "stick and move" strategy. Attack
items like bombs or Magic Rocks are useful
too.
After defeating the monsters, Rena
wonders if this is the place that is called
the "gate to the sub-world." Crawd
suggests it's more like a grave, and wonders
if it's normal for so many monsters
to be there.
Once you're finished getting the
plant/cleaning out the dungeon, return to
Ringa. Whatever you brought, show
it to Bowman. If you bring him the Clarisage
he'll say that it's not an undiscovered
plant and he's seen it before, but it's
evidence that you went pretty far
into the cave. If you bring the Dilwhip, he
will be very surprised and says
he never saw it before, and asks you just how
far you went into the cave. In
either case, he'll let you meet Keith. If you
brought him the Dilwhip he'll be
annoyed about how little you care about your
great discovery though. He joins
you and asks you to take him to Keith's place.
Bowman doesn't even go inside,
he just calls Keith over and over again.
Eventually one of Keith's helpers
comes out annoyed and tells you to be quiet.
"Sorry for being loud, it's me"
Bowman says sarcastically. The helper starts
sweating and becomes polite again.
Bowman asks the helper if Keith is there, and
the helper lets you in. Go upstairs
and talk to Keith. Keith wonders what Bowman
is doing bringing all these people
upstairs. Bowman asks Keith if he's still
translating. Keith is confused,
and Bowman explains how you were getting kicked
out by his helpers. Keith says
that he was asked to translate a meaningless
script by the king so he had his
helpers kick all obstacles out. Crawd is angry
at being called an obstacle and
Bowman tells him to calm down and explain the
situation. Rena explains about
how you got the script from Cross cave. Keith is
surprised and says it sounds a
lot more interesting than the boring thing he
translating for the government.
He asks you to show the script to him and Rena
gives it to him. Keith looks at
it and tells you it could be a historical find.
Keith says the letters look like
ancient Rabanne letters but are arranged
differently than usual. A party
member asks if he can manage it, and he tells
you that it will take some time
so asks you if you can leave it with him so he
can take a good look. You say you
will. Keith thanks Bowman for bringing you to
him and giving him such a good
find. Bowman says "Oh my god, he's thanking me!
Hell's frozen over!" (or the Japanese
equivalent thereof)
That evening you stay the night
at Bowman's house. Go upstairs and talk to
Bowman. He will be in his bedroom;
Crawd thanks him for introducing you to
Keith. Bowman says that it looks
like you all are getting into something
interesting. He says he was surprised
to hear that you are going to investigate
the Sorcery Globe, and going to
Ell Continent.
If Precis is not in your party,
Bowman asks if you thought he'd just leave such
an interesting journey alone. Crawd
is confused, and Bowman suggests you might
need someone with a lot of knowledge
and experience on your trip. Bowman asks
you to let him join you. You can
say:1) Please do join us
2) No, we can't worry Nin? like
that.
If you want Bowman to join you
select 1. Otherwise select 2. Since Precis and
Bowman can't both be in your party,
if Precis is with you, you don't get this
choice; Bowman just says he would
like to come but is worried about Nin?.
The next day,
If Bowman is with you: Bowman gets
ready to go. One of your party members
suggests he should says some sort
of goodbye to Nin?. He asks if you think he's
going to be all melodramatic in
front of everyone. Nin? laughs. Bowman makes a
comment abut how young people always
expect dramatics, then says "See you later,
Nin?." Bowman then tells you you
should head to Racool castle, because the king
will probably arrange a boat to
Ell for you when he sees your pass from the king
of Cross.
If Bowman is not with you: He tells
you to try and keep yourselves out of
danger. Crawd says you'll be fine
because your friends' lives are on the line.
Bowman tells Rena to watch Crawd
closely, because he gets the sense that he will
do something stupid. Rena says
she will, and Crawd says "Why me?" Bowman tells
him not to think too much about
it, since it's not likely that "he will not
understand himself." Crawd gets
very confused. Rena says that you should head to
Racool castle next. Bowmans says
that with the King of Cross' letter of
permission, you should be able
to get a boat from the king of Racool. Bowman
tells you to be careful and bring
yourselves safely back as a souvenir.
Chapter 9
The Energy Stone
When you enter Racool, a soldier
will be waiting outside. He'll ask you if
you've come to take refuge in Racool.
Crawd is confused, and the soldier tells
you that monsters on Ell completely
destroyed the government and are now heading
to Racool continent. He says that
the fort at the front lines will hold off the
monsters but the people in northern
Racool are taking refuge in the castle
because north Racool is likely
to turn into a battlefield. Crawd says you will
fight too, and the soldier tells
you not to be ridiculous and to go to the
castle.
When you get to the castle, the
receptionist asks you to record the name of your
representative. Crawd gives his
name, and the soldier asks if you were the one
that made it to the last round
in the tournament. Crawd says yes and the soldier
says it's an honor to meet him,
then asks his place of origin. Crawd starts
sweating, and Rena says it's Arlia.
"Wow, that's a long way away" the soldier
says. He lets you enter. Once inside,
talk to Gyamji and he will give you a suit
of Plate Mail. Then go to the research
center downstairs.
In the research center, Crawd hears
voices and goes to investigate. Two people
are talking about completion of
a weapon. A young boy talks about there is a
problem that there's no substance
that could fuel it. The other person (off
screen) says "Well then we can't
use it!!" The boy says that the substance
necessary is in the Ho??n ruins.
The other person asks him if it's true, and
identifies him as Leon. Upon closer
approach, you can see that Leon is talking
to the king. Leon tells the king
that he could bring back the substance in two
days. At this point, Crawd makes
a sound and gets caught by the guard. Crawd
tries to convince him they're not
anyone to be worried about. At this point:
If Bowman is in your party:
Bowman comes forward and tells
the guard to calm down. The guard snaps back at
him. Then the king says "Is that
you, Bowman?" Both Crawd and the guard are
surprised. Bowman comes forward
and greets the king, noting that the research
facility has changed a lot. Leon
gets angry and tells Bowman that even if he is
friends with the king he is the
head of the laboratory and tells Bowman to
address him first. Bowman says
"Oh, you must be Floris and Murdock's son, I
haven't seen you since you were
3." Leon demands to know who Bowman is, and
Murdock tells him that Bowman used
to work in the pharmacological department of
the laboratory, and that as soon
as he left that department went down the tubes.
Leon asks his father if Bowman
is the "loser" he's always talking about. Murdock
yells at him, and Bowman says that
he is, though he's "just running a pharmacy
now, KID." Leon tells him not to
call him a kid. The king asks Bowman what he's
up to, and Bowman explains how
he joined you to investigate the Sorcery Globe
and ended up refugees in the castle.
He says that he remembered about the
"Racool Hope" so decided to take
you down here. Crawd asks what the Racool Hope
is, and Bowman says it's a powerful
Monsho Weapon that could destroy a small
island. Leon demands to know how
Bowman knew about that, and Bowman says that
the study to develop it started
when he was working in the lab. Bowman asks if
it is completed, and the king says
it's not. Leon says as soon as the final
ingredient is taken from the Hoffman
Ruins the weapon will be done. Bowman is
surprised and asks who is going
to go somewhere as dangerous as that. Leon says
he'll go, and Bowman asks who permitted
him to do so. Leon says that everyone
did. Bowman says to Murdock that
even though he may have a capable son, but
"there's a line between the possible
and the impossible." Murdock tells Bowman
that since all the soldiers are
being sent to the Front Line Base and so none
can accompany Leon to the ruins.
Bowman asks the king for permission to go to
the Hoffman Ruins to get the stone.
Crawd is surprised, and Bowman tells him
it's better than sitting on your
hands in the castle. The king asks him if he's
serious, and Leon protests loudly,
saying that you will slow him down. Bowman
says that you won't slow him down,
since Crawd is the "Hero of Light." Leon
berates Bowman for believing that
legend, but tells the king that if you insist
it would be all right for you to
go. The king asks you to go with Leon. The king
tells you to go to Hilton and catch
a ship to the Hoffman Ruins. Leon gives you
a Link Combo before joining you.
Leave the town now and head to Hilton, and from
there catch a boat to the island
the Hoffman Ruins are on.
If Bowman is not in your party:
One of the scientists, Floris,
recognizes Crawd as second place in the Bugu
Taikai. (I have no idea what happens
if he wasn't 2nd place) She says to Leon
"You saw it too, right?" Leon says
he wasn't interested in the tournament so
doesn't remember. The king, on
the other hand, does remember Crawd. He asks him
what he's doing here. Crawd says
he was just taking a walk around. Leon says
that he's surely lying and is really
a spy to steal the secret of the Racool
Hope. Neither Crawd nor Rena knows
what the Racool Hope is. Leon tells you to
stop playing dumb and says it's
the most powerful version of the Monsho Weapon
they're developing, which could
destroy a small island with no problem. "YOU'RE
developing it?" Crawd asks. Leon
realizes you didn't know about it after all.
Rena tells the king she is only
looking for a boat to go to Ell to investigate
the Sorcery Globe under authority
of the King of Cross. Crawd asks for
permission to leave the town. The
king says it's all right, but Leon insists on
throwing you in the dungeon because
you know about the Racool Hope. Crawd points
out that it was Leon who told them
about it in the first place. Leon changes the
subject and asks for permission
to go to the Hoffman Ruins. Crawd asks what the
Hoffman Ruins are, and Leon says
that the materials to complete the Racool Hope
are there. Murdock tells him that
he has to send all the soldiers to the Front
Line Base and can't send soldiers
to accompany Leon. At this point Crawd offers
to accompany Leon. The king asks
if it's OK, since the Hoffman Ruins are a
dangerous place. Leon complains
and says you will only slow him down. Rena tells
him that you won't slow him down
and it's better than going alone. Leon realizes
she is right and says that you
should come. The king tells you to go to Hilton
and catch a ship to the Hoffman
Ruins. Leon gives you a Link Combo before
joining you. Leave the town now
and head to Hilton, and from there catch a boat
to the island the Hoffman Ruins
are on.
Once you enter the Hoffman Ruins,
you will find it's a dead end. Leon says you
may think it's a dead end, but
he will be able to open it in 2 seconds. He says
all you need to do is press the
big circle and it will open. It doesn't do
anything. Leon tries the other,
it doesn't work either. Crawd remarks that Leon
is not doing to well on figuring
it out, and he claims it's because he's not
feeling well. Eventually he figures
you have to hit both at the same time; the
door opens and Leon brags about
how smart he is.Items in the Hoffman Ruins:
Cure Stone, Recoil Bracelet, Angel
Hair, Light Box, Aquaberry, Jisho
(Dictionary), Cure Paralyze, Holy
Mist, Green Beryl x 2, Cure Paralyze, Soyokaze
no Pierce, Orihalcon, 1up Pudding,
Gold, Hyper Ball, Diamond, Liquor Bottle,
Fruit Syrup, Material Kit, Pikopiyo
Bomb, Hot Syrup, Piyohan, Blackberry,
Hexagram Card, Paralyze Check,
Sour Syrup, ?HERB (Artemis Leaf), Kaiga "Haru"
(Painting "Spring"), Shutrum Ring
There are several switches in this
dungeon that will set off charges and blow up
the surrounding area if you hit
them. These explosions will damage your party
significantly, so don't press them
in general. The only switch you should push
is in front of a pile of yellow
and red kegs--pulling this switch will open a
hole in the wall, behind which
are several useful treasures. The rest will only
hurt you and/or scorch the wall.
This dungeon is very easy to get lost in
because of all its twists and turns.
You might want to draw a map, but it helps
to think of the mine shaft as a
large circle. The entrance to the dungeon would
be at about 300 degrees, and the
end of the dungeon at about 180 degrees, so you
know where to head if you're lost.
In terms of enemies, the only ones that
really deserve great caution are
the Salamanders; unlucky characters caught in
their breath are likely to die.
If that wasn't bad enough, they can also
paralyze you. And stay away from
the track in the center of the battlefield;
getting run over by mine carts
is irritating and damaging.
At the center of the mine you will
find the Energy Stones. Leon will talk about
how great it is that he found it.
Crawd points out to him that you all worked
together to get there. Rena's pendant
starts to glow. A party member suggests
it's a reflection off of the glowing
stones here. Leon turns around and asks you
to help him mine some of the stones,
and a monster jumps out behind him.
BOSS: 2 HarphynxesHP 36700
Strong to Fire, Wind, Star, Fu,
and Mu, Weak to Lightning, Light, and Dark
The Harphynxes' best offense is
an incredibly strong defense. They can raise
barriers to block attacks, and
will often hit your characters in the middle of a
normal attack. For this reason,
projectile attacks or drop-down attacks like
Crawd's Kabutowari or Bowman's
Kubikaze work best as they avoid head-on
confrontation. If Celine is in
your party, you will definitely want her in this
battle; the Harphynxes are weak
to lightning, so Celine can cast Thunder Storm
to damage them, and her Forget
spell is also lightning-based, so it will work
almost every time and prevent them
from casting their own Thunder Storm spells.
After the fight, Rena asks if everyone's
OK. Crawd notices that Leon is nowhere
to be seen. He comes out from behind
a rock. Someone asks him what's wrong, and
he says he never saw the monsters
you just fought in any of his books. Crawd
remarks that Leon is afraid of
things that he's not heard of, and Leon gets mad.
Crawd then breaks a piece of the
Energy Stone off to bring back with you. Crawd
asks if there's still any problem
with Rena's pendant, and she says it's not
glowing any more. Someone suggests
that it's the rock that caused the glow.
Crawd gives the Energy Stone to
Leon. Now you can leave the mine.
If you have seen the event with
Opera's ship, when you leave the mine, Opera
will notice something and run away.
You pursue her and you find her talking to
Ernest, who is off in the corner.
Ernest turns around and tells Opera he's glad
she followed him and that he loves
her. Opera says nothing and tells him that
he's acting strange. At this point
Crawd comes up and asks if that's Ernest.
Opera says it's not the Ernest
she knows. Ernest tells Opera to come closer but
she refuses. At this point Ernest
notices that Leon has the Energy Stone. He
says that the stone is his and
Leon shouldn't have it. Opera asks Ernest what's
the matter with him; he approaches
her and tells her to give him the stone. She
tells him if he gets any closer
she'll shoot him. He does, Opera shoots him,
then runs over to help him. Ernest
gets up and grabs Opera. He shows his true
form as a Ghost possessing Ernest,
and attacks you.Ghost: HP 8600Weak to Light
The Ghost shouldn't take any special
patterns to beat; he will be far too weak
for you at this point.
After defeating the ghost, Rena
casts a healing spell on Ernest. He wakes up and
apologizes to Opera for running
off on his own. He then introduces himself to
the party, saying he's a famous
architect on States. (presumably his planet's
name) He thanks you and talks about
how he got trapped when researching Monsho
Technology. Opera is troubled,
saying that since she's found Ernest she no
longer has reason to travel with
you any more. You can say:
1) Why don't you travel with us
a little longer?2) I guess this is goodbye then.
1) After a bit of convincing, Opera
agrees to come with you, and Ernest offers
to come too. Rena welcomes him,
and he joins your party.
2) Opera says she wanted to travel
with you more but guesses she has no choice.
"Me too..." Crawd says. Ernest
asks if it's necessary for her to leave just
because she found him, but Opera
insists. Crawd asks Ernest if he will return to
his planet, and Ernest says he
will when he was done his research. Crawd asks
him if he will send a distress
call for him when he does. Ernest says he will
and that he'll ask Opera for the
details. Rena asks Crawd what he's talking
about, and Opera says she doesn't
know. Ernest and Opera then leave.
Whether or not the Ernest event
occurs, you should head back to Racool castle.
Go to the castle and everyone will
greet Leon. Crawd notes that everywhere he
goes everyone always calls him
"Professor Leon." The King asks if you got the
Energy Stone, and Leon gives it
to him. The king asks Floris and Murdock to use
the stone to finish the Racool
Hope. Leon looks to his parents for praise for
getting the stone but they just
tell him to act like an adult in front of the
king. Murdock asks if Leon can
work on the Racool Hope as well and the king
tells him to go. "Now, to take
care of you..." the king says. "What do you mean
'take care of'" Crawd asks. (The
way he phrases it suggests that he will 'take
care of them' by killing/imprisoning
them.) The king tells you to calm down and
he tells you he had you checked
out and found that you were under authority of
the king of Cross to investigate
the Globe. Someone in your party notes that the
king apparently didn't trust you
at first. The king says that he does trust you
now and acknowledges you as strong
allies. Crawd asks what the king if there is
anything you can do for him. The
king is surprised at your being so considerate,
and says that judging by your power,
he would like you to assist the defense of
the Front Line Fort, to help hold
off the monsters until the Racool Hope is
finished and you can arm a boat
with it to cross to Ell safely. Crawd agrees to
help him, and the king asks you
to go to the Front Line Fort.
