THE GAME: Rena
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                                   Chapter 1
                                 The beginning
After the intro FMV Rena is seen leaving her house. Her mother tells her to
wait, and tells her not to go to the "Shingo no Mori."  (Forest of Divine
Protection) Rena says that when she goes there she feels at ease.  Her mother
still says that she can't go there, because strange things have been happening
since the "Sorcery Globe" fell. Rena goes anyway though.Items in Arlia:
Resurrect Bottle, 200V, Leather Armor, Ichigo Jam, (Strawberry Jam) Blueberry,
Rose Hip, BlackberryPickpocket Items:
Blackberry,10V, Rainbow Diamond, Sour Syrup, 100V, Blueberry, 24V, Ishikoro
(stone), Ichigo Jam Ressurect Bottle, MedamaYaki (Fried Eggs), Yasai
(Vegetables), Necklace, 100V, Silver Cross, 120V, Idaten Ship, Gold Ring, Santa
Boots.
Not much is going on here, but there is are a few important things to note.
First, there is talk of the "Sorcery Globe," a meteorite that landed; strange
things have supposedly happened since it's falling. Also, the town priest talks
about a Legendary Hero that will come in time of trouble, wearing foreign
clothes and wielding a "sword of light."
Anyhow, head south to the Shingo no Mori. In the center grove, Rena relaxes for
a bit. A monster then runs up behind her, and somebody calls out "Look out,
behind you!" The monster starts to approach, and a man tells you to run away. He
then runs up and kills the monster with his light beam.
After killing the monster, Rena notices his odd clothes and the light beam he
used to kill the monster. The man asks if she is OK, and starts to approach.
Rena runs. After a bit, she changes her mind, stops and waits for him. The man
comes up and Rena apologizes, saying she was just surprised. Rena introduces
herself, and the man then introduces himself as " C. Kenny." then asks her where
this is. Rena is confused.
On the way back to the town, Rena asks if is a traveler, and he says "sort of."
Rena asks where he's from and he says "Earth." Rena asks where that is. just
says it's very far away. After entering the town, mentions that it is very
pretty. Then he asks you to guide him around the town.
Now when you enter each building in the town, you will describe who lives
there/what kind of shop it is, etc. to. Nothing really special happens, but
seems to be ignorant about a lot of stuff, like he doesn't know what a medical
herb is. Anyhow, head back to Rena's house. Rena tells to wait outside for a
bit. Inside Rena runs up to her mother and tells her excitedly that the
"legendary Hero" has appeared. Westa (Rena's Mother) asks her if she's sure, and
Rena says that he was wearing strange clothes and had a "Sword of Light" so it
had to be him. then comes in, and Rena tells him it'll be a bit longer, so takes
a walk around the town. After a bit more talking, Westa tells Rena to go get. Go
talk to enough people in the town and will appear wandering around near the
entrance to the church. Talk to him and tell him to come with you. Then go back
to Rena's house. Westa will have prepared a huge meal.
After dinner, Rena talks to about how her mother served too much, then goes
downstairs to help with the cleaning. When you go there, Westa will tell you to
go get the town elder, Regis. Go to his house (it's closest to Rena's) and Rena
will tell the story to him. Bring him back to Rena's house. Westa is very upset,
because she accidentally talked about "the hero" to. Regis tells Westa to calm
down. comes downstairs, and Regis talks to and Rena at the table. Regis asks
where he's heading in his journey. doesn't say anything, and Regis says he's an
"unusual" traveler not to know where he's going. Regis suggests that is lying,
that he is not really a traveler, but the Legendary Hero from another world,
just posing as one. is very surprised, and asks how he reached that conclusion,
and Regis recounts the legend of the hero, and mentions that he is wearing
foreign clothes and has the Sword of Light. insists that he doesn't have
anything like that, and Rena mentions the weapon that used to kill the troll
that attacked her. says that he does have a weapon like that, but it's not a
sword of light, and says that he thinks that this is a misunderstanding. insists
that he's not a hero and doesn't even have a clue what's going on. Regis then
goes on to explain that three months earlier, a large meteorite hit down on the
continent of Ell to the northeast, and since it hit, strange things started
happening; monsters started to appear like never before and earthquakes came. He
says that it isn't a normal meteorite, but a magical rock, and thus became known
as the "Sorcery Globe." He says that due to Crawd's timing, he thought that it
would be only natural for to be the Hero. still insists that he isn't, and says
there's no way he could stop something like that. Regis asks where he's going
then. says he can't explain well, but can only really say that he didn't come
here of his own will, but came here by accident, and only wants to return to
where he came from. Regis says that if denies it so strongly, that he really
isn't the Hero. apologizes for breaking their expectations, and the others say
it isn't hisÊ fault. Rena leaves, very disappointed.
The next day, leave Rena's house and walk to the Shingo no Mori. Rena has a
flashback about the time that her father died. She overhears a conversation
between Westa and Regis downstairs. Westa is distraught over her husband's death
and Regis is telling her to calm down for Rena's sake too. Westa says that if
her husband isn't with her, then she'll have to tell Rena that she's not her
real daughter by herself. She says that she wish she threw Rena's pendant away,
because without that she would have no evidence of NOT being her real daughter.
While Rena is wondering about who her real parents are, comes up and Rena
apologizes for starting the trouble the day before, and apologizes for not being
the Hero. Rena says it's all right and says that she hopes can return to where
he was before soon. Then she asks to leave her alone for a while. leaves.
Return home, and Rena's friend from Salba, Allen, is standing in the road. Rena
greets him, and Allen says that he's "finally prepared." Rena asks what he's
talking about, and Allen says he's finished building the stage for their
wedding. Three soldiers appear, and Rena tells Allen that she won't marry him.
Allen says that she'll soon see how powerful he is. Rena asks Allen what's
happened to him, and Allen orders the soldiers to take Rena away. Westa, Regis,
and some other villagers try to stop Allen. Allen knocks Westa aside, and Rena
tells the villagers to stay out of his way, and that she's all right. The
villagers move.
Allen takes Rena to his house, and tells her to stay in her room and not try to
escape. Try to leave by the front door, and you'll find it's locked. Go into the
room by the stairs, and you will notice a statue by the wall glimmering. Pull it
and the bookcase will slide open revealing a hidden staircase. Go downstairs and
Rena will find a wounded person by the side of the corridor. She will recognize
him as Bossman, a villager from Arlia. Rena will try to help him, but he says
that he's all right, and asks why she's here. Rena explains the situation, and
Bossman says that he was paid to build a strange room with an altar for Allen.
Bossman says that Allen got a strange stone, and it has seemed to have some
strange influence on him, and when he tried to escape but got beaten up by
Allen. He tells Rena to escape, and Rena says she won't leave him. Bossman says
he's just going to rest a bit and then hide in Allen's mansion so not to worry.
He tells Rena that this corridor links up to Salba mine, and she can escape
through there. Go into the mine.Items in Salba Mine:
Rose Hip, Blackberry, 2xBlueberry, Silver, Iron, 2xGold, Spectacles
Since Rena is not that great a fighter, surviving alone in Salba Mine can be
tough, especially if you are playing on Galaxy or Universe difficulty levels.
Mainly look out for the Lizard Axes. If you start to get beaten badly, run off
into a corner and cast Heal on yourself. This isn't too long a dungeon so it
shouldn't be so bad. When you reach the inner sanctum, Rena will try to run away
from Allen, but will be caught by several soldiers and be tied to the altar.
Allen talks about how he became so much more powerful through the power of the
stone he found. He starts the ceremony, and comes in. He tries to help her, but
Allen tells him not to come any closer. tells Allen to let her go, but Allen
says he's in the middle of the ceremony and refuses. Rena asks to help her.
tells Allen that weddings that only one side wants aren't real. (or something
like that, kinda tough to translate without making it sound stupid) Allen hears
this and starts to act strangely. frees Rena, and Allen sends out a shockwave,
knocking them back. His stone transforms him into a monster, and you have to
fight him.BOSS: Allen TacksHP 400Strong to Darkness, Weak to Light
Allen is an easy fight, even on higher difficulty levels. If you sandwich him
between and Rena with both attacking, you will kill him very quickly. If he
manages to get in a few good hits and danger one of your characters, have Rena
cast Heal to heal him/her.
After defeating Allen asks if Rena's OK, and she says yes. asks what happened to
Allen, and Rena says that she doesn't know, that he was just acting as if he was
obsessed with something. wonders how a human could take the form that Allen did.
Rena is sad and says that Allen was a kind person. But then they realize that
Allen is still breathing; Rena casts a heal spell on him and Allen wakes up.
Allen has no idea what is going on, and says his head hurts and it's been like
he's been watching a long dream. says that it's probably because the stone got
destroyed. The three of them then return to Salba. After explaining what
happened, Allen can't believe what he did, but can't remember anything. He asks
about how the altar was made and Bossman says that he built it at Allen's
request two weeks ago. Allen says all he remembers is that as soon as he saw the
stone it gave him a rush and a feeling that he couldn't do anything wrong, and
after that instant can't remember anything. Allen apologizes profusely, and +
Rena return to Arlia.
Back at his house, Regis thanks again, and asks what was behind Allen's
activity. explains about the rock. Rena notes that the stone is much like the
Sorcery Globe in that it runs people/animals into monsters. Regis mentions that
Salba is in an uproar, both about Allen and about "the hero." apologizes for
using the Phase Gun, and Regis says it's OK, but it spread the rumor even more.
Regis then asks if he will go and investigate the Sorcery Globe. is surprised,
but Regis says that he thinks that would be best to investigate it since he was
able to help Allen. says he will, but still insists he's not the hero and says
that investigating the Globe might provide some clues to his problem as well, so
it would kill two birds with stone for him to go. Rena then asks if will take
her as well, because she could guide him around the continent since he doesn't
know about it. is opposed to the idea, and asks Regis to back him up, but Regis
thinks it would be a good idea to take her. says OK, but says that he will only
take Rena along with him if her mother thinks it's all right. Rena agrees, and
then goes home.
Climb the stairs in Rena's house, and Rena will ask Westa if it's OK to go with.
Westa is not pleased but Rena explains about how doesn't know where he's going.
Then Regis comes in to talk to Westa. Rena leaves. Go over the bridge by the
church and keep walking south till it's out of the screen, then go back and will
be standing there. Rena walks up to him, and after an exchange of explaining
what they're doing out this late, Rena tells about her mother's reaction. asks
if she said it wasn't OK, and Rena explains about Regis coming in. Rena then
tells that she has another reason for wanting to go with him; she explains about
how her mother isn't her real mother, and how she wants to find her real mother.
says "what about Westa" and Rena says that in her mind Westa is her "real"
mother, but she still wants to know where she came from, why she can use healing
magic, etc. which is why she wants to find her real mother. Rena then goes home.
The next day, before leaving, Regis says that and Rena should go meet the king
of Cross, so they can get a letter of permission to go to Ell and get the most
recent information. Leave the town and go north. Before you can get to the
castle though you'll have to stop off at Salba though, and you can equip
yourselves there as well.SALBAItems in Salba:Shozoga B, (Portrait B) Heavy Ring.
Pickpocket Items:
Spectacles, Pet no Esa (Pet Food), Resurrect Bottle, Dummy Doll, Gold Idol, 24V,
Sanbai-zojo-sake (Triple overfermented sake), Liquor Bottle, Gold, Ruby, Magical
Clay, 5V, 12V, Ringo Jam (Apple Jam), Mental Pot, Iron Greave, Silver Idol,
500V, Pinboke Shasshin (Blurry photo), Wine, Artemis Leaf, Silver, Trikabut,
Resurrect Bottle, Urachobo (Falsified Account book), Paralyze Check, Idaten
Ship, Crystal
Go to talk to Allen. Rena will tell him about going to investigate the Sorcery
Globe. Talk to him again, and he will give you a Shiawase no Yubiwa. (Happiness
Ring) Other than that there's not much to do here, so head north to Cross.
                                  Chapter 2
                          The Treasure Hunter, Celine
Once you arrive at Cross, it will be reasonably late. Rena recommends you go to
the inn to rest before going to the castle the next day. Go to the inn; it is on
the first screen in town to the northwest. When you enter, the innkeeper Rachel
will greet Rena and ask how she is doing. She notices and asks if he's her
boyfriend. Rena gets upset and vehemently denies it. is somewhat insulted.
Rachel says that she has a room open and as a favor will let you stay there
free. Rena asks if it's OK, and Rachel says it's so they can have "a great night
together." Rena gets angry again and is insulted again. On your way to the room,
Rachel mentions that two weeks ago, "Flac" stopped by. Rena is surprised and
asks about him. Rachel says he left soon after stopping, and Rena seems slightly
disappointed. Once inside, asks Rena who "Flac" is, and Rena tells him that Dias
Flac was someone who used to live in Arlia, but after a traumatic experience
left the village. says he won't pry any deeper. Then he asks if Rena would
address him less formally than she is at the time. (language nuance) She agrees.
The next day you can travel around Cross more freely.
Items in Cross town and Castle:Wood Shield, Leather Helm, 500V Pickpocket Items:
Paralyze Oil, 20V, Hosomi no Tsurugi, Orihalcon, Iron, Pet no Esa, Hen na
Katamari (Weird Lump), Spectacles, Cure Poison, Aquaberry, Leather Armor, Vol Up
Card, Specatcles, Hakkiyoke, 200V, Osashimi, Youri no Comporte (Pear Comporte),
Long Sword, Blueberry, Kokuryuu "Sekidenya", 50V, Pinboke Shasshin, Paralyze
Oil, Leather Helm, Leather Greave, Magical Film, Sweet Syrup, 200V, 200V,
Anklet, Kudamono (Fruit), Cure Paralyze, 50V, Hen na Ningyo, 500V, Silk Robe,
100V, 80V, Banded Mail, 200V, Stink Gel, Hane Pen, Aloe Jam, Beer, Blackberry,
Banded Helm, Magical Camera
What's going on in Cross: There are 4 topics of information that are useful to
know that the townspeople tell you: first, that the King is looking for
adventurers to investigate the Sorcery Globe. Second, it is rumored the prince
has run away from the castle. Third, there is a palace on top of a mountain
nearby that can only be entered with the King's permission. Lastly, there is
talk of a demon bird that lives on top of the mountain west of the castle.
Go to the castle and register your name for an audience at the receptionist's
desk. The receptionist will tell you to explore the castle while you wait your
turn. You can talk to the people in the castle, who don't say anything
interesting except rumors about the prince running away from the castle. Talking
to enough people, then to one of the soldiers guarding the king's chamber will
trigger the guards downstairs to letting you in to see the king. After
exchanging a few pleasantries, the king will ask what your business is, and Rena
will talk about your trip to investigate the Sorcery Globe, and asks the king
will ask you what you'd like to know. You get 3 choices:
A) Ask about the strange changes that are occurring
B) Ask about the status of the country of EllC) Ask what the Sorcery Globe is.
A) The king will tell you that the changes include erupting volcanoes,
earthquakes, and similar natural disasters. He says that there's no proof that
it's because of the Sorcery Globe but it shouldn't be ruled out.
B) The king tells you that Ell is in the middle of battle with monsters, but
details on the status or range of casualties is not known. Rena asks if ships
are going to Ell, and the king says they're being limited.
C) The king basically says that "we know nothing" and mentions that none of the
teams sent out to investigate have returned.
Once you ask all three, the king tells you that the country is deciding to hire
adventurers to investigate the Globe. The king recommends you to think about not
going, but Rena says that it's OK since is coming. The king says you should be
better equipped, so gives you a pass and a stipend of 600 Vol for the trip. The
king tells you that if you're going to Ell, you should go via boat at Clik. and
Rena leave the audience hall.
When you return to center square, you will find a crowd gathering around a fight
brewing in the park in the middle of town between a man and a woman in mage
robes. They are fighting over a map that the woman bought in an auction; the man
is accusing her of using dirty handed tactics to get it. The man threatens to
kill her, and Rena runs in to try to break up the fight. The man gets angry and
starts to advance on her, and the mage woman tells him to pick on someone his
own size. The man jumps back and starts to gather a magic bolt to fire at the
woman, but she casts a fire spell that causes his spell to blow up in his face.
The man runs away. After he runs, the woman compliments you for trying to break
up the fight. Then she asks if you were the ones having an audience with the
king. Rena asks how she knew about that and the woman says that she heard a
rumor at the castle about a pair of people who got their audience especially
advanced. Rena asks how she knew that they were the pair in question, and the
woman says that she was actually watching them during their audience. makes a
sarcastic remark. The woman talks about the map she bought at the auction which
supposedly leads to hidden treasure, and asks if you will come with her to
search for it. says that you don't have the time to go off on a treasure hunt,
and the woman suggests that you might find a hint that will help you as well.
You then have a choice:A) Sure, let's investigateB) No, it's OK.
It doesn't matter what you say here; if you say no the woman will pretend not to
have heard you. Once you agree she thanks you and introduces herself as Celine
Jules. She shows the map to you and says that the treasure is nearby in Cross
Cave. Rena asks if she's talking about the famous natural cavern, and Celine
says yes. Rena says that she thought it had been thoroughly explored. Celine
says that the map provides additional new information on the cave that indicates
a section that hasn't been found. After briefing you and, Celine picks up the
map, and makes a comment about how she seems suspicious, but she doesn't hear.
Now that Celine is in your party, head over to Cross Cavern.CROSS CAVE:
Items in Cross Cave: Blueberry, Sweet Syrup x 2, Artemis Leaf, Cure Poison x 2,
Lavender x 2, ?Mineral (Ishikoro, Rock), ?Jewelry (Reverse Doll), Stink Gel,
Hane Pen (Feather Pen), 600V, Resurrect mist, ?Item (Aquaberry), Blackberry x 2,
Tri-ball, Magic Canvas, Iron, Green Beryl, 700V, Kokoro no Shoheki, (Limits of
the Mind) Kobunsho (ancient volume)
In terms of enemy strength Cross Cave is pretty easy. Unless you have Celine
and/or Rena actively participating in the battle you're unlikely to see anyone
die. The only things to be careful of here are that you don't get lost and that
Celine/Rena don't waste their MP. There are also a few hidden passageways and
chests so check thoroughly.
At the northeast end of the cave, it's a dead end. Celine says that it's odd
because the map shows an extra room off the dead end you're at. suggests the map
is a fake. Celine asks Rena about her healing magic, and says that there are no
healing Monsho to use for Monshojutsu. asks to look at the map, and notices some
very faint lettering. They are instructions on how to get into the room. Celine
tests it out, and opens a door to the right with more treasure. One of the boxes
has the Kobunsho in it. However, it is written in another language and nobody
can read it. suggests taking it to a translator.
The top box contains the "boss" to the cave. They'll only attack if you open it,
so you don't have to fight them.BOSS: 2 GargoylesHP 1500 each
Strong to Darkness, Weak to Light.
If one of the Gargoyles latches onto you and starts biting you, it will hit
multiple times and drain your HP very quickly. Since neither Rena nor Celine
will be good enough in hand-to-hand, you'll have to fight in close with. Just be
careful not to be trapped between both of them, and have Rena heal when
necessary. Ryuseisho is a good technique to use. Also, since they are weak to
light, Celine's Ray spell works very well against them.
On your way out of the cave, Celine will thank you for your help and start to
leave. will mention not finding any hints on the Sorcery Globe, and Celine asks
if that is where you are going. You'll ask Celine if she wants to come, and
Celine asks if it's OK. You then have two choices:a) Please come with us
b) On second thought, let's not.
Pick a) and Celine will join you permanently. Pick b) and she will leave
permanently. Basically, if you want Celine in your party for good, this is your
choice to keep her or not. I suggest you take her with you, because unless you
are planning to have both Opera and Ernest join you, you will not be able to
fill up your party to a full 8 members if you don't. Whether or not Celine joins
you, your next destination will be the town of Clik, at the north end of the
continent.                                 Chapter 3
                                Clik's fateCLIKItems in Clik:
Lyre, Gyokarui (fish products), Kokumotsu (grain), YasaiÊPickpocket Items:
800V, 500V, Soyokaze no Pierce (Breeze Earrings), Kyo no Ippin, (Today's Menu)
Flash Pot, Aquaberry, Graneshezo, Artemis Leaf, 100V, Dummy Doll, Gatagata
Knuckle, (Wrecked Knuckle) Beer, Yasai, Hotcake, Extend Card, Discovery Card,
Feat Symbol, Kokuryu "Ishidaya", Herbal Oil, Senchuyasaku, Berserk Ring, Ringo
no Crepe (Apple Crepe), 50V, Silver Cross, Ruby, Orange Sherbet, Silver Charm,
Batlayer Ring, Tamago Sand (Egg Sandwich), 500V, Kimyo na Fuku (Weird Clothing),
Robe, Magical Clay, Mandrake, Sapphire, Anklet, Iron, Mannenpitsu (Fountain Pen)
What's going on in Clik:
As the largest port town in Cross, Clik is a very active city. A lot of people
here talk about the ships leaving for Tenew, the port city on Ell. Not many
hints are given by the people here though.
I highly suggest you do a Private Action in Clik *before* you explore the town
as a group; there is an important Private Action you will want to see. Note that
you can steal some really good items from the people here; if you want to steal
any of them, you have to steal them now. Normally, you won't have the Pickpocket
tokugi or the Tozoku Tebukuro (Thief Gloves) yet, but if you have the patience
to build your Vol to 41,800, you can buy the gloves and the skill at Harley, the
town furthest to the east. It's definitely not necessary though.
Anyhow, head to the captain of the ship. You will give him the pass the King
gave you, and he will be impressed that you know the king. He says that as soon
as all the freight is loaded the ship will leave, and tell you to wander around
town until it's time, so do so.
Upon entering center square, Rena decides to sit on a bench, and gets knocked
over by a child. After she gets her bearings, she realizes that the child
pickpocketed her. didn't get a good look at him so asks the others what he
looked at; they tell him that he had blue hair. So search the town for him. If
you talk to the children on the dock, they will tell you that the pickpocket is
by the bar.
At the bar, walks up to the child and grabs him. The kid tells him to let go,
and says "not until you give us our wallet back first." The child plays dumb,
and gets angry. Rena talks to the boy and asks if he's seen it, since they can't
continue their journey without money. The boy says "You were on a journey with
just that!?" He realizes his slip-up and gets really angry. Rena tells him to
calm down and asks what he wanted with your money. The boy says that if he
wanted anything, his parents would buy it for him, and that he just wanted to
show everyone that he's not just a spoiled rich kid and can be bad too. That way
the other kids will play with him. He gives back his wallet, and says he'll
forgive him if he gives the party a tour of Clik. He agrees, and introduces
himself as Ketil.
You can have Ketil show you around the town now, and there are several events
you can see:
1) Enter Ketil's house and he will try to sneak up on the servant. (and fail)
Ketil will introduce you, and his mother comes in. She suspects you are trying
to kidnap Ketil since there is "no other reason to be with her child." Another
servant comes in and tells her that preparations to leave are done, and she
leaves, telling Ketil not to do anything to tarnish the family name.
2) After feeling a slight rumble, Ketil asks you if you know that you are by the
fountain square. You can either say yes or fake that you don't know. If you fake
that you don't know, Ketil will tell you about all the stores on the square.
3) Inside the restaurant, the cook allows you to try a sample for free. You can
try either Tomuyankun, Kusaya, or Natto.Ê(all 3 are Japanese dishes not well
translatable)
4) At the ice cream shop or the crepe shop, you can buy Ketil an orange sherbet
or a banana crepe.
5) At the boutique, Ketil will ask one of your characters to try on some
clothes. (you pick which one) No matter who you choose, they look silly and all
the other characters laugh at him/her.