When you're ready, head to the
Front Line Fort. Go north from Hilton to get
there.
Chapter 10
Invasion
The path to Front Line Fort is
north of Hilton. Make whatever preparations you
need, and then go there.FRONT LINE
FORTPickpocket Data:
Cure Poison, Cure Paralyze, Fairy
Toilette, Blackberry, Blueberry, Aquaberry,
Blueberry, Lavender, Paralyze Check,
Magic Rock, Round Shield, Rose Hip,
Blackberry, Cure Poison, Brigandy,
Kizuke Kusuri, High Heel, Hard Pierce,
Anklet, 500V, Ring Mail, Longsword,
Rose Hip, Iron Greave, Steel Armor, Hard
Ring, Pinboke Shasshin, Sweet Syrup,
Recure Bottle, Silver Fang, Broadsword
What's going on in Front Line Fort:
People here are readying for battle.
There are large numbers of wounded, and the
soldiers are trying to get help
from as many people as possible. They are glad
for the help from the various wandering
fighters and mercenaries assisting, but
are not happy about their uncontrollability.
The battle is overall not going
well.
Enter the general's office; he
is briefing warriors that enlisted. Crawd notices
that Dias is among them. The general
thanks you for coming. He says that more
fighters are coming from the capital,
and asks you to help fight the monster
army. Dias asks if the battle is
not faring well. The general asks why Dias
asks, and Dias says that he had
never heard before of Racool hiring mercenaries.
The general says hesitantly that
that is not the problem and that they just want
to completely destroy the army
which is why they need the extra help. "Let's
just leave it at that then" Dias
says. The general says that the briefing is
over for today and tells you to
move on your own until tomorrow morning, when
you must get up early.
Once you leave, Rena will ask Crawd
if he saw Dias, and Crawd will say he did.
Rena notes that Crawd doesn't seem
too happy about it. Crawd says he is glad,
but at the same time feels sort
of angry at the same time and can't explain it.
He apologizes for "saying something
strange" and Rena says it's all right since
she feels similar; she is angry
at Dias for abandoning the people of Arlia but
is happy to see him. Crawd asks
Rena if he can ask her something. Rena says it's
all right, and Crawd asks her why
Dias left Arlia. Rena starts to talk, when a
voice says "You want to know?"
Dias comes in from outside. He starts to say
"Long time no see" to but then
notes that he just saw you at the tournament.
Crawd notes that they run into
each other a lot. "Do we meet on our own, or is a
certain somebody making us meet?"
Dias says. He looks at Rena and she says
"What, me!?" Dias says it makes
no difference; he is here because it is most
natural for him to be in battle,
and asks if you have a different reason for
being here. Crawd starts to say
something, and Dias interrupts him, saying that
since investigating the Sorcery
Globe puts Crawd in the heat of battle, he
wishes he would stop saying "I
don't like to fight." He leaves. "If I wasn't
teleported to this planet I wouldn't
be." Crawd says. Rena asks Crawd what he's
talking about, but before he can
give an answer, tells him that she is going to
go find Dias and talk to him because
she has never seen him talk like that.
Crawd asks what she means. Rena
says that Crawd is making Dias "aware of
something" and wants to find out
what. Crawd asks what she's talking about, and
Rena tells him that "I'm Dias'
'sister,' leave it to me!" She runs away.
"Sister?" Crawd says. At this point,
a party member says "Feel better hearing
that?" Crawd stammers "What are
you talking about?"
Go outside to the lookout over
the stream. Dias will be there; talk to him. Dias
says "If she's with you, I don't
need to worry. Take care of Rena." Crawd is
confused. Dias starts to leave
and he stops him. Crawd says that even if he was
as strong as Dias he wouldn't be
able to protect Rena and asks what he should
do. Dias asks Crawd "Do you really
think I'm strong?" Crawd is confused. Dias
says "The strength I have is not
to protect others, it's for my own benefit.
Seeing you has made me realize
that." He asks Crawd to use his strength to
protect "his sister" and the others.
He leaves.
Go to the battlements and you will
find Rena. Crawd asks her why Dias left the
town. Rena tells him that Dias'
family was killed by bandits. You see a
flashback of the bandits killing
his sister. Rena says that only Dias survived
the attack, but has been blaming
himself for the death of the rest of his family
ever since. Crawd asks Rena why
he called her his "sister." Rena says that as a
child Dias' sister Cecil was her
best friend and it was if she was "adopted"
into the family, so Dias became
a surrogate brother. Crawd apologizes and says
he shouldn't have asked. Rena says
it's all right, and she wanted him to ask.
The next day, "make the rounds"
and talk to at least three people (it doesn't
matter who), and as you enter the
main hallway of the base the alarm that
monsters are attacking will be
sounded. When you enter the outside guard post, a
demon, Sin, will be waiting and
will attack you.Sin: HP 21000
Strong to everything
Sin is undefeatable, but if all
your characters die the game ends. You have to
survive this battle for one minute
to "win." If you manage to survive, the
battle will end automatically.
Basically the safest way to beat Sin is to have
your characters not attack him;
the more offensive you are, the more likely you
are to take damage. Having Rena
in the battle to heal your characters is a must.
If you are playing on normal level,
it will generally take two hits to kill each
character. On Galaxy and Universe,
Sin will often kill you outright in one
attack, so you will want to have
at least one character (preferably Rena since
she can heal herself) run around
and try to dodge his attacks, using an Idaten
Ship if you have one.
After the fight with you, Sin retreats,
saying the next time he comes back he
won't hold back. The second-in-command
of the base comes up and thanks you,
saying that Sin was surprised at
how strong you were. Rena asks if they'll come
back. The second-in-command says
that all you can do is wait until they attack
again. At this point, a soldier
comes in and tells the second-in-command that a
message from Racool Castle came
saying that the Energy Stone has been completed.
The soldier says the stone will
be delivered soon so all you can do is wait.
Several days later, the Energy
Stone still has not been delivered yet. The
number of wounded soldiers grows,
and the base weakens even more. Talk to more
people (I think the number is 10
or so) and rest in the infirmary. When you
leave, a soldier will come in and
say that the monsters are attacking again.
Crawd asks if everyone has gone
to fight them, and the soldier comes in saying
that all those who could have gone
to the front lines and he asks for anyone who
can fight to come assist. Go outside
to the front lines. Crawd asks where the
monsters are, and Dias says they'll
arrive in under 10 minutes. A huge flock of
monsters appears, and Crawd says
there are too many of them for you to win. Dias
tells him that you have to do all
you can. Crawd says "I guess in the end we end
up as mere bait to buy time." At
this point, Leon comes in with the Energy Stone
and says there's no need for you
to fight. If Precis is in your party, Leon will
give her a Thunder Punch he made,
saying he was slightly interested in her
mecha. Leon runs up to the Racool
Hope and fuels it with the energy stone.
After the FMV, one of the soldiers
says "What WAS that?" Leon boasts to everyone
and asks what they thought of the
power of the Racool Hope. All the soldiers get
really excited at their new chance
to win. Dias asks Leon if he made the Racool
Hope. Leon says "Yeah, but it would
only take me about 2 days to make a weapon
of that power." Crawd notes that
as usual, Leon is full of confidence. "But it's
the truth!" Leon says. He then
tells you that his parents want to talk to you.
Leave and they will great you.
Floris says that the king of Racool wants to go
straight to Ell with his new weapon,
and wants you to assist in the effort. Rena
asks if you're going to attack
the enemy's base, and Murdock says with the
Racool Hope it should be easy.
He goes on to say that he wants you to come with
him to Racool Castle to help formulate
a plan. One of your party members asks if
the base will be all right, and
Floris says that until you return they will have
a Racool Hope there, and that the
monster army is not likely to attack again so
soon after getting wiped out in
their last attack.
In the castle, the king basically
tells you that he wants to strike back now
before the monsters get a chance
to regroup. A ship at Hilton has been readied
for you to go to Ell at any time.
The king tells you that the ultimate target
will be the town of Elria. The
ship will stop to the northwest of Elria, and
fire the Racool Hope and burn the
town down. Crawd asks what will happen to the
people already on Ell. The king
tells you the Racool Hope won't be fired
immediately; he wants you to ascertain
the status of the people of Ell, and
evacuate any survivors to a safe
place. Once that has been done, then the Racool
Hope will be fired on Elria. The
general tells you that they would like you to
investigate the Sorcery Globe after
the battle with the monsters is over. Crawd
agrees.
Before you leave, Dias says that
there's a lot of people for the launch, and
Leon says it's just because people
want to be careful about mounting the Racool
Hope to the ship. "You saw how
powerful it was, right?" he says. Dias says "If
it's so important to be careful
about it, should the person in charge be
chatting here?" Leon leaves to
help. Dias asks Crawd what he thinks about the
battle. He says that on the note
of weapon power, you have the advantage, but he
doubts the enemy will just surrender.
Crawd agrees and says that although you've
defeated all the monsters so far,
you have no idea how powerful their boss is.
Dias says he feels the same way
as Crawd, saying if that all the monsters you've
been fighting so far are the weak
ones, then assurance of victory is not so
sound. He says that in order to
assure victory, you'll have to kill their boss
and make sure that they can't rise
up again. Crawd tells Dias he hopes they can
meet again with messages of victory.
Dias says he'll be waiting but won't expect
anything. Crawd gets irritated
and Dias tells him if he keeps that energy he'll
be fine, and that he will do his
best at the Front Line Fort. He leaves. Rena
says that she gets the feeling
that this will be the last time she sees him.
Crawd says Dias will surely be
fine. At this point, the ship will be declared
ready for castoff.
You come close to the continent,
and Murdock says that the Racool Hope is fully
charged and can be fired at any
time. The second-in-command says that there has
been no trace of monsters so far,
and the captain of the ship says that it won't
be long before you cross into their
sphere of protection. At this point, a
soldier spots some monsters. The
captain orders the firing of the Racool Hope.
They fire at the monsters, and
there's a short FMV movie.
Leon is shocked that the Racool
Hope didn't work against the monsters. Crawd
realizes that Sin was using a shield
like those that starships use. The monsters
that Sin orders to descend attack
your party. After you kill them, Sin attacks
the party himself.Sin: HP 21000Strong
to everything
This time Sin is still undefeatable.
The only difference is that this time you
don't have a time limit; you just
have to let yourselves get beaten.
Sin knocks your defeated party
into the water. Sin laughs at the remaining
people on the ship for thinking
that a single weapon could stop them. Everyone
on board jumps ship. Sin tells
the Stone Statues to ignore you since you won't
live anyway. They report that they
have destroyed the rest of the ships. Sin
destroys the Racool Hope and takes
the Energy Stone.
You wake up on the beach. Crawd
realizes he's alone. He hears someone's voice
though and goes running to check
it out. He finds Leon unconscious on the beach.
Crawd wakes him up, and Leon asks
where he is. Crawd says he doesn't know. Leon
asks where his parents and everyone
else is. Crawd says nothing. Leon asks if
everyone else is dead. Crawd says
you don't know for sure. Leon doesn't take it
well, and Crawd suggests you look
for them. Leon insists that they must be dead,
and wishes he had drowned too.
Crawd slaps him and tells him not to talk like
that. Crawd says that the others
are just not here, and could have been washed
ashore elsewhere. Leon says that
there are monsters around and they will get
them. Crawd says he'll kill them.
Leon agrees, and you go search for the others.
Head north to a small town.
When you enter the town, you will
find the rest of your party. Rena runs up and
hugs Crawd. Someone asks Crawd
if he's OK. Crawd asks if everyone else is OK.
They say they are. Someone makes
a sarcastic remark and Rena stops hugging
Crawd. Leon walks away and asks
if his parents are with the others. Rena says
nothing, and Leon says "Then they
didn't make it..." Crawd says you don't know
that for sure. Rena assures Leon
that his parents are all right. Rena suggests
that you should go talk to the
elder to find out if they were here. Go enter the
northeast house.
The Elder asks if you are all right
and says you can talk later if you need to
rest. A woman inside asks you if
you came from Racool. Crawd says yes. The woman
gets excited and asks if you came
to save her, and asks where the boat is. The
young man inside tells the woman
that how you ended up in this village should
explain that. Crawd apologizes,
and the woman asks what you're talking about.
The elder tells her that Racool
must have fallen to the monsters. Rena says
"Yes, probably." The elder says
there's nothing you can do, since the monsters
are too strong since the Sorcery
Globe fell. Crawd asks what it's like where the
Globe fell. The Elder says at first
it was just a normal meteorite, but then it
started to seem like the Globe
itself was creating the monsters. He says that
the meteorite hit the town of Elria
and destroyed half the village, creating a
crater. The rest was taken over
by monsters and became their base. Crawd asks if
it's their main base, and the elder
asks if you intend to go there. Crawd says
that that's the reason you came,
and that you can't just sit still doing
nothing. The elder asks Crawd if
he knows what he's saying. Crawd says that you
came to find out what the source
of the problem is, and if it's the Sorcery
Globe, to destroy it. The woman
tells you you'd never be able to do it, and the
elder says there may be no other
way. He tells you that he is has some weapons
in storage and tells you to take
whatever you need. Crawd asks if anyone else
was washed ashore. The elder says
that nobody has been found yet. Crawd asks the
elder if he could take care of
Leon for a while, until you can see whether or
not his parents washed ashore as
well. The elder says it's all right, asks what
you are going to do then. You can
say:
1) It's in your best interest
to stay here 2) Do you want to come with us?
If you pick 1, Leon will stay at
the town. If you pick 2, Leon will join your
party. Whatever you pick, head
to the storage shed.Items in the storage shed:
Plate Mail x 2, Rune Cap, Giant
Fist, Metal Fang, Silver Robe x 2, Shield Sword,
Bale Piercer, Silver Greave x 2,
Fine ShieldPickpocket info for the town:
Kanashimi no Yubiwa, Rot Bracelet,
Paralyze Check, Piyohan, Melty Lotion, Holy
Mist, Sandal, Star Ruby, Glass
no Kutsu (Glass Shoes)
Buy whatever you need, and when
you leave, the man in the storage shed tells you
that he found something while fleeing
Elria and asks if you know what it is.
Rena has no idea. Crawd says that
it's an ID card, created with rather advanced
technology. Rena asks what he means.
Crawd tells her to not to worry about it.
The man gives you the card.
As you leave the village, you see
Ronixis on board Calnus, and Ronixis is
heading to investigate a high-energy
field. He is still very downcast about
losing Crawd. At this point, the
Operator picks something up. Ronixis asks what
she found. She says that from the
fourth planet of the system with the high-
energy field she picked up an unidentified
distress signal. An officer asks
about the planet. She says it's
a class M planet with about 1 billion people
living there, and there is a strange
change in the orbit of the planet, which
might have been caused by the energy
field. Ronixis asks if the planet has been
explored by anyone. The officer
says that there is no report of anyone who has
ever explored the planet or even
been there. One of the communications officers
puts the distress signal on screen.
She identifies it as a federation code. All
the officers recognize it as coming
from Crawd's transmitter. Ronixis orders the
ship to the planet at maximum warp.Head
to Elria Tower.
Chapter 11
The Ten Sages
As soon as you reach Elria Tower,
one of your party members notes that it
doesn't look much like a town any
more. Rena's pendant glows, and Crawd wonders
if it is reacting to the Sorcery
Globe. The door tells you to insert your ID
card; Rena puts it in and the doors
open.Items in Elria Tower:
Meteo Ring, Steel Helm, Stone Check,
Holy Mist, X-Box, Crestia Guardx2,
Trickster, Music Tool, Cure Paralyze,
Sapphire, Aquaberry, Cure Stone, Star
Ruby, Crystal, Ultra Punch, Fresh
Syrup, ?GUARD (Core Plate), Gale Pierce,
Shisento "Murasame", Giant Fist,
Liquor Bottle, Splinter
The battles here will be rough
for any character under their high 30s in terms
of levels. Ernest in particular
will have trouble here because this will be his
first real dungeon (unless you
built him up a lot previously) and he will be
very weak. The two monsters to
keep an eye out for are the Great Magius and the
Cold Lizards and Elder Magiuses.
The Cold Lizards are like the Salamanders, only
tougher and they petrify you with
their breath. The Elder Magiuses can cast
Thunder Clouds. (The Goat Heads
here do too, but with less frequency) Also, the
room with the Trickster is easy
to miss; the doorway to it looks like a wall if
you don't look closely.
You will find various glass statues
here with single characters etched into
them. On the highest level you
can reach at this point, a glass statue that
tells you to tell him the password;
you can form the password by looking at what
is etched on the other glass statues
in the tower. (The code is "mokushiroku"
[apocalypse] for those that don't
want to go through the trouble of checking the
statues) Once you enter the password
you will get the Card Key. With the Card
Key you can open the red barriers
on the 5th floor.
Open the left red barrier and enter
what appears to be a dead end. There are two
stone heads, and Crawd asks Rena
if her pendant is glowing. She says it isn't.
At this point a strange voice is
heard. It is broken and says that "this is
Calnus," and calls for "Ensign
Crawd." Crawd realizes it's coming from his
transmitter. The voice becomes
clearer and says "Target Confirmed. Transport in
10..9...8" Crawd is shocked and
a party member asks what's the matter. Crawd
runs away from the party, and tells
everyone to stay back or they'll get "sucked
in." Crawd says he'll be back as
he is drawn in by the transporter.
Crawd materializes in the transporter
room of Calnus. Ronixis and Cartsman are
waiting for him. Crawd chastises
them for usingÊforced transporting, and asks
what they would have done if everyone
else was teleported as well. Ronixis
apologizes, and Cartsman tells
him that they did it to save him. Cartsman asks
him if he's all right, and Crawd
says he is. Cartsman says that just in case he
should be checked out since they
don't know what kinds of viruses might have
been on that planet. Crawd starts
to say something, and Ronixis says that talk
can wait and tells him to come
to the Bridge. Crawd tells Ronixis that he can't
be on board and asks to be sent
back to Expel. Ronixis asks what Expel is, and
Crawd says frustratedly that it's
the planet he was just on. Ronixis says that
Crawd's not allowed to go there
since it's an undeveloped world. Crawd says
that's not important and his friends
need his help. Ronixis tells him to calm
down and says that like he learned
in school people are not allowed on
undeveloped worlds for any reason.
Crawd begs Ronixis to send him down; all
Ronixis does is order him to the
bridge.
On the way back Cartsman tells
Crawd he was lucky; if they weren't investigating
the Alcura Cluster already they
never would have picked up his signal. Crawd
asks what the Alcura Cluster is,
and Cartsman says that they were investigating
a special high-energy field rotating
around the Alcura Cluster. Crawd wonders if
it was the Sorcery Globe they were
dealing with. As you enter the bridge, one of
the hands tells Ronixis that the
fourth planet (Expel) in the system has
suddenly changed orbit and is heading
straight for the energy field, and will
impact in 80 minutes.Pickpocket
Data on Calnus:Ronixis, Blonde next to him,
Olgol, Pet no Esa, Shortcake, Graphic
Tool, Music Tool, Survival Kit, Battle
Suit, Mannennpitsu, Wapuro Soft
(Word Processor Software), Shock Gun, Piyonon,
Material Kit
Talk to Ronixis and Crawd asks
what's going on. Ronixis tells Crawd to calm down
and look at the situation as a
Federation Officer. A hand asks Ronixis to look
at the display, and Ronixis says
that it's only a matter of time before the two
collide; the energy field is Rank
9 so the Expel will be completely destroyed
without a trace when they collide.
Crawd starts to panic, and wonders if it's
because of the Sorcery Globe that
Expel is going to hit the field. He asks
Ronixis again to let him return
to Expel so he can save his friends. Ronixis
asks if Crawd is crazy, wanting
to return to a planet that's about to be
atomized. A hand says it's 75 minutes
until impact. Ronixis refuses to send
Crawd back to Expel. Crawd asks
to find some way to change the planet's orbit.
Ronixis says it's impossible and
tells Crawd to give up. Crawd asks Ronixis to
at least bid his friends goodbye
since he's been fighting with them together for
so long. He says "You know what
I'm talking about, what about the friends you
fought together with so long ago!"
Ronixis caves in and says he'll let Crawd
return. At the transporter, Ronixis
says that in 5 minutes he'll transport Crawd
back and tells him to be alone
when he transports. Crawd agrees, and before
Crawd gets teleported Ronixis tells
him he's grown up a lot since he last saw
him. Crawd thanks Ronixis and is
beamed down onto Expel.
Back in the tower, someone tells
Rena that it's been two hours already and they
can't stay there forever. Rena
insists on staying. At this point Crawd beams in.
A party member asks where he went.
Crawd apologizes for worrying everyone, and
tells everyone to get away as fast
as possible. Rena is confused, and Crawd says
there's no time to explain. Everyone
leaves and Crawd puts his transceiver on
the ground. Rena asks what it is.
Crawd says he doesn't need it any more. As you
leave the transporter beams up
the transceiver. Back on Calnus Ronixis is
shocked to find only the transceiver
was beamed up. The transporter operator
tells him that there is nobody
in the transport area. Ronixis asks him to
explain and the operator says that
it could only be that the transceiver got
separated from Crawd. Ronixis orders
a team down onto Expel to forcibly take
Crawd back. The operator says that
in only 60 minutes the planet will collide
with the energy field. Ronixis
orders a search until the very last minute, and
Cartsman tells Ronixis to calm
down and says that long before the 60 minutes is
over the planet will be sucked
into the energy field's gravity and if the
starship remains that close to
the planet it will be too. He says "Are you going
to risk the lives of a search team
for your own personal desires?" Ronixis says
nothing then apologizes for getting
out of control. He leaves.
On the next floor, you will run
into Sin again. He is surprised to see you
alive. He attacks again.BOSS: Sin:
HP 21,000, Strong to everything
3 Stone Statues: HP 2200, Weak
to Light, Strong to Dark
This time Sin is killable. Fortunately
I've found he flies closer to the ground
in this fight than before so it
is easier to hit him. Good techniques to use
here are Crawd's Sohazan or Bakuretsuha;
they seem to be especially effective.
If he comes close to the ground,
try and keep him there; this way he won't throw
his weapon at you, which is his
most damaging attack. Also be aware that in this
fight Sin's attacks can paralyze
and poison you, so be sure to have Rena in the
battle. I find that if your level
is high enough, if you have three fighter
characters gang up on him there's
not much he can do.
After you kill Sin, go up two floors,
and you will find the Sorcery Globe.
Rena's pendant gives off a huge
flash of light. A man appears and tells you in a
robotic voice not to move an inch.
Another man in a black robe appears behind
him and says "Why does that woman
have a Quadratic Key? I thoughtÊwe only had
crystallized one." Rena steps forward
and asks who they are. The robotic-talking
man fires a laser at her and Crawd
blocks it. Rena heals Crawd. A third man with
a mask on is shocked to see her
power and says "Are you a Ned?ian!?" Crawd
demands they say who they are and
tell you what they are talking about. A young
man with blue hair says "People
from undeveloped planets are so uncouth." An
old man appears next to him and
says "No, that man's not from Expel, he's
probably an earthling." The entire
party is shocked, and the blue-haired man
wonders why an earthling would
be on a far-off planet like Expel. If Opera
and/or Ernest are with you, a man
with a sword and armor appears and says "There
are even Tetrageneses here too."
Rena asks Crawd what they are talking about.
The old man tells Rena that Crawd
is not from Expel but is from another planet.
Rena is confused, and the old man
tells her that many other planets house life.
He goes on to tell her that she
is a Ned?ian like they are. Crawd tells Rena not
to listen to what they are saying.
He demands to know their objective and asked
if they are the ones that destroyed
Elria. The man with the armor tells Crawd
it's none of his business. The
man with the mask reappears and says that he's
too late anyway because Expel is
already on a collision course with Ned?. Rena
asks what that means, and Crawd
says "Is your objective to destroy this
planet!?" A man in a black cloak
appears and starts laughing at Crawd, saying he
is so small-minded to think that
would be their objective and says "What would
we gain by this planet being destroyed?
We are doing this so we can return to
Ned? and make this galaxy ours."
A rumbling starts and a final man with red hair
appears and says "It's time. This
planet will soon impact Ned?." Crawd asks why
they picked Expel. The red-haired
man says that Expel's orbit was closest to
Ned?. The old man reappears and
says that the Quadratic Sphere (which is the
Sorcery Globe, he explains) was
used to alter the planet's orbit so it could
impact Ned?. The man in armor says
that since there were Quadratic Keys on the
planet it sped up their plans greatly.
Rena asks what the Quadratic Key is. The
blue haired man says that it's
the crystallized form of the Energy Stone, and
that Rena's pendant is also a Quadratic
Key. Rena is confused as to why she
would have one, and the man in
the black robe says that since only Ned?ians can
make Quadratic Keys, it's not surprising
to see that Rena has one since she is a
Ned?ian.
Crawd runs forward and says that
you will defeat them and stop their plans. The
red-haired man tells him that even
if you managed to defeat them it wouldn't
stop Expel's orbit. Crawd says
"We'll have to see about that" and the man with
the gray hair and black cloak tells
his subordinates to kill you. The robotic-
speaking man comes forward, but
the man in armor comes forward and says he will
be enough to defeat you. He introduces
himself as Metatron, one of the "Ten
Sages" and attacks you.BOSS: MetatronHP
100,000No strengths or weaknesses
This is another unwinnable battle.
You must survive the battle for one minute
before it will end. If you set
all your fighter characters' AI to "Teki kara
Hanare yo!" all your characters
will avoid Metatron and he won't be able to
decide who to attack; he will take
enough pot shots to kill maybe a character or
two but you will survive the battle.
Once the battle ends, Metatron
compliments you on your skill and says that he no
longer can play with you. The man
with red hair says that from here they can
teleport to Ned? with their own
power and bids you farewell.
After the FMV, the scene changes
to the bridge of a Calnus. Ronixis says "I've
failed a billion people and my
own son Crawd..." An officer says that it was
just a natural phenomenon and there
was nothing he could have done. The first
officer Cartsman tells Ronixis
that Crawd returned to Expel of his own will so
he had already chosen to die, and
that there was no way for them to have changed
the planet's orbit. "Science is
so powerless..." Ronixis says.
Chapter 12
Ned?
The Ten Sages are having a conversation.
They successfully made it to Ned?. One
of them say that "those bugs were
teleported too." Another says that since they
were close by there's nothing they
could do. One asks if they should kill you,
since they were far away. Someone
else says "Leave them alone. They can't do
anything anyway." Another voice
says "Yeah, they'll die sooner or later."
Another asks why a Nedeian would
be on another planet, since it's impossible for
Ned?ians to leave Nede. They say
that no matter what, it's only one girl, and
they basically conclude that things
are going as planned, but are going to be
careful at the same time.
Crawd wakes up in a forest. He
sees Rena unconscious nearby and runs over to see
if she's all right. Rena wakes
up. At this point, the other party members walk
in. Someone asks where you are.
Crawd says he doesn't really know. Rena says
that you are in Ned?'s "Paradise
beyond the wall." Rena suddenly falls to the
ground. A party member asks if
she's all right. Rena says "Let's go this way"
and starts to walk away. Crawd
asks what's going on, and Rena says that she has
the sense that this is the way
you should go. Someone mentions "Maybe you know
because you're a Ned?ian?" Rena
says that she's not sure about that, but knows
that she feels strangely at ease
here as if she was there when she was young. If
Ernest or Opera is in your party,
they ask Crawd why he went to Expel; otherwise
another character mentions that
the Ten Sages said that he wasn't from Expel.
Crawd says he got caught in an
accident on another planet and got teleported to
Expel and woke up in the Shingo
Forest. "So that's how it was" Rena says.
Another party member says "Well,
what difference does that make...even if he's
not from Expel, Crawd is Crawd."
The party leaves.
One of the party members mentions
on the way "I wonder what everyone is doing
back on Expel?" Crawd thinks to
himself that they're probably all dead because
Expel crashed into another planet.
Rena says that they're probably all fine and
are waiting for your return. "Yeah,
but we'd better confirm our surroundings
first." Crawd says. At the end
of the path they find some kind of stone
structure. Rena wonders what it
is, and a voice calls out, telling you to enter
between the three pillars. "Who's
there!?" Crawd calls. The voice tells you not
to be afraid and to step into the
transport and you'll understand everything.
Somebody wonders where the transport
will take you. Rena says that she gets the
feeling that you can trust whoever's
speaking so you enter the transport.
Leave the room you teleport into,
and a man will be waiting for you. He comes
forward and greets you; he was
the one speaking before. He identifies himself as
Narl, the mayor of Central City,
the town you are in. Rena asks if you're on
Ned?, and Narl says that you are.
Narl asks you if you know how you got to Ned?.
A party member relates what happened
in Elria. Narl says that you were probably
caught in the spell that the men
cast to take them to Ned?. Crawd asks who they
were. Narl says that they are the
"Ten Sages of God" and tells you the
background of a bit of Ned?'s history:
Narl says that 3.7 billion years
ago, Nede was a single planet. Rena asks if
it's not a planet now. Narl says
"This isn't a planet. It's an artifical world
surrounded by a field of high energy,
called 'Energy Nede.'" Crawd realizes that
must have been the energy field
that Ronixis was talking about. Narl says that
3.7 billion years ago before expel
existed, Ned?'s magic technology was
incredibly powerful and advanced.
Ned? was so advanced that many planets and
people wanted to form an alliance
with the Ned?ians. The alliance was willing
and not gained through force so
everyone was happy. Narl says that although
there was some peace, the "Ten
Sages of God" did not want to join the rest of
the Ned?ians and wanted to conquer
the galaxy instead of living in peace. He
says that they tried to start by
conquering Ned?, and started destroying its
towns one by one, killing anyone
who opposed them no matter who they were.
Ned?'s army tried to fight back
but was eventually wiped out. Eventually the
Ned?ians used their last resort,
and managed to seal off the Sages in a place
called an Eternity Space. But after
defeating the Sages, the Ned?ians realized
just how powerful they were; they
realized that their science and technology
could be used to conquer the entire
universe, and if someone like the Sages
appeared again, they would be caught
up in another extremely violent battle.
There was one doctor named Rantis
who thought up a way to solve the problem:
sealing off the Ned?ians' evolution
and technology. The Ned?ians destroyed their
own planet and created "Energy
Ned?" to live in. The energy field that surrounds
Energy Ned? was used to seal off
the world from the rest of the universe.
Narl tells you that he doesn't
know how the Ten Sages managed to escape the
Eternity Space and end up on Expel.
He says that now that they have returned to
Ned? they will probably continue
their plan to conquer the galaxy.ÊNarl says
that their leader Gabriel is incredibly
powerful and works together with the
second-in-command Lucifer, who
is very intelligent. The next in command is
Michael, and the other 7 also go
in descending rank. He tells you that you can
learn more details in the database
in the library. Rena asks if the Ned?ians
didn't realize that they were coming
back. Narl says that until Expel's orbit
changed they had no way of knowing
and by then it was too late. Crawd asks why
Narl summoned them. Narl says that
"Because with you it's possible." Rena asks
what he means, and Narl says that
while the Ten Sages are probably readying
Energy Ned? to launch an attack
on the rest of the galaxy, the Ned?ians no
longer have the power necessary
to stop them. A party member asks "So you want
us to help?" Narl says that the
Ned?ians and the Ten Sages have the same type of
power, so in the end the stronger,
IOW the Sages, would win. He says what is
necessary to defeat them is a different
type of power, which you have as
outsiders. "So what do you think?"
Crawd asks. Rena says that since you're here,
there's not much else you can do,
and since the Sages want to conquer the galaxy
they will eventually target Expel
as well. It comes to a consensus in the party
that you will help, and Narl thanks
you. Narl tells you that the first thing you
should do is procure a means of
transportation around Ned?. Crawd asks if you
can use the transports, and Narl
says they are only placed in the most important
locations, and for most traveling
you would travel on a flying animal called a
Sainard. Narl says that if you
go north of Central City, you will find North
City. There, you can find the breeding
grounds for the Sainards. He also says
that in North City you can find
the library and database he was talking about.