Once you're done touring, go and talk to the children on the dock. Ketil will
run away, but Rena calls him back and asks the children if they will play with
him. They don't want to since he's a rich kid and their parents told them not to
play with him. Eventually talks them into letting Ketil play with them. He
thanks you, and they all run off. Go back and check with the captain now.
The captain will tell you that he's ready to set sail, but has to load one more
thing on and tells you to make a last-minute check to buy the things you need.
Once you enter the center square, a huge earthquake hits the town. The party
retreats to higher ground. Once on the peninsula to the north of town, talk to
the captain. He says the rest of the crew died except for the Monshotsukai first
mate. He tells you that even though his ship got destroyed, you can get to Ell
by traveling to Racool continent and then catching a ship from there to Ell. He
gives you back the pass and tells you to go to Harley, the town at the east end
of Cross Continent. He tells you that since you can't stay at Clik any more, you
should rest at Mars, a village on the way there.
Climb the stairs to the end of the peninsula, and you will see a tidal wave
coming. It hits Clik and levels what was left of the town. Go up to the top and
you will find that Ketil is safe. Rena asks if his mother is all right, and
their servant says that she was leaving Clik before the earthquake hit so should
be all right. You can talk to the rest of the survivors, but now that there's
nothing left of the town, head to Mars.
                                  Chapter 4
                           Dias and The KidnappingHead East to Mars.MARS
Items in Mars: Silk Robe, Sour Syrup, Purple Mist, Silence Card
Pickpocket Data: Robe, 120V, 200V, Kanashimi no Yubiwa (Ring of Sorrow), Boots,
Fairy Glass, Ruby Wand, Magic Rock, Kokumotsu, Silence Card, Motogyunyu (Rotten
Milk), Tamatebako [a box from legend], Rose Hip, Wine, Tenshi no Zo (Angel
Satue), Silk Robe, Herbal Oil, Magical Hat
Enter the house to the northeast, and Celine's mother, Rab?, will notice her.
(If Celine's not in your party, she will already be in the room) Celine asks
what's going on, and tells and Rena that Mars is her home town. The party goes
over and sits down. Celine asks the elder what is going on. Celine's father,
Egras, explains that the night before, all the children of the town disappeared.
When they started to search for them, a Monshotsukai from the Monsho Forest came
with a message. The Monshotsukai tells you that he was training in the Monsho
Forest when some bandits appeared. They told him that they were holding the
children for ransom, and that they wanted 50,000V and the town's "Mitsuin no
Sho." (Book of Secret Seal) asks what that is, andÊthe elder says that it is a
book of spells that is never supposed to leave the town. Egras says that it was
a shock that the bandits were able to enter the forest, since it was protected
by a magic barrier; if they could break that barrier then they must be very
strong. They tell you that the bandits are holding the children hostage in the
Monsho Forest, and that as it's the training ground for Monshotsukai, it is like
a natural fortress. The townspeople think they can defeat the bandits, but are
afraid to try because they fear for the children. They know where the hideout
is, so what they want is someone strong to save the children; therefore they
asked a traveling swordsman stopping by to save them. Rena looks at the
swordsman and asks "Dias?"  Egras is surprised she knows him, and says that he
is a famous swordsman so they can rely on him. Rena says that Dias is better
than anybody, so he can easily free the children. Egras says that Dias agreed to
take on the job since he is training for the Racool Bugu Taikai, (Weapons &
Armor Tournament) but the Monshotsukai is opposed to letting Dias do the job
since they don't know how good he is. Rena insists Dias is the best but he is
not convinced. Egras feels bad about asking an outsider to do it, so Celine
suggests that you do it. Dias says that if you take the job that he's going to
leave, and "if this arrogant bitch screws up don't blame me." Celine gets really
angry, and Dias says that she's the one being rude since she just came in and
changed the plan. He leaves and returns to the inn, stopping by Rena to say a
"long time, no see."
After leaving the elder's house, Rena goes to talk to Dias, bringing a message
from the elder asking Dias to save the children. Dias asks if that's all, and
Rena asks him to fight with you. Dias asked if the others begged to get him to
join, and Rena has a quick flashback where she says she is going to go see Dias,
and is very surprised. Rena tells Dias she knows he's strong, and Dias says
"then there's no reason for me to join you." Rena calls him weak for always
pushing others away, and Dias says "well, I suppose I ought to do a favor for my
'other sister.'" He goes on to say that if the others slow him down he will
leave them behind though. Rena thanks him and leaves, telling him that "Cecil
thanks you too." Dias says "Heaven's awfully far, I couldn't hear anything."
Go back and talk to the party. Rena asks the others to let Dias join. She
explains about how she got him to promise to join you, and pleads with the
others to let him join, saying he is a top-notch swordsman and could really
help. Celine asks what he thinks, and says "He said he'd do it by himself, so
there's no need for us to go with him." Rena gets angry and asks why would say
that. says "I'm not lying; besides, we don't need him anyway." Rena then says
that she will go with Dias and not with, saying "You may not need him, but I
do," and runs away. Upon returning, Dias notes that it must not have gone as
well as Rena thought it would. Rena explains how she wants to go with Dias,
saying that her healing magic will come in handy. Dias says that since you will
probably come anyway even if he says "no", he might as well let you come. He
then tells you to reequip yourself and come back. Go do so if you haven't
already, and when you're done, return and talk to Dias.
You leave really early the next morning. Dias says he got the "Dorokutsu" (mud
boots) from the elder, and says that they are necessary to cross the swamps in
the forest. Rena tells Dias it reminds her of the time he gave her shoes made
out of grass, but Dias ignores her. Go to forest now; you should save your game
at the save spot.Items in the forest:
?Herb (Rose Hip), Amber Robe, Kitsuke Kusuri (Wakeup Medicine), Dummy Doll,
Flame Blade, Mandrake
Early into the forest, you will run a band of the bandits and will have to fight
them. They would normally be tough, but with Dias (who is at level 35) they
should be no problem at all; you shouldn't even get hurt. After the fight, Rena
remarks that they were tough, and worries about and Celine. Dias says "That's
not something for us to worry about."
There are several more bands of bandits you will have to deal with, but they
should be as equally easy. There are also random fights, but as long as you keep
the enemies away from Rena they should also be no problem. This is actually a
good place to build levels for Rena since Dias is so much more powerful than the
enemies here.
Eventually, a young girl will run up and ask you to help her. Rena asks if she's
one of the children from Mars, and the girl says yes. A guard tries to stop her,
so kill him. Dias asks the girl if she ran away from her captors. Rena asks if
she will show you to their hideout. The girl asks you if you are going to save
everyone. Dias says "It's our job", and the girl thanks you. Dias says "I said
it's just our job." The girl identifies herself as Cecil and says she's still
happy. Dias starts at the name. Dias says "Only the name is the same. She
doesn't look like my sister." Cecil leads you to a small cabin. There are no
guards, and Dias is very suspicious. He notes that there were many guards on the
way, so it doesn't make sense that there is nobody actually guarding the
children. Rena asks Dias what he means, and Dias says that the whole thing seems
fake; the true goal of the kidnapping lies elsewhere.  A voice tells Dias that
he's right. A knight, Azamugil, comes up and says "You figured it out, but
you're deep in the forest. You wouldn't make it back in time." Dias realizes the
true target was the village. Rena asks what he means, Dias tells Rena that the
kidnapping was a decoy; by sending the fighters into the forest, the town is
weakened, making it a target for the bandits to loot it. Azamugil says "The
power of the Monshotsukai was worrying the boss." Rena asks "aren't you the
boss?" Azamugil says "What difference does that make? You're going to die here
anyway."BOSS: Azamugil: HP 2000, no strengths or weaknesses.
4 Shielders: HP 1400, no strengths or weaknesses.
These enemies can hurt Dias, but still the damage they inflict will be
inconsequential. However, they will kill Rena in one or two hits, so for this
fight I suggest you control Rena and concentrate on running away, healing Dias
if necessary or countering with the occasional Ray spell; Dias will most likely
kill all the enemies on his own. Oboro is probably the technique I find the most
useful in this fight.
Once you kill Azamugil and his guards, you will get the key to the cabin. Go up
to the cabin and the other children, Butz and Colin, will run out. Dias notes
that it's not over yet since the town is still in danger. Rena says that is
still there, and Dias says "If he didn't get killed on the way, that is." Rena
says that if fights all-out, he as about as powerful as Dias, so he shouldn't be
insulting him. Dias says "If that's true, I want to fight him and see for
myself."
Leave the area, and you will find (and Celine too if she's a party member)
standing over the body of a big monster. Rena asks what it is, and says it's the
true form of the Monshotsukai that was at the elder's house. Rena realizes that
he must have been the boss. asks why Rena is there, and Rena tells him that you
saved the children. Dias asks if he defeated the monster, and he says yes. Dias
says "Then I guess what Rena was saying might have been true." is confused, and
Dias goes on to say that the day where the two will fight against each other may
be soon. He then leaves.
When you return to the town, Egras is wounded heavily, but Rena is able to heal
him with her magic. Leave and talk to the elder. Rena tells him that Egras is
fine and just needs some rest. The Elder leaves to go see for himself. Rena
tells she was surprised that the Monshotsukai was behind the plan all along.
says that it was tough to tell, seeing as how he changed himself into what
seemed to be a victim. Rena says it was amazing how was able to defeat the boss
all by himself. says that he wasn't alone and that Celine was with him. (I dunno
what happens if Celine *isn't* with you.) Rena goes on to say that it was a big
deal to be congratulated by Dias as well. says that Dias must be really skilled;
for him to congratulate him like that he must be much better. He goes on to say
he sees why Rena likes him. Rena tells him not to get the wrong idea and that
Dias is like a brother to her. starts to tell Rena something about the stone
that Allen had, then stops and tells her he hopes she finds her mother.
Leave the town, and Celine will chase after you. Rena suggests it might be
better for her to stay with her father, and Celine says that he'll be all right.
Celine asks you to stay at her house in thanks. Rena asks if it's OK, and Celine
says that you are the heroes of the hour and deserve it. Rena asks if Dias said
where he was going, and Celine says no, but that you'll probably meet him again.
Inside Celine's house, Egras talks to you and mentions that you are on your way
to Harley, and Rena explains about how you are headed to Ell. asks Egras what he
thinks about the Sorcery Globe, and he says that although it's only mere
speculation, he thinks it's some kind of energy that has an effect on all life
around it, changing everything into monsters. Egras says it's either that, or
just a normal meteorite, though that wouldn't explain what's going on. He says
that he can't support your going straight to Ell as well. Celine comes in and
asks why, and Egras says that you don't have enough information. He tells you to
gather more information first, and that there's a fine line between courage and
recklessness.
On the way out the next day, Rena asks where you should go first at Racool.
Egras tells you to go to the castle town, since the newest information and
weapons should be there. Celine adds that you should stop by Ringa to try and
get the book you found translated. You ask what Ringa is and Celine tells you
that it is a town famous for its scholars. Egras tells you to go to Racool
castle first.Leave, and head east to Harley.
                                 Chapter 5
                            The Unlucky Warrior
If you want Opera to join your party, or don't want Ashton to join your party,
then once you reach Harley go straight to Racool by boat and skip this chapter,
or at least only go as far as when you meet Ashton. Otherwise, read on.
When you enter Hilton, talk to the two men right by the entrance. They will tell
you that a two-headed dragon has shown up at Salba. They say there was a rumor
about it for a while, but it turned out to be true. Rena asks "After Allen, what
next?" Celine (if she's with you) asks who Allen is. asks the men for more
details, and they tell you that Salba is looking for people to defeat the
dragon, but several warriors have already gone so it might already be taken care
of. They tell you to stay away from Salba Mine. Don't though; go back to Salba.
When you return to the mine, a soldier tells you the mine is off limits. says
you're here to defeat the dragon, and although the soldier doesn't think you can
handle it, lets you enter. He tells you that another warrior already went in,
and tells you not to get in his way. Rena wonders if it's Dias that entered.
You can now enter the section of the mine you couldn't formerly. The monsters
are tougher, so be careful.Items in the new section of the mine:
Maple Syrup, Brigandy, Iron, Aquaberry, Gold Pierce, Cinderella Glass, Diamond,
Star Ruby.
Upon going further into the mine, you will see rather lost man in a dark blue
robe. Rena asks who it is and says it must be the warrior. Rena notes that the
guard told you to help him, so follow him. When you get further into the cave,
you will find the man fighting the dragon. ask if there's any way you should
help him. Rena says the passage is to skinny for everyone to fight, so you sit
and cheer him on. The man turns around, and asks you to be a little quieter.
With his back turned the dragon sneaks up on him and there is a huge flash of
light. When the light clears, the man is nowhere to be seen. He comes running
in, but with the two dragons attached to his back! He looks around, saying
"Where's the dragon?" He asks you if you know, and you tell him they're on his
back. The dragons make noise, and the man notices them. says "It's good, you're
OK." The man says "It's NOT good, what's with these dragons!?" He realizes
they're grafted into his back, and blames you since you made him turn around. He
tells you to take responsibility for the dragons. Rena asks what you can do, and
the man tells you to come with him toÊsearch for a way to get the dragons off.
You then have a choice to a) Take responsibility, or b) don't. If you want
Ashton to join your party, select A. Otherwise select B.
A) The man is surprised and thanks you for understanding. He introduces himself
as Ashton Anchors, and joins your party.
B) Rena says she thinks it's not your fault, since it was the man who turned
around. He asks "so you think it's all my fault?" says "Well, possibly..." The
dragons start fighting, and says "Let's run for it, Rena!" You run away, and
afterwards feels slightly bad for the man. Rena mentions that you don't have the
time to help him with his dragons. Now leave the mine. If you go back, the man
will introduce himself as Ashton and forcibly join your party. (Of course, if
you've changed your mind and want him in your party, then you might want to go
back)
Assuming he joined you, once you leave the town, asks Ashton how you'd figure
out a way to get rid of the dragons. Ashton says he doesn't know. One of the
dragons makes a noise, and says "What?" Ashton says the dragon is saying "You're
too dumb to figure out how!" gets angry, but Rena says that the dragons are kind
of cute. Rena says that the red one's eyes are "Gyoro" and the blue one's eyes
are "Uru-uru" and cute. (These are adjectives describing the way that the eyes
move/stare which has no English equivalent really) mentions that that's not
what's important here, and Rena asks if she can name the dragons. She names the
blue one Ururun and the red one Gyoro after their eyes. Ashton asks again what
you should do, and Rena suggests you look it up in a book. She says that there
are a lot of books in the Elder's house in Mars and there might be some hint
there.
At this point, you can either go straight to Racool and continue your quest or
do some side quests to try to find a way to remove Ashton's dragons. The side
quests are completely optional, but you can find several useful items and fight
special enemies if you go on them. If you decide to go on the quests, go to
Mars.
When you investigate the Elder's books, you will find three books: "The Source
of Monshojutsu," "Mars' folk tales," and "Book of detachment." You want to look
at the last one. It is a book on detaching foreign objects fused to one's body.
reads it. It says that the methods differ depending on the type of demon fused,
so reads the section on "Mamonoryu." (Monster Dragon) It says that in order to
detach dragons, you need to have a "tear of the flying King" in the "holy silver
goblet." reads that the Silver Goblet sleeps near the face of water inside the
body of a mother. Ashton says maybe that means the ocean or a lake. Celine
suggests that it might be Coll Lake at the northwest end of Cross. On the
"inside the body of the mother" part, Rena suggests that it might refer to the
Mountain Palace by the lake. reads on to say that to get the "King's Tear" you
need to climb a mountain and face a duel. He suggests maybe it's referring to a
bird that lives on top of a mountain. Celine says that it is said a demon bird
lives on top of Lasgus mountain west of Cross Castle. continues, saying that
once you have the tear, you just have to recite the incantation listed in the
book. Ashton is happy to hear it's possible, and reads on to say that when the
incantation is finished, the dragons will be "cleansed off the face of the
earth." Celine asks if it's necessary to go as far as to kill Gyoro and Ururun.
and Rena agree with her, and Ashton is not pleased. He insists on continuing the
plan, so suggests you go to the Mountain Palace.
The Mountain Palace is just south of where Clik was. Climb up the mountain, and
be careful of boulders if you get into a battle. Once you get to the Mountain
Palace, there is a guard standing there who will not let anyone in without
permission of the King. So return to Cross Castle. Talk to the king and explain
the situation, and he will give you permission and 3000V. Return to the Mountain
Palace and you will be able to enter.Items in the Mountain Palace:
Lunar Tablet, Crystal, ?HERB (Artemis Leaf), ?JEWELRY (Kaygayaki no Pierce,
Shining Earring), Resurrect bottle, Cure Stone, Sweet Syrup, Crest Rod, Amber
Robe, ?MINERAL (Damascus), Trikabut, Fairy Toilette, Damascus, Emerald Ring,
Yosei no Zo (Fairy Statue), Cestas, ?MINERAL (Orihalcon)
The monsters here are reasonably tough, but you can always go back to the guard
and talk to him to rest like you were at an inn. The Slime Pools are especially
hardy, but Crawd's close-up Ryuseisho works great against them. Be careful
against them too--they can paralyze you, and it's unlikely that you'll have a
lot of Liquor Bottles or Cure Paralyzes at this point in the game. The Archers
have a tendency to attack you from behind so be careful.
Once you find the Silver Cup, Ashton says "One more step to my freedom." Gyoro
and Ururun are not happy, and the rest of the party chastises Ashton for saying
that in front of them. At this point, a demon drops down and attacks you.
BOSS: NightmareHP 9000, No strengths or weaknesses
The Nightmare is fast, powerful, and will cast Tetanus Wind if you give it the
chance, so don't let up in your attack. Ashton's Leaf Slash is a good technique
to use early on because it will bring him right up to the Nightmare before she
gets a chance to cast Tetanus Wind. Since she is very fast, try to keep her from
running by sandwiching her between Ashton and. Once you do this, Crawd's
Ryuseisho and Ashton's Cross slash/Twin Stab should make fairly short work of
her.After defeating the boss, Rena asks Gyoro and Ururun if they hold a grudge
against you for trying to find a way to get them off. Ashton says that they say
that they don't really know, but they are understand how Ashton is in an awkward
position. remarks that they understand pretty well. Once you leave, the party
discusses places that the King of the Air could be. It comes to general
consensus that it must be Lasgus Mountain west of Cross, so go there.
Lasgus Mountain is a short dungeon but the battles are difficult. The
Pylesherries can cast Blood Scylla so you should kill them first. Also be
careful of the Shouts; they can't hurt you but will drain your MP, and you will
probably need it for the upcoming fight.
Climb to the top of the mountain and you will find a huge nest. Nothing is there
though. Ashton says "There should be someone with the King's Tear here
somewhere..." At this point, the owner of the nest, a gigantic demon-bird, will
fly on screen. Ashton steps forward and says "Long time no see, Jin?." The party
is confused as to how Ashton knows the bird. Jin? says "Since when have you
fallen to being stuck onto the back of this human? What happened to your old
magnificent form?" Ashton says that times have changed and that in order to
survive he had to do what was needed. At this point, the party realizes that
it's not Ashton that is speaking, but Gyoro and Ururun who are talking through
him. Jin? tells Gyoro and Ururun that they can't bring out their true power
while attached to Ashton, then goes on to say even if they could they still
couldn't beat him. Ashton challenges Jin?, and Jin? laughs but accepts the
challenge.BOSS: Jin?HP 20000Strong to fire and wind
Jin? is a very difficult boss. If you are playing on Galaxy or Universe, you are
going to have to be a pretty high level to even think about beating him. If you
don't have Cure All yet for Rena, don't even attempt to fight him. He can cast
Light Cross, which will do significant damage to your party, but his biggest
threat is in his Master Attack, a charge that will heavily damage any character
that gets hit if not kill them outright. If you see Jin? gather wind under him
with his wings either get out of the way or hit him quickly because that is a
sign he is going to use his Master Attack. The technique of choice for is
definitely Kabutowari, but he will run out of MP long before Jin? is defeated.
The fact that he's a flying enemy will make hitting him difficult so have Celine
cast Energy Arrow on him. Also have her cast Reflection on everybody, Ashton and
first. Most importantly, make sure that Rena's MP stay high. If you de-equipped
the Mind Ring off of Dias when he was in your party, equip it on Rena so that
her MP regenerates. Use Blackberries on her when her MP runs out.
After Jin? is defeated, he berates Gyoro and Ururun for fusing with Ashton. They
reply (through Ashton) by saying that they were always alone before, but for the
first time they know what it is like to have a friend. Jin? says he is wishes he
could be like them, but it is impossible for him to be in the same position they
are. He flies away, dropping the Matori no Namida. (Demon-Bird's Tear) At this
point Ashton "comes to" and asks the rest of the party where the bird went. The
rest of the party huddles, and says that Jin? must have been jealous of Gyoro
and Ururun, and that the tear he dropped may have been a real one. Ashton is
confused. Rena asks Ashton if he really intends to get rid of Gyoro and Ururun,
and Ashton responds "yes" hesitantly. So you tell him that you have to return to
Salba mine, since the ceremony can only be held where the fusion was done in the
first place.
Return to where Ashton joined you. You tell him that all he needs to do now is
chant the incantation. Ashton hesitantly starts, and Ururun starts to make
noise. Celine or Rena tells him to be quiet. Ashton continues the incantation,
and this time Gyoro starts making noise. tells him to be quiet. Ashton recites
another line, and this time both dragons complain. All of your party members
tell them to be quiet. Then Ashton stops the chant, and says that he can't do
it. He says he doesn't have the heart to get rid of Gyoro and Ururun, but
removing them was the only excuse he had to travel with you. He says that the
dragons didn't want to leave the party either. Ashton says that he was worried
you wouldn't want to travel with him, and Celine (probably someone else if she's
not there) points out there were many points that you could have just left him
behind. tells Ashton to come along with you, and he joins you for good.
Now that this subquest is done, head to Harley and catch a ship to Racool
continent.                                   Chapter 6
                              Racool's Tournament
Once you're ready, head to Harley.HARLEY
Items in Harley: Ring Mail, Sinclair, 1200V, Leather BootsPickpocket Info:
Rose Hip, Nikuman, Silence Guard, Bijobu "Usunigori," 200V, Kokuryu "Ishidaya,"
Senchuyasaku, 120V, Shozoga B, Round Shield, Silk Robe, Coconut Milk, Mix Syrup,
Care Tablet, Mekkin Tebukuro (Sanitized Gloves), Kanashimi no Yubiwa, Sanbai-
zojo-sake, Toro, Nisesatsu (Counterfeit Money),ÊGizo Kogitte (Fake Check), Moto
GyunyuÊ(Ex-milk), Suede Boots, Buckler, Tozoku Tebukuro, Mannenpitsu, Seimei
Hoken (Life Insurance), Shiawase no Yubiwa, Purple Mist, Ruby Pierce, Umeboshi
(Dried Plum), Tokkoyaku (Special Medicine), Idaten, Kawa no Muchi (Leather
Whip), Twin Sword, Ebi Gratin (Shrimp Gratin)What's going on in Harley:
Nothing of any particular interest to your quest. There is talk of the local
crime boss Sand, and a lot of his underlings hanging around. Also there are a
large number of refugees from Clik here, but other than that not much is going
on here.
Once you've finished your shopping at Harley, get on a boat and cross over to
Hilton on Racool Continent.HILTONPickpocket Data:
Yasai, Umeboshi, 500V, Tozoku Tebukuro, Silver Idol, 25V, Idaten, Sweet Syrup,
Kudamono (Fruit), Magical Clay, Smoke Mist, Tamago/Nyuseihin (Eggs/Dairy
Products), Spectacles, Magic Canvas, 150V, Super Ball, Hyper Ball, 200V, Beer,
Sanbai-jozo-sake, Ebi Shumai (Shrimp Shumai), Senkiyoke, Paralyze Check,
Gyokarui, Leather Boots, Blackberry, Lavender, Pretty Idol, Hane Pen (Feather
Pen) Plate Mail, Plate Greave, Buckler, Plate Helm, Idaten Ship.
What's going on in Hilton: Most of the talk here is about the up-and-coming
Racool Bugu Taikai, (Weapons and Armor Tournament) and a lot of warriors are
assembled to participate. A few are worried though, because it is rumored that
Dias is going to enter the competition.
While you're here, stop at the inn. You will see cut-scene where goes outside in
the middle of the night. Rena will follow him, and see him pull out a
transceiver, which says "Out of range" when he tries to use it. looks up at the
stars and wonders if one of them is Earth, then says even if he knew, he
couldn't communicate. He wonders what his parents are doing, and starts to
return. Rena runs inside and hides, then waits for to leave before returning.
Finish whatever shopping you need to do, then head over to Racool Castle. There,
either Rena or Celine will suggest going to the castle, and suggests you go on
to your next destination quickly. Everyone will be surprised, and says "Never
mind." RACOOL:Items in Racool: Star RubyPickpocket Data:
Extend Card, Kamikuzu, Bile Tear, Tonyu (Soybean Milk), Orangeade, 500V, Fairy
Tear, Aqua ring, Rasberry Jam, Blueberry, Yasai, Silver Ring, Carrot Juice,
Aquaberry, 600V, 555V, Cure Paralyze, 500V, Attack Pierce, Gold Ring, Sandal,
20V, Lavender, First Pierce, 120V, Blackberry, Cinderella Glass, 12V, Kokumotsu,
Kudamono, Green Beryl, Crystal, 100V, Aquaberry, Smith Hammer, Damascus,
Rakugaki (Scribble), Nikurui, Oriental Blade, Sinclair, Cestas, Bows Shaver,
500V, Dulfolbiban, Yaegaki "Mu" Shizuku Shibori, Beer, Blueberry, 200V, Beer,
Blackberry, 100V, Gold, Iron, Baselard, Herohero SwordÊ(Broken Sword), Flame
Blade, Hard Knuckle, Trikabut, Shokuzai Erabi (Picking ingredients),
Tamago/Nyuseihin, Magical Clay, Magic Canvas, Magical Film, Leather Greave,
500V, 300V, Kudamono, Ushihireniku no Steak (Cow filet Steak), Magical Clay,
Hamburger, Anman, Round SHield, Banded Mail, Blueberry, Sinclair, Princess Ring,
Anklet, Cestas, 50V, Gyokarui, Daifuku, Poison Check, Boots, Buckler, Cure
Poison, Spectacles, 100V, Tozoku Tebukuro, Shikibo, Vanilla Ice, Joshitsugami
(Top Quality Paper), Cinderella Glass, Blueberry, Heppo na Kazari (Tacky
Adornment), 400V, Hosomi no Ken, (Thin Sword), 150V, Hen na katamari (Weird
Lump), Hosomi no Ken, Blueberry, Long Sword, Crown, Omotai Yubiwa (Heavy Ring),
Twin Edge, Ruby, 150V, 500V, Iron, Pet no Esa, Orihalcon, Smith Hammer, Ichigo
Jam (Strawberry Jam), Mannenpitsu, Mannenpitsu, Mortarial Card, Pictorial Card,
Paralyze Check, Blackberry, 800V, Aquaberry, Blueberry, 70V, Maple Syrup, Sour
Syrup, Joshitsugami, Hane Pen, Reverse Doll, Sapphire, Silver Baretta, 50V,
Silver, Blackberry, Care Tablet, Fresh Syrup, Silver, Care Tablet, Fresh Syrup,
Sour Syrup, Triakbut, Mandrake, Crown, Sankaku Furasuko (Triangle Flask),
Mandrake, Trikabut, Resurrect Bottle, Blueberry, 200V, Boots, Leather Helm,
Kamikuzu, Blackberry, Mannenpitsu, Twin Sword, Rot Bracelet, 300V, Blueberry,
Wood Shield, Hosomi no Ken, Cinderella Glass, Leather Armor, Cinderella Glass,
Hane Pen, 600V, Gold Ring, Harmonica, Shikkoku no Pierce (Pitch-black Earrings),
Round Shiled, 600V, Cure Poison, Kaeru (Frog), Necklace, Heppo na Kazari, 150V,
200V, 50V, High Heel, Artemis Leaf, Tama no Hikari "Yukiyocho", Orangeade,
Blackberry, 200V, Choco Crepe, Long Sword, Aquaberry, Nigai Juice (Bitter
Juice), Carrot Juice, Hakuto no Ice (White Peach Ice Cream), Mannenpitsu, Fruit
Gyunyu (Fruit Milk), Ringo no Crepe (Apple Crepe), Maple Syrup, Joshitsugami,
Hakuto no Ice, Banana no Crepe (Banana Crepe), Ringo no Crepe, Carrot Juice,
Senkiyoke, Umeboshi, Choco Crepe, Vegetable Juice, Baselard, Orange Sherbet,
Beer, Orangeade, Wine, Banana no Crepe, Beer, Dulfolbiban, Yamukei "Mu" Shizuku
Shibori, 150V, Wine, Magic Rock.What's going on in Racool:
Almost everybody here is talking about the upcoming Racool Bugu Taikai (Weapons
and Armor tournament.) In the tournament, those who enter get sponsored by a
weapon shop and enter the fight equipping that shop's weapons and armor.
Likewise, none of the weapon shops will sell you anything because during the
tournament they only show their wares to those actually competing. There are
rumors about development of a special Monsho weapon in the castle. At the
castle, there are some scientists not talking about the Taikai that complain
about having to take orders from a child. You can actually meet the child in
charge of research at Racool, who will rudely tell you to get out of his lab.
Go to the bottom receptionist of the castle. Rena will ask for an audience but
the receptionist will tell you that no audiences are accepted until several days
after the tournament. Rena asks if it's possible to see him earlier, and the
receptionist will tell you that the winner of the tournament meets the king to
get congratulated, but that is the only way to see him until after the
tournament. Leave the castle, and Rena asks what you should do. suggests that
you could go to Ringa to get the ancient scroll translated. Rena asks if there's
something else he's thinking about. asks Rena if she'd be surprised if he wanted
to enter the tournament. suggests that the tournament that Dias was talking
about at Mars was the one going on in Racool. Rena agrees. says that if he
entering the tournament means he might be able to go up against Dias, he wants
to enter. Rena asks if wants to fight Dias, and says that he knows that Dias is
good so he wants to try and fight him. Another party member (if you have any
besides Rena) suggests that might not be able to fight him, and replies that
he'll have to make it to the last fight to find out. Another party member notes
that if you win, you can meet the king. apologizes and asks if it's all right,
and Celine (if she's with you) says it's fine, as long as he wins and brings
back the reward. So go back to the to receptionist and register for the fight.
The receptionist will confirm Crawd's registration, and tells him to find a
weapon shop to sponsor him before the tournament. Rena tells she'll root for
him. Leave the castle, and Rena will note you'll have to spend several days at
the castle before the tournament. apologizes, and another party member will tell
him that it's OK because if you win, you'll get the reward money and items, plus
will be able to meet the king so it's not a waste of time. says he'll have to
win the tournament then, and the others note that you have to find a shop to
sponsor you first.These are the shops that you can register at:"Counterpunch"
Dagol: bald man standing outside by the cannons
Equipment: Sinclair, Brigandy, Buckler, Plate Helm, Silver Greaves.
Items: Sweet Syrup, Mixed Syrup, Blackberry
Total Attack: 100 Total Defense: 99 Total Evade: 30"Knockout"
Folrong: Man with cloth hat standing outside next to the red arrow sign
Equipment: Long Edge, Leather Armor, Wood Shield, Leather Helm, Leather Greaves.
Items: Sweet Syrup, Mixed Syrup, Blackberry
Total Attack: 285 Total Defense: 16 Total Evade: 50"Straight"
Fastred: Man with blue hat standing outside in front of the mural of the woman
in armor
Equipment: Gusgwin?, Banded Mail, Knight Shield, Banded Helm, Plate Greaves.
Items: Sweet Syrup, Mixed Syrup, Blackberry
Total Attack: 250 Total Defense: 46 Total Evade: 60"Slayer"
Edda: Woman inside the store the red arrow sign points to
Equipment: Warune Sword, Ring Mail, Round Shield, Iron Helm, Iron Greaves.
Items: Fruit Syrup, Fresh Syrup, Attack Bottle, Violence Pill
Total Attack: 240 Total Defense: 59 Total Evade: 60
One thing to keep in mind is that if you make it to the championship match,
whatever store sponsored you will give you a set of items identical to those
that you went into the tournament equipping, regardless of whether or not you
win the match. For this reason, economically Knockout is the best to pick since
the Long Edge is much more expensive and powerful than anything else being
offered; while the armor he gives you is really bad, you will probably have the
best armor you can buy in this city (or close to it) when you first arrive. The
down side is that in Rena's scenario, you cannot actually control in battle
during the tournament so despite his added power with the Long Edge he is more
likely to get killed. Similarly, since you cannot use any of the items since
will be controlled by the computer, the better items provided by the Slayer are
meaningless. (although Slayer is overall the most well-balanced shop) For Rena's
scenario, I would pick Counterpunch or Slayer if was a low level, and Knockout
if was a higher level. (or wanted to take the risk) Of course, since they give
an extra chance even if he loses his first fight at the tournament in Rena's
scenario, you have to worry less on that note.
Whatever shop you choose will give you the Bugu Taikai Sanka Badge. (Weapons &
Armor Tournament Entrant Badge) Once you leave the weapon store area, the party
splits up and talks about what to do until the day of the tournament. Since it
is like a festival for those non-fighters, it is decided that you will just
enjoy the town. When you are ready, you can go to the Racool inn and rest there
in preparation for the tournament. Despite your characters' warning, you can
leave the town and build levels if you like; the tournament will not start
without you. Once you save or whatever you feel like doing, go to the inn and
rest.
Inside your room, your party talks about the tournament; Ashton regrets not
being able to enter due to Gyoro and Ururun, and they get mad at him. Rena
wonders if Dias really is going to come since she never saw him. She starts
pacing, and Celine (if she's with you) asks her why she's so uptight, since is
the one fighting. Rena decides to go on a walk, saying that if she's there
everyone else won't be able to calm down.
Go to the house that the child Sufia was formerly guarding, (it's at the west
end of town) and you will see her there asking a warrior to use her
grandfather's special sword in the tournament. The soldier asks where the store
is, and she points out the house behind her. The soldier only sees a run-down
house so refuses and leaves. Rena will go up to Sufia and ask what's wrong. She
will ask Rena if she knows anyone entering the tournament; her grandfather
finally finished a special sword for the tournament but nobody will use it. Rena
tells Sufia she'll ask if he wants to use it, but upon hearing that he had
already decided on a shop, Sufia says it won't work since once you decide you
can't change shops. Rena apologizes, and offers to search for someone to use it.
Sufia asks where, and Rena says the bar would probably be the best place to go.
Sufia doesn't want to go, but Rena insists it will be safe.
Go to the bar and talk to all the fighters. Everyone has either already decided
or will not use the sword. Then try to leave the bar, and Dias will come in.
After confirming that he is here for the tournament, Dias will ask if she had a
fight with again since she is alone in the bar. Rena explains about helping
Sufia. Dias is surprised, and at this point, some of the warriors are ganging up
on Sufia for bothering them. One of them says that an old man's sword will never
work, and Dias says "how do you know if you've never used it?" They get angry,
and Dias goes up and talks about how Racool is supposed to have the best swords
in the world. "Oh, you think so too?" one of the fighters asks, and Dias
comments that lately they have been getting to be really bad quality. The men
are surprised and Dias says that he went to all the weapon shops and couldn't
find a single sword he liked. The fighters just comment that Dias doesn't know a
good sword when he sees one. Dias tells them to wait till the tournament since
the swords they picked will not be able to beat him. The fighters get angry and
Dias leaves. Rena and Sufia follow. Dias calls Sufia an idiot for trying to
harass drunken fighters after he leaves. Sufia gets angry, and then Dias asks
about her grandfather's sword. She says that "Gyamji's swords are the best in
the world" (Gyamji is her grandfather) and Dias starts at the name. Then he
tells Rena to stay away from him. Rena asks why, and Dias says that he doesn't
want to make "that guy (ie) have a temper tantrum." He tells Rena that he is
going to go check out Gyamji's sword and that he doesn't need Rena to be with
him. He then asks her if "that guy" will be in the tournament. Rena says yes,
and Dias tells her to tell him to "last until the final round."  He then leaves.
Return to the inn.
You see a message about how Rena didn't tell anyone about her meeting with Dias,
and then Rena narrates about how lots of people came to watch the tournament.
Inside the inn, everyone wakes up and gets ready to leave for the tournament. Go
to the castle.
At the counter at the arena, registers to fight. The soldier takes all your
weapons and armor and gives his equipment. The receptionist then tells you to
wait in the waiting room until the match starts. At this point, Dias comes in,
and asks the receptionist if his equipment has arrived yet. The soldier tells
him that it hasn't yet, and Dias asks if it's too late to register. The
receptionist tells him that since it's a special case, he can register as late
as his first match. He asks Dias to go back and check the store. Dias starts to
leave, and Rena calls out to him. Dias asks what she wants, and Rena asks if
"Gyamji's stuff hasn't come yet." Dias says that it's none of her business. Rena
says "It is my business since I was the one that introduced you to him!" comes
forward and asks what she means about introducing Dias to his sponsor. Dias
tells him it was a coincidence and not to be jealous. He goes on to say not to
worry since this is his problem and leaves. Rena apologizes and says she is
going with him. is surprised, and Rena tells him that like this Dias won't be
able to participate and fight. tells her that if Dias is more important to go
ahead and help him. Rena asks him what's with his tone of voice, and says
"Didn't you get him his weapons? Which one do you want to win here anyway!?"
Rena asks why he would say something like that, and replies "It's your fault."
Rena runs out of the room.
After catching up with Dias, Rena asks to go with him, and Dias agrees to let
her come. Leave the castle and look for Gyamji. Return to his house, and only is
Sufia is there, very worried. Dias asked what happened, and she mumbles
something about her grandfather. Rena tells Dias to not speak so violently and
asks Sufia what happened to her grandfather. Sufia says that some men stole his
sword on his way to the castle. Sufia says he went after them but doesn't know
what happened after that. Dias says that there was no group of men with anything
like Gyamji's sword on the way to the castle or at the tournament, so they might
be at the bar. Go there. On your way in, the three men that Dias picked a fight
with before leave, and Dias tells them to return the sword. They play dumb, but
Dias points out that they're carrying the sword with them. They attack. Kill
them, and you will get the Sharpness sword. Rena said that they were supposed to
settle it with Dias at the tournament, and Dias says that they must have either
heard his name or heard about Gyamji being a famous sword smith and decided that
they wouldn't be able to win otherwise. Rena says that's not the way to fight.
Dias says "Some people fight like that, other fools always attack head-on." Rena
asks who he's referring to, and Dias says "I wonder..."
Enter the bar now. Gyamji will be there, and he will apologize for losing the
sword. Dias says he already got it back so it's all right. Dias tells Gyamji not
to make Sufia worry, and Gyamji apologizes. Rena tells Dias the way that he said
it makes it seem like nobody is worrying about him, and Dias says "who is then?"
Rena says that she does, then Dias says you should hurry to the arena. Go there,
and Dias will register just in time for his match. He runs to his fight,
stopping to thank Rena for helping him.
Go to the stands and find your party. Talk to them, and someone will tell Rena
that won his first fight.  Rena says that if she had known that was fighting
first she would have stayed to watch before helping Dias. asks Rena if she's
angry at him, but before she can answer Dias comes out to fight. He wins his
fight. After the fight Rena breathes a sigh of relief that he made it on time.
asked what happened with Dias, and Rena tells him about the people who stole his
sword so he couldn't compete. At this point, a soldier comes out and calls to
his next fight. The party wishes him luck and he leaves to start the fight.
At this point, Rena wonders if Gyamji made it to the fight, then sees him
directly across from her. Go and talk to him. Rena tells him to cheer Dias on
because she "has to cheer on somebody else." Gyamji says he'll cheer for Rena.
Return to your seat, and will start his fight. You can't actually control in
this fight, but he can lose if he's not strong enough. (Even if he loses though
he'll enter a "battle of the losers" and "regain" the chance to compete) After
he wins, the game will just say that he "won the next to last fight" (since he
probably would lose with the computer controlling him) and will advance to the
final round. Before the final round, he will return to the stands and ask if
Dias is still in the running. At this point you will see Dias fight Grond Lorus;
the winner of this fight advances to the final battle.
One interesting note here is that on Universe mode (perhaps Galaxy too) the
monsters are made so tough that Dias can actually get killed in this fight. Even
if he loses though the game will proceed as if he had won. notes that Dias won
and says he can tell that he's really strong. Ashton or Celine will ask if he
had given up from the start.  says no, just that he wants to fight at full
strength against an opponent like Dias. At this point a soldier comes in and
tells to return to the ready room. As he leaves, the party calls him, saying
"Fight!"
I'm not sure what the trigger is to advance the story here, but run around
talking to people, then return to your seat. When you return, will fight Dias.
Dias cuts him down almost immediately. Dias will be announced as the winner, and
Rena will run to find. The rest of the party will pursue shortly after.
Inside the waiting room, eventually wakes up, and asks what happened in the
battle. Rena says the tournament is over. is confused and asks what happened to
him. Ashton or Celine will tell him that he lost. says he has no memory of the
fight. At this point, Dias comes in. "Dias!" says. Dias makes a snide comment
about not remembering to let address him so informally, and asks him what he
wants. Dias says he came to thank. is confused. Dias says that was better than
he expected and "it's been a long time since I fought for real." He tells not to
get the wrong idea and that he is not complimenting him; he just thought this
was a good opportunity to "put him in his place." Rena gets slightly angry, and
Dias starts to leave. asks Dias if they will ever meet again, and Dias says "If
the time comes." He leaves. suggests you leave, and a party member asks if he's
all right. says "I must have slept a long time, no? I feel awfully light too."
Ashton or Celine tells him that's because Rena was constantly casting healing
spells on him. asks Rena if that's true and she says yes. thanks her and says
you should get going. Rena tells him your next stop should be Ringa to get the
scroll translated. If made it to the last fight (it may not be possible for him
NOT to in Rena's scenario, I dunno) Rena says you should pick up the second-
place prizes first. asks "Does second place get prizes too?"
Head out to whomever sponsored you, and they will congratulate you on making it
to second place and give you whatever that shop's prize was. Before you leave
though, pay a visit to Gyamji. will ask who they are, and Rena will tell him
that he is the one who made Dias' weapon. Gyamji tells that Dias praised his
skill before leaving, and asked Gyamji to "leave this for you." He gives the
Sharp Edge, another sword he made besides the Sharpness Sword that Dias used.
wonders if Dias is recognizing as his rival. Whatever you do, DO NOT GET RID OF
THIS SWORD! You will find swords more powerful very soon (In fact, the Long Edge
for sale in Racool is stronger) but you will eventually be able to make the most
powerful sword in the game out of it.
Once you've gotten your prize and talked to Gyamji, head out to the next stop on
your quest.                                    Chapter 7
                                      Opera
If Ashton is in your party, or you do not want Opera to join you, skip this
chapter and go straight to the next one. If you do want Opera in your party,
read on.
Note that for any of this chapter to occur, you MUST have seen the Private
Action back in Cross with the three-eyed man. (Check the PA Appendix) If you
haven't seen it, skip this chapter because it's unfortunately too late to go
back and see it.
Don't go to Ringa; instead, go back to Hilton. Enter the bar and a man there
will slump over from having drunk too much. The woman next to him says "I win,
answer my question." You learn she had entered a drinking contest with the man
and if she won he would have to answer any question. She asks the man if she
knows anything about a man named Ernest, a man with three eyes like her. The man
says he doesn't know anything and falls asleep. The woman leaves, but on her way
out asks you if you've seen a man with three eyes. "Yes, I have." Rena answers.
"I see...I guess I can't find him that easily..." the woman says. Then she
realizes that you said you DID see a three-eyed man. Rena says she doesn't know
if his name was Ernest though. The woman asks you where and when you saw him.
You tell her about the run-in at Cross. The woman starts to leave, then
introduces herself as Opera Vectra. Rena introduces herself. Opera thanks you
and says she's going to head for Cross. You should follow her; hop a boat and
return to Cross continent, and head for Cross Castle.
Go and talk to the king. Now, in addition to the normal three choices about the
state of the world, you can also ask about Opera. The king says that she came
and had an audience with him to ask about the three-eyed man that had an
audience with the king several days earlier. The man asked for permission to
enter the Mountain Palace. asks about the palace, and the king says it is a
cavern palace by lake Coll. The king says that Opera probably headed there,
since he also gave her permission to enter. Rena asks for permission to enter
too, and the king says he doesn't mind, but tells you to be careful because
strong monsters live there. You can ask more questions, and when you're done,
the king will give you 10,000 Vol. Now head over to the Mountain Palace.
Items in the Mountain Palace:
Lunar Tablet, Crystal, ?HERB (Artemis Leaf), ?JEWELRY (Kaygayaki no Pierce,
Shining Earring), Resurrect bottle, Cure Stone, Sweet Syrup, Crest Rod, Amber
Robe, ?MINERAL (Damascus), Trikabut, Fairy Toilette, Damascus, Emerald Ring,
Yosei no Zo (Fairy Statue), Cestas, ?MINERAL (Orihalcon)
The monsters that show up in the Mountain Palace are basically the same as those
that show up around Racool and Hilton, so if you weren't having trouble on
Racool continent you shouldn't have too much trouble here. If you are equipping
the best armor/weapons you can buy in Racool castle town, you shouldn't have too
much trouble. Look out for the Petro Gerells and Slime Pools though; they can
petrify and paralyze you respectively, so unless you have a lot of Cure
Paralyze/Stones or Dispel for Rena (unlikely) then be careful.
Proceed far enough into the palace and you will find Opera fuming about how dank
the place is. Rena says "Isn't that because it's a cave?" Opera says "Good
point" then realizes your presence and pulls out a huge bazooka, turns around
and points it at you before realizing who you are. Opera asks you what you want,
and asks to talk to her alone. You don't get to see anything about what he says,
and you come forward and ask what they're talking about.  starts sweating, and
Opera laughs. Opera says "It's not like what you think. Besides, I've already
decided on someone." She says her boyfriend Ernest is an archaeologist, and ran
away all of a sudden to conduct research. She is trying to find him. asks if
Ernest is further in the cave. Opera says "Probably." She points to the wall
nearby and says that it was destroyed recently. She says that it's tough to
proceed alone though, and asks if you'll come with her to the end of the cave.
asks you what you think. You can say:1) Ok, let's go together2) I refuse
If you pick 2, Opera will go on alone. Pick 1 if you want her to join you. Rena
will ask the rest of your party if it's OK, and they all agree. Opera then joins
your party.