The party starts to leave, and
Narl calls Rena. Rena asks him how he knew her
name. Narl says that he wants to
talk to her alone.
While you are waiting for Rena,
someone says "I wonder what they're talking
about?" Crawd says it's not something
for you to worry about. He says that Rena
is probably facing up to who she
really is and there's nothing that anyone else
can do. At this point, Rena comes
back. She doesn't say what she was talking
about, but seems all right.CENTRAL
CITYPickpocket Information:
Sweet Syrup, Magical Clay, Shortcake,
500V, Survival Kit, Sankaku Frasco, Magic
Canvas, Gold Bracelet, Nikurui,
Rakugaki, Medical Rinse, Succubus Cologne, 10V
Stun Gun, Joshitsugami, Spectacles,
Chie no Kagami (Mirror of Knowledge), 720V,
Gale Pierce, Kamikuzu, Kitsukekusuri,
Dojin, Motogyunyu, 500V, Star Pierce,
800V, Senmonsho (Specialist Book),
Beer, Graphics Tool, Ruby, Mekkin Tebukuro,
5000V, Kousagi no Rizotto (Young
Rabbit Rizotto), French Toast, Hanepen, Pretty
Idol, Music School, Wordprosoft,
Resurrect Mist, Mortarial Card
A few points of interest:
On the fourth floor of City Hall,
there's a publishing company; here you can
sell the books you create through
Shuppan. Once you sell a book, you can come
back occasionally and receive royalties.
There's a newspaper company on the
third floor too; while not important
now it will be later. In the store "Reverse
Edge", you can buy the helmet "Bere-bo;"
characters wearing it increase the
success rate of their Item Creations.
Before you leave town, be sure
to enter the west side of the city. There, you
will find someone who is watching
you; upon being noticed, she runs away. This
event is not essential to the story,
but if you want Chisato to join your party
you have to see it. Once you are
ready though, leave town and head north to
North City.
Chapter 13
Catching a Sainard
North City is just north of Central
City; it is within visual distance on the
map from it.NORTH CITYPickpocket
info:
Ninjin no Ice (Carrot Ice Cream),
Lunar Tablet, Trikabut, Cure Poison, Fruit
Syrup, Violin, Mannenpitsu, Kokoro
no Shoeki (Limits of the Mind), Flash Pot,
Kyo ni Ippin (Today's Menu), Ochakumi
no Aima, Nightmare Pot, Danger Pot, Mad
Mist, 400V, Sard, Music School,
Anzen Kutsu (Safe Shoes), Hen na Ningyo, Kabuken
(Stock Certificate)What's going
on in North City:
Perhaps because of the library
here, a lot more people here know about the Ten
Sages than in Central City. Here,
you can learn that the Ten Sages have taken
over and made their base in the
city of Feenal, in the northeast of Energy Ned?.
Inside North City, as you approach
the store, you will see the same woman who
was following you before if you
saw the event in Central City. She says "You're
sharp!" and runs away clumsily.
"Could she be a stalker?" Crawd wonders.
You can gain a lot of interesting
background information here if you read the
data in the database here. Because
there's so much of it, I put it in an extra
appendix to this FAQ, check it
out there if you can't read Japanese. Between
here and Central City, you can
buy all the Item Creation ingredients you will
need. In addition, you can buy
enough instruments here to successfully use the
Orchestra Super Tokugi; this skill
is essential for Item Creations. The enemies
get much harder more rapidly on
Ned?, so usually when I reach this point in the
game I start doing some serious
Item Creation to create better equipment for my
characters. I *always* make Crawd's
Eternal Sphere at this point; if you got the
Trickster in Elria tower you can
get the two Mithrils necessary by equipping it
and walking around.
Once you think you have enough
items and equipment to survive, go to the
northeast end of town to talk about
picking up a Sainard. Talk to the
receptionist and she will direct
you to talk to the manager of the Sainard farm.
When you enter his office, he will
introduce himself as Artis, and will tell you
he heard your story from Narl.
He introduces you to one of his employees and
says that he will make a Sainard
for you. One of your party members asks what he
means by "making" a Sainard. Artis
says that Sainards are animals, but in order
to make themÊobedient, they
program their master's data into them before
releasing them. "The poor things"
Crawd says. The employee says that since the
Sainards are artificially bred
from the start, it doesn't make that much of a
difference. The employee leads
you to a room and asks you to wait outside while
they prepare the room. You overhear
them worrying that inscribing Monsho for
someone over a Ned?ian into a Sainard
won't work. While waiting, Rena asks Crawd
if there's any way to tell the
people back on Expel that you are in Energy Ned?
so they won't worry. Crawd starts
to say something about Expel and then stops as
the researchers call you inside.
The researcher says that first
he will input Crawd's data, and asks him to step
inside a small room behind a screen.
The researcher presses a few buttons and
tells Crawd it's OK to step back.
Crawd is surprised it ended so quickly. Next,
the employee calls Rena, and collects
some of her personal data. He starts to
call the next person, and another
researcher runs in and says the Sainard he
just inputted data into broke loose
and is on a rampage. You run outside to try
and stop it and it attacks you.BOSS:
SainardHP 43000Weak to Lightning
The most important thing about
fighting the Sainard is to run to its rear and
attack it from behind. Its breath
will do lots of damage and will possibly kill
any characters it connects outright.
As he is weak to Lightning, Celine's
Thunder Storm will come in handy.
In terms of techniques, I find that Crawd's
Sohazan or Bakuretsuha work best
because the Sainard flies. Dias' Oboro and
Ashton's Leaf Slash work well too.
After killing the Sainard, Artis
is shocked that something like this would
happen, and one of his employees
angrily tells him it's no wonder the Sainard
went on a rampage since they inscribed
data from someone other than a Ned?ian
into it. The employees are angry
at having lost a Sainard and storm out. Crawd
apologizes, and Artis says it's
the Sainard's fault for not taking in the data.
Rena says it's sad though that
the Sainard had to die even though it didn't have
to. Artis says that it would be
too dangerous to try and input your data into a
Sainard any more. Rena asks how
you will obtain a method of transportation in
Ned?, and Artis tells you to come
to his office and talk about it. At this
point, the woman who has been chasing
you before comes out and is disappointed
that she couldn't catch the battle.
Artis tells you in his office to
enter the transport adjacent to his room,
saying he will remove the lock.
Rena asks what he wants, and Artis says that
someone will explain to you once
you teleport, and says that Narl probably
wouldn't mind. Crawd asks if what
you're going to do is bad, and Artis says that
if you're going to save the world
there are going to have to be some sacrifices.
On the way out, Crawd asks Artis
whose data caused the Sainard to go on a
rampage. "I don't need to answer
that" Artis says. Enter the transport.
You will end up in somebody's house.
He will come in and ask what you're doing
there. Crawd apologizes and says
you were sent by Artis. "Artis?" the man asks.
Rena explains that you were sent
here to get a Sainard. Crawd explains how the
Sainard went wild, and the man
asks you if Artis explained what you were sent
her to do. Somebody asks where
you are anyway. The man says that he is Noel
Chandler, and you areÊin
the Area for the Protection of Endangered Species. He
asks if you came for a wild Sainard.
"Wild?" someone asks. Noel says that
Sainards were originally wild animals,
and the Ned?ians genetically altered them
to serve as transport. Crawd asks
if there are still any wild ones, and Noel
says that there's only one left,
and that in order to get it to obey you you
will have to defeat it. He starts
to leave, and says he will guide you to where
the Sainard is. Rena protests saying
that it's the last one, and Noel says that
if you don't train it then it's
going to die anyway. Leave Noel's house and go
to the cave on the same island.Items
in Noel's House:
Daishizen no Seimei, Pet no Esa,
50,000V
Once you enter the Sainard cave,
Noel says that there's something not right
about it and that there's a funny
feeling in the air. Crawd asks what's wrong,
and Noel says he can feel the "killing
instinct" (tough to translate) in the
animals in the cave. He says they
must be being manipulated by someone. Crawd
suggests the Ten Sages, and Noel
says that it's a possibility. He says that
usually other animals don't come
in the cave because they can smell the Sainard.
Crawd realizes that if the crazed
animals run into the Sainard it could be in
trouble.Items in the Sainard Cave:
Dream Bracelet, Monshojutsu Riron
(Monshojutsu Theory), ?MINERAL (Moonite),
Resurrect Bottle, Cinderella Glass,
Taka no Hagoromo (Robe of Hawk Feathers),
Fruit Syrup, ?MINERAL (Meteorite)
One thing you'll notice on entering
this dungeon is that the monsters are
extremely tough and hit hard. The
ones to keep the closest eye out for are the
Peryutons. In addition to doing
lots of damage, they can petrify characters and
their feather bomb spread has a
very wide range. The Hell Hounds also are strong
enemies will breathe fire after
glowing, so avoid them once they start to flash.
Also, you'll note that the stalagmite
in the battlefield here will get in your
way a lot if you've got a bad formation.
Tri-Shift 2, Free Fight, and Escape
Shift I find to be the three most
useful formations in this dungeon.
On the way to pick up the treasure
chest with the Taka no Hagoromo in it, the
woman who has been chasing you
runs by and falls over. She drops something, and
when you go to pick it up you will
find it is a business card that says "Ned?
Newspaper editorial department,
Chisato Madison."
When you reach the Sainard, it
is being attacked by two monsters.
BOSS: 2 ArchemenesHP 40,000 Weak
to Lightning
The primary strength of the Archemenes
is their excellent ability to block
frontal attacks. So the best way
to defeat them is to hit them from behind.
Aerial projectile attacks like
Opera's Spread Ray or Precis' Barrier tend to
work well too. Make sure that you
keep at least one fighter character close to
your spellcasters; the Archemenes
can teleport across the battlefield so if you
have your spellcasters isolated
and an Archemene teleports nearby them they may
be dead by the time your fighters
can get there to assist.
Once the Archemenes are dead, Crawd
realizes the Sainard is hurt from their
attack and asks if you still have
to fight it in order to control it. Rena says
that you can't hurt it, and Noel
agrees. The Sainard falls over, and two baby
Sainards it was protecting come
out from under its wings. Crawd puts his sword
away and says that he can't take
the baby Sainards' mother away from them. Rena
heals the Sainard with her magic,
and Crawd suggests you return to Central City
to field ideas from Narl on a way
to get around. As you leave, Noel stops you,
saying there's something strange
about the Sainard. Rena asks the Sainard if it
will help her. It gets up, taking
the baby Sainards with it, and you get on.
Crawd thanks Noel for his help
and tells him you are going to go defeat the Ten
Sages. Noel tells you to wait and
asks if you will take him with you, saying he
wants to strike at the Sages himself
for making the animals violent. You can
say:1) All right, come with us.2)
Stay here and protect the animals.
If you pick 1, Noel will join your
party permanently. Otherwise he will stay
behind. Whichever you choose, now
that you have the Sainard, return to Central
City.
Chapter 14
The Field of Knowledge
Before going to talk to Narl, head
to the newspaper room and talk to Chisato.
She asks who you are. Crawd says
"You're Chisato Madison, right?" Chisato says
she is and asks how you knew her
name. Rena tells her that you picked up her
business card in the Red Crystal
Cave. Crawd asks her why she's following you,
and she says that she wants to
get the story about the people fighting the Ten
Sages. Crawd notes that she was
able to make it through the cave and Chisato
says that she's an initiate of
the Jingu-ryu martial arts so she is all right,
and that she will need it to keep
a tail on you. Crawd asks if she still intends
to follow you around. "Of course"
Chisato says. Rena says it's too dangerous for
her to follow you alone, and Chisato
says it's all right. If you have an extra
space in your party, you can ask:
1) Then why don't you travel with us?
2) Don't follow us around.
If you select 1 Chisato will join
your party. (And you should, since this is the
last time you will have the option
to take another character with you) If you
select 2 or have a full party Crawd
will tell Chisato not to keep following you
around. She still insists until
eventually her editor forbids her to follow you.
Return to Narl, and he will tell
you that now that you have the Sainard you
should go and get the powers of
Ned? so you can fight the Sages. Crawd asks what
he's talking about.ÊNarl
says that in order to defeat the Sages you will need to
combine your powers with Ned?'s
powers. Crawd asks what exactly you will need to
do, and Narl tells you to go to
the four Fields around Central City. He says
that each Field has various trials
that you need to pass to be able to proceed.
A party member asks what the trials
will be like, and Narl says they differ from
person to person so he doesn't
know. He lays out the location of the four
fields; the Field of Knowledge
to the north, the Field of Power to the
northwest, the Field of Courage
to the southeast, and the Field of Love which is
floating in midair to the northeast.
Narl gives you the Rune Code. Rena asks
what it is, and Narl tells you
that the four fields are sealed so that nobody
can use them for ill and that the
Rune Code is needed to break the seals. He
then tells you that you should
go to the Field of Knowledge first since it is
the least difficult of the four
trials; it is located on a pentagonal island to
the north. He also tells you that
the Field of Love has the strongest defenses
so you should not go there until
you're powerful. As you start to leave, he
tells you that the Ned?ian Defense
Force is located in Raqua to the northeast in
case you need their assistance.
He then gives you a Link Combo before you leave.
At this point in the game, you
can go anywhere in the world. You need to clear
all four Fields, and you can finish
them in any order. You can also visit any
cities or towns you want to. I'm
going to cover the four Fields from the easiest
to the most difficult; that is,
in order, the Fields of Knowledge, Power,
Courage, and Love. I'm also inserting
information on the various in somewhat
arbitrary order; I'm including
one for each Field; Givaway, Raqua, Fun City, and
Armlock in that order.GIVAWAYItems
in Givaway:Fairy GlassPickpocket info:
Misty Symbol, Cinderella Glass,
Super Ball, Dojin..., Nectar, 5000V, Rakugaki,
Yarma Shokuzai Set (Yarma Ingredients
Set), Artemis Leaf, Glass no Kutsu,
Piyohan, Dasadasa Pierce (Tacky
Earrings), Chie no Kagami, Kamikuzu, Yaso no
Subete (All about Herbal Medicines),
Yasou no Subete, Mannenpitsu, Star Pierce,
500V, Mannenpitsu, Hermes no Riron,
Joshitsugami, 500V, Genso bunsekiki (Element
Analyzer), 10000V, Rune MetalWhat's
going on in Givaway:
Most of the people here either
talk about things that are going on at the
university or talk about the definition
of "truth." In terms of helpful
information, there isn't much here.
However, if you talk to the head of the
university, Barel, he will tell
you that Rayfus is doing some "suspicious
research." After hearing this,
talk to Rayfus and he will tell you that he is
trying to hack into the library
at North City and investigate some suspicious
files there. He says though that
he can't get in and wishes he had some
connections with someone with lots
of info so he can get in. While this is
completely inconsequential to the
plot, it is a step to being able to access the
Secret Information in the North
City Database.
The Field of Knowledge is located
on an island in the middle of the north Sea.
Items in the Field of Knowledge:
Janne Helm, Alpha Box, Chie no
Kagami (Mirror of Wisdom), Rune Metal, Fruit
Syrup, Great Punch, Fairy Glass,
In terms of enemies here, only
the Wizards will be a very large nuisance; they
can cast spells, petrify you with
their energy bolts, and are invincible when
they are moving. I've found the
best way of dealing with them is to fight fire
with fire and use attack magic
against them; fighting characters will have
trouble hitting them with the way
they blink in and out.ÊSimilarly, if you get
into a battle with Wizards, kill
them before anything else; leaving the Wizards
alive generally leads to a long,
drawn-out battle, and you may end up with
characters dying rather quickly.
In order to reach the inner sanctum
of the Field of Knowledge, you have to turn
on the six gyros around the central
mirror. By stepping on the yellow squares,
or pressing O in front of the various
mirrors, you can teleport around the
Field.
At the end of the Field, you'll
find a floating red sphere. Someone will notice
that there are two machines on
the back wall; just as you do, the guard system
activates and attacks you.BOSS:
1 Magic Hand: HP 60,000 Strong
to Earth, Water, Fire, Lighting, Star, and Fu
2 Magic Boxes HP 30,000, Strong
to Fire, Lightning, and Star
1 Work Box: HP 30,000, Strong to
Fire and Star, weak to Lightning
1 Guard Box: HP 30,000 Strong to
Lightning, and Star, weak to Fire
The Magic Hand by itself cannot
do anything. It is "fed" programs by the four
Boxes, which tell it what to do.