A little further into the cave, you will come across two giant lizards on the
ground. and Opera walk forward and Opera says Ernest must have killed them, with
an AP-3 Plasma Launcher nicknamed "Firefly." says that it's an impressive
weapon. Rena asks what they're talking about, and Opera says they're just
checking the cause of death. One of the lizards move and says "They're still
alive!" BOSS: 2 Flare Lizards5000 HPWeak to ice, strong to fire and electricity
This is a tough boss. Attacking the Flare Lizards head-on will not work unless
your levels are high because they will either block the attack or counter before
you can hit them. Whatever you do, don't attack them from the front; if they
breathe fire and you get caught in it it will hit you multiple times, which will
usually kill that character outright. The waza of choice for Crawd is definitely
Kabutowari; the lizards are slow and big targets so are easy to hit, and
Kabutowari will do a lot of damage. Opera's best bet is to lob Flame Launchers
at a distance at them, but as they are strong to fire, it won't do much damage.
(I don't think Photon Prison will work against them; if it did it would be nice)
Once one lizard is dead, sandwich the remaining one between Crawd and Opera and
have them both do normal attacks.
After you kill the Flare Lizards for good, Rena notes that they probably lived
here for a long time and apologizes to them since they were only trying to
protect their home. Opera tells her she's not going to get too far if she
sympathizes with every monster she has to kill. Rena says that Opera is strong,
and she says it's because she's motivated. Proceed on further into the cave.
When you reach the furthest room, it will be empty. Celine wonders what a room
is doing at the bottom of the cave. Opera says it's a hidden room for
experiments. Crawd asks if the place was built with a purpose. Opera says
"Probably. Doesn't it look like a place where a king would have lived?" Rena
notes that Ernest must have already left. Opera wonders what she should do, and
Rena asks her if she'd like to join you. Opera says she's run out of leads, so
that might be a good idea. Rena says if you all search together it will probably
help find Ernest faster.
Leave the cave now and head on to Ringa. Before you go there, though, you might
want to do the mini-quest of helping the traveler Radol. To start with, you'll
find him in Salba. He'll ask you where Harley is. Tell him it's north. Next go
to Mars. You'll find him there again, and he'll be lost. You can tell him that
it's further east (do) or that it's actually south of Salba (don't.)  Next, take
a ship back to Hilton. You'll find Radol there, and once again he'll ask you how
to get to Harley, telling you he got here by boat. You can tell him to go back
by ship to Harley, or tell him to go south. Tell him the former. Then go back to
Harley and he'll finally be there. In thanks, he'll give you the Chinke Slayer.
This weapon will be totally useless to you until you're well into the bonus
dungeon; it only has a power of 1, but will kill monsters with "Chinke" in their
name in one hit.Once you're done your business on Cross, go to Ringa.
                                   Chapter 8
                             Keith, the Translator
As soon as you enter Ringa, you hear a voice screaming "Wait!" A girl runs in,
chasing a robot. The townspeople see the robot and scream, not knowing what it
is. She chases it off screen. The robot reenters and heads north. Crawd (and
Opera if she's with you) get very surprised to see a machine. Rena asks "What's
a machine?" Crawd runs over to the girl. The rest of the party soon follows.
The girl gets up off the ground, muttering something about how her father is
going to make fun of her. Crawd asks the girl if she's OK. After a pause, she
starts sweating and says she's OK, saying this is daily routine for her. She
asks you if you've seen "Mujin-kun." Rena asks who Mujin-kun is, and the girl
says that it was the thing running in front of her. One of your party members
will point out to her that it went north. She runs off. Crawd calls her, but she
just turns around and says "thanks for worrying about me" then leaves. One of
your party will say that she's "like a storm." If Ashton is in your party, he'll
say "But she was pretty cute." Rena says "Oh, so you like that type?" Ashton
turns red and says that's not how he meant it.RINGA:Pickpocket Info:
200V, Renki no Sho (Book of Renki), Gyakushu no Sho (Book of Counterattacks),
Karai Cake (Spicy Cake), Kokumotsu, Mannenpitsu, Pet no Esa, Attack Bottle,
Iron, Iron, 1500V, Promised Ring, Artemis Leaf, Trikabut, Magical Drop,
Spectacles, KougakuronÊ(Engineering Theory), Daichi no Himitsu (Secret of the
Earth), 300V, Paralyze Oil, Bitter Lotion, Energy Tonic, Shock Oil, Smoke Oil,
Mori no Nakamatachi (Friends of the Forest), Sosa Manual (Operation Manual),
Fairy Toilette, Mannenpitsu, Hermes no Riron (Hermes Theory), Mad Mist
What's going on in Ringa: Having the only college on the continent, Ringa is the
intellectual center of Racool. Most of the people at college are talking about
"college things" (finishing reports, etc.) Several people mention an eccentric
pair of father & child that lives in isolation creating strange inventions. In
response to your questions about getting your writings translated, most people
tell you that the translator Keith Crasna is the person to go to.
Enter the translator's house (it's right north of where you talked to the girl)
and his helper will stop you and ask what you want. Rena says you've come
looking for a translator. The helper will ask if you have an appointment. He
says that since the translator is so busy he only meets people by appointment.
Rena asks to make an appointment, and the helper tells her that he'll see her in
a month. He tells you to come back in a month and kicks you out. Outside, the
party comes to consensus that a month is too long to wait. Rena suggests you try
to find an acquaintance of the translator who might be able to meet with him
earlier. Crawd suggests you talk to the people in the town.
Go enter the store "Jean Medicine Home." It's right across the river from the
college. Talk to the proprietor, Bowman. He asks you if you have a fever and
need medicine. Rena says no, and asks him if he knows the translator. "If you
mean Keith, yes" he says. One of your party members asks him if there's a way to
see him without making an appointment. Bowman shakes his head and says he's been
into translating ancient scripts so much that without a good reason, he wouldn't
see anyone. Crawd says you've come to ask him to decipher the ancient script you
found in Cross Cave, and asks if that would be enough reason. Bowman is
surprised and says if it's something from Cross Cave it might be a different
story. Rena says you can't wait for a month and asks if he could do something
since he knows him. Bowman nods, and asks if you really made it to the inner
sanctum of Cross Cave, since it's supposed to be dangerous there. Celine gets
angry and says you have the script as proof. Bowman shakes his head and says
that anyone can ready a book so it can't be real proof. Crawd asks him what you
need to do so that he will believe you. Bowman says that if you really could
make it that deep into Cross cave, you should also be able to make it in Ringa
Seichi. (The Holy ground of Ringa, lit.) Crawd asks what that is, and Bowman
says that it's a holy place nearby where you can get all kinds of ingredients
for medicines. He says that since it hasn't been completely explored so there
are still lots of plants that have yet to be discovered there. Crawd asks Bowman
if he's telling you to go there, and he tells you not to go there light-
heartedly because it is rumored that in the depths of the cave there is a portal
to a sub-world there that many monsters come through. Rena asks Bowman if he
will help you if you bring him a plant from there. Bowman says if you really
made it to the inner chamber of Cross Cave, you should be able to bring him an
undiscovered plant. Crawd is surprised and asks him if he's serious. Bowman says
he is. So head to Ringa Seichi.Items in Ringa Seichi:
Ruby, Might Chain, Mix Syrup, Rainbow Diamond, Poison Check, Straight Punch,
Twin Edge, ?GUARD (Rune Buckler), Cinderella Glass, Liquor Bottle, Bubble Lotion
Lavender x 4, Rose Hip x 2, Aseras x 2, Mandrake x , Artemis leaf x , Trikabut
If you went on neither the Ashton nor the Opera quests this dungeon will be
fairly difficult and you will want to do it in several trips, returning to
Ringa's inn periodically. Also, if you have her in your party, this will be
Precis' first quest (unless you did Opera's quest and got Precis beforehand) so
you will need to protect her until she gains enough levels to make it on her
own. Other than that, this dungeon will not be too difficult. The Mandrakes and
Oozes can paralyze/petrify you, but you should get Dispel for Rena at around
this point in the game so it shouldn't be a problem unless Rena is the one to
get paralyzed or Petrified. In this case, you should bring a few items to heal
her. One thing you will notice about this dungeon is that if you look at it
screen by screen it is not very long, but it is VERY easy to get lost with all
the twists, turns, and branches. For this reason, it will probably take you a
significant amount of time and number of battles to finish this dungeon, and if
you want to clear it out you are going to be here a while. By this point in the
game you will probably be relying on your spells and waza a lot, so you will
note that your MP goes down very fast in this cave, and you will be running out
of Blackberries to refill it quite often, so you may need to go back to town a
couple of times or summon Familiars to buy for you.
There are two different types of plants here that Bowman will accept. One is the
Clarisage, and the other is the Dilwhip. You can only pick up one; if you pick
up a Clarisage you won't find a Dilwhip, and vice versa. There is a difference
though; the Dilwhip you can't find until you're very deep inside the cave,
whereas you can find the Clarisage earlier. Similarly, only the Dilwhip is an
undiscovered plant; while Bowman will accept the Clarisage, he'll already have
known it and will be disappointed. I don't know if this has any impact on the
game, but if you want to please Bowman, don't pick up any plants until you're
about as far as you can go and you'll be safe and find the Dilwhip.
When you get far enough into the cave, you'll note all the monster skeletons.
Inside the deepest chamber, Crawd will wonder if the place is a monster grave.
At this point, three monsters will crawl out from one of the skeletons and
attack you.BOSS: 3 VissayersHP 10,000Weak to light and lightning, strong to Mu
The Vissayers are most annoying in that they can "kill" you in one hit; they
will swallow a character whole, removing him/her from the battle. If all your
characters get swallowed, the game is over. In addition, when and if they spit
you out you will usually take several hundred points of damage. For this reason
you want to stay as far away from them as possible. Use long-range techniques
like Crawd's Kuhazan, Ashton's Piercing Swords, Opera's Alpha on One, or Precis'
Ei! Ya!! on them to keep them away. Being weak to lightning, Celine's Thunder
Storm, if you have it yet, will do significant damage to them. If a character
gets swallowed, focus your attacks on the Vissayer that swallowed him or her,
and it will spit your character out. Attacking Vissayers with party members
inside can hurt them as well, but better to have them participating in the
battle than swallowed. The Vissayers are slow, so if you use the item "Idaten
Ship" on a character to speed them up, you can run away from them easily and use
a "stick and move" strategy. Attack items like bombs or Magic Rocks are useful
too.
After defeating the monsters, Rena wonders if this is the place that is called
the "gate to the sub-world." Crawd suggests it's more like a grave, and wonders
if it's normal for so many monsters to be there.
Once you're finished getting the plant/cleaning out the dungeon, return to
Ringa. Whatever you brought, show it to Bowman. If you bring him the Clarisage
he'll say that it's not an undiscovered plant and he's seen it before, but it's
evidence that you went pretty far into the cave. If you bring the Dilwhip, he
will be very surprised and says he never saw it before, and asks you just how
far you went into the cave. In either case, he'll let you meet Keith. If you
brought him the Dilwhip he'll be annoyed about how little you care about your
great discovery though. He joins you and asks you to take him to Keith's place.
Bowman doesn't even go inside, he just calls Keith over and over again.
Eventually one of Keith's helpers comes out annoyed and tells you to be quiet.
"Sorry for being loud, it's me" Bowman says sarcastically. The helper starts
sweating and becomes polite again. Bowman asks the helper if Keith is there, and
the helper lets you in. Go upstairs and talk to Keith. Keith wonders what Bowman
is doing bringing all these people upstairs. Bowman asks Keith if he's still
translating. Keith is confused, and Bowman explains how you were getting kicked
out by his helpers. Keith says that he was asked to translate a meaningless
script by the king so he had his helpers kick all obstacles out. Rena is angry
at being called an obstacle and Bowman tells her to calm down and explain the
situation. Crawd explains about how you got the script from Cross cave. Keith is
surprised and says it sounds a lot more interesting than the boring thing he
translating for the government. He asks you to show the script to him and Rena
gives it to him. Keith looks at it and tells you it could be a historical find.
Keith says the letters look like ancient Rabanne letters but are arranged
differently than usual. A party member asks if he can manage it, and he tells
you that it will take some time so asks you if you can leave it with him so he
can take a good look. You say you will. Keith thanks Bowman for bringing you to
him and giving him such a good find. Bowman says "Oh my god, he's thanking me!
Hell's frozen over!" (or the Japanese equivalent thereof)
That evening you stay the night at Bowman's house. Go upstairs and talk to
Bowman:
If Precis is with you, he will be finishing making your beds. Rena thanks him
for introducing you to Keith. Bowman says it's OK and asks if you're heading off
to Ell Continent. You say yes, and Bowman asks if you know how dangerous it is
to investigate the Sorcery Globe. Rena says it's OK since Crawd is with you.
"That's what worries me the most" Bowman says. Rena is confused, and Bowman says
that he thinks that Rena would be more dependable than Crawd. He says that since
Crawd likes her he's more likely to get emotional which could be dangerous. Rena
is very surprised and Bowman asks her if she didn't realize it at all.
If Precis is not with you, he will be in his bedroom; Rena thanks him for
introducing you to Keith. Bowman says that it looks like you all are getting
into something interesting. He says he was surprised to hear that you are going
to investigate the Sorcery Globe, and going to Ell Continent. Bowman asks if you
thought he'd just leave such an interesting journey alone. Rena is confused, and
Bowman suggests you might need someone with a lot of knowledge and experience on
your trip. Bowman asks you to let him join you. You can say:1) Please do join us
2) No, we can't worry Nin? like that.
If you want Bowman to join you select 1. Otherwise select 2.The next day,
If Bowman is with you: Bowman gets ready to go. One of your party members
suggests he should says some sort of goodbye to Nin?. He asks if you think he's
going to be all melodramatic in front of everyone. Nin? laughs. Bowman makes a
comment abut how young people always expect dramatics, then says "See you later,
Nin?." Bowman then tells you you should head to Racool castle, because the king
will probably arrange a boat to Ell for you when he sees your pass from the king
of Cross.
If Bowman is not with you: He tells you to try and keep yourselves out of
danger. Crawd says you'll be fine because your friends' lives are on the line.
Bowman tells Rena to watch Crawd closely, because he gets the sense that he will
do something stupid. Rena says she will, and Crawd says "Why me?" Bowman tells
him not to think too much about it, since it's not likely that "he will not
understand himself." Crawd gets very confused. Rena says that you should head to
Racool castle next. Bowman says that with the King of Cross' letter of
permission, you should be able to get a boat from the king of Racool. Bowman
tells you to be careful and bring yourselves safely back as a souvenir.
Now that this part of the story is done, go back to Racool Castle
                                 Chapter 9
                              The Energy Stone
When you enter Racool, a soldier will be waiting outside. He'll ask you if
you've come to take refuge in Racool. Rena is confused, and the soldier tells
you that monsters on Ell completely destroyed the government and are now heading
to Racool continent. He says that the fort at the front lines will hold off the
monsters but the people in northern Racool are taking refuge in the castle
because north Racool is likely to turn into a battlefield. Rena says you will
fight too, and the soldier tells you not to be ridiculous and to go to the
castle.
When you get to the castle, the receptionist asks you to record the name of your
representative. Rena gives her name and the receptionist asks her place of
origin; she says Arlia. "Wow, that's a long way away" the soldier says. He lets
you enter. Once inside, talk to Gyamji and he will give you a suite of Plate
Mail. Then go to the research center downstairs.
In the research center, Rena hears voices and goes to investigate. Two people
are talking about completion of a weapon. A young boy talks about there is a
problem that there's no substance that could fuel it. The other person (off
screen) says "Well then we can't use it!!" The boy says that the substance
necessary is in the Ho??n ruins. The other person asks him if it's true, and
identifies him as Leon. Upon closer approach, you can see that Leon is talking
to the king. Leon tells the king that he could bring back the substance in two
days. At this point, Rena makes a sound and gets caught by the guard. Rena tries
to convince him they're not anyone to be worried about. At this point:
If Bowman is in your party:
Bowman comes forward and tells the guard to calm down. The guard snaps back at
him. Then the king says "Is that you, Bowman?" Both Rena and the guard are
surprised. Bowman comes forward and greets the king, noting that the research
facility has changed a lot. Leon gets angry and tells Bowman that even if he is
friends with the king he is the head of the laboratory and tells Bowman to
address him first. Bowman says "Oh, you must be Floris and Murdock's son, I
haven't seen you since you were 3." Leon demands to know who Bowman is, and
Murdock tells him that Bowman used to work in the pharmacological department of
the laboratory, and that as soon as he left that department went down the tubes.
Leon asks his father if Bowman is the "loser" he's always talking about. Murdock
yells at him, and Bowman says that he is, though he's "just running a pharmacy
now, KID." Leon tells him not to call him a kid. The king asks Bowman what he's
up to, and Bowman explains how he joined you to investigate the Sorcery Globe
and ended up refugees in the castle. He says that he remembered about the
"Racool Hope" so decided to take you down here. Rena asks what the Racool Hope
is, and Bowman says it's a powerful Monsho Weapon that could destroy a small
island. Leon demands to know how Bowman knew about that, and Bowman says that
the study to develop it started when he was working in the lab. Bowman asks if
it is completed, and the king says it's not. Leon says as soon as the final
ingredient is taken from the Hoffman Ruins the weapon will be done. Bowman is
surprised and asks who is going to go somewhere as dangerous as that. Leon says
he'll go, and Bowman asks who permitted him to do so. Leon says that everyone
did. Bowman says to Murdock that even though he may have a capable son, but
"there's a line between the possible and the impossible." Murdock tells Bowman
that since all the soldiers are being sent to the Front Line Base and so none
can accompany Leon to the ruins. Bowman asks the king for permission to go to
the Hoffman Ruins to get the stone. Rena is surprised, and Bowman tells her it's
better than sitting on your hands in the castle. The king asks him if he's
serious, and Leon protests loudly, saying that you will slow him down. Bowman
says that you won't slow him down, since is the "Hero of Light." Leon berates
Bowman for believing that legend, but tells the king that if you insist it would
be all right for you to go. The king asks you to go with Leon. The king tells
you to go to Hilton and catch a ship to the Hoffman Ruins. Leon gives you a Link
Combo before joining you. Leave the town now and head to Hilton, and from there
catch a boat to the island the Hoffman Ruins are on.
If Bowman is not in your party:
One of the scientists, Floris, recognizes as second place in the Bugu Taikai. (I
have no idea what happens if he wasn't 2nd place) She says to Leon "You saw it
too, right?" Leon says he wasn't interested in the tournament so doesn't
remember. The king, on the other hand, does remember. He asks him what he's
doing here. says he was just taking a walk around. Leon says that he's surely
lying and is really a spy to steal the secret of the Racool Hope. Neither nor
Rena knows what the Racool Hope is. Leon tells you to stop playing dumb and says
it's the most powerful version of the Monsho Weapon they're developing, which
could destroy a small island with no problem. "YOU'RE developing it?" asks. Leon
realizes you didn't know about it after all. Rena tells the king she is only
looking for a boat to go to Ell to investigate the Sorcery Globe under authority
of the King of Cross. asks for permission to leave the town. The king says it's
all right, but Leon insists on throwing you in the dungeon because you know
about the Racool Hope. points out that it was Leon who told them about it in the
first place. Leon changes the subject and asks for permission to go to the
Hoffman Ruins. asks what the Hoffman Ruins are, and Leon says that the materials
to complete the Racool Hope are there. The king tells him that he has to send
all the soldiers to the Front Line Base and can't send soldiers to accompany
Leon. At this point offers to accompany Leon. The king asks if it's OK, since
the Hoffman Ruins are a dangerous place. Leon complains and says you will only
slow him down. Rena tells him that you won't slow him down and it's better than
going alone. Leon realizes she is right and says that you should come. The king
tells you to go to Hilton and catch a ship to the Hoffman Ruins. Leon gives you
a Link Combo before joining you. Leave the town now and head to Hilton, and from
there catch a boat to the island the Hoffman Ruins are on.
Once you enter the Hoffman Ruins, you will find it's a dead end. Leon says you
may think it's a dead end, but he will be able to open it in 2 seconds. He says
all you need to do is press the big circle and it will open. It doesn't do
anything. Leon tries the other, it doesn't work either. Rena remarks that Leon
is not doing to well on figuring it out, and he claims it's because he's not
feeling well. Eventually he figures you have to hit both at the same time; the
door opens and Leon brags about how smart he is.Items in the Hoffman Ruins:
Cure Stone, Recoil Bracelet, Angel Hair, Light Box, Aquaberry, Jisho
(Dictionary), Cure Paralyze, Holy Mist, Green Beryl x 2, Cure Paralyze, Soyokaze
no Pierce, Orihalcon, 1up Pudding, Gold, Hyper Ball, Diamond, Liquor Bottle,
Fruit Syrup, Material Kit, Pikopiyo Bomb, Hot Syrup, Piyohan, Blackberry,
Hexagram Card, Paralyze Check, Sour Syrup, ?HERB (Artemis Leaf), Kaiga "Haru"
(Painting "Spring"), Shutrum Ring
This is your first dungeon with Leon, but don't let him enter a single battle.
Since this is Rena's scenario, you can't get Leon as a permanent character, so
his being in battle just wastes EXP that other characters could be getting.
There are several switches in this dungeon that will set off charges and blow up
the surrounding area if you hit them. These explosions will damage your party
significantly, so don't press them in general. The only switch you should push
is in front of a pile of yellow and red kegs--pulling this switch will open a
hole in the wall, behind which are several useful treasures. The rest will only
hurt you and/or scorch the wall. This dungeon is very easy to get lost in
because of all its twists and turns. You might want to draw a map, but it helps
to think of the mine shaft as a large circle. The entrance to the dungeon would
be at about 300 degrees, and the end of the dungeon at about 180 degrees, so you
know where to head if you're lost. In terms of enemies, the only ones that
really deserve great caution are the Salamanders; unlucky characters caught in
their breath are likely to die. If that wasn't bad enough, they can also
paralyze you. And stay away from the track in the center of the battlefield;
getting run over by mine carts is irritating and damaging.
At the center of the mine you will find the Energy Stones. Leon will talk about
how great it is that he found it. points out to him that you all worked together
to get there. Rena's pendant starts to glow. A party member suggests it's a
reflection off of the glowing stones here. Leon turns around and asks you to
help him mine some of the stones, and a monster jumps out behind him.BOSS
2: Harphynxes
HP 36700, Strong to Fire, Wind, Star, Fu, and Mu, Weak to Lightning, Light, and
Dark
The Harphynxes' best offense is an incredibly strong defense. They can raise
barriers to block attacks, and will often hit your characters in the middle of a
normal attack. For this reason, projectile attacks or drop-down attacks like
Crawd's Kabutowari or Bowman's Kubikaze work best as they avoid head-on
confrontation. If Celine is in your party, you will definitely want her in this
battle; the Harphynxes are weak to lightning, so Celine can cast Thunder Storm
to damage them, and her Forget spell is also lightning-based, so it will work
almost every time and prevent them from casting their own damaging attack
spells.
After the fight, Rena asks if everyone is OK. notices that Leon is nowhere to be
seen. He comes out from behind a rock. Someone asks him what's wrong, and he
says he never saw the monsters you just fought in any of his books. remarks that
Leon is afraid of things that he's not heard of, and Leon gets mad. then breaks
a piece of the Energy Stone off to bring back with you. asks if there's still
any problem with Rena's pendant, and she says it's not glowing any more. Someone
suggests that it's the rock that caused the glow. gives the Energy Stone to
Leon. Now you can leave the mine.
If you have seen the event with Opera's ship, when you leave the mine, Opera
will notice something and run away. You pursue her and you find her talking to
Ernest, who is off in the corner. Ernest turns around and tells Opera he's glad
she followed him and that he loves her. Opera says nothing and tells him that
he's acting strange. At this point Rena comes up and asks if that's Ernest.