The Magic Boxes make the Hand shoot a spread
flame blast or a large laser respectively.
The Guard box and Work box defend and
heal the Hand. Therefore, there
are two ways to handle this fight; to target the
Boxes first and cripple the Hand's
abilities, or to destroy the Hand first and
then destroy the Boxes. I suggest
you destroy the Guard and Work box first, then
destroy the Magic Hand, and finally
the two Magic Boxes. The reason for this is
that both Magic Boxes are directly
in front of the Magic Hand's line of fire.
Characters attacking the Work or
Guard Boxes can be hit by the Hand's
flamethrower, but not by the laser,
which is most important; characters caught
in the laser will basically die
immediately. (For this reason, move all your
characters out of its line of fire
as soon as the battle starts) Taking out the
Work/Guard boxes first will reduce
the time needed to stand in the laser's range
and to destroy the Hand. This is
a battle where attack magicians are especially
useful; Celine's Lunar Light is
especially effective.
Once the defense system has been
destroyed, Rena and Crawd step into the light
under the sphere to "receive" the
power of the Field of Knowledge, and they get
struck by a strange force.
Crawd watches a scene from his
past, back on Earth. He realizes the place he's
watching is his father's room on
the Federation headquarters on Earth. Ronixis
comes into the room, shocked that
the Rezonia army has attacked again. He
hurries to get some paperwork done
to reassemble the federation forces to defend
against them. At this point, young
Crawd enters the room. Ronixis asks him what
he's doing there; young Crawd says
since Ronixis never comes home even though
he's back from exploring space,
so he came directly to his job to see him. Crawd
remembers that at this point it
had been a year since Ronixis was back on earth.
Young Crawd asks Ronixis to come
home with him. Crawd thinks "Did I really look
this forward to him coming home?"
Ronixis tells young Crawd he's gotten much
bigger, then apologizes and says
that he's got work he needs to do. Young Crawd
tells Ronixis he promised to read
him lots of books when he got home. Ronixis
says nothing and young Crawd says
that he and his mother have been waiting a
long time. Ronixis says that his
mother will understand, and tells young Crawd
to go home to take her home. Young
Crawd yells at Ronixis and calls him a liar,
then runs out of the room.
Crawd comes to and wonders what
the flashback she just saw was. Rena asks him
what he saw, and Crawd explains
that she saw herself a long time ago. Rena says
"Me too.." You get the Chie no
Hoshu (Gem of Wisdom).
Chapter 15
The Field of Power
The base of Raqua is one island
east of the Field of Knowledge.RAQUA:
Pickpocket info: Piyonon, 3000V,
Rune Metal, Recoil Bracelet, Magic Cross,
Infinity Ring, Mithril, Resurrect
Mist, Resurrect Bottle, Idaten, Magic Mist,
Meteorite, Isis TiaraWhat's going
on in Raqua:
Not much. Raqua is where the Ned?ian
army is stationed while the Ten Sages are
on Energy Ned?. There's an aquarium
in the basement but most of it is off-
limits. You can rest here for free
though, and you can talk to Marianna, the
commander-in-chief. Other than
that there's not much to do here, although you
can steal some pretty good items
from the people here. (However, since you can't
do a Private Action here you can't
avoid any KJD losses from doing so)
The Field of Power is located on
the snowy mountain near Givaway.
Items in the Field of Power: Rune
Full Moon, Assault Bomb, Melty Lotion, Janne
Armor, Marvel Sword, Blackberry,
?GUARD (Mithril Helm), Atlas Ring
This is a long dungeon. If you
want to clear out the mountain of all of its
treasures, you are going to be
here a while. What makes that difficult is that
you'll probably notice that the
enemies here do a lot of damage. While you won't
have to deal with any annoying
spellcasters or status ailments (outside of the
occasional paralysis by a Ghast)
the knight-type enemies here have lots of HP
and do lots of damage. Buying the
best armor available on Ned? will still not
protect you well enough; in order
to be really safe here you'll have to make
your own armor via Blacksmith,
and powerful armor at that. If you have Magical-
Rasp assisted Blacksmith armor
you should be all right. Also, while fighting in
the caves, be careful not to let
your fighter characters get too far away from
your spellcasters; the battlefield
is very large so unless you have really fast
characters you may not have enough
time to rush back and save any trapped
spellcasters.
One thing to note about the Field
of Power is that there are several places
where you will have to fight groups
of guardian Yetis. The thing about these
battles that is difficult is that
not only do you have to kill the Yetis, but
you have to prevent them from getting
to the switch located on the right edge of
the screen; if they reach the switch
they will pull it and cave in the part of
the cave they are guarding. This
not only blocks your way, but cuts you off from
some of the treasure here as well,
so you may have to change your strategy when
fighting them to make sure this
doesn't happen. Using items to increase your
characters' running speed will
help a lot, as will placing spellcasters right in
front of the switches to block
them. If it looks hopeless that a Yeti will make
it to the switch, have one of your
characters with the Chohatsu skill taunt them
using the select button, and hope
they forget about the switch and attack
him/her instead.
There is one ledge on the mountain
that overlooks some really nice scenery; walk
out onto it, and you will be given
the option to call down into the valley. If
you do yell, then your voice echoes
and starts an avalanche. You will have a few
seconds to run into a nearby cave;
if you fail and get caught in the avalanche
you will be sent all the way back
to the beginning of the dungeon. So unless you
want to climb up the mountain all
over again, don't call into the valley. On the
other hand, when you're leaving
the mountain, calling and deliberately getting
caught in the avalanche will save
you a lot of time on your way out.
Halfway across the bridge at the
top of the mountain, you will catch sight of
some ruins. A large golem appears
and congratulates you for making it to the top
of the mountain. Someone asks who
he is, and the golem says he is the Guardian
of the Field of Power and has been
watching you fight your way up the top and
says you are strong fighters. A
party member asks if you pass then, and the
Guardian says that he will test
your power and if you defeat him then he will
let you pass.BOSS: GuardianHP 130,000
Strong to Earth, Water, and Fire,
weak to Dark
The battle against the Guardian
is going to be long and drawn-out, and odds are
your fighter-characters are probably
going to run out of MP before the battle is
over. The Guardian's best offense
is a strong defense; most of your attacks will
do very little damage, and some
will do none at all. If he hits your characters
they will be knocked way back,
so direct hand-to-hand combat is often
ineffective. Once you do enough
damage to him, you will knock the Guardian's
hands off and he will attack you
with the shock balls that are left, doing more
damage and creating electric fields.
After even more damage he will be reduced
to his torso alone, and will fire
powerful lasers at you. The best way to take
on the Guardian is to use multi-hit
distance hissatsuwaza. The one I've found to
be most effective is Opera's Hyper
Launcher, although Chisato's Flame Launcher,
Bowman's Senpusho, and Crawd's
Koryuha are also very useful. In terms of
spellcasters, you'll want Rena
in this battle for sure, and Leon will also be
very effective since he can cast
Dark magic, which the Guardian is weak to.
Once you defeat the Guardian, he
will praise you and tell you to go to the altar
ahead.
Rena notes that there is nothing
at the altar. Suddenly there is a flash of
light, and Crawd sees a flashback
of his first trip into space as a cadet. The
captain of the ship he is on asks
the cadets how it feels to be in space. The
cadets say nothing, and the captain
asks what the matter is. Crawd says he's
very happy to be in space. Crawd
reflects "I was lying! I wasn't really happy,
just thought it was kind of interesting."
He thinks back that he was lying to
himself as well so as to incorporate
himself into the environment better. The
captain of the ship says to Crawd
that "as the son of Ronixis this may not be
your first time in space anyhow."
The officers behind the cadets start gossiping
about how Crawd is getting special
treatment and that his professors are
probably padding his grades so
as not to make Ronixis mad. Crawd thinks "Stop!
Don't give me any special treatment!"
The captain goes on to say that he doesn't
belong on a "ship like this" and
that the "higher ups fear his ability." He asks
Crawd to put in a word of favor
to his father for him. Crawd reflects that
wherever he went his father always
showed up, and how he hated having to always
be connected with him. He stops
for a minute and wonders just how long he's been
feeling this way about it.
The scene returns to normal and
Rena says that since she was able to face her
fears "her way opened." Crawd says
"Running won't change anything..." Rena asks
Crawd what he is talking about
and Crawd just says "I was just running away
then. What would have happened
if I had stood up for myself?" Rena is confused,
and Crawd tells her to never mind.
Crawd notices a gem is now on the altar and
picks it up. You get the Chikara
no Hoshu. (Gem of Power)
Chapter 16
The Field of Courage
Fun City is located on the east
edge of Ned?. It will cost you 75V/character to
enter. You can do Private Actions
there too, but they won't start immediately;
you have to buy your tickets first.Pickpocket
info:
Kimyo na Boshi (Odd Hat), Kimyo
na fuku (Odd Clothes), Dulfol, Megami no zo
(Goddess Statue), Orange Sherbet,
Orangeade, Kamikuzu, Vanilla Ice, Beer, Banana
Crepe, Gold Idol, Silver Idol,
Pretty Idol, Natural High, Rot Bracelet, High
Heel, 1000V, Blueberry, Succubus
Cologne, Kagayaki no Pierce (Shining Earring),
Ochakumi no Aima, Superball, Orangeade,
Beijing Duck, Dasadasa Pierce, 800V,
Namakura SwordÊ(Bent Sword),
Aroe Jam (Aloe Jam), Ninjin no Ice, Mannenpitsu,
Necklace, Cure Stone, 500V, Might
Chain, Tokkoyaku, Kizunda Sashimi (Damaged
Sashimi), Discovery Card, Idaten
Ship, Knuckle, Bikkuribako (Surprise Box),
Rakugaki, Carrot Juice, Natural
High, Pictorial Card, Wine, Ninjin no Ice, Pixie
Cologne, Kaiga "Haru" (Painting
"Spring), Vol Up Card, Goshintai, 400V,
Superball, Dojin!, Lunatic Ring,
Pretty Idol, Fairies' Card, Goshintai,
Tamatebako, Necklace, Blueberry,
Lavender, Crystal, Hexagram Card, Motogyunyu,
Nectar, Kamikuzu, Mannenpitsu,
Insane Ring, Promised Ring, Pin Heel, Bunny
Shoes, Urachoubou, Karai Cake,
600V, 500V, Fairies' Card.
What's going on in Fun City:
People are enjoying themselves
in general, but none of them provide much
information toward your quest.
Fun City has lots of attractions
where you can enter contests to try and win
items or gold to make your party
more powerful. The various attractions in Fun
City include:The Bunny Races:
At the north end of town, in this
contest you use tickets to bet on races to try
and win items. If you've ever played
Dragon Quest 5, the format is similar to
the Slime Races; for more detailed
information check out the Star Ocean 2nd FAQ.
The Cooking Master Competition:
Located at the east end of town,
this is a competition where characters can use
their Ryori Item Creation Tokugi
to cook as much food as possible and compete
against a computer opponent. You
can win ingredients available nowhere else
here. For more detailed information,
check out the Star Ocean 2nd FAQ.
The Fortune Teller:
Located above the Cooking Master
Competition, there are three fortune tellers
here, but you can only "use" the
middle and right fortune teller. The middle
fortune teller will charge you
300V to "look at your past." You can choose to
look at:1) Percentage of treasure
chests in the game opened
2) Percentage of Item Creation
successes,
3) Percentage of successful Pickpocketing4)
Times you saved the game
5) Total number of battles6) Number
of times you ran from battles
7) Number of monsters defeated
8) Highest number of consecutive
Battle Skills scored
The right fortune is a "love" fortune
teller; pay 350V and she will tell you
your "chances" with the female
members of your party. You can only have your
compatibility checked when Rena
is alone. (ie during a Private Action) The
fortune teller will give an overall
evaluation of the AJD and YJD levels between
Crawd and each of the female characters
in your party. No concrete levels will
be given, just a "good" or "bad"
evaluation.The Battle Stadium:
Located on the west end of town,
the Battle Stadium is a place where you can
enter your characters in various
battle contests to try and win items, money, or
skill points, depending on which
contest you enter. The format is essentially
the same as the arena from the
first Star Ocean, with a few changes; check out
the Star Ocean 2nd FAQ for more
detail.The Dojinshi store:
Located above the Battle stadium,
this is a store that sells "otaku" type goods
like posters, figurines, and Dojinshi.
(publications kind of like fan
magazines/stories/manga) You can
buy different types of Dojinshi here, which
apparently have no practical use
in the game at all...
Apart from the primary attractions,
Fun City has a good store with lots of
valuable items for item creations,
and many types of healing items. Also there
are plenty of people to pickpocket
here, some of whom have excellent items. You
can steal a pair of Bunny Shoes,
quite arguably one of, if not the most, useful
items in the game from the bunny
by the entrance to the Bunny Races.
The Field of Courage is located
on an island on the central south edge of the
map.Items in the Field of Courage:
Sour Syrup, Stone Check, Mithril
Greave, Janne Shield, Sizer, Liquor Bottle.
In terms of enemies, the Field
of Courage is only a little more difficult than
the Field of Power. There's an
occasional Surround Attack by eight Dark
Kelseiders that can be difficult,
the Otifs can petrify you, and the Fenrir
Beasts are rather difficult like
most lizard-monsters are, but other than that
it shouldn't be too difficult for
characters that can handle the Field of Power.
The block at the entrance of the
cave says "Push on ahead." This is a hint as to
how you can reach your first destination.
Whatever direction you go, you have to
continue in the direction that
is "forward," or else you will get stuck in an
endless loop and have to start
over. If you backtrack you'll also have to start
over. It's not too difficult to
find your way to the place you're trying to
find, but if you are having trouble,
the fastest way to get there is, starting
from the entrance, to go N (left
side), NW, N, W. Note that while there is more
than one way to reach the final
destination, none of the routes will take you by
all the treasure chests in the
cave so you will have to do some exploring to get
them all. Once you reach your destination,
a small altar, you will find the
Yusha no Zo. (Hero Statue)
With the statue, go to the elevator
in the southeast corner of the dungeon and
ride it to the second floor altar.
When you reach the altar, Rena will suggest
that the altar originally had something
on it, and Crawd says that the statue
you just found might be what goes
there. You will have a choice to put the
statue on the altar; when you do
so the ceiling will cave in and the Guardian of
the Field will fall through the
ceiling. It tells you that courage without power
is recklessness, and challenges
you in battle to "prove your courage."
BOSS: GuardianHP 130,000Strong
to Earth, Water, Fire, weak to Dark.
This Guardian is essentially the
same as the Guardian of the Field of Power. The
only difference between the two
is that instead of punching you in its initial
form, this Guardian will fire missiles
at you.
Once you defeat the Guardian, it
congratulates you and tells you to take the
Power of Courage.
Crawd sees what is currently going
on aboard Calnus. An operator tells Ronixis
that the energy field is still
on its same course and why it is doing so is
still unknown. Ronixis thanks her
but is not concentrating. An officer nearby
tries to console Ronixis about
Crawd's "death" and says that he tried his best.
Ronixis says that trying his best
doesn't make much difference and that all is
left is the reality that Crawd
is dead. The officer apologizes and Ronixis tells
him it's all right. Ronixis goes
on to say that since Crawd didn't have that
kind of courage before so he never
expected him to do something like what he
did. He says that people that are
recklessly brave just end up dying, and that
"being cowardly like me will keep
you alive." The operator tells Ronixis he's
not cowardly and has been doing
brave deeds all the time. Ronixis says that he
was only doing so because he was
afraid of ruining his reputation and looking
bad in the eyes of his wife and
Crawd.
When the scene returns to normal,
Crawd says "This is courage?" He asks Rena
what she saw. Rena says that she
didn't see anything, only heard that she
"should have the courage to throw
everything away as a Ned?ian." She asks Crawd
what he thinks that might mean,
and Crawd says he doesn't really know. He goes
on to say that people live facing
adversity all the time so being brave in and
of itself is nothing special when
the time requires it. Crawd turns around and
finds another gem on the altar.
He picks it up; it is the Yuki no Hoshu. (Gem of
Courage.)
Chapter 17
The Field of Love
The town of Armlock is located
on the far southeast corner of the map.ARMLOCK:
Pickpocket info:
Sour Syrup, Cinderella Glass, Kaiga
"Saigo no Banshoku" (Painting "Last
Supper"), Secret Boots, Hen na
Katamari, Mekkin Tebukuro, Magician Hand, Mithril
Dress, Music School, Force Sword,
Joshitsugami, 1500V, Kokumotsu, Ochakumi no
Aima ni, Smith Hammer, Yori no
Compote (Pear Compote), Moon Pierce, Yamueki "Mu"
Shizuku Shibori, 150V, Wine, Magic
Rock, Tri-Emplem, 5000V, Herbal Oil
What's going on in Armlock:
Armlock is the only place on Ned?
where weapons are allowed to be made. However,
their usage is also forbidden.
Similarly, you can buy the best weapons for sale
in the game here. Also, there is
talk of a "fuuin no Tobira" (Sealed Door) by
the back of the town that has been
sealed off for a long time, and nobody knows
what's behind it. Also there is
talk of a strange secret store called the "Fake
Gallery."
The Field of Love is located smack
in the middle of the map. It's floating high
in the air, so you'll need to land
there with your Sainard.
Items in the Field of Love:Serpent
Tooth, Holy Rod, Resurrect Mist, Hot Syrup
The Field of Love is by far the
smallest of the Fields. On the other hand, the
monsters here are quite tough,
so be forewarned. The Breakwings and Master
Wizards are the two most annoying
monsters since they can cast powerful spells
like Shadow Flare. The Gelatin
Blocks that show up here are also extremely
difficult to hurt and do lots of
damage, but if you manage to kill them they
will give you tons of experience,
so keep an eye out for them.
Reaching the end of this Field
requires no real special tricks; just touch the
red spheres in the center of various
blocks to rotate them so you can proceed.
You'll have to rotate both in order
to make it to the end.
When you reach the end of the Field,
a woman will appear and say that she is the
fairy of the spring you are at,
and tells you to come forward. The party does,
and at this point one of your characters
will be paralyzed and teleported in
front of the fairy. She laughs
and says that she already killed the real
protector of the spring. She tells
you her name is Lavar, and that she's the
first disciple of the Ten Sages.
Crawd runs forward, and Lavar warns him not to
move or else she'll kill whatever
character she has taken hostage. She demands
that you give her the Rune Code
and tells you she'll kill her hostage if you
don't give it to her. Whoever is
captive tells you not to listen to her, but
Crawd gives her the Rune Code anyway.
Lavar demands that the rest of the party
step back, and they do. Then she
attacks you.BOSS:
Lavar: HP 60,000, Weak to Light2
Breakwings
Even on Universe, I've always found
Lavar to be a pushover. In fact, I usually
find that the Breakwings with her
give me more trouble than she does. In terms
of fighting power, Lavar is very
weak; her defense is extremely low and her
physical attacks are weak too.
If you give her an opening, she can cast spells
to heal herself or hit you with
a multi-attack beam, but if you have someone
constantly attacking her she will
usually die without a fight.
Once you defeat Lavar, Crawd will
ask the former hostage if s/he's all right,
who says that they're fine. Upon
waiting, nothing appears on the platform. Crawd
and Rena climb on, and Crawd suggests
that maybe the spirit really was killed by
the Ten Sages' minions. Before
Rena can respond the room starts to glow and
there is a large flash of light.
Crawd finds himself alone in the
dark. He feel cold and pained and can't move. A
shining figure appears next to
him, and Crawd asks who it is. The figure just
says "I am me." Crawd asks what
it's talking about and the figure tells him not
to be afraid and to open his heart,
then disappears. Crawd then sees several
images of himself behind his father.
Crawd in the images calls out several times
that he is not his father's pawn,
is independent, etc, and after every statement
he makes the voice asks "Really?"
Crawd says "I don't know.." and starts crying,
but isn't sure why.
When Crawd comes to, Rena is confused
as to what it was she saw. Crawd says he
saw himself now and in the past.
Rena is just confused about what her vision
meant, and Crawd asks if she's
all right. Rena says she is, and Crawd sees that
the Ai no Hoshu (Gem of Love) is
in front of him, and picks it up.
Chapter 18
Confrontation
With all four Fields cleared, return
to Central City and talk to Narl. He will
note that you have received the
power of all four fields, and Crawd will tell
him that he doesn't feel any more
powerful. Narl tells you that even if you
don't realize it, you are much
stronger and are probably better than any
Ned?ian. At this point, Marianna
comes out of the side room and tells Narl that
the defense force in Raqua is ready.
Narl tells her that you are ready as well,
and suggests starting the plan
to invade Feenal immediately. If you have never
met Marianna before, Narl will
introduce her as the head of the Raqua Defense
force. She then leaves. Narl tells
you the plan to invade Feenal will begin at
noon the next day, and asks you
to help. Crawd is surprised that the plan will
begin so soon, and Narl says that
the more time you waste, the worse off you
are.
At this point, one of the party
members asks if there is any way to contact the
others on Expel to let them know
where you are. Narl, Crawd, Opera, and Ernest
(if they're with you) are suddenly
silent. The party member asks if it's not
possible, and Narl tells you that
"Expel no longer exists." Somebody asks Narl
to explain what he's talking about.
Narl says that Expel collided into Energy
Ned? and was atomized, and everyone
on the planet was killed. Someone gets
angry, saying that there's no point
in defeating the Sages if Expel won't come
back. Narl says that there is a
way to restore Expel to its previous state.
Crawd asks what he means, and Narl
says that by using the Time-Space Transport
shield that surrounds Ned?, it
is possible to transport Expel back to the state
it was in just before it collided
with Ned?. Crawd asks if that's really
possible. Narl says that theoretically
it is, but in order to control the Time-
Space Transport Shield the energy
from all the cities on Ned? has to be used,
and since Feenal is currently under
control of the Sages they have to be
defeated first. Everyone comes
to the conclusion that you should fight the Sages
now so that you can get Expel back.
Then the party goes to rest for the upcoming
battle.
The next day, the party uses the
Transport to teleport to Raqua. Noel and
Chisato (if they're with you) will
say something about "it should be done" and
"Ned? has been around long enough
anyway." In Raqua, Narl tells you that the
Sages have put an energy field
around Feenal so that you can't use a Sainard to
make it there, and that the people
of Feenal destroyed the transport there so
that the Sages couldn't use it.
Crawd asks how you'll get there then, and Narl
says that the field only extends
to about 100 meters below sea level, so by
traveling underwater you can go
under the field. Rena asks how you'll do that,
and Narl says thatÊyou can
ride in the pouch of an aquatic animal called a
Herash, which is why you came to
Raqua.
In the next room, you'll find the
Herash; Narl says it may look fierce but is
actually quite tame. Narl, Marianna,
and the soldiers get on the Herash, and the
party follows. You'll travel to
a dock near Feenal; it's only a short walk from
the dock to the town.
Upon entering Feenal, Narl and
Marianna say that there's something strange about
the place, and then two of the
Sages teleport in. The sage with the gray hair
and black cloak greets you and
says that he's been waiting for you for quite a
while. Rena asks what he's talking
about, and he says that their final goal has
come one more step to becoming
completed and wanted to make an announcement to
you. The red-haired Sage says that
they have completed a system to move Ned?
through the universe and an anti-starship
weapon, and are close to finishing a
weapon that can destroy a planet.
Crawd, Opera, or Ernest will say that the
Earth Federation is not going to
sit for that. Another sage appears and says
that the Federation's positron
cannons cannot even scratch Nede's shield, and
their shields would crumble under
their antiproton cannons.
On the screen above, a starship
appears. Rena asks what it is, and Crawd says
"It's Calnus." If Opera or Ernest
is with you, they'll ask "THE Calnus?"
otherwise someone will ask what
Calnus is. Crawd says that it's his father's
ship. One of the Sages orders firing
their weapon at 10% power. On Calnus, one
of the ship's officers tells Ronixis
that an energy cannon is going to be fired
from the energy field, and Ronixis
says "From the middle of a supernova!?" The
Operator says that there might
be something inside of it, and Ronixis orders the
crew to send friendly messages
on all channels and to raise the shields just in
case. Their messages are ignored,
and Ronixis tells the crew to prepare for
impact.
After the first bolt is fired,
the shields drop to 72% power. The gray-haired
Sage is surprised how good Calnus'
shields are, and the red-haired Sage orders
him to raise the power to 30%.
On board Calnus they detect the new beam forming
and Ronixis orders all auxiliary
power to the shields.
After the second bolt's impact,
the shields drop to 22%, and the Operator tells
Ronixis the shields won't be able
to withstand the next shot. Ronixis orders a
counterattack with the ship's positron
cannons. An officer asks where to aim on
such a huge energy field, and Ronixis
tells him to pinpoint where the first two
shots came from and shoot there.
The beam does nothing to Ned?'s
shield, and the red-haired Sage orders the power
raised again. Crawd tries to plead
with them not to fire again, but they prepare
to shoot anyway. On board Calnus
Ronixis asks if their shot did anything, and
the operator says that she can't
tell. One of the officers detects the third
shot, but it fires before Ronixis
can do anything.
After seeing the destruction of
the Calnus, Crawd gets really angry and says
he's going to kill all of the Sages.
Another Sage appears and asks the red-
haired Sage, who he identifies
as Gabriel, to leave dealing with you to him.
Gabriel gives him permission and
the gray-haired Sage tells Zaphikel (the Sage
that just appeared) to "go easy"
on you. The other three sages disappear, and
Zaphikel tells you that no matter
what it was you did at the four Fields, you
can't stand up to him and summons
some robots to surround you. Marianna orders
everyone to attack.Fight:
Takikodus: HP 25,500, Strong to
Water, Wind, Fu, and Light.
1 Mi-Il 64: HP 18,000, Weak to
Lightening and Star
The toughest monster in this fight
is the Takikodus, who is very fast and can do
lots of damage with its "Multiple
Terror" machinegun. You can pretty much ignore
the Mi-Il; concentrate on surrounding
the Takikodus. You might want to use some
Idaten Ships or Idaten Nankos to
be able to catch up with it.
After defeating the first wave,
Zaphikel says "There's more where that came
from" and summons another Takikodus
and Mi-Il to fight you. Once you defeat
them, Zaphikel summons yet another
wave, and Narl says "It's hopeless...there
are too many of them." Crawd attacks
Zaphikel.BOSS: ZaphikelHP 150,000
Strong to Earth, Fire, Lightning,
and Dark
Outside of cheating, this is an
unwinnable fight, so don't waste your time
trying to. (or at least don't waste
any items in the battle trying to) Just let
Zaphikel kill you.
Zaphikel laughs at how weak you
are, and a party member notes that you can't
even hurt him. Marianna says she
never thought that they'd be this much more
powerful than you. Narl suggests
you retreat. Zaphikel says he won't let you
escape, and Marianna tells you
to run while she holds him off. Crawd is opposed
to the idea, but Marianna tells
you you have no other choice. You and Narl run
away. Zaphikel tells Marianna she
is admirable for sacrificing herself to save
you. Marianna tells him she has
no intention of losing and attacks him.
The next day, Narl asks you if
you slept well. The entire party is silent. Crawd
tells Narl that you can't defeat
the sages, and Narl responds by saying you
fought well. One of your party
members says it's a miracle you're still alive.
Narl says "But you couldn't stand
a chance against the enemy. Why do you think
that is?" Crawd suggests it's just
that you're too weak. Narl says that the
problem is not that you are weak,
but that you don't have correspondingly
powerful weapons. "Weapons?" Rena
asks. Narl says that originally the weapons
you should use were not supposed
to ever be used but that there is no longer any
choice. Crawd asks Narl what he
means, and Narl says that he will take you to
the Monsho Weapon Research Facility.
The reason that he says that there is no
longer any choice was because of
the emblem that was behind the Ten Sages at
Feenal. Rena says "Wasn't that
just decoration?" and Narl says that it was
actually the ultimate Monsho: the
Destruction Monsho whose effect is the
destruction of the entire universe.
Crawd asks "Wasn't their objective to
conquer the universe?" Narl says
he has no idea what they are thinking, since if
destroying the universe was their
goal they wouldn't have had to return to Ned?.
Rena asks if there is a way to
stop the Monsho even if you defeat the Sages.
Narl tells you just to worry about
defeating the Sages and that he will try and
figure out something to do about
the Monsho. Narl tells you to go to the city of
Armlock and that he will meet you
there shortly. Head to Armlock.
Chapter 19
The Monsho Weapon Research Facility
As soon as you reach Armlock,
someone will be waiting for you to tell you that
Narl is waiting for you at the
Sealed Door. Head there and Crawd will ask Narl
what the Sealed Door is. Narl explains
that it is a door that was made to seal
off a certain place, and that only
a few people know the code to open it. He
says that he just unlocked it so
you can enter. Upon entry, you will see a
Transporter. Crawd asks why it
is so securely protected, and Narl says when you
get there you'll find out.
The Transporter takes you to a
place that looks like a forest, and Crawd asks
where you are. Narl says that you
are in the ruins of the Monsho Weapon Research
Facility. He leaves the party,
telling you that he is going to go ahead and asks
you to take a walk around if you
want. He starts to say something to Rena, but
then decides not to and leaves.
The party splits up and looks around. Rena says
that she gets the feeling that
she's been here before.
Item in the Research Facility:Mind
Ring
Upon entering the inner chamber,
Narl greets you. He explains that the room that
you are in contains all the records
of the facility, and that everything that
happened here before the facility
was destroyed was recorded. He goes on to say
that he would like you to watch
the recording of when the facility was destroyed
because there should be a hint
on how to defeat the Sages there. Rena says she
feels somehow afraid. Narl starts
the video, saying that he's never seen it
before himself.
A message goes on saying that the
facility is going to be destroyed in 5 minutes
and asks all employees to head
to the shelter. The head of the facility, Reema,
enters the room with an employee;
the employee asks her to escape to the
shelter. Reema tells him that with
the uncontrollable Creation Energy the
shelter will offer no protection,
but that it's all right because the
destructive wave of energy will
be teleported to another dimension via the Time-
Space Shield and the Eternity Field
surrounding the field. The employee says
there's no time to escape to the
outside of the facility, and Reema says "I
know. We're finished." Reema says
that there's something she wants to test, and
the employee asks what it is. "I
want to put Rena in the container I'm
developing" Reema says. She tells
the employee to go get her child Rena, and he
does. Rena is upset but Reema tells
her that she will save her. The employee
says that the container is not
made to put living matter into, and Reema says
that if Rena's going to die anyway
she might as well try, since no adult would
fit inside. Reema apologizes to
Rena for not being able to spend more time with
her and gives her a pendant as
an early birthday present. She gives the employee
the access code to the data bank
and the video ends.
Crawd asks who the Rena in the
video was, and Narl says that she was the
daughter of the head of the Research
Facility, Reema. Rena says "That's me,
wasn't it?" She says that although
she doesn't remember the experience her "body
remembers it." She asks Narl how
long ago the accident at the facility takes
place. Narl says "This may be hard
to take, but it happened 700 million years
ago." Crawd is very surprised,
and Narl explains that while the Time-Space
Shield absorbed all the energy
from the explosion, the box that Rena was put in
was made so it could survive the
shield and be teleported through space and
time, so it was absorbed along
with all the energy, and that most likely it was
teleported to Expel far in the
future. Rena realizes that her mother's not
around any more and that she died
700 million years ago, then says for some
reason it doesn't bother her. Narl
says that now that he has the access code to
the database, he can search it
for any information to help you and leaves. Rena
also runs out of the room. One
of your party members tells Crawd to go after
her.
Return to the entrance to the Facility
and Crawd will look around for Rena, then
see her standing by a large tree.
Crawd approaches, and Rena apologizes for
running away. She tells Crawd that
she sort of remembersÊit and that it feels
"natsukashii." ("the positive feeling
experienced when exposed to something
nostalgic," lit.) Rena says that
the tree in front of her is probably one or two
thousand years old so she is much
much older than it. She asks Crawd if he
thinks that her mother loved her;
since she was always researching it looks like
that she chose her research over
her daughter. Crawd says that long before his
mother got married she was an officer
of the Federation, and right after he was
born she returned to her work as
a scientist, specializing in "Monsho Science."
He goes on to say that at the same
time she didn't ignore Crawd and couldn't
give up either. Crawd turns around
and says that Rena's mother was probably the
same; she loved both Rena and her
research so couldn't give up on either. Rena
nods, and Crawd tells her that
if she feels bad she doesn't have to hold it in
because the rest of the party is
there to help. Rena hugs Crawd, then says that
"this place is like the Shingo
Forest" and that she probably liked the Shingo
Forest so much because it was like
the place she knew as a toddler.