Opera says it's not the Ernest she knows. Ernest tells Opera to come closer but
she refuses. At this point Ernest notices that Leon has the Energy Stone. He
says that the stone is his and Leon shouldn't have it. Opera asks Ernest what's
the matter with him; he approaches her and tells her to give him the stone. She
tells him if he gets any closer she'll shoot him. He does, Opera shoots him,
then runs over to help him. Ernest gets up and grabs Opera. He shows his true
form as a Ghost possessing Ernest, and attacks you.Ghost: HP 8600Weak to Light
The Ghost shouldn't take any special patterns to beat; he will be far too weak
for you at this point.
After defeating the ghost, Rena casts a healing spell on Ernest. He wakes up and
apologizes to Opera for running off on his own. He then introduces himself to
the party, saying he's a famous architect on States. (presumably his planet's
name) He thanks you and talks about how he got trapped when researching Monsho
Technology. Opera is troubled, saying that since she's found Ernest she no
longer has reason to travel with you any more. You can say:
1) Why don't you travel with us a little longer?2) I guess this is goodbye then.
1) After a bit of convincing, Opera agrees to come with you, and Ernest offers
to come too. Rena welcomes him, and he joins your party.
2) Opera says she wanted to travel with you more but guesses she has no choice.
"Me too..." Rena says. Ernest asks if it's necessary for her to leave just
because she found him, but Opera insists. asks Ernest if he will return to his
planet, and Ernest says he will when he was done his research. asks him if he
will send a distress call for him when he does. Ernest says he will and that
he'll ask Opera for the details. Rena asks what he's talking about, and Opera
says she doesn't know. Ernest and Opera then leave.
Whether or not the Ernest event occurs, you should head back to Racool castle.
Go to the castle and everyone will greet Leon. Rena notes that everywhere he
goes everyone always calls him "Professor Leon." The King asks if you got the
Energy Stone, and Leon gives it to him. The king asks Floris and Murdock to use
the stone to finish the Racool Hope. Leon looks to his parents for praise for
getting the stone but they just tell him to act like an adult in front of the
king. Murdock asks if Leon can work on the Racool Hope as well and the king
tells him to go. "Now, to take care of you..." the king says. "What do you mean
'take care of'" Rena asks. (The way he phrases it suggests that he will 'take
care of them' by killing/imprisoning them.) The king tells you to calm down and
he tells you he had you checked out and found that you were under authority of
the king of Cross to investigate the Globe. Someone in your party notes that the
king apparently didn't trust you at first. The king says that he does trust you
now and acknowledges you as strong allies. asks what the king if there is
anything you can do for him. The king is surprised at your being so considerate,
and says that judging by your power, he would like you to assist the defense of
the Front Line Fort, to help hold off the monsters until the Racool Hope is
finished and you can arm a boat with it to cross to Ell safely. Rena agrees to
help him, and the king asks you to go to the Front Line Fort.
When you're ready, head to the Front Line Fort. Go north from Hilton to get
there.                                  Chapter 10
                                   Invasion
The path to Front Line Fort is north of Hilton. Make whatever preparations you
need, and then go there.FRONT LINE FORTPickpocket Data:
Cure Poison, Cure Paralyze, Fairy Toilette, Blackberry, Blueberry, Aquaberry,
Blueberry, Lavender, Paralyze Check, Magic Rock, Round Shield, Rose Hip,
Blackberry, Cure Poison, Brigandy, Kizuke Kusuri, High Heel, Hard Pierce,
Anklet, 500V, Ring Mail, Longsword, Rose Hip, Iron Greave, Steel Armor, Hard
Ring, Pinboke Shasshin, Sweet Syrup, Recure Bottle, Silver Fang, Broadsword
What's going on in Front Line Fort:
People here are readying for battle. There are large numbers of wounded, and the
soldiers are trying to get help from as many people as possible. They are glad
for the help from the various wandering fighters and mercenaries assisting, but
are not happy about their uncontrollability. The battle is overall not going
well.
Enter the general's office; he is briefing warriors that enlisted. Rena notices
that Dias is among them. The general thanks you for coming. He says that more
fighters are coming from the capital, and asks you to help fight the monster
army. Dias asks if the battle is not faring well. The general asks why Dias
asks, and Dias says that he had never heard before of Racool hiring mercenaries.
The general says hesitantly that that is not the problem and that they just want
to completely destroy the army which is why they need the extra help. "Let's
just leave it at that then" Dias says.  The general says that the briefing is
over for today and tells you to move on your own until tomorrow morning, when
you must get up early.
Once you leave, Rena will ask if he saw Dias, and will say he did. Rena notes
that doesn't seem too happy about it. says he is glad, but at the same time
feels sort of angry at the same time and can't explain it. He apologizes for
"saying something strange" and Rena says it's all right since she feels similar;
she is angry at Dias for abandoning the people of Arlia but is happy to see him.
asks Rena if he can ask her something. Rena says it's all right, and asks her
why Dias left Arlia. Rena starts to talk, when a voice says "You want to know?"
Dias comes in from outside. He starts to say "Long time no see" to but then
notes that he just saw you at the tournament. notes that they run into each
other a lot. "Do we meet on our own, or is a certain somebody making us meet?"
Dias says. He looks at Rena and she says "What, me!?" Dias says it makes no
difference; he is here because it is most natural for him to be in battle, and
asks if you have a different reason for being here. starts to say something, and
Dias interrupts him, saying that since investigating the Sorcery Globe puts him
in the heat of battle, he wishes would stop saying "I don't like to fight." He
leaves. "If I wasn't teleported to this planet I wouldn't be." says. Rena asks
what he's talking about, but before he can give an answer, tells him that she is
going to go find Dias and talk to him because she has never seen him talk like
that. asks what she means. Rena says that is making Dias "aware of something"
and wants to find out what. asks what she's talking about, and Rena tells him
that "I'm Dias' 'sister,' leave it to me!"
Go to the walkway between the base and the armory and talk to Dias. Dias asks
Rena if she has something to say to him. Dias says that it's strange in that
unlike before hearing that doesn't bother him. Rena asks if that's because of.
Dias says that tries to make himself look good in front of him and Rena, but
sometimes seems even more isolated than he is; he says that seems like a child
that was suddenly taken away from his home. Rena is confused; Dias says he
doesn't know why, but seems more alone than anyone else like as if he has been
taken away from everything he's ever known. Rena asks "Even though we're with
him is he alone?" Rena asks if Dias dislikes. Dias says he doesn't know; he
certainly doesn't like him but doesn't dislike him either. He goes on to say
that while is weak and alone, he fights fiercely to defend his friends, which is
something that he (Dias) cannot do. Dias says he would abandon his friends if
necessary, whereas wouldn't be able to do that and would protect Rena even if it
hurt himself. Rena is surprised, and Dias says "Stay around; it's your choice,
but you will be a lot safer if you were with me." He starts to leave, and Rena
stops him. He asks what she wants. You get two choices: 1) Let's fight together!
 2) Never mind...If you pick 2, Dias will leave. If you pick 1:
Rena says if she can't leave all alone, she also can't leave Dias all alone.
Dias says that probably wouldn't be all right with him joining the party. Rena
says that both accepts and admires Dias' strength. Dias makes a sarcastic
comment, and Rena says he's not as powerless as he was two years ago and tells
him to stop being so hard on himself. Dias has a flashback to two years ago
where his parents and his sister Cecil were killed by some bandits. Rena says
the fact that Dias survived that incident has some meaning, and tells him to use
his power for something more constructive. Dias asks Rena if she's saying that
the fact that he's always in battle is a product of his attacking himself. Rena
says that she has seen the way he acts ever since she was little and is as much
his sister as Cecil was. Dias says he wishes Rena was his sister. Rena is
confused, but Dias doesn't elaborate; he just says "What a pain. And I usually
hate working in groups, too..." He tells Rena that he will join, but if he
changes his mind he will leave at any time. Rena says it's OK and thanks Dias.
Dias joins your party.
Go to the outside guard post. If Dias is with you, will ask what he's doing with
you. Rena tells that he joined the party. is surprised, and Dias tells Rena
quietly that looks shocked. gets really excited and enthusiastically welcomes
Dias into the party. Dias is surprised and asks if he's serious. Rena says "See,
I told you so." tells Dias not to get surprised at his improving swordsmanship.
Dias says if he has time he will "thoroughly educate". If Dias is not with you,
Rena will relate the story of his family getting killed to.
The next day, "make the rounds" and talk to at least three people (it doesn't
matter who), and as you enter the main hallway of the base the alarm that
monsters are attacking will be sounded. When you enter the outside guard post, a
demon, Sin, will be waiting and will attack you.Sin: HP 21000
Strong to everything
Sin is undefeatable, but if all your characters die the game ends. You have to
survive this battle for one minute to "win." If you manage to survive, the
battle will end automatically. Basically the safest way to beat Sin is to have
your characters not attack him; the more offensive you are, the more likely you
are to take damage. Having Rena in the battle to heal your characters is a must.
If you are playing on normal level, it will generally take two hits to kill each
character. On Galaxy and Universe, Sin will often kill you outright in one
attack, so you will want to have at least one character (preferably Rena since
she can heal herself) run around and try to dodge his attacks, using an Idaten
Ship if you have one.
After the fight with you, Sin retreats, saying the next time he comes back he
won't hold back. The second-in-command of the base comes up and thanks you,
saying that Sin was surprised at how strong you were. Rena asks if they'll come
back. The second-in-command says that all you can do is wait until they attack
again. At this point, a soldier comes in and tells the second-in-command that a
message from Racool Castle came saying that the Energy Stone has been completed.
The soldier says the stone will be delivered soon so all you can do is wait.
Several days later, the Energy Stone still has not been delivered yet. The
number of wounded soldiers grows, and the base weakens even more. Talk to more
people (I think the number is 10 or so) and rest in the infirmary. When you
leave, a soldier will come in and say that the monsters are attacking again.
Rena asks if everyone has gone to fight them, and the soldier comes in saying
that all those who could have gone to the front lines and he asks for anyone who
can fight to come assist. Go outside to the front lines. asks where the monsters
are, and Dias says they'll arrive in under 10 minutes. A huge flock of monsters
appears, and Rena says there are too many of them for you to win. Dias tells her
that you have to do all you can. says "I guess in the end we end up as mere bait
to buy time." At this point, Leon comes in with the Energy Stone and says
there's no need for you to fight. If Precis is in your party, Leon will give her
a Thunder Punch he made, saying he was slightly interested in her mecha. Leon
runs up to the Racool Hope and fuels it with the energy stone.
After the FMV, one of the soldiers says "What WAS that?" Leon boasts to everyone
and asks what they thought of the power of the Racool Hope. All the soldiers get
really excited at their new chance to win. Dias asks Leon if he made the Racool
Hope. Leon says "Yeah, but it would only take me about 2 days to make a weapon
of that power." Rena notes that as usual, Leon is full of confidence. "But it's
the truth!" Leon says. He then tells you that his parents want to talk to you.
Leave and they will great you. Floris says that the king of Racool wants to go
straight to Ell with his new weapon, and wants you to assist in the effort. Rena
asks if you're going to attack the enemy's base, and Murdock says with the
Racool Hope it should be easy. He goes on to say that he wants you to come with
him to Racool Castle to help formulate a plan. One of your party members asks if
the base will be all right, and Floris says that until you return they will have
a Racool Hope there, and that the monster army is not likely to attack again so
soon after getting wiped out in their last attack.
In the castle, the king basically tells you that he wants to strike back now
before the monsters get a chance to regroup. A ship at Hilton has been readied
for you to go to Ell at any time. The king tells you that the ultimate target
will be the town of Elria. The ship will stop to the northwest of Elria, and
fire the Racool Hope and burn the town down. Rena asks what will happen to the
people already on Ell. The king tells you the Racool Hope won't be fired
immediately; he wants you to ascertain the status of the people of Ell, and
evacuate any survivors to a safe place. Once that has been done, then the Racool
Hope will be fired on Elria. The general tells you that they would like you to
investigate the Sorcery Globe after the battle with the monsters is over. Rena
agrees.
Before you leave, Dias says that there's a lot of people for the launch, and
Leon says it's just because people want to be careful about mounting the Racool
Hope to the ship. "You saw how powerful it was, right?" he says. Dias says "If
it's so important to be careful about it, should the person in charge be
chatting here?" Leon leaves to help. Dias asks what he thinks about the battle.
He says that on the note of weapon power, you have the advantage, but he doubts
the enemy will just surrender. agrees and says that although you've defeated all
the monsters so far, you have no idea how powerful their boss is. Dias says he
feels the same way as, saying if that all the monsters you've been fighting so
far are the weak ones, then assurance of victory is not so sound. He says that
in order to assure victory, you'll have to kill their boss and make sure that
they can't rise up again. If Dias is in your party at this point, you go
straight to the ship. If Dias hasn't joined your party, tells him he hopes they
can meet again with messages of victory. Dias says he'll be waiting but won't
expect anything. gets irritated and Dias tells him if he keeps that energy he'll
be fine, and that he will do his best at the Front Line Fort. He leaves. Rena
says that she gets the feeling that this will be the last time she sees him.
says Dias will surely be fine. At this point, the ship will be declared ready
for castoff.
You come close to the continent, and Murdock says that the Racool Hope is fully
charged and can be fired at any time. The second-in-command says that there has
been no trace of monsters so far, and the captain of the ship says that it won't
be long before you cross into their sphere of protection. At this point, a
soldier spots some monsters. The captain orders the firing of the Racool Hope.
They fire at the monsters, and there's a short FMV movie.
Leon is shocked that the Racool Hope didn't work against the monsters, and the
monsters that Sin orders to descend attack your party. After you kill them, Sin
attacks the party himself.Sin: HP 21000Strong to everything
This time Sin is still undefeatable. The only difference is that this time you
don't have a time limit; you just have to let yourselves get beaten.
Sin knocks your defeated party into the water. Sin laughs at the remaining
people on the ship for thinking that a single weapon could stop them. Everyone
on board jumps ship. Sin tells the Stone Statues to ignore you since you won't
live anyway. They report that they have destroyed the rest of the ships. Sin
destroys the Racool Hope and takes the Energy Stone.
You wake up on the beach. All of your party members are with you except. Rena
asks where you are, and someone tells her that you've made it to Ell. Rena asks
where is, and the others say that he didn't make it. Someone says that since you
haven't found a body there's no saying for sure that he's dead. S/he goes on to
say that you've been washed ashore in enemy territory and you should confirm
your surroundings before trying to look for; you should try and help whatever
survivors there are on the continent. Someone consoles Rena and tells her that
is surely safe. Head north and enter the town that is nearby.
When you enter the town, a woman comes up to you and asks where you evacuated
from. Rena tells her about falling off the boat and washing ashore. A man comes
up and says you're unlucky because you landed on Ell. The man tells you that you
are in a village that refugees from Ell continent made, and tells you that it's
safe here. The woman tells you to just wait for assistance from Racool. Rena
asks if anyone else washed ashore. The man and woman say they don't know of any.
They tell you to go to the elder since you just got here. Rena says she wants to
wait and see if anyone else comes, and the man tells you to wait a while but if
nobody comes to go see the elder yourself. He goes to tell the elder of your
arrival, and one of your party members tells you not to worry because is surely
OK. Rena says she's not worried and starts to walk away. At this point comes in.
Rena runs up and hugs him. Someone asks if he's OK. asks if everyone else is OK.
They say they are. Someone makes a sarcastic remark and Rena stops hugging.
Someone asks if he was alone when he washed ashore. He says he was. Rena says
she is glad he is all right. Someone makes another sarcastic remark, and Rena
"wakes up," saying that you should go talk to the elder. Go enter the northeast
house.
The Elder asks if you are all right and says you can talk later if you need to
rest. A woman inside asks you if you came from Racool. says yes. The woman gets
excited and asks if you came to save her, and asks where the boat is. The young
man inside tells the woman that how you ended up in this village should explain
that. apologizes, and the woman asks what you're talking about. The elder tells
her that Racool must have fallen to the monsters. Rena says "Yes, probably." The
elder says there's nothing you can do, since the monsters are too strong since
the Sorcery Globe fell. asks what it's like where the Globe fell. The Elder says
at first it was just a normal meteorite, but then it started to seem like the
Globe itself was creating the monsters. He says that the meteorite hit the town
of Elria and destroyed half the village, creating a crater. The rest was taken
over by monsters and became their base. asks if it's their main base, and the
elder asks if you intend to go there. says that that's the reason you came, and
that you can't just sit still doing nothing. The elder asks if he knows what
he's saying. says that you came to find out what the source of the problem is,
and if it's the Sorcery Globe, to destroy it. The woman tells you you'd never be
able to do it, and the elder says there may be no other way. He tells you that
he is has some weapons in storage and tells you to take whatever you need. Rena
thanks him, and asks if anyone besides you washed ashore. The elder says that no
information about that has come. tells Rena not to feel bad because you did the
best you could. Rena says that Leon is surely still alive. Go to the storage
shed.Items in the storage shed:
Plate Mail x 2, Rune Cap, Giant Fist, Metal Fang, Silver Robe x 2, Shield Sword,
Bale Piercer, Silver Greave x 2, Fine ShieldPickpocket info for the town:
Kanashimi no Yubiwa, Rot Bracelet, Paralyze Check, Piyohan, Melty Lotion, Holy
Mist, Sandal, Star Ruby, Glass no Kutsu (Glass Shoes)
Buy whatever you need, and when you leave, the man in the storage shed tells you
that he found something while fleeing Elria and asks if you know what it is.
Rena has no idea. says that it's an ID card, created with rather advanced
technology. Rena asks what he means. tells her to not to worry about it. The man
gives you the card.Head to Elria Tower. It is to the east.
                                  Chapter 11
                                 The Ten Sages
As soon as you reach Elria Tower, one of your party members notes that it
doesn't look much like a town any more. Rena's pendant glows, and wonders if it
is reacting to the Sorcery Globe. The door tells you to insert your ID card;
Rena puts it in and the doors open.Items in Elria Tower:
Meteo Ring, Steel Helm, Stone Check, Holy Mist, X-Box, Crestia Guardx2,
Trickster, Music Tool, Cure Paralyze, Sapphire, Aquaberry, Cure Stone, Star
Ruby, Crystal, Ultra Punch, Fresh Syrup, ?GUARD (Core Plate), Gale Pierce,
Shisento "Murasame", Giant Fist, Liquor Bottle, Splinter
The battles here will be rough for any character under their high 30s in terms
of levels. Ernest in particular will have trouble here because this will be his
first real dungeon (unless you built him up a lot previously) and he will be
very weak. The two monsters to keep an eye out for are the Great Magius and the
Cold Lizards and Elder Magiuses. The Cold Lizards are like the Salamanders, only
tougher and they petrify you with their breath. The Elder Magiuses can cast
Thunder Clouds. (The Goat Heads here do too, but with less frequency) Also, the
room with the Trickster is easy to miss; the doorway to it looks like a wall if
you don't look closely.
You will find various glass statues here with single characters etched into
them. On the highest level you can reach at this point, a glass statue that
tells you to tell him the password; you can form the password by looking at what
is etched on the other glass statues in the tower. (The code is "mokushiroku"
[apocalypse] for those that don't want to go through the trouble of checking the
statues) Once you enter the password you will get the Card Key. With the Card
Key you can open the red barriers on the 5th floor.
Open the left red barrier and enter what appears to be a dead end. There are two
stone heads, and asks Rena if her pendant is glowing. She says it isn't. At this
point a strange voice is heard. It is broken and says that "this is Calnus" and
says something about. The voice becomes clearer and says "Target Confirmed.
Transport in 10..9...8" is shocked and a party member asks what's the matter.
runs away from the party, and tells everyone to stay back or they'll get "sucked
in." says he'll be back as he is enveloped in light and disappears.
An hour later, is still not back. Rena insists on staying. At this point the
light comes back and reappears in the room. A party member asks where he went.
apologizes for worrying everyone, and tells everyone to get away as fast as
possible. Rena is confused, and says there's no time to explain. Everyone leaves
and puts something on the floor. Rena asks what it is. says it's a transceiver,
but he doesn't need it any more. As you leave the light comes back and the
transceiver disappears.
On the next floor, you will run into Sin again. He is surprised to see you
alive. He attacks again.BOSS:Sin: HP 21,000, Strong to everything
3 Stone Statues: HP 2200, Weak to Light, Strong to Dark
This time Sin is killable. Fortunately I've found he flies closer to the ground
in this fight than before so it is easier to hit him. Good techniques to use
here are Crawd's Sohazan or Bakuretsuha and Dias' Oboro seem to be especially
effective. If he comes close to the ground, try and keep him there; this way he
won't throw his weapon at you, which is his most damaging attack. Also be aware
that in this fight Sin's attacks can paralyze and poison you, so be sure to have
Rena in the battle. I find that if your level is high enough, if you have three
fighter characters gang up on him there's not much he can do.
After you kill Sin, go up two floors, and you will find the Sorcery Globe.
Rena's pendant gives off a huge flash of light. A man appears and tells you in a
robotic voice not to move an inch.  Another man in a black robe appears behind
him and says "Why does that woman have a Quadratic Key? I thoughtÊwe only had
crystallized one." Rena steps forward and asks who they are. The robotic-talking
man fires a laser at her and blocks it. Rena heals. A third man with a mask on
is shocked to see her power and says "Are you a Ned?ian!?" demands they say who
they are and tell you what they are talking about. A young man with blue hair
says "People from undeveloped planets are so uncouth."  An old man appears next
to him and says "No, that man's not from Expel, he's probably an earthling." The
entire party is shocked, and the blue-haired man wonders why an earthling would
be on a far-off planet like Expel. If Opera and/or Ernest are with you, a man
with a sword and armor appears and says "There are even Tetragenises here too."
Rena asks what they are talking about. The old man tells Rena that is not from
Expel but is from another planet. Rena is confused, and the old man tells her
that many other planets house life. He goes on to tell her that she is a Ned?ian
like they are. tells Rena not to listen to what they are saying. He demands to
know their objective and asked if they are the ones that destroyed Elria. The
man with the armor tells it's none of his business. The man with the mask
reappears and says that he's too late anyway because Expel is already on a
collision course with Ned?. Rena asks what that means, and says "Is your
objective to destroy this planet!?" A man in a black cloak appears and starts
laughing at, saying he is so small-minded to think that would be their objective
and says "What would we gain by this planet being destroyed? We are doing this
so we can return to Ned? and make this galaxy ours." A rumbling starts and a
final man with red hair appears and says "It's time. This planet will soon
impact Ned?." asks why they picked Expel. The red-haired man says that Expel's
orbit was closest to Ned?. The old man reappears and says that the Quadratic
Sphere (which is the Sorcery Globe, he explains) was used to alter the planet's
orbit so it could impact Ned?. The man in armor says that since there were
Quadratic Keys on the planet it sped up their plans greatly. Rena asks what the
Quadratic Key is. The blue haired man says that it's the crystallized form of
the Energy Stone, and that Rena's pendant is also a Quadratic Key. Rena is
confused as to why she would have one, and the man in the black robe says that
since only Ned?ians can make Quadratic Keys, it's not surprising to see that
Rena has one since she is a Ned?ian.
 runs forward and says that you will defeat them and stop their plans. The red-
haired man tells him that even if you managed to defeat them it wouldn't stop
Expel's orbit. says "We'll have to see about that" and the man with the gray
hair and black cloak tells his subordinates to kill you. The robotic-speaking
man comes forward, but the man in armor comes forward and says he will be enough
to defeat you. He introduces himself as Metatron, one of the "Ten Sages" and
attacks you.Boss:MetatronHP 100,000No strengths or weaknesses
This is another unwinnable battle. You must survive the battle for one minute
before it will end. If you set all your fighter characters' AI to "Teki kara
Hanare yo!" all your characters will avoid Metatron and he won't be able to
decide who to attack; he will take enough pot shots to kill maybe a character or
two but you will survive the battle.