After however long they wait there,
Crawd asks Rena if she feels better. Rena
apologizes for having toÊsubmit
Crawd to all that at the same time he is having
to deal with the death of his father.
Crawd says that it's OK and that he's all
right, because he's "sure his father
wouldn't want me to be sad." He then tells
Rena that you should go since the
rest of the party is waiting.
Back at the central information
center, Rena apologizes for running off, and
Narl apologizes for showing her
her mother's death on tape. Rena says that
although she'd be lying to say
that it wasn't a shock, it was something she
wanted to know in the first place
so she's glad she saw it. Narl tells her that
he's finished collecting the data
and tells you to return to Armlock.
On return to Armlock, you ask Narl
if there was any hint on how to defeat the
Sages on the data chip he got.
Narl says that all he found was some sort of
blueprint but he's not sure what
it's for. He goes on to say that there's a
genius in the town that will be
able to decipher it so there's nothing to worry
about. Go to the house in the center
of Armlock with smoke coming out of its
chimney. Inside a woman is working
at a desk; Narl introduces her as Professor
Mirage. Mirage asks what it is
that Narl wants, and Narl explains about the disk
with the weapon blueprint. Mirage
asks if he's serious about having her make a
weapon with past technology like
that, since use of weapons in a real battle is
forbidden. Narl explains about
the Destruction Monsho, and upon hearing this
Mirage agrees to the task.
Inside Mirage's workshop, it takes
very little time for her to decipher the
blueprint; she says is really impressed
with the weapon, saying that it could
destroy a small planet. Crawd asks
what kind of weapon it is, and she says
"Can't you tell? It's right on
the screen." Crawd says "Isn't that just a
sword?" Mirage says it looks just
like a sword, but it actually uses antiproton
material. "What's an antiproton?"
Rena asks. Crawd says "But isn't it impossible
to keep antiprotons within a fixed
area?" Mirage makes a comment about how Crawd
knows a lot, then goes on to say
that the device in the plans makes it possible
to control them. Narl says thatÊfortunately
the Sages knew of neither the
Research Facility nor the existence
of Antiproton Weapons, so they should be
able to penetrate the defense shields
the Sages surround themselves with. Mirage
says "But we don't haveÊmaterials;Êwe
need Rare Metal to stabilize the
antiproton matter." Crawd asks
what Rare Metal is, and Narl says that Rare Metal
can only be found in the mine transported
from when Ned? was a planet, Minay
Cave. Rena suggests you go there
to mine the Rare Metal, and Mirage says "It
won't be that easy." Rena is confused,
and Narl says that Minay Cave
wasÊoriginally transplanted
from another planet, Vark. Mirage says that the life
forms on Vark were silicon-based
and that to put it simply, the Varkians' bodies
are Rare Metal. Narl says that
the more pure the Rare Metal, the more powerful
the Varkian. A party member says
"Then we can't get the Metal without defeating
a Varkian?" Mirage says that the
weapon in the plan requiresÊextremely pure Rare
Metal, to such a level that any
Varkian that would suffice might be even more
powerful than the Sages. Crawd
says that you don't have any choice and asks
where the Cave is. Narl says that
it's located on an island to the west of
Armlock. He gives you the key to
the cave so that you can enter. Head there.
Items in Minay Cave:
Fruit Syrup, ?MINERAL (Damascus),
Fresh Syrup, Tokkoyaku, Meteorite, Lightning
Gun, Kizuke Kusuri, Mithril Mesh,
Liquor Bottle, Smith Hammer, Aseras,
The only new enemies in Minay Cave
of any import are the Evil Waters, which can
paralyze you but otherwise are
not much to worry about. Most of the fights here
will be against groups of Breakwings,
which will take a long time to kill but
otherwise should not be too much
trouble if you are wearing the best equipment
you can make.
At the end of the dungeon, you
will come upon a huge Varkian, who will attack
you.Boss: VarkHP 150,000No strengths
or Weaknesses
The Vark only has a single attack,
the "Lose Patience," and only attacks
occasionally. On the other hand,
the "Lose Patience" attack is VERY powerful,
and will do several thousand points
of damage to your entire party, possibly
killing them outright if you are
playing on Galaxy or Universe. Therefore, I
suggest you take three fighter
characters into the battle and Rena. Equip your
fighters with multi-hit waza and
have them try to kill the Vark as quickly as
possible while Rena heals the party
after the Vark casts Lose Patience. Rena is
a necessity in this battle; without
her it will be very difficult to win.
Once the Vark dies, Rena says the
area seems quieter. Someone says that the Vark
you just defeated was probably
the strongest, and now that you've killed it all
the others have lost their aggression.
Similarly, once the Vark is dead no
random battles will occur inside
the cave. Leave and return to Armlock.
Once you give the Rare Metal to
Mirage, she will tell you that she'll start
right on developing the weapon.
Crawd asks where Narl is, and Mirage says that
he returned saying he had something
he needed to do, and left a present for you
on his way out. Rena asks what
it is, and Mirage says it's an N.P.I.D, a free
pass into Fun City. Rena asks what
Fun City is and Mirage explains that it's an
amusement park, "Ned? Play Station"
that was converted into a town. She says
that it will take her three days
to make the weapons and asks you to go there.
Crawd says you shouldn't be playing
right before facing off against the Ten
Sages, and Mirage says that Narl
ordered it, and that the "amusement" there is
different than "playing."
Chapter 20
The Sages' Counterattack
Enter Fun City, and an employee
will greet you and guide you to the arena there.
Crawd asks him what you're supposed
to do there. He tells you that they have
made a simulation where you can
fight the Ten Sages. "Simulation?" Rena asks.
The employee tells her that the
arena creates "virtual monsters" for people to
fight and they have recently added
a "Ten Sages" program. The announcer starts
the program and the party fights
the simulated Sages.
Three days later, the party has
all but mastered the simulator. At this point
Mirage comes in and comments on
how well you're doing. Crawd asks Mirage if the
reason she came was that she had
finished the weapon. Mirage says she's done,
and gives Crawd an Antiproton Sword,
the Sacred Tear. Then she gives Rena an
Anitproton Knuckle, the Fallen
Hope.ÊAfter giving Rena her weapon, Mirage gives
you the Void Matter which will
resonate with your other weapons and surround
them with antiproton fields. Mirage
tells you she's going to go home to finish a
thesis, and wishes you luck. Crawd
thanks her and Mirage says it was fun for to
make the weapons in the first place.
Crawd asks what you should do now
that you have the new weapons, and Rena
suggests you stay a little longer
in Fun City, as you have yet to hear from
Narl. Crawd says you should train
some more while you're here. Talk to the
tender of the arena and you will
have three choices:A) TrainB) Rest
C) Go see Narl
You can train as long as you want;
when you're ready to leave select C. Rena
will suggest you return to Central
City to find Narl. Crawd doesn't want to
leave yet and suggests you fight
the Ten Sages simulation one last time. Rena
agrees and the program starts.
Before anyone starts fighting, a voice sounds:
"If you want, how about if I help
participate in your training?" Zaphikel,
Metatron, and the robotic-talking
Sage appear in the arena. Metatron greets you
and says that "Master Raphael's
information was right about your misbehaving."
The robotic-talking Sage introduces
himself as Jophiel. Crawd asks what they're
doing in the arena, and Zaphikel
tells him that after hearing about you training
to defeat them they thought they'd
come and "assist." Zaphikel teleports into
the ring and says that he will
take care of you since your fight before was "so
rudely interrupted." Metatron says
that he'll go after "that woman here earlier"
and disappears. Jophiel says "I'll
just kill whoever I feel like" and similarly
leaves. Zaphikel destroys the simulated
sage and tells you not to get
overconfident for being able to
defeat a mere model. He attacks.BOSS: Zaphikel
HP 150,000Strong to Earth, Fire,
Lightning, and Dark
Zaphikel is a master of close combat
and has two multi-hit techniques, the
Initial Slay and the Cruelly Rush.
If a character gets hit by one of these they
will take a lot of damage. For
this reason, long-range techniques work the best;
keeping Zaphikel away from you
should be your primary concern. Multi-hit
techniques like Opera's Hyper Launcher
or Chisato's Tear Gas work well. Another
useful strategy is to use a fast-moving
character like Chisato to use the "play
chicken strategy" to make him use
his techniques (especially Cruelly Rush) and
step out of the way, then attack
him from the rear while he is executing the
technique. You will definitely
want Rena and Noel in this fight as well to heal
any wounded allies. Zaphikel is
very fast so unless you have hyper speed (either
through a pair of Bunny Shoes or
the Idaten items) trying to run away from
Zaphikel will probably not work.
Zaphikel is shocked that he lost
and congratulates you heartily before dying.
The entire party is also similarly
surprised that they actually killed one of
the Sages. Crawd "snaps out of
it" and realizes that you have to go chase after
the other two, and you leave the
arena.
On leaving the Battle stadium,
several lasers fire out from behind you. A crowd
of people run out of the stadium
calling for help. You hear Jophiel laughing as
he incinerates several people trying
to escape. Then he appears in front of you,
and surprised, he asks what happened
to Zaphikel. One of your party members tell
him that you already killed him.
Jophiel is very surprised, but before he can do
anything, the party attacks.BOSS:
JophielHP 160,000No strengths or weaknesses
Speed is of the essence in this
battle. Jophiel has only one real technique, the
"Imprisonment" which drops fire
from the sky on top of all party members, and
this fire is difficult to avoid.
Other than that Jophiel doesn't do very much
and takes a while to prepare an
attack, but is very fast. He likes to run away
from the party then fire at them
from long range, and is so fast that catching
up to hit him is very difficult.
For this reason, you will want as many party
members as possible wearing Bunny
Shoes or using Idaten items so you can keep up
with Jophiel. In terms of techniques,
I've found Ashton's Dead Triangle and
Opera's Alpha On One to be the
two most useful techniques in this battle. While
connecting with a Dead Triangle
will be extremely difficult doe to the slow
speed of the technique, if you
do you will freeze Jophiel's movement giving your
fighter characters enough leeway
to reach and hit him. Opera's Alpha On One
bolts are guided so they will chase
Jophiel as he runs away. If you do manage to
corner him, use techniques that
will go up into the air, like Crawd's
Bakuretsuha or Ernest's Broken
Heart, because the fact that Jophiel floats means
that you may have to do jump attacks
on him if you attack normally, which will
make holding your position difficult.
After the battle Jophiel is really
surprised, and can't understand how you beat
him. He dies, and Crawd wonders
where Metatron could have gone. Another party
member mentioned that he said something
about "going after that woman." A third
party member suggests that the
woman he was referring to was probably Mirage. It
is decided that you should go to
Armlock to try and get to her first.
On the way out, one of the gate
tenders asks Rena what the fuss inside is about,
and Rena tells him about how the
three Sages broke in. The gate tenders rushes
to the information booth to send
a message to Central City. Head to
Armlock.ÊWhen you arrive
there, there will be a crowd outside Mirage's house and
Rena will ask what's going on.
The people assembled outside say that somebody
descended from the sky and entered
Mirage's house. At this point, Mirage gets
knocked through the door, and Metatron
comes out. Rena tells him that his
actions are unforgivable, and Metatron
asks "How about you? You've taken a lot
of lives yourself up till now."
Rena says that you only did that because of the
Sages' actions in the first place.
Metatron says "You can only see things from
your point of view..." and attacks.Boss:
MetatronHP 170,000Strong to everything
Because Metatron is strong to everything,
attack mages will be essentially
useless in this battle. You might
want Noel for backup healing, but usually I
bring in three fighter characters
and Rena. Metatron basically attacks the same
way he did when you fought him
at the top of Elria Tower. His only special
attack is the Meta-Cancel, a very
quick double-slash. He usually uses it when
you're in the middle of another
attack so it is difficult to avoid. Metatron's
other technique, the Meta-Guard,
is more formidable; he puts up an energy field,
and while this energy field is
up you cannot hurt him at all. With his Meta-
Guard, you should switch your fighter
characters' AI to "Teki kara hanare yo!"
otherwise they will continue to
attack him. Instead, have a fast character act
as a decoy to draw away his attack
and then dodge it while the barrier is up.
When his barrier goes back down,
change your characters' AI back and attack him
again. In terms of what techniques
are good, I find that using multi-hit
techniques are best; if you manage
to hit him fast like this you can keep him
from bringing his shield back up.
I find that Ashton's Dragon Breath and
Chisato's Tear Gas, are the most
useful. Opera's Hyper Launcher works well too,
only I've noticed that it does
less damage.
After Metatron dies, the party
talks to Mirage, who was only injured from his
attack. The party is surprised
to see that she's all right, and Mirage says that
she just faked being killed to
buy time. She is annoyed that Narl ignored the
fact that she would be in danger,
and a party member tells her that aid from
Central City should arrive soon.
She congratulates you on killing three of the
Sages and says that they are probably
regretting giving you time to prepare
yourselves. Leave the town now.
As you leave one of Narl's assistants comes
after hearing that the Sages were
after Mirage, and Crawd tells him there is no
more problem. He is glad and conveys
a message from Narl to come to Raqua as
soon as you are ready.
When you enter Raqua, Crawd will
ask the guards at the gate where Narl is; they
tell you he is in the research
room. Go to the infirmary and he will be there
and will ask you if you are ready
for the final battle. Once you say you are,
you will change rooms to the briefing
room. Narl will tell you that although
you've already defeated three of
the Sages, you should not get overconfident
because the ones you defeated were
the weakest, low-grade Sages and the seven
that remain are incomparably more
powerful. Rena starts sweating and asks Narl
not to threaten you like that.
Narl apologizes for scaring you but notes that
what he says is the truth. Crawd
tells Narl to believe in you. Narl agrees and
says that you will invade Feenal
at daybreak.
At this point, you will see the
famed "kokuhaku event" by the shore near Raqua
at night. The game will tabulate
Crawd's AJD levels with the female characters'
AJD levels for him, and the YJD
levels for the other male characters. Whichever
character has the highest resulting
value will be Crawd's partner in this event.
The content of the event differs
from character to character, but in general
female characters will "confess
their love" for Crawd, and male characters will
have a "male bonding event" where
they assure each other that they'll be able to
defeat the Sages. Basically, this
event is a good indication of who Crawd is
going to be paired with for the
ending.
The next day, before leaving, Narl
gives you the "Kekkai no Monsho." (Barrier
Monsho) Rena asks what it's for,
and Narl reminds you about the Destruction
Monsho. One of your characters
remembers that its purpose is to destroy the
universe. Narl says that if the
Sages activate the Destruction Monsho, you
should put the Barrier Monsho onto
it to redirect its target. Crawd asks what he
means, and Mirage comes in and
says that it will stop the destruction of the
universe by redirecting the Destruction
Monsho's power to make it destroy
something else. After everyone
notices her presence, Mirage goes on to say that
once you defeat the Sages the energy
field surrounding Ned? will disappear and
you can use that energy to revert
the space where Expel was into a past state,
thus reviving it. Narl tells you
that as soon as the energy field dissipates, he
will come to Feenal as well. The
party gets on the Herash and goes to the dock
by Feenal. The soldier by the dock
tells you to talk to him if you want to
return to Raqua. Double-check to
make sure you've got all the items you need,
and then head to Feenal.
Chapter 21
The Final Battle
Make sure you've got all the equipment
and items you need when you enter Feenal
because you will need it; it is
a very long dungeon.
As soon as you enter Feenal, three
of the sages will be waiting for you. The
young blue-haired Sage greets you.
He says it would be sad for you to be killed
by someone without even knowing
their name, so he introduces himself as Zadkiel.