Once the battle ends, Metatron compliments you on your skill and says that he no
longer can play with you. The man with red hair says that from here they can
teleport to Ned? with their own power and bids you farewell.
After the FMV, the scene changes to the bridge of a starship nearby Expel as it
collided into the energy field. The captain, Ronixis, says "I've failed a
billion people and my own son..." An officer says that it was just a natural
phenomenon and there was nothing he could have done. The first officer Cartsman
tells Ronixis that returned to Expel of his own will so he had already chosen to
die, and that there was no way for them to have changed the planet's orbit.
"Science is so powerless..." Ronixis says.
                                Chapter 12
                                   Ned?
The Ten Sages are having a conversation. They successfully made it to Ned?. One
of them say that "those bugs were teleported too." Another says that since they
were close by there's nothing they could do. One asks if they should kill you,
since they were far away. Someone else says "Leave them alone. They can't do
anything anyway." Another voice says "Yeah, they'll die sooner or later."
Another asks why a Nedeian would be on another planet, since it's impossible for
Ned?ians to leave Nede. They say that no matter what, it's only one girl, and
they basically conclude that things are going as planned, but are going to be
careful at the same time.
Rena hears a voice calling her, telling her to wake up. She wakes up and is
there, asking if she's all right. Rena asks if he was the one calling her, and
he says he was. Rena says "No, I have the feeling it was someone else." At this
point, the other party members walk in. Someone asks where you are. says he
doesn't really know. Rena says that you are in Ned?'s "Paradise beyond the
wall." Rena suddenly falls to the ground. A party member asks if she's all
right. Rena says "Let's go this way" and starts to walk away. asks what's going
on, and Rena says that she has the sense that this is the way you should go.
Someone mentions "Maybe you know because you're a Ned?ian?" Rena says that she's
not sure about that, but knows that she feels strangely at ease here as if she
was there when she was young. If Ernest or Opera is in your party, they ask why
he went to Expel; otherwise another character mentions that the Ten Sages said
that he wasn't from Expel. says he got caught in an accident on another planet
and got teleported to Expel and woke up in the Shingo Forest. "So that's how it
was" Rena says. Another party member says "Well, what difference does that
make...even if he's not from Expel, is." The party leaves.
One of the party members mentions on the way "I wonder what everyone is doing
back on Expel?" thinks to himself that they're probably all dead because Expel
crashed into another planet. Rena says that they're probably all fine and are
waiting for your return. "Yeah, but we'd better confirm our surroundings first."
says. At the end of the path they find some kind of stone structure. Rena
wonders what it is, and a voice calls out, telling you to enter between the
three pillars. "Who's there!?" calls. The voice tells you not to be afraid and
to step into the transport and you'll understand everything. Somebody wonders
where the transport will take you. Rena says that she gets the feeling that you
can trust whoever's speaking so you enter the transport.
Leave the room you teleport into, and a man will be waiting for you. He comes
forward and greets you; he was the one speaking before. He identifies himself as
Narl, the mayor of Central City, the town you are in. Rena asks if you're on
Ned?, and Narl says that you are. Narl asks you if you know how you got to Ned?.
A party member relates what happened in Elria. Narl says that you were probably
caught in the spell that the men cast to take them to Ned?. asks who they were.
Narl says that they are the "Ten Sages of God" and tells you the background of a
bit of Ned?'s history:
Narl says that 3.7 billion years ago, Nede was a single planet. Rena asks if
it's not a planet now. Narl says "This isn't a planet. It's an artificial world
surrounded by a field of high energy, called 'Energy Nede.'" realizes that must
have been the energy field that Ronixis was talking about. Narl says that 3.7
billion years ago before expel existed, Ned?'s magic technology was incredibly
powerful and advanced. Ned? was so advanced that many planets and people wanted
to form an alliance with the Ned?ians. The alliance was willing and not gained
through force so everyone was happy. Narl says that although there was some
peace, the "Ten Sages of God" did not want to join the rest of the Ned?ians and
wanted to conquer the galaxy instead of living in peace. He says that they tried
to start by conquering Ned?, and started destroying its towns one by one,
killing anyone who opposed them no matter who they were. Ned?'s army tried to
fight back but was eventually wiped out. Eventually the Ned?ians used their last
resort, and managed to seal off the Sages in a place called an Eternity Space.
But after defeating the Sages, the Ned?ians realized just how powerful they
were; they realized that their science and technology could be used to conquer
the entire universe, and if someone like the Sages appeared again, they would be
caught up in another extremely violent battle. There was one doctor named Rantis
who thought up a way to solve the problem: sealing off the Ned?ians' evolution
and technology. The Ned?ians destroyed their own planet and created "Energy
Ned?" to live in. The energy field that surrounds Energy Ned? was used to seal
off the world from the rest of the universe.
Narl tells you that he doesn't know how the Ten Sages managed to escape the
Eternity Space and end up on Expel. He says that now that they have returned to
Ned? they will probably continue their plan to conquer the galaxy.ÊNarl says
that their leader Gabriel is incredibly powerful and works together with the
second-in-command Lucifer, who is very intelligent. The next in command is
Michael, and the other 7 also go in descending rank. He tells you that you can
learn more details in the database in the library. Rena asks if the Ned?ians
didn't realize that they were coming back. Narl says that until Expel's orbit
changed they had no way of knowing and by then it was too late. asks why Narl
summoned them. Narl says that "Because with you it's possible." Rena asks what
he means, and Narl says that while the Ten Sages are probably readying Energy
Ned? to launch an attack on the rest of the galaxy, the Ned?ians no longer have
the power necessary to stop them. A party member asks "So you want us to help?"
Narl says that the Ned?ians and the Ten Sages have the same type of power, so in
the end the stronger, IOW the Sages, would win. He says what is necessary to
defeat them is a different type of power, which you have as outsiders. "So what
do you think?" asks. Rena says that since you're here, there's not much else you
can do, and since the Sages want to conquer the galaxy they will eventually
target Expel as well. It comes to a consensus in the party that you will help,
and Narl thanks you. Narl tells you that the first thing you should do is
procure a means of transportation around Ned?. asks if you can use the
transports, and Narl says they are only placed in the most important locations,
and for most traveling you would travel on a flying animal called a Sainard.
Narl says that if you go north of Central City, you will find North City. There,
you can find the breeding grounds for the Sainards. He also says that in North
City you can find the library and database he was talking about. The party
starts to leave, and Narl calls Rena. Rena asks him how he knew her name. Narl
says that he wants to talk to her alone.
Rena asks Narl if she is a Ned?ian, and Narl says that there is no mistake about
it. Rena goes on to ask him if he knows her parents; since he knew her name he
must also know who she is and who her parents are. Narl doesn't answer and says
that Rena needs to find the answer to that herself. Rena is confused, and Narl
says that he can't really explain and apologizes for not being able to tell her
more. Rena says it's all right, and returns to the party.CENTRAL CITY
Pickpocket Information:
Sweet Syrup, Magical Clay, Shortcake, 500V, Survival Kit, Sankaku Frasco, Magic
Canvas, Gold Bracelet, Nikurui, Rakugaki, Medical Rinse, Succubus Cologne, 10V
Stun Gun, Joshitsugami, Spectacles,  Chie no Kagami (Mirror of Knowledge), 720V,
Gale Pierce, Kamikuzu, Kitsukekusuri, Dojin, Motogyunyu, 500V, Star Pierce,
800V, Senmonsho (Specialist Book), Beer, Graphics Tool, Ruby, Mekkin Tebukuro,
5000V, Kousagi no Rizotto (Young Rabbit Rizotto), French Toast, Hanepen, Pretty
Idol, Music School, Wordprosoft, Resurrect Mist, Mortarial Card
What's going on in Central City:
As the center of commerce in Ned?, Central City is very active. On the other
hand, nobody has any information that will particularly come in handy, other
than mentioning a few of the towns on Ned?.A few points of interest:
On the fourth floor of City Hall, there's a publishing company; here you can
sell the books you create through Shuppan. Once you sell a book, you can come
back occasionally and receive royalties. There's a newspaper company on the
third floor too; while not important now it will be later. In the store "Reverse
Edge", you can buy the helmet "Bere-bo;" characters wearing it increase the
success rate of their Item Creations.
Before you leave town, be sure to enter the west side of the city. There, you
will find someone who is watching you; upon being noticed, she runs away. This
event is not essential to the story, but if you want Chisato to join your party
you have to see it. Once you are ready though, leave town and head north to
North City.                                  Chapter 13
                              Catching a Sainard
North City is just north of Central City; it is within visual distance on the
map from it.NORTH CITYPickpocket info:
Ninjin no Ice (Carrot Ice Cream), Lunar Tablet, Trikabut, Cure Poison, Fruit
Syrup, Violin, Mannenpitsu, Kokoro no Shoeki (Limits of the Mind),  Flash Pot,
Kyo ni Ippin (Today's Menu), Ochakumi no Aima, Nightmare Pot, Danger Pot, Mad
Mist, 400V, Sard, Music School, Anzen Kutsu (Safe Shoes), Hen na Ningyo, Kabuken
(Stock Certificate)What's going on in North City:
Perhaps because of the library here, a lot more people here know about the Ten
Sages than in Central City. Here, you can learn that the Ten Sages have taken
over and made their base in the city of Feenal, in the northeast of Energy Ned?.
Inside North City, as you approach the store, you will see the same woman who
was following you before if you saw the event in Central City. She says "You're
sharp!" and runs away clumsily. "Could she be a stalker?" Rena wonders.
You can gain a lot of interesting background information here if you read the
data in the database here. Because there's so much of it, I put it in an extra
appendix to this FAQ, check it out there if you can't read Japanese. Between
here and Central City, you can buy all the Item Creation ingredients you will
need. In addition, you can buy enough instruments here to successfully use the
Orchestra Super Tokugi; this skill is essential for Item Creations. The enemies
get much harder more rapidly on Ned?, so usually when I reach this point in the
game I start doing some serious Item Creation to create better equipment for my
characters. I *always* make Crawd's Eternal Sphere at this point; if you got the
Trickster in Elria tower you can get the two Mithrils necessary by equipping it
and walking around.
Once you think you have enough items and equipment to survive, go to the
northeast end of town to talk about picking up a Sainard. Talk to the
receptionist and she will direct you to talk to the manager of the Sainard farm.
When you enter his office, he will introduce himself as Artis, and will tell you
he heard your story from Narl. He introduces you to one of his employees and
says that he will make a Sainard for you. One of your party members asks what he
means by "making" a Sainard. Artis says that Sainards are animals, but in order
to make themÊobedient, they program their master's data into them before
releasing them. "The poor things" says. The employee says that since the
Sainards are artificially bred from the start, it doesn't make that much of a
difference. The employee leads you to a room and asks you to wait outside while
they prepare the room. You overhear them worrying that inscribing Monsho for
someone over a Ned?ian into a Sainard won't work. While waiting, Rena asks if
there's any way to tell the people back on Expel that you are in Energy Ned? so
they won't worry. starts to say something about Expel and then stops as the
researchers call you inside.
The researcher says that first he will input Crawd's data, and asks him to step
inside a small room behind a screen. The researcher presses a few buttons and
tells it's OK to step back. is surprised it ended so quickly. Next, the employee
calls Rena, and collects some of her personal data. He starts to call the next
person, and another researcher runs in and says the Sainard he just inputted
data into broke loose and is on a rampage. You run outside to try and stop it
and it attacks you.BOSS: SainardHP 43000Weak to Lightning
The most important thing about fighting the Sainard is to run to its rear and
attack it from behind. Its breath will do lots of damage and will possibly kill
any characters it connects outright. As he is weak to Lightning, Celine's
Thunder Storm will come in handy. In terms of techniques, I find that Crawd's
Sohazan or Bakuretsuha work best because the Sainard flies. Dias' Oboro and
Ashton's Leaf Slash work well too.
After killing the Sainard, Artis is shocked that something like this would
happen, and one of his employees angrily tells him it's no wonder the Sainard
went on a rampage since they inscribed data from someone other than a Ned?ian
into it. The employees are angry at having lost a Sainard and storm out.
apologizes, and Artis says it's the Sainard's fault for not taking in the data.
Rena says it's sad though that the Sainard had to die even though it didn't have
to. Artis says that it would be too dangerous to try and input your data into a
Sainard any more. Rena asks how you will obtain a method of transportation in
Ned?, and Artis tells you to come to his office and talk about it. At this
point, the woman who has been chasing you before comes out and is disappointed
that she couldn't catch the battle.
Artis tells you in his office to enter the transport adjacent to his room,
saying he will remove the lock. Rena asks what he wants, and Artis says that
someone will explain to you once you teleport, and says that Narl probably
wouldn't mind. asks if what you're going to do is bad, and Artis says that if
you're going to save the world there are going to have to be some sacrifices. On
the way out, Rena asks Artis whose data caused the Sainard to go on a rampage.
"I don't need to answer that" Artis says. Enter the transport.
You will end up in somebody's house. He will come in and ask what you're doing
there. apologizes and says you were sent by Artis. "Artis?" the man asks. Rena
explains that you were sent here to get a Sainard. explains how the Sainard went
wild, and the man asks you if Artis explained what you were sent her to do.
Somebody asks where you are anyway. The man says that he is Noel Chandler, and
you areÊin the Area for the Protection of Endangered Species. He asks if you
came for a wild Sainard. "Wild?" someone asks. Noel says that Sainards were
originally wild animals, and the Ned?ians genetically altered them to serve as
transport. asks if there are still any wild ones, and Noel says that there's
only one left, and that in order to get it to obey you you will have to defeat
it. He starts to leave, and says he will guide you to where the Sainard is. Rena
protests saying that it's the last one, and Noel says that if you don't train it
then it's going to die anyway. Leave Noel's house and go to the cave on the same
island.Items in Noel's House:Daishizen no Seimei, Pet no Esa, 50,000V
Once you enter the Red Crystal Cave, Noel says that there's something not right
about it and that there's a funny feeling in the air. Rena asks what's wrong,
and Noel says he can feel the "killing instinct" (tough to translate) in the
animals in the cave. He says they must be being manipulated by someone. Rena
suggests the Ten Sages, and Noel says that it's a possibility. He says that
usually other animals don't come in the cave because they can smell the Sainard.
realizes that if the crazed animals run into the Sainard it could be in trouble.
Items in the Red Crystal Cave:
Dream Bracelet, Monshojutsu Riron (Monshojutsu Theory), ?MINERAL (Moonite),
Resurrect Bottle, Cinderella Glass, Taka no Hagoromo (Robe of Hawk Feathers),
Fruit Syrup, ?MINERAL (Meteorite)
One thing you'll notice on entering this dungeon is that the monsters are
extremely tough and hit hard. The ones to keep the closest eye out for are the
Peryutons. In addition to doing lots of damage, they can petrify characters and
their feather bomb spread has a very wide range. The Hell Hounds also are strong
enemies will breathe fire after glowing, so avoid them once they start to flash.
Also, you'll note that the stalagmite in the battlefield here will get in your
way a lot if you've got a bad formation. Tri-Shift 2, Free Fight, and Escape
Shift I find to be the three most useful formations in this dungeon.
On the way to pick up the treasure chest with the Taka no Hagoromo in it, the
woman who has been chasing you runs by and falls over. She drops something, and
when you go to pick it up you will find it is a business card that says "Ned?
Newspaper editorial department, Chisato Madison."
When you reach the Sainard, it is being attacked by two monsters.
Boss: 2 ArchemenesHP 40,000 Weak to Lightning
The primary strength of the Archemenes is their excellent ability to block
frontal attacks. So the best way to defeat them is to hit them from behind.
Aerial projectile attacks like Opera's Spread Ray or Precis' Barrier tend to
work well too. Make sure that you keep at least one fighter character close to
your spellcasters; the Archemenes can teleport across the battlefield so if you
have your spellcasters isolated and an Archemene teleports nearby them they may
be dead by the time your fighters can get there to assist.
Once the Archemenes are dead, realizes the Sainard is hurt from their attack and
asks if you still have to fight it in order to control it. Rena says that you
can't hurt it, and Noel agrees. The Sainard falls over, and two baby Sainards it
was protecting come out from under its wings. puts his sword away and says that
he can't take the baby Sainards' mother away from them. Rena heals the Sainard
with her magic, and suggests you return to Central City to field ideas from Narl
on a way to get around. As you leave, Noel stops you, saying there's something
strange about the Sainard. Rena asks the Sainard if it will help her. It gets
up, taking the baby Sainards with it, and you get on. Rena thanks Noel for his
help and tells him you are going to go defeat the Ten Sages. Noel tells you to
wait and asks if you will take him with you, saying he wants to strike at the
Sages himself for making the animals violent. You can say:
1) All right, come with us.2) Stay here and protect the animals.
If you pick 1, Noel will join your party permanently. Otherwise he will stay
behind. Whichever you choose, now that you have the Sainard, return to Central
City.                                 Chapter 14
                           The Field of Knowledge
Before going to talk to Narl, head to the newspaper room and talk to Chisato.
She asks who you are. says "You're Chisato Madison, right?" Chisato says she is
and asks how you knew her name. Rena tells her that you picked up her business
card in the Red Crystal Cave. asks her why she's following you, and she says
that she wants to get the story about the people fighting the Ten Sages. notes
that she was able to make it through the cave and Chisato says that she's an
initiate of the Jingu-ryu martial arts so she is all right, and that she will
need it to keep a tail on you. asks if she still intends to follow you around.
"Of course" Chisato says. Rena says it's too dangerous for her to follow you
alone, and Chisato says it's all right. If you have an extra space in your
party, you can ask: 1) Then why don't you travel with us?
 2) Don't follow us around.
If you select 1 Chisato will join your party. (And you should, since this is the
last time you will have the option to take another character with you) If you
select 2 or have a full party Rena will tell Chisato not to keep following you
around. She still insists until eventually her editor forbids her to follow you.
Return to Narl, and he will tell you that now that you have the Sainard you
should go and get the powers of Ned? so you can fight the Sages. asks what he's
talking about.ÊNarl says that in order to defeat the Sages you will need to
combine your powers with Ned?'s powers. asks what exactly you will need to do,
and Narl tells you to go to the four Fields around Central City. He says that
each Field has various trials that you need to pass to be able to proceed. A
party member asks what the trials will be like, and Narl says they differ from
person to person so he doesn't know. He lays out the location of the four
fields; the Field of Knowledge to the north, the Field of Power to the
northwest, the Field of Courage to the southeast, and the Field of Love which is
floating in midair to the northeast. Narl gives you the Rune Code. Rena asks
what it is, and Narl tells you that the four fields are sealed so that nobody
can use them for ill and that the Rune Code is needed to break the seals. He
then tells you that you should go to the Field of Knowledge first since it is
the least difficult of the four trials; it is located on a pentagonal island to
the north. He also tells you that the Field of Love has the strongest defenses
so you should not go there until you're powerful. As you start to leave, he
tells you that the Ned?ian Defense Force is located in Raqua to the northeast in
case you need their assistance. He then gives you a Link Combo before you leave.
At this point in the game, you can go anywhere in the world. You need to clear
all four Fields, and you can finish them in any order. You can also visit any
cities or towns you want to. I'm going to cover the four Fields from the easiest
to the most difficult; that is, in order, the Fields of Knowledge, Power,
Courage, and Love. I'm also inserting information on the various in somewhat
arbitrary order; I'm including one for each Field; Givaway, Raqua, Fun City, and
Armlock in that order.GIVAWAYItems in Givaway:Fairy GlassPickpocket info:
Misty Symbol, Cinderella Glass, Super Ball, Dojin..., Nectar, 5000V, Rakugaki,
Yarma Shokuzai Set (Yarma Ingredients Set), Artemis Leaf, Glass no Kutsu,
Piyohan, Dasadasa Pierce (Tacky Earrings), Chie no Kagami, Kamikuzu, Yaso no
Subete (All about Herbal Medicines), Yasou no Subete, Mannenpitsu, Star Pierce,
500V, Mannenpitsu, Hermes no Riron, Joshitsugami, 500V, Genso bunsekiki (Element
Analyzer), 10000V, Rune MetalWhat's going on in Givaway:
Most of the people here either talk about things that are going on at the
university or talk about the definition of "truth." In terms of helpful
information, there isn't much here. However, if you talk to the head of the
university, Barel, he will tell you that Rayfus is doing some "suspicious
research." After hearing this, talk to Rayfus and he will tell you that he is
trying to hack into the library at North City and investigate some suspicious
files there. He says though that he can't get in and wishes he had some
connections with someone with lots of info so he can get in. While this is
completely inconsequential to the plot, it is a step to being able to access the
Secret Information in the North City Database.
The Field of Knowledge is located on an island in the middle of the north Sea.
Items in the Field of Knowledge:
Janne Helm, Alpha Box, Chie no Kagami (Mirror of Wisdom), Rune Metal, Fruit
Syrup, Great Punch, Fairy Glass,
In terms of enemies here, only the Wizards will be a very large nuisance; they
can cast spells, petrify you with their energy bolts, and are invincible when
they are moving. I've found the best way of dealing with them is to fight fire
with fire and use attack magic against them; fighting characters will have
trouble hitting them with the way they blink in and out.
In order to reach the inner sanctum of the Field of Knowledge, you have to turn
on the six gyros around the central mirror. By stepping on the yellow squares,
or pressing O in front of the various mirrors, you can teleport around the
Field.
At the end of the Field, you'll find a floating red sphere. Someone will notice
that there are two machines on the back wall; just as you do, the guard system
activates and attacks you.BOSS:
1 Magic Hand: HP 60,000, Strong to Earth, Water, Fire, Lightning, Star, and Fu
2 Magic Boxes HP 30,000, Strong to Fire, Lightning, and Star
1 Work Box: HP 30,000, Strong to Fire, Lightning, and Star
1 Guard Box: HP 30,000 Strong to Fire, Lightning, and Star
The Magic Hand by itself cannot do anything. It is "fed" programs by the four
Boxes, which tell it what to do. The Magic Boxes make the Hand shoot a spread
flame blast or a large laser respectively. The Guard box and Work box defend and
heal the Hand. Therefore, there are two ways to handle this fight; to target the
Boxes first and cripple the Hand's abilities, or to destroy the Hand first and
then destroy the Boxes. I suggest you destroy the Guard and Work box first, then
destroy the Magic Hand, and finally the two Magic Boxes. The reason for this is
that both Magic Boxes are directly in front of the Magic Hand's line of fire.
Characters attacking the Work or Guard Boxes can be hit by the Hand's
flamethrower, but not by the laser, which is most important; characters caught
in the laser will basically die immediately. (For this reason, move all your
characters out of its line of fire as soon as the battle starts) Taking out the
Work/Guard boxes first will reduce the time needed to stand in the laser's range
and to destroy the Hand. This is a battle where attack magicians are especially
useful; Celine's Lunar Light is especially effective.
Once the defense system has been destroyed, Rena and step into the light under
the sphere to "receive" the power of the Field of Knowledge, and they get struck
by a strange force.
Rena is watching a scene of her as a child, crying. Rena wonders why her younger
form is crying. Westa comes in, who was looking for Rena. She asks young Rena
what the problem is; she responds by saying that "Chibi stopped moving." Westa
asks if "Chibi" refers to the dog nearby. Young Rena says that Chibi is a friend
of hers. Westa looks at the dog and tells young Rena that "Chibi has to go far
away." Young Rena asks why, since he was always around before; she asks if he
doesn't like her any more. Westa tells young Rena that "Chibi is tired from
playing with you, and needs to rest." Young Rena tells Chibi "good night." Westa
tells her to stop crying, because if she does then Chibi won't be able to sleep
well. Young Rena agrees to stop crying.
Rena comes to and wonders what the flashback she just saw was. asks her what she
saw, and Rena explains that she saw herself a long time ago. says "Me too.." You
get the Chie no Hoshu (Gem of Wisdom).
                                Chapter 15
                            The Field of Power
The base of Raqua is one island east of the Field of Knowledge.RAQUA:
Pickpocket info: Piyonon, 3000V, Rune Metal, Recoil Bracelet, Magic Cross,
Infinity Ring, Mithril, Resurrect Mist, Resurrect Bottle, Idaten, Magic Mist,
Meteorite, Isis TiaraWhat's going on in Raqua:
Not much. Raqua is where the Ned?ian army is stationed while the Ten Sages are
on Energy Ned?. There's an aquarium in the basement but most of it is off-
limits. You can rest here for free though, and you can talk to Marianna, the
commander-in-chief. Other than that there's not much to do here, although you
can steal some pretty good items from the people here. (However, since you can't
do a Private Action here you can't avoid any KJD losses from doing so)
The Field of Power is located on the snowy mountain near Givaway.
Items in the Field of Power: Rune Full Moon, Assault Bomb, Melty Lotion, Janne
Armor, Marvel Sword, Blackberry, ?GUARD (Mithril Helm), Atlas Ring,
This is a long dungeon. If you want to clear out the mountain of all of its
treasures, you are going to be here a while. What makes that difficult is that
you'll probably notice that the enemies here do a lot of damage. While you won't
have to deal with any annoying spellcasters or status ailments (outside of the
occasional paralysis by a Ghast) the knight-type enemies here have lots of HP
and do lots of damage. Buying the best armor available on Ned? will still not
protect you well enough; in order to be really safe here you'll have to make
your own armor via Blacksmith, and powerful armor at that. If you have Magical-
Rasp assisted Blacksmith armor you should be all right. Also, while fighting in
the caves, be careful not to let your fighter characters get too far away from
your spellcasters; the battlefield is very large so unless you have really fast
characters you may not have enough time to rush back and save any trapped
spellcasters.
One thing to note about the Field of Power is that there are several places
where you will have to fight groups of guardian Yetis. The thing about these
battles that is difficult is that not only do you have to kill the Yetis, but
you have to prevent them from getting to the switch located on the right edge of
the screen; if they reach the switch they will pull it and cave in the part of
the cave they are guarding. This not only blocks your way, but cuts you off from
some of the treasure here as well, so you may have to change your strategy when
fighting them to make sure this doesn't happen. Using items to increase your
characters' running speed will help a lot, as will placing spellcasters right in
front of the switches to block them. If it looks hopeless that a Yeti will make
it to the switch, have one of your characters with the Chohatsu skill taunt them
using the select button, and hope they forget about the switch and attack
him/her instead.
There is one ledge on the mountain that overlooks some really nice scenery; walk
out onto it, and you will be given the option to call down into the valley. If
you do yell, then your voice echoes and starts an avalanche. You will have a few
seconds to run into a nearby cave; if you fail and get caught in the avalanche
you will be sent all the way back to the beginning of the dungeon. So unless you
want to climb up the mountain all over again, don't call into the valley. On the
other hand, when you're leaving the mountain, calling and deliberately getting
caught in the avalanche will save you a lot of time on your way out.
Halfway across the bridge at the top of the mountain, you will catch sight of
some ruins. A large golem appears and congratulates you for making it to the top
of the mountain. Someone asks who he is, and the golem says he is the Guardian
of the Field of Power and has been watching you fight your way up the top and
says you are strong fighters. A party member asks if you pass then, and the
Guardian says that he will test your power and if you defeat him then he will
let you pass.BOSS: GuardianHP 130,000
Strong to Earth, Water, and Fire, weak to Dark
The battle against the Guardian is going to be long and drawn-out, and odds are
your fighter-characters are probably going to run out of MP before the battle is
over. The Guardian's best offense is a strong defense; most of your attacks will
do very little damage, and some will do none at all. If he hits your characters
they will be knocked way back, so direct hand-to-hand combat is often
ineffective. Once you do enough damage to him, you will knock the Guardian's
hands off and he will attack you with the shock balls that are left, doing more
damage and creating electric fields. After even more damage he will be reduced
to his torso alone, and will fire powerful lasers at you. The best way to take
on the Guardian is to use multi-hit distance hissatswaza. The one I've found to
be most effective is Opera's Hyper Launcher, although Chisato's Flame Launcher,
Bowman's Senpusho, and Crawd's Koryuha are also very useful. In terms of
spellcasters, you'll want Rena in this battle for sure, and Noel as well for
extra healing if your levels are low.
Once you defeat the Guardian, he will praise you and tell you to go to the altar
ahead.
 notes that there is nothing at the altar. Suddenly there is a flash of light,
and Rena sees a flashback of her as a child. Young Rena is in her house when all
of a sudden Westa falls over. Rena says that she is watching the time when her
healing power first awakened, and that she was really scared at that time. The
scene changes to Westa's room upstairs; the doctor tells young Rena that if she
gives her mother medicine she'll get better. Young Rena goes to get water. After
she leaves, she hears the doctor say that Westa won't make it through the night.
Rena remembers that at that time she wanted enough power to help her mother, and
then it awakened.
The scene returns to normal and Rena says that since she was able to face her
fear at the time she was able to save her mother. says "Running won't change
anything..." Rena asks what he is talking about and just says "I was just
running away then. What would have happened if I had stood up for myself?" Rena
is confused, and tells her to never mind. Rena notices a gem is now on the altar
and picks it up. You get the Chikara no Hoshu. (Gem of Power)
                                    Chapter 16
                               The Field of Courage
Fun City is located on the east edge of Ned?. It will cost you 75V/character to
enter. You can do Private Actions there too, but they won't start immediately;
you have to buy your tickets first.Pickpocket info:
Kimyo na Boshi (Odd Hat), Kimyo na fuku (Odd Clothes), Dulfol, Megami no zo
(Goddess Statue), Orange Sherbet, Orangeade, Kamikuzu, Vanilla Ice, Beer, Banana
Crepe, Gold Idol, Silver Idol, Pretty Idol, Natural High, Rot Bracelet, High
Heel, 1000V, Blueberry, Succubus Cologne, Kagayaki no Pierce (Shining Earring),
Ochakumi no Aima, Superball, Orangeade, Beijing Duck, Dasadasa Pierce, 800V,
Namakura SwordÊ(Bent Sword), Aroe Jam (Aloe Jam), Ninjin no Ice, Mannenpitsu,
Necklace, Cure Stone, 500V, Might Chain, Tokkoyaku, Kizunda Sashimi (Damaged
Sashimi), Discovery Card, Idaten Ship, Knuckle, Bikkuribako (Surprise Box),
Rakugaki, Carrot Juice, Natural High, Pictorial Card, Wine, Ninjin no Ice, Pixie
Cologne, Kaiga "Haru" (Painting "Spring), Vol Up Card, Goshintai, 400V,
Superball, Dojin!, Lunatic Ring, Pretty Idol, Fairies' Card, Goshintai,
Tamatebako, Necklace, Blueberry, Lavender, Crystal, Hexagram Card, Motogyunyu,
Nectar, Kamikuzu, Mannenpitsu, Insane Ring, Promised Ring, Pin Heel, Bunny
Shoes, Urachoubou, Karai Cake, 600V, 500V, Fairies' Card.
What's going on in Fun City:
People are enjoying themselves in general, but none of them provide much
information toward your quest.
Fun City has lots of attractions where you can enter contests to try and win
items or gold to make your party more powerful. The various attractions in Fun
City include:The Bunny Races:
At the north end of town, in this contest you use tickets to bet on races to try
and win items. If you've ever played Dragon Quest 5, the format is similar to
the Slime Races; for more detailed information check out the Star Ocean 2nd FAQ.
The Cooking Master Competition:
Located at the east end of town, this is a competition where characters can use
their Ryori Item Creation Tokugi to cook as much food as possible and compete
against a computer opponent. You can win ingredients available nowhere else
here. For more detailed information, check out the Star Ocean 2nd FAQ.
The Fortune Teller:
Located above the Cooking Master Competition, there are three fortune tellers
here, but you can only "use" the middle and right fortune teller. The middle
fortune teller will charge you 300V to "look at your past." You can choose to
look at:1) Percentage of treasure chests in the game opened
2) Percentage of Item Creation successes,
3) Percentage of successful Pickpocketing4) Times you saved the game
5) Total number of battles6) Number of times you ran from battles
7) Number of monsters defeated
8) Highest number of consecutive Battle Skills scored
The right fortune is a "love" fortune teller; pay 350V and she will tell you
your "chances" with the male members of your party. You can only have your
compatibility checked when Rena is alone. (ie during a Private Action) The
fortune teller will give an overall evaluation of the AJD and YJD levels between
Rena and each of the male characters in your party. No concrete levels will be
given, just a "good" or "bad" evaluation.The Battle Stadium:
Located on the west end of town, the Battle Stadium is a place where you can
enter your characters in various battle contests to try and win items, money, or
skill points, depending on which contest you enter. The format is essentially
the same as the arena from the first Star Ocean, with a few changes; check out
the Star Ocean 2nd FAQ for more detail.The Dojinshi store:
Located above the Battle stadium, this is a store that sells "otaku" type goods
like posters, figurines, and Dojinshi. (publications kind of like fan
magazines/stories/manga) You can buy different types of Dojinshi here, which
apparently have no practical use in the game at all...
Apart from the primary attractions, Fun City has a good store with lots of
valuable items for item creations, and many types of healing items. Also there
are plenty of people to pickpocket here, some of whom have excellent items. You
can steal a pair of Bunny Shoes, quite arguably one of, if not the most, useful
items in the game from the bunny by the entrance to the Bunny Races.
The Field of Courage is located on an island on the central south edge of the
map.Items in the Field of Courage:
Sour Syrup, Stone Check, Mithril Greave, Janne Shield, Sizer, Liquor Bottle.
In terms of enemies, the Field of Courage is only a little more difficult than
the Field of Power. There's an occasional Surround Attack by eight Dark
Kelseiders that can be difficult, the Otifs can petrify you, and the Fenrir
Beasts are rather difficult like most lizard-monsters are, but other than that
it shouldn't be too difficult for characters that can handle the Field of Power.
The block at the entrance of the cave says "Push on ahead." This is a hint as to
how you can reach your first destination. Whatever direction you go, you have to
continue in the direction that is "forward," or else you will get stuck in an
endless loop and have to start over. If you backtrack you'll also have to start
over. It's not too difficult to find your way to the place you're trying to
find, but if you are having trouble, the fastest way to get there is, starting
from the entrance, to go N (left side), NW, N, W. Note that while there is more
than one way to reach the final destination, none of the routes will take you by
all the treasure chests in the cave so you will have to do some exploring to get
them all. Once you reach your destination, a small altar, you will find the
Yusha no Zo. (Hero Statue)
With the statue, go to the elevator in the southeast corner of the dungeon and
ride it to the second floor altar. When you reach the altar, will suggest that
the altar originally had something on it, and Rena says that the statue you just
found might be what goes there. You will have a choice to put the statue on the
altar; when you do so the ceiling will cave in and the Guardian of the Field
will fall through the ceiling. It tells you that courage without power is
recklessness, and challenges you in battle to "prove your courage."
BOSS: GuardianHP 130,000Strong to Earth, Water, Fire, weak to Dark.
This Guardian is essentially the same as the Guardian of the Field of Power. The
only difference between the two is that instead of punching you in its initial
form, this Guardian will fire missiles at you.
Once you defeat the Guardian, it congratulates you and tells you to take the
Power of Courage.
Rena is sitting down in a dark space and hear a voice calling her name. She and
asks who is calling her. The voice asks her if she has the courage to throw away
everything as a Ned?ian. Rena is confused, and the voice tells her that Ned? has
been around for too long and is reaching its limit. Rena asks the voice what it
is talking about, and it tells her that she was born on Ned? long in the past.
Rena asks the voice again to identify itself again, but it ignores her and tells
her to "see it with her own eyes later" and to decide for herself. Rena calls
again, but the voice says nothing and disappears.
When the scene returns to normal, Rena is confused and asks her what she saw.
Rena explains how she didn't see anything and how the voice told her to "throw
away everything." Rena asks what it could mean, and tells her he's not sure.
goes on to explain that his "vision" told him that everyone has to face up to
something in their life so it's not something special to be courageous when the
time requires it. Rena turns around to see that on the altar is the Yuki no
Hoshu (Gem of Courage) and goes to pick it up.
                                 Chapter 17
                             The Field of Love
The town of Armlock is located on the far southeast corner of the map.ARMLOCK:
Pickpocket info:
Sour Syrup, Cinderella Glass, Kaiga "Saigo no Banshoku" (Painting "Last
Supper"), Secret Boots, Hen na Katamari, Mekkin Tebukuro, Magician Hand, Mithril
Dress, Music School, Force Sword, Joshitsugami, 1500V, Kokumotsu, Ochakumi no
Aima ni, Smith Hammer, Yori no Compote (Pear Compote), Moon Pierce, Yamueki "Mu"
Shizuku Shibori, 150V, Wine, Magic Rock, Tri-Emplem, 5000V, Herbal Oil
What's going on in Armlock:
Armlock is the only place on Ned? where weapons are allowed to be made. However,
their usage is also forbidden. Similarly, you can buy the best weapons for sale
in the game here. Also, there is talk of a "fuuin no Tobira" (Sealed Door) by
the back of the town that has been sealed off for a long time, and nobody knows
what's behind it. Also there is talk of a strange secret store called the "Fake
Gallery."
The Field of Love is located smack in the middle of the map. It's floating high
in the air, so you'll need to land there with your Sainard.
Items in the Field of Love:Serpent Tooth, Holy Rod, Resurrect Mist, Hot Syrup,
The Field of Love is by far the smallest of the Fields. On the other hand, the
monsters here are quite tough, so be forewarned. The Breakwings and Master
Wizards are the two most annoying monsters since they can cast powerful spells
like Shadow Flare. The Gelatin Blocks that show up here are also extremely
difficult to hurt and do lots of damage, but if you manage to kill them they
will give you tons of experience, so keep an eye out for them.
Reaching the end of this Field requires no real special tricks; just touch the
red spheres in the center of various blocks to rotate them so you can proceed.
You'll have to rotate both in order to make it to the end.
When you reach the end of the Field, a woman will appear and say that she is the
fairy of the spring you are at, and tells you to come forward. The party does,
and at this point one of your characters will be paralyzed and teleported in
front of the fairy. She laughs and says that she already killed the real
protector of the spring. She tells you her name is Lavar, and that she's the
first disciple of the Ten Sages. Rena runs forward, and Lavar warns her not to
move or else she'll kill whatever character she has taken hostage. She demands
that you give her the Rune Code and tells you she'll kill her hostage if you
don't give it to her. Whoever is captive tells you not to listen to her, but
Rena gives her the Rune Code anyway. Lavar demands that the rest of the party
step back, and they do. Then she attacks you.BOSS:
Lavar: HP 60,000, Weak to Light2 Breakwings
Even on Universe, I've always found Lavar to be a pushover. In fact, I usually
find that the Breakwings with her give me more trouble than she does. In terms
of fighting power, Lavar is very weak; her defense is extremely low and her
physical attacks are weak too. If you give her an opening, she can cast spells
to heal herself or hit you with a multi-attack beam, but if you have someone
constantly attacking her she will usually die without a fight.
Once you defeat Lavar, Rena will ask the former hostage if s/he's all right, who
says that they're fine. Upon waiting, nothing appears on the platform. and Rena
climb on, and suggests that maybe the spirit really was killed by the Ten Sages'
minions. Before Rena can respond the room starts to glow and there is a large
flash of light.
Rena finds herself looking over somewhere she doesn't recognize. She sees
someone there and wonders who it is. She feels a strange warm pulsation and
feels at ease all of a sudden.
When Rena comes to, says he saw himself now and in the past. Rena is just
confused about what her vision meant, and asks if she's all right. Rena says she
is, and when she turns around finds that the Ai no Hoshu (Gem of Love) is behind
her; she picks it up.                                     Chapter 18
                                    Confrontation
With all four Fields cleared, return to Central City and talk to Narl. He will
note that you have received the power of all four fields, and Rena will tell him
that she doesn't feel any more powerful. Narl tells you that even if you don't
realize it, you are much stronger and are probably better than any Ned?ian. At
this point, Marianna comes out of the side room and tells Narl that the defense
force in Raqua is ready. Narl tells her that you are ready as well, and suggests
starting the plan to invade Feenal immediately. If you have never met Marianna
before, Narl will introduce her as the head of the Raqua Defense force. She then
leaves. Narl tells you the plan to invade Feenal will begin at noon the next
day, and asks you to help. Rena is surprised that the plan will begin so soon,
and Narl says that the more time you waste, the worse off you are.
At this point, one of the party members asks if there is any way to contact the
others on Expel to let them know where you are. Narl,, Opera, and Ernest (if
they're with you) are suddenly silent. The party member asks if it's not
possible, and Narl tells you that "Expel no longer exists." Somebody asks Narl
to explain what he's talking about. Narl says that Expel collided into Energy
Ned? and was atomized, and everyone on the planet was killed. Someone gets
angry, saying that there's no point in defeating the Sages if Expel won't come
back. Narl says that there is a way to restore Expel to its previous state. asks
what he means, and Narl says that by using the Time-Space Transport shield that
surrounds Ned?, it is possible to transport Expel back to the state it was in
just before it collided with Ned?. asks if that's really possible. Narl says
that theoretically it is, but in order to control the Time-Space Transport
Shield the energy from all the cities on Ned? has to be used, and since Feenal
is currently under control of the Sages they have to be defeated first. Everyone
comes to the conclusion that you should fight the Sages now so that you can get
Expel back. Then the party goes to rest for the upcoming battle.
The next day, the party uses the Transport to teleport to Raqua. Noel and
Chisato (if they're with you) will say something about "it should be done" and
"Ned? has been around long enough anyway." In Raqua, Narl tells you that the
Sages have put an energy field around Feenal so that you can't use a Sainard to
make it there, and that the people of Feenal destroyed the transport there so
that the Sages couldn't use it. Rena asks how you'll get there then, and Narl
says that the field only extends to about 100 meters below sea level, so by
traveling underwater you can go under the field. asks how you'll do that, and
Narl says thatÊyou can ride in the pouch of an aquatic animal called a Herash,
which is why you came to Raqua.
In the next room, you'll find the Herash; Narl says it may look fierce but is
actually quite tame. Narl, Marianna, and the soldiers get on the Herash, and the
party follows. You'll travel to a dock near Feenal; it's only a short walk from
the dock to the town.
Upon entering Feenal, Narl and Marianna say that there's something strange about
the place, and then two of the Sages teleport in. The sage with the gray hair
and black cloak greets you and says that he's been waiting for you for quite a
while. Rena asks what he's talking about, and he says that their final goal has
come one more step to becoming completed and wanted to make an announcement to
you. The red-haired Sage says that they have completed a system to move Ned?
through the universe and an anti-starship weapon, and are close to finishing a
weapon that can destroy a planet., Opera, or Ernest will say that the Earth
Federation is not going to sit for that. Another sage appears and says that the
Federation's positron cannons cannot even scratch Ned?'s shield, and their
shields would crumble under their antiproton cannons.
On the screen above, a starship appears. Rena asks what it is, and says "It's
Calnus." If Opera or Ernest is with you, they'll ask "THE Calnus?" otherwise
someone will ask what Calnus is. says that it's his father's ship. One of the
Sages orders firing their weapon at 10% power. On Calnus, one of the ship's
officers tells Ronixis that an energy cannon is going to be fired from the
energy field, and Ronixis says "From the middle of a supernova!?" The Operator
says that there might be something inside of it, and Ronixis orders the crew to
send friendly messages on all channels and to raise the shields just in case.
Their messages are ignored, and Ronixis tells the crew to prepare for impact.
After the first bolt is fired, the shields drop to 72% power. The gray-haired
Sage is surprised how good Calnus' shields are, and the red-haired Sage orders
him to raise the power to 30%. On board Calnus they detect the new beam forming
and Ronixis orders all auxiliary power to the shields.
After the second bolt's impact, the shields drop to 22%, and the Operator tells
Ronixis the shields won't be able to withstand the next shot. Ronixis orders a
counterattack with the ship's positron cannons. An officer asks where to aim on
such a huge energy field, and Ronixis tells him to pinpoint where the first two
shots came from and shoot there.
The beam does nothing to Ned?'s shield, and the red-haired Sage orders the power
raised again. tries to plead with them not to fire again, but they prepare to
shoot anyway. On board Calnus Ronixis asks if their shot did anything, and the
operator says that she can't tell. One of the officers detects the third shot,
but it fires before Ronixis can do anything.
After seeing the destruction of the Calnus, gets really angry and says he's
going to kill all of the Sages. Another Sage appears and asks the red-haired
Sage, who he identifies as Gabriel, to leave dealing with you to him. Gabriel
gives him permission and the gray-haired Sage tells Zaphikel (the Sage that just
appeared) to "go easy" on you. The other three sages disappear, and Zaphikel
tells you that no matter what it was you did at the four Fields, you can't stand
up to him and summons some robots to surround you. Marianna orders everyone to
attack.Fight:Takikodus: HP 25,500, Strong to Water, Wind, Fu, and Light.
1 Mi-Il 64: HP 18,000, Weak to Lightening and Star
The toughest monster in this fight is the Takikodus, who is very fast and can do
lots of damage with its "Multiple Terror" machinegun. You can pretty much ignore
the Mi-Il; concentrate on surrounding the Takikodus. You might want to use some
Idaten Ships or Idaten Nankos to be able to catch up with it.
After defeating the first wave, Zaphikel says "There's more where that came
from" and summons another Takikodus and Mi-Il to fight you. Once you defeat
them, Zaphikel summons yet another wave, and Narl says "It's hopeless...there
are too many of them." attacks ZaphikelBOSS: ZaphikelHP 150,000
Strong to Earth, Fire, Lightning, and Dark
Outside of cheating, this is an unwinnable fight, so don't waste your time
trying to. (or at least don't waste any items in the battle trying to) Just let
Zaphikel kill you.
Zaphikel laughs at how weak you are, and a party member notes that you can't
even hurt him. Marianna says she never thought that they'd be this much more
powerful than you. Narl suggests you retreat. Zaphikel says he won't let you
escape, and Marianna tells you to run while she holds him off. Rena is opposed
to the idea, but Marianna tells you you have no other choice. You and Narl run
away. Zaphikel tells Marianna she is admirable for sacrificing herself to save
you. Marianna tells him she has no intention of losing and attacks him.
The next day, Narl asks you if you slept well. The entire party is silent. Rena
tells Narl that you can't defeat the sages, and Narl responds by saying you
fought well. One of your party members says it's a miracle you're still alive.
Narl says "But you couldn't stand a chance against the enemy. Why do you think
that is?" Rena suggests it's just that you're too weak. Narl says that the
problem is not that you are weak, but that you don't have correspondingly
powerful weapons. "Weapons?" Rena asks. Narl says that originally the weapons
you should use were not supposed to ever be used but that there is no longer any
choice. asks Narl what he means, and Narl says that he will take you to the
Monsho Weapon Research Facility. The reason that he says that there is no longer
any choice was because of the emblem that was behind the Ten Sages at Feenal.