The robed Sage simply says "Raphael..."
and the old Sage introduces himself as
Kamael. Then they attack.BOSS:Zadkiel:
HP 105800, no strengths or weaknesses
Raphael: HP 85200, no strengths
or weaknesses
Kamael: HP 45500, Weak to Earth,
Fire, Lightning, and Dark
This is one of the toughest fights
in the game. While all three sages have
significantly fewer HP than the
ones you've fought before, they are all
extremely powerful. Zadkiel's primary
means of attack are two very powerful
multi-hit beams, one shot from
his tuning-fork like weapon and one thrown. He
can also cast Lost Mental, and
can teleport around the battlefield. Raphael also
can teleport, and does so more
than Zadkiel. His three primary attacks are to
cast Thunder Cloud, cause an explosion
around him to do multi-hit damage to all
characters, and to suck characters
into his cloak. Characters sucked into his
cloak are essentially in the same
state as characters that got swallowed by the
Vissayers back in Ringa Seichi
were; they are considered "dead," but if you
attack Raphael he will release
them. (NOTE: Unlike the Vissayer-type enemies,
Raphael will NOT spit out absorbed
characters on his own; you have to attack him
to free them) Kamael has two multi-hit
beam attacks which do little damage but
inflict all status ailments on
the target, and can also cast Delay or Noa. As
soon as this battle starts, IMMEDIATELY
have Crawd use a Kabutowari on Raphael.
The second the battle starts Raphael
will usually teleport right in front of you
then use his explosion attack,
which if you're unlucky will take out 2 or 3
characters right there; Crawd's
Kabutowari will prevent him from using it. In
this battle, using an Idaten Nanko
to speed all characters up to max is an
absolute must; with Zadkiel and
Raphael teleporting around the battlefield you
will be at a very large disadvantage
if you can't reach them in a short amount
of time. Focus your energies on
Zadkiel and Raphael first, since Kamael is
relatively weak you can save him
for last. If you bring Celine into the battle,
having her cast Southern Cross
or Explode will kill Kamael very quickly.
Bringing in Leon to cast Shadow
Flare is another option. Bringing Rena into this
battle is a necessity because you
are likely have wounded/dead characters very
quickly and you will need her healing
power. Bring Crawd in with the Eternal
Sphere and have him keep striking
Zadkiel or Raphael with normall attacks or
Koryuhas; with luck and good Battle
Skills you will be able to keep them dizzy.
Opera is also an excellent character
to bring into this battle because of all of
her long-range waza. In general,
you should try to hit these Sages from far away
because up close you will be vulnerable
to the full brunt of their multi-hit
attacks.After the three Sages are
dead, you can enter Feenal.Items in Feenal:
Spark Whip, Monshogaku Daijiten
(Great Dictionary of Monsho Studies), Mithril
Shield, Left Cross, Nuclear Bomb,
Resurrect Mist, ?ITEM, Pet no Esa, Beta Box,
Lotus Eater, Atomic Punch, Mithril,
Titan Fist, Sylvan Boots, Rune Shoes,
Shisento "Koro," Fresh Syrup, Liquor
Bottle, Spark, Clap Rod, Duel Helm, Kenja
no Ishi (Sage Stone).
On the fifth floor, you will enter
a room and two sages will appear. One of them
says "Hey Haniel, we've got guests!"
Haniel gets angry that you have come in to
intrude and gets ready to attack,
but other Sage, Michael, stops him, noting
that you must have killed the other
Sages. "It's your turn now" Rena says.
Michael starts laughing, and the
two attack you.BOSS:
Haniel: HP 160,000, no strengths
or weaknesses
Michael: HP 180,000, Weak to Water,
strong to everything else
Haniel's primary attacks are throwing
bombs or firing a multi-hit beam. He can
also cast Tractor Beam, and a very
powerful Lost Mental or Blood Scylla. His
most powerful attack however is
the Mind Blast, a massive energy beam that can
do several thousand points of damage,
petrify and/or poison its target, and
never misses. Michael attacks entirely
using flame attacks. His normal attacks
are flame punches, and he can cast
Eruption, and (very rarely) Explode. His
primary attack though is the flame
dive attack Spicule. While it is rather
amusing to hear him yelling after
burning himself while he is using this attack,
the damage it does is not; it does
upwards of 3000+ damage to every character in
the party. For this reason, the
key to winning this battle is to prevent Michael
from using Spicule. It's generally
a good idea to bring Rena and three fighters
into the fight, or Rena, Leon,
and two fighters. The best three fighters against
Michael are Crawd, Opera, and Ashton.
Crawd is probably the most useful because
both his normal attack with the
Eternal Sphere and his Kyomensetsu both have
great dizzy rates. Opera's Cold
Wind does lots of damage too. Ashton's Northern
Cross also works well, and Dragon
Breath as well if you're lucky. (Gyoro's fire
breath will heal Michael, but Ururun's
breath does LOTS of damage against him)
Leon's ice spells do tons of damage
against Michael as well, especially Noa.
Using an Idaten Nanko at the beginning
of the fight is an absolute necessity
because if you don't there's a
good chance you will die before even reaching
Michael; to be safe equip a pair
of Bunny Shoes on whatever fighter you will be
controlling. Rena's Anti spell
will help a lot in reducing Michael's fire
damage; equipping Star Rubies on
your characters before the fight will help in
that aspect too. You should basically
ignore Haniel until Michael is dead; his
Lost Mental can be extremely annoying
since it drains 300+ MP, but other than
that he shouldn't be too much of
a problem since Rena can cure your status
ailments. Haniel by himself is
a pushover; he's fast so he can escape your
attacks pretty well, but if you
use the Idaten Nanko that shouldn't be a
problem.
Once the two Sages are dead, you
can proceed up to the 6th floor. The 6th floor
is a maze-like series of 16 rooms.
Here is a map:
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------------- -----P,Y-----
------------- -------------Key:
S=Red/Yellow/Blue switchR=Doors
that open with the Red switch on
Y=Doors that open with the Yellow
switch on
B=Doors that open with the Blue
switch onO,G,P=Orange, Green, Purple switches
*=Exit switchX=Exit#=Sealed door
When you first enter this series
of rooms, the "#" door is open. As soon as you
hit either the Orange, Green, or
Purple switches, this door seals and can never
be opened again. So if you want
the items inside, go there before changing any
of the switches. The door marked
"OGP" will only open after you have hit the
Orange, Green, and Purple Switches,
and gives you access to the Scarlet Switch
that opens the exit door. This
puzzle is actually fairly easy to figure out on
your own; the only tricky part
is not missing the items in the upper-right hand
room.
On the seventh floor, you will
find the gray-haired black-robed mage standing
alone in a single room. As soon
as you enter, he says "The fact that you made it
here must mean the only two of
the Ten Sages left are me and Gabriel in the far
room..." Crawd tells him he's right
and tells him to surrender. "I see...they're
dead" the Sage says. He starts
laughing and says how everything is going to plan
and that splitting up the Ten Sages
to destroy them worked perfectly. One of
your party members asks what he's
talking about, and the Sage ignores him/her
and continues laughing, saying
"Now if I just kill Gabriel, the universe is
mine." (and identifies himself
as Lucifer at the same time) One of your party
members says "You deliberately
killed your allies!?" Lucifer turns around and
says yes, then notes that you are
still alive.ÊHe steps forward and thanks you
for your hard work, then asks you
what you want in return. He offers money and
land, but after seeing that the
party is not interested decides to "give you
death" instead.BOSS: LuciferHP
300,000
Strong to Earth, Water, Wind, Lightning,
Star, Fu, Light, Darkness, and Mu.
Lucifer can teleport, fire out
forcefields around him to hit you, call lightning
down to strike individual characters
(no dodging possible) and cast Demon's Gate
or Word of Death. However, his
primary form of attack is the Horobi no
Kaze,Ê(Wind of Death/Ruin)
a massive blast of wind that will do upwards of 5000
points of damage to the entire
party. This unfortunately is the attack that he
does most often, and with 5900
MP he is not going to run out of the MP to use
it. If that wasn't bad enough,
in the two seconds or so it takes Lucifer to cast
it, he is invincible to both physical
and magical attacks. However, there is one
piece of equipment that will give
you a great advantage: the Rune Shoes. (You
can make the Rune Shoes out of
Rune Metal so long as you don't have the Magical
Rasp using the Blacksmith Super
Tokugi) The good thing about Rune Shoes is that
characters wearing them will be
immune to Lucifer's Horobi no Kaze. The down
side is that only spellcasters
can equip them. Still, without his Horobi no Kaze
Lucifer is no problem at all; Rena
wearing a pair of Rune shoes could easily
kill him all by herself. If you
have all your spellcasters participating in the
battle equip Rune Shoes all you
need to worry about is preventing your fighters
from dying, and even then you can
revive them with Resurrect Potions with little
trouble. Still, it would be a good
idea to equip your fighters with multiple
pieces of equipment with Wind protection
(the Green Beryl does and can be
equipped by anyone) and cast Anti
when the battle starts. If you have all four
spellcasters and bring them all
into the battle with Rune Shoes you shouldn't
have any problem on Lucifer at
all. (though the battle will take forever) Also
use an Idaten Nanko or equip your
fighters with Bunny Shoes or else they will
probably die before even reaching
Lucifer. Also, while Lucifer is impervious to
physical/magical attack when preparing
to cast Horobi no Kaze, he is still
susceptible to attacks via items;
if you catch him in time and attack him with
an item he will take damage and
stop casting. Usually he will immediately start
casting Horobi no Kaze again, but
in the quarter-second or after getting damaged
by the item you can hit him with
a physical attack and temporarily get him out
of the casting cycle. Because of
Lucifer's high HP and defense level this battle
will take a VERY long time, so
it is a good opportunity to raise your
characters' waza levels.
Once Lucifer is dead, you can proceed
onwards. At one point, when you're on the
9th floor, the path will go back
down to the 8th floor, but don't worry about
having gone the wrong way; the
path will start going up again until you get to
the 10th floor.
When you reach the top of Feenal
you will find Gabriel all alone in front of the
Destruction Monsho. Crawd tells
him his days of trying to conquer the universe
are over. Without turning around,
Gabriel compliments him on his will but tells
him he's too late and that he as
already finished the Destruction Monsho. Rena
tells him to stopÊcausing
trouble since he's the only one left. Gabriel turns
around and says that it doesn't
make any difference since he alone is enough to
complete his plan. He then says
"Let's enjoy this, Philia" and attacks you.
This is the last fight in the game,
but the powers of the boss actually differ
depending on your actions in the
game. Gabriel has what's called a "Limiter," a
program within him that limits
his power output. If you have seen a certain
Private Action Gabriel's Limiter
will be removed and he will become vastly more
powerful. Odds are you'll first
fight him with his Limiter off, since you have
to save at the Save Point right
before Gabriel then go all the way back to the
towns to see the PA necessary to
remove his Limiter.BOSS: Gabriel (Limiter ON)
HP: 500,000No strengths or weaknesses:
At the start of the fight, Gabriel
isn't so bad. At this stage, his two primary
attacks are psychic bolts and Divine
Wave. Divine Wind is a multi-hitting energy
beam that does lots of damage;
characters close to the source of the beam are
likely to get killed outright.
Divine Wave is like Raphael's explosion attack;
it sends out a wave of damaging
energy around Gabriel in a circle and can damage
characters caught in it several
times. He also casts several spells (Star Flare
the most at this point, I think)
which do much more damage than they would do
when cast by anyone else. He is
also very fast and will be able to outrun your
characters fairly easy. Still,
at this point he's not all that much harder than
some of the other Sage fights.
However, once you reduce his HP far enough, he
will cast "Time of Truth" and summon
Philia to support him. Once he fuses with
Philia, he becomes VERY fast and
will fly all over the battlefield slightly
above ground at speeds so fast
that even characters wearing Bunny Shoes will
have trouble keeping up. Also his
spells' power gets a huge boost and he can
cast them while moving. He also
starts casting really powerful spells like
Southern Cross and Explode as well.
What's worse, at this point he can cast his
ultimate spell, "Shinkyoku" (Divine
Song) which can do as much as 6000-8000
points of damage on your entire
party. Needless to say, he is very difficult to
defeat normally. Having all your
characters running at Bunny Shoes-speed is
absolutely essential in this fight,
so bring plenty of Idaten Nankos and Idaten
Ships into the battle to boost
your characters' speed. If your characters are
not moving at this speed it will
be next to impossible to even catch up to
Gabriel to hit him. Basically,
multi-hit attacks are the way to go for this
fight; if you manage to pull them
off successively you can keep Gabriel stunned
long enough to prevent him from
casting his spells. You won't be able to stop
him from using his Divine Wave
and normal attack unless he's REALLY dizzy (ie
with stars around his head) nor
can you stop him from casting "Time of Truth"
(he becomes invincible when he
starts casting it) but since the bulk of his
power comes from his magic keeping
him stunned helps a lot. This is the last
fight, so don't worry about saving
any items. Here are some strategies for each
character:
Crawd: Equip Crawd with the Eternal
Sphere, an Atlas Ring, and a Paras Atene is
a great combination; the Atlas
Ring will boost his damage way up, the Paras
Atene will negate the bad effects
of the Atlas Ring, and the Eternal Sphere will
increase his number of hits greatly.
Kyomensetsu and Kabutowari are the
techniques of choice here.
Rena: Bringing her into the fight
is an absolute necessity. Cast Fairy light
often, and Anti as soon as you
enter the battle. If you have time between
healing spells, cast Angel Feather
and other power-up spells on your party
members.
Celine: Cast Angel Feather and
Anti at the beginning of the fight. Explode and
Southern Cross work well; basically
cast her most powerful spells. If Gabriel
casts Angel Feather on himself,
immediately cast Curse on him.
Ashton: Do NOT enter the battle
equipping the Gemini or Melfar unless you are
equipping positive fire/ice respective
equipment; his Explode/Noa respectively
will do 9999 damage on Ashton if
he's not. Sword Dance is a great move to use,
as well as Dragon Breath.
Opera: Alpha on One and Hyper Launcher
are the two best techniques to use. Equip
the Seventh Ray in the battle for
extra defense against Gabriel's spells. Opera
is a useful character to use because
her Alpha on One will chase Gabriel as he
constantly runs away.
Precis: Barrier, Ei! Ya!, Bloody
Mary, and Holoholograph are all good techniques
to use. If you want to get in close,
Pop Step is a good technique to use.
Bowman: If you can pull it off
right, a Senpusho/Okarengeki combo works well;
after getting lifted into the air
via Senpusho, Bowman will hit Gabriel on the
way down with Okarengeki.
Ernest: Thousand Whip and Broken
Heart work best. Since he can use Broken Heart
from any distance, it's an especially
effective technique
Leon: Protection and Growth on
your fighter characters. Demon's gate is good
too. If you can manage to pull
off a fused spell by casting his Gremlin Lair and
Rena's Tractor Beam/Celine's Thunder
Storm at the same time, you can do 50,000+
damage to Gabriel!
Noel: Not all that effective, but
good for backup healing in case Rena gets
killed, and can cast Curse to negate
Gabriel's Angel Feather spells.
Chisato: Tear Gas, low-powered
Flamethrower, and high powered Tsumujikaze are
all very effective techniques to
dizzy Gabriel.BOSS: Gabriel (Limiter OFF)
HP: 1,500,000No strengths or weaknesses(See
above for Gabriel's attack patterns)
All I can say is good luck. Gabriel
without his Limiter gets my vote for the
most difficult boss ever. Many
of his spells will do 9999 damage to all members
of the party (IOW instant death)
and Shinkyoku apparently does 9999 damage to
all members of the party no matter
what they're equipping and what resistances
they have. Basically, if you are
going to fight Gabriel with his Limiter off and
not cheat, you can't let him get
off a single attack. Equip Crawd with the
Eternal Sphere, a powerful fighter
character like Ashton with the Koyoku no
Udewa, and try to pin him between
those two fighters, and hope the stars
produced with their normal attacks
keep him stunned throughout the entire fight.
Multi-hit waza are the way to go
when fighting Gabriel with his Limiter Off.
Crawd's Kyomensetsu, Dias' Mugen,
and Opera's Alpha on One are good techniques
to use. If you can get the timing
down right, doing a Hurricane Slash/Sword
Dance combo with Ashton can be
VERY effective. The hurricane will knock Gabriel
into the air where he can't attack,
and then he will be caught in the Sword
Dance when he lands. Repeat, and
if you can hit him with another hurricane while
he is getting knocked back from
the Sword Dash, you can juggle him like that.
Other than that, you'll have to
leave it to high levels and good luck. As a
point of reference, the only person
I have talked to that managed to kill
Gabriel with his Limiter off without
some form of cheating had all characters
around 220 in terms of levels.
(I managed to do it at a lower level, but I had
to use the Save Swap technique
to get 8 Koyoku no Udewas first) I've never
played Gabriel with his Limiter
off on Galaxy or Universe, but I imagine he must
be next to impossible to kill there,
even when cheating. Good luck!