Rena says "Wasn't that just decoration?" and Narl says that it was actually the
ultimate Monsho: the Destruction Monsho whose effect is the destruction of the
entire universe. asks "Wasn't their objective to conquer the universe?" Narl
says he has no idea what they are thinking, since if destroying the universe was
their goal they wouldn't have had to return to Ned?. Rena asks if there is a way
to stop the Monsho even if you defeat the Sages. Narl tells you just to worry
about defeating the Sages and that he will try and figure out something to do
about the Monsho. Narl tells you to go to the city of Armlock and that he will
meet you there shortly. Head to Armlock.
                                    Chapter 19
                      The Monsho Weapon Research Facility
  As soon as you reach Armlock, someone will be waiting for you to tell you that
Narl is waiting for you at the Sealed Door. Head there and Rena will ask Narl
what the Sealed Door is. Narl explains that it is a door that was made to seal
off a certain place, and that only a few people know the code to open it. He
says that he just unlocked it so you can enter. Upon entry, you will see a
Transporter. Rena asks why it is so securely protected, and Narl says when you
get there you'll find out.
The Transporter takes you to a place that looks like a forest, and Rena asks
where you are. Narl says that you are in the ruins of the Monsho Weapon Research
Facility. He leaves the party, telling you that he is going to go ahead and asks
you to take a walk around if you want. He starts to say something to Rena, but
then decides not to and leaves. The party splits up and looks around. Rena says
that she gets the feeling that she's been here before.
Item in the Research Facility:Mind Ring
Upon entering the inner chamber, Narl greets you. He explains that the room that
you are in contains all the records of the facility, and that everything that
happened here before the facility was destroyed was recorded. He goes on to say
that he would like you to watch the recording of when the facility was destroyed
because there should be a hint on how to defeat the Sages there. Rena says she
feels somehow afraid. Narl starts the video, saying that he's never seen it
before himself.
A message goes on saying that the facility is going to be destroyed in 5 minutes
and asks all employees to head to the shelter. The head of the facility, Reema,
enters the room with an employee; the employee asks her to escape to the
shelter. Reema tells him that with the uncontrollable Creation Energy the
shelter will offer no protection, but that it's all right because the
destructive wave of energy will be teleported to another dimension via the Time-
Space Shield and the Eternity Field surrounding the field. The employee says
there's no time to escape to the outside of the facility, and Reema says "I
know. We're finished." Reema says that there's something she wants to test, and
the employee asks what it is. "I want to put Rena in the container I'm
developing" Reema says. She tells the employee to go get her child Rena, and he
does. Rena is upset but Reema tells her that she will save her. The employee
says that the container is not made to put living matter into, and Reema says
that if Rena's going to die anyway she might as well try, since no adult would
fit inside. Reema apologizes to Rena for not being able to spend more time with
her and gives her a pendant as an early birthday present. She gives the employee
the access code to the data bank and the video ends.
 asks who the Rena in the video was, and Narl says that she was the daughter of
the head of the Research Facility, Reema. Rena says "That's me, wasn't it?" She
says that although she doesn't remember the experience her "body remembers it."
She asks Narl how long ago the accident at the facility takes place. Narl says
"This may be hard to take, but it happened 700 million years ago." is very
surprised, and Narl explains that while the Time-Space Shield absorbed all the
energy from the explosion, the box that Rena was put in was made so it could
survive the shield and be teleported through space and time, so it was absorbed
along with all the energy, and that most likely it was teleported to Expel far
in the future. Rena realizes that her mother's not around any more and that she
died 700 million years ago, then says for some reason it doesn't bother her.
Narl says that now that he has the access code to the database, he can search it
for any information to help you and leaves. Rena also runs out of the room.
Return to the entrance to the Facility and Rena will walk into the forest. She
looks at a large tree and says "It must have been here for a long time." Noting
that she feels calm here for some reason, she wonders if she remembers the place
from the past. At this point, comes in. Rena apologizes for running away. She
tells that she sort of remembersÊit and that it feels "natsukashii." ("the
positive feeling experienced when exposed to something nostalgic," lit.) Rena
says that the tree in front of her is probably one or two thousand years old so
she is much much older than it. She asks if he thinks that her mother loved her;
since she was always researching it looks like that she chose her research over
her daughter. says that long before his mother got married she was an officer of
the Federation, and right after he was born she returned to her work as a
scientist, specializing in "Monsho Science." He goes on to say that at the same
time she didn't ignore and couldn't give up either. turns around and says that
Rena's mother was probably the same; she loved both Rena and her research so
couldn't give up on either. Rena nods, and tells her that if she feels bad she
doesn't have to hold it in because the rest of the party is there to help. Rena
hugs, then says that "this place is like the Shingo Forest" and that she
probably liked the Shingo Forest so much because it was like the place she knew
as a toddler.
After however long they wait there, asks Rena if she feels better. Rena
apologizes for having toÊsubmit to all that at the same time he is having to
deal with the death of his father. says that it's OK and that he's all right,
because he's "sure his father wouldn't want me to be sad." He then tells Rena
that you should go since the rest of the party is waiting.
Back at the central information center, Rena apologizes for running off, and
Narl apologizes for showing her her mother's death on tape. Rena says that
although she'd be lying to say that it wasn't a shock, it was something she
wanted to know in the first place so she's glad she saw it. Narl tells her that
he's finished collecting the data and tells you to return to Armlock.
On return to Armlock, you ask Narl if there was any hint on how to defeat the
Sages on the data chip he got. Narl says that all he found was some sort of
blueprint but he's not sure what it's for. He goes on to say that there's a
genius in the town that will be able to decipher it so there's nothing to worry
about. Go to the house in the center of Armlock with smoke coming out of its
chimney. Inside a woman is working at a desk; Narl introduces her as Professor
Mirage. Mirage asks what it is that Narl wants, and Narl explains about the disk
with the weapon blueprint. Mirage asks if he's serious about having her make a
weapon with past technology like that, since use of weapons in a real battle is
forbidden. Narl explains about the Destruction Monsho, and upon hearing this
Mirage agrees to the task.
Inside Mirage's workshop, it takes very little time for her to decipher the
blueprint; she says is really impressed with the weapon, saying that it could
destroy a small planet. asks what kind of weapon it is, and she says "Can't you
tell? It's right on the screen." says "Isn't that just a sword?" Mirage says it
looks just like a sword, but it actually uses antiproton material. "What's an
antiproton?" Rena asks. says "But isn't it impossible to keep antiprotons within
a fixed area?" Mirage makes a comment about how knows a lot, then goes on to say
that the device in the plans makes it possible to control them. Narl says
thatÊfortunately the Sages knew of neither the Research Facility nor the
existence of Antiproton Weapons, so they should be able to penetrate the defense
shields the Sages surround themselves with. Mirage says "But we don't
haveÊmaterials;Êwe need Rare Metal to stabilize the antiproton matter." Rena
asks what Rare Metal is, and Narl says that Rare Metal can only be found in the
mine transported from when Ned? was a planet, Minay Cave. suggests you go there
to mine the Rare Metal, and Mirage says "It won't be that easy." Rena is
confused, and Narl says that Minay Cave wasÊoriginally transplanted from another
planet, Vark. Mirage says that the life forms on Vark were silicon-based and
that to put it simply, the Varkians' bodies are Rare Metal. Narl says that the
more pure the Rare Metal, the more powerful the Varkian. A party member says
"Then we can't get the Metal without defeating a Varkian?" Mirage says that the
weapon in the plan requiresÊextremely pure Rare Metal, to such a level that any
Varkian that would suffice might be even more powerful than the Sages. Rena says
that you don't have any choice and asks where the Cave is. Narl says that it's
located on an island to the west of Armlock. He gives you the key to the cave so
that you can enter. Head there.Items in Minay Cave:
Fruit Syrup, ?MINERAL (Damascus), Fresh Syrup, Tokkoyaku, Meteorite, Lightning
Gun, Kizuke Kusuri, Mithril Mesh, Liquor Bottle, Smith Hammer, Aseras,
The only new enemies in Minay Cave of any import are the Evil Waters, which can
paralyze you but otherwise are not much to worry about. Most of the fights here
will be against groups of Breakwings, which will take a long time to kill but
otherwise should not be too much trouble if you are wearing the best equipment
you can make.
At the end of the dungeon, you will come upon a huge Varkian, who will attack
you.Boss: VarkHP 150,000No strengths or Weaknesses
The Vark only has a single attack, the "Lose Patience," and only attacks
occasionally. On the other hand, the "Lose Patience" attack is VERY powerful,
and will do several thousand points of damage to your entire party, possibly
killing them outright if you are playing on Galaxy or Universe. Therefore, I
suggest you take three fighter characters into the battle and Rena. Equip your
fighters with multi-hit waza and have them try to kill the Vark as quickly as
possible while Rena heals the party after the Vark casts Lose Patience. Rena is
a necessity in this battle; without her it will be very difficult to win.
Once the Vark dies, Rena says the area seems quieter. Someone says that the Vark
you just defeated was probably the strongest, and now that you've killed it all
the others have lost their aggression. Similarly, once the Vark is dead no
random battles will occur inside the cave. Leave and return to Armlock.
Once you give the Rare Metal to Mirage, she will tell you that she'll start
right on developing the weapon. Rena asks where Narl is, and Mirage says that he
returned saying he had something he needed to do, and left a present for you on
his way out. asks what it is, and Mirage says it's an N.P.I.D, a free pass into
Fun City. Rena asks what Fun City is and Mirage explains that it's an amusement
park, "Ned? Play Station" that was converted into a town. She says that it will
take her three days to make the weapons and asks you to go there. says you
shouldn't be playing right before facing off against the Ten Sages, and Mirage
says that Narl ordered it, and that the "amusement" there is different than
"playing."                                     Chapter 20
                             The Sages' Counterattack
Enter Fun City, and an employee will greet you and guide you to the arena there.
Rena asks him what you're supposed to do there. He tells you that they have made
a simulation where you can fight the Ten Sages. "Simulation?" Rena asks. The
employee tells her that the arena creates "virtual monsters" for people to fight
and they have recently added a "Ten Sages" program. The announcer starts the
program and the party fights the simulated Sages.
Three days later, the party has all but mastered the simulator. At this point
Mirage comes in and comments on how well you're doing. Crawd asks Mirage if the
reason she came was that she had finished the weapon. Mirage says she's done,
and gives Crawd an Antiproton Sword, the Sacred Tear. Then she gives Rena an
Anitproton Knuckle, the Fallen Hope.ÊAfter giving Rena her weapon, Mirage gives
you the Void Matter which will resonate with your other weapons and surround
them with antiproton fields. Mirage tells you she's going to go home to finish a
thesis, and wishes you luck. Rena thanks her and Mirage says it was fun for to
make the weapons in the first place.
Crawd asks what you should do now that you have the new weapons, and Rena
suggests you stay a little longer in Fun City, as you have yet to hear from
Narl. Crawd says you should train some more while you're here. Talk to the
tender of the arena and you will have three choices:A) TrainB) Rest
C) Go see Narl
You can train as long as you want; when you're ready to leave select C. Rena
will suggest you return to Central City to find Narl. Crawd doesn't want to
leave yet and suggests you fight the Ten Sages simulation one last time. Rena
agrees and the program starts. Before anyone starts fighting, a voice sounds:
"If you want, how about if I help participate in your training?" Zaphikel,
Metatron, and the robotic-talking Sage appear in the arena. Metatron greets you
and says that "Master Raphael's information was right about your misbehaving."
The robotic-talking Sage introduces himself as Jophiel. Crawd asks what they're
doing in the arena, and Zaphikel tells him that after hearing about you training
to defeat them they thought they'd come and "assist." Zaphikel teleports into
the ring and says that he will take care of you since your fight before was "so
rudely interrupted." Metatron says that he'll go after "that woman here earlier"
and disappears. Jophiel says "I'll just kill whoever I feel like" and similarly
leaves. Zaphikel destroys the simulated sage and tells you not to get
overconfident for being able to defeat a mere model. He attacks.BOSS: Zaphikel
HP 150,000Strong to Earth, Fire, Lightning, and Dark
Zaphikel is a master of close combat and has two multi-hit techniques, the
Initial Slay and the Cruelly Rush. If a character gets hit by one of these they
will take a lot of damage. For this reason, long-range techniques work the best;
keeping Zaphikel away from you should be your primary concern. Multi-hit
techniques like Opera's Hyper Launcher or Chisato's Tear Gas work well. Another
useful strategy is to use a fast-moving character like Chisato to use the "play
chicken strategy" to make him use his techniques (especially Cruelly Rush) and
step out of the way, then attack him from the rear while he is executing the
technique. You will definitely want Rena and Noel in this fight as well to heal
any wounded allies. Zaphikel is very fast so unless you have hyper speed (either
through a pair of Bunny Shoes or the Idaten items) trying to run away from
Zaphikel will probably not work.
Zaphikel is shocked that he lost and congratulates you heartily before dying.
The entire party is also similarly surprised that they actually killed one of
the Sages. Rena "snaps out of it" and realizes that you have to go chase after
the other two, and you leave the arena.
On leaving the Battle stadium, several lasers fire out from behind you. A crowd
of people run out of the stadium calling for help. You hear Jophiel laughing as
he incinerates several people trying to escape. Then he appears in front of you,
and surprised, he asks what happened to Zaphikel. One of your party members tell
him that you already killed him. Jophiel is very surprised, but before he can do
anything, the party attacks.BOSS: JophielHP 160,000No strengths or weaknesses
Speed is of the essence in this battle. Jophiel has only one real technique, the
"Imprisonment" which drops fire from the sky on top of all party members, and
this fire is difficult to avoid. Other than that Jophiel doesn't do very much
and takes a while to prepare an attack, but is very fast. He likes to run away
from the party then fire at them from long range, and is so fast that catching
up to hit him is very difficult. For this reason, you will want as many party
members as possible wearing Bunny Shoes or using Idaten items so you can keep up
with Jophiel. In terms of techniques, I've found Ashton's Dead Triangle and
Opera's Alpha On One to be the two most useful techniques in this battle. While
connecting with a Dead Triangle will be extremely difficult doe to the slow
speed of the technique, if you do you will freeze Jophiel's movement giving your
fighter characters enough leeway to reach and hit him. Opera's Alpha On One
bolts are guided so they will chase Jophiel as he runs away. If you do manage to
corner him, use techniques that will go up into the air, like Crawd's
Bakuretsuha or Ernest's Broken Heart, because the fact that Jophiel floats means
that you may have to do jump attacks on him if you attack normally, which will
make holding your position difficult.
After the battle Jophiel is really surprised, and can't understand how you beat
him. He dies, and Crawd wonders where Metatron could have gone. Another party
member mentioned that he said something about "going after that woman." A third
party member suggests that the woman he was referring to was probably Mirage. It
is decided that you should go to Armlock to try and get to her first.
On the way out, one of the gate tenders asks Crawd what the fuss inside is
about, and Crawd tells him about how the three Sages broke in. The gate tenders
rushes to the information booth to send a message to Central City. Head to
Armlock.ÊWhen you arrive there, there will be a crowd outside Mirage's house and
Crawd will ask what's going on. The people assembled outside say that somebody
descended from the sky and entered Mirage's house. At this point, Mirage gets
knocked through the door, and Metatron comes out. Crawd tells him that his
actions are unforgivable, and Metatron asks "How about you? You've taken a lot
of lives yourself up till now." Crawd says that you only did that because of the
Sages' actions in the first place. Metatron says "You can only see things from
your point of view..." and attacks.Boss: MetatronHP 170,000Strong to everything
Because Metatron is strong to everything, attack mages will be essentially
useless in this battle. You might want Noel for backup healing,  but usually I
bring in three fighter characters and Rena. Metatron basically attacks the same
way he did when you fought him at the top of Elria Tower. His only special
attack is the Meta-Cancel, a very quick double-slash. He usually uses it when
you're in the middle of another attack so it is difficult to avoid. Metatron's
other technique, the Meta-Guard, is more formidable; he puts up an energy field,
and while this energy field is up you cannot hurt him at all. With his Meta-
Guard, you should switch your fighter characters' AI to "Teki kara hanare yo!"
otherwise they will continue to attack him. Instead, have a fast character act
as a decoy to draw away his attack and then dodge it while the barrier is up.
When his barrier goes back down, change your characters' AI back and attack him
again. In terms of what techniques are good, I find that using multi-hit
techniques are best; if you manage to hit him fast like this you can keep him
from bringing his shield back up. I find that Ashton's Dragon Breath and
Chisato's Tear Gas, are the most useful. Opera's Hyper Launcher works well too,
only I've noticed that it does less damage.
After Metatron dies, the party talks to Mirage, who was only injured from his
attack. The party is surprised to see that she's all right, and Mirage says that
she just faked being killed to buy time. She is annoyed that Narl ignored the
fact that she would be in danger, and a party member tells her that aid from
Central City should arrive soon. She congratulates you on killing three of the
Sages and says that they are probably regretting giving you time to prepare
yourselves. Leave the town now. As you leave one of Narl's assistants comes
after hearing that the Sages were after Mirage, and Rena tells him there is no
more problem. He is glad and conveys a message from Narl to come to Raqua as
soon as you are ready.
When you enter Raqua, Rena will ask the guards at the gate where Narl is; they
tell you he is in the infirmary. Go to the infirmary and he will be there and
will ask you if you are ready for the final battle. Once you say you are, you
will change rooms to the briefing room. Narl will tell you that although you've
already defeated three of the Sages, you should not get overconfident because
the ones you defeated were the weakest, low-grade Sages and the seven that
remain are incomparably more powerful. Crawd starts sweating and asks Narl not
to threaten you like that. Narl apologizes for scaring you but notes that what
he says is the truth. Rena tells Narl to believe in you. Narl agrees and says
that you will invade Feenal at daybreak.
At this point, you will see the famed "kokuhaku event" by the shore near Raqua
at night. The game will tabulate Rena's AJD levels with the male characters' AJD
levels for him, and the YJD levels for the other female characters. Whichever
character has the highest resulting value will be Rena's partner in this event.
The content of the event differs from character to character, but in general
male characters will "confess their love" for Rena, and female characters will
have a "female bonding event" where they assure each other that they'll be able
to defeat the Sages. Basically, this event is a good indication of who Rena is
going to be paired with for the ending.
The next day, before leaving, Narl gives you the "Kekkai no Monsho." (Barrier
Monsho) Rena asks what it's for, and Narl reminds you about the Destruction
Monsho. One of your characters remembers that its purpose is to destroy the
universe. Narl says that if the Sages activate the Destruction Monsho, you
should put the Barrier Monsho onto it to redirect its target. Crawd asks what he
means, and Mirage comes in and says that it will stop the destruction of the
universe by redirecting the Destruction Monsho's power to make it destroy
something else. After everyone notices her presence, Mirage goes on to say that
once you defeat the Sages the energy field surrounding Ned? will disappear and
you can use that energy to revert the space where Expel was into a past state,
thus reviving it. Narl tells you that as soon as the energy field dissipates, he
will come to Feenal as well. The party gets on the Herash and goes to the dock
by Feenal. The soldier by the dock tells you to talk to him if you want to
return to Raqua. Double-check to make sure you've got all the items you need,
and then head to Feenal.                                      Chapter 21
                                   The Final Battle
Make sure you've got all the equipment and items you need when you enter Feenal
because you will need it; it is a very long dungeon.
As soon as you enter Feenal, three of the sages will be waiting for you. The
young blue-haired Sage greets you. He says it would be sad for you to be killed
by someone without even knowing their name, so he introduces himself as Zadkiel.
The robed Sage simply says "Raphael..." and the old Sage introduces himself as
Kamael. Then they attack.BOSS:Zadkiel: HP 105800, no strengths or weaknesses
Raphael: HP 85200, no strengths or weaknesses
Kamael: HP 45500, Weak to Earth, Fire, Lightning, and Dark
This is one of the toughest fights in the game. While all three sages have
significantly fewer HP than the ones you've fought before, they are all
extremely powerful. Zadkiel's primary means of attack are two very powerful
multi-hit beams, one shot from his tuning-fork like weapon and one thrown. He
can also cast Lost Mental, and can teleport around the battlefield. Raphael also
can teleport, and does so more than Zadkiel. His three primary attacks are to
cast Thunder Cloud, cause an explosion around him to do multi-hit damage to all
characters, and to suck characters into his cloak. Characters sucked into his
cloak are essentially in the same state as characters that got swallowed by the
Vissayers back in Ringa Seichi were; they are considered "dead," but if you
attack Raphael he will release them. (NOTE: Unlike the Vissayer-type enemies,
Raphael will NOT spit out absorbed characters on his own; you have to attack him
to free them) Kamael has two multi-hit beam attacks which do little damage but
inflict all status ailments on the target, and can also cast Delay or Noa. As
soon as this battle starts, IMMEDIATELY have Crawd use a Kabutowari on Raphael.
The second the battle starts Raphael will usually teleport right in front of you
then use his explosion attack, which if you're unlucky will take out 2 or 3
characters right there; Crawd's Kabutowari will prevent him from using it. In
this battle, using an Idaten Nanko to speed all characters up to max is an
absolute must; with Zadkiel and Raphael teleporting around the battlefield you
will be at a very large disadvantage if you can't reach them in a short amount
of time. Focus your energies on Zadkiel and Raphael first, since Kamael is
relatively weak you can save him for last. If you bring Celine into the battle,
having her cast Southern Cross or Explode will kill Kamael very quickly.
Bringing Rena into this battle is a necessity because you are likely have
wounded/dead characters very quickly and you will need her healing power. Bring
Crawd in with the Eternal Sphere and have him keep striking Zadkiel or Raphael
with normall attacks or Koryuhas; with luck and good Battle Skills you will be
able to keep them dizzy. Opera is also an excellent character to bring into this
battle because of all of her long-range waza. In general, you should try to hit
these Sages from far away because up close you will be vulnerable to the full
brunt of their multi-hit attacks.
After the three Sages are dead, you can enter Feenal.Items in Feenal:
Spark Whip, Monshogaku Daijiten (Great Dictionary of Monsho Studies), Mithril
Shield, Left Cross, Nuclear Bomb, Resurrect Mist, ?ITEM, Pet no Esa, Beta Box,
Lotus Eater, Atomic Punch, Mithril, Titan Fist, Sylvan Boots, Rune Shoes,
Shisento "Koro," Fresh Syrup, Liquor Bottle, Spark, Clap Rod, Duel Helm, Kenja
no Ishi (Sage Stone).
On the fifth floor, you will enter a room and two sages will appear. One of them
says "Hey Haniel, we've got guests!" Haniel gets angry that you have come in to
intrude and gets ready to attack, but other Sage, Michael, stops him, noting
that you must have killed the other Sages. "It's your turn now" Rena says.
Michael starts laughing, and the two attack you.BOSS:
Haniel: HP 160,000, no strengths or weaknesses
Michael: HP 180,000, Weak to Water, strong to everything else
Haniel's primary attacks are throwing bombs or firing a multi-hit beam. He can
also cast Tractor Beam, and a very powerful Lost Mental or Blood Scylla. His
most powerful attack however is the Mind Blast, a massive energy beam that can
do several thousand points of damage, petrify and/or poison its target, and
never misses. Michael attacks entirely using flame attacks. His normal attacks
are flame punches, and he can cast Eruption, and (very rarely) Explode. His
primary attack though is the flame dive attack Spicule. While it is rather
amusing to hear him yelling after burning himself while he is using this attack,
the damage it does is not; it does upwards of 3000+ damage to every character in
the party. For this reason, the key to winning this battle is to prevent Michael
from using Spicule. Since this is Rena's scenario, it's best to bring three
fighters and Rena into this fight, since Celine and Noel's spells won't do much
against either Sage.  The best three fighters against Michael are Crawd, Opera,
and Ashton. Crawd is probably the most useful because both his normal attack
with the Eternal Sphere and his Kyomensetsu both have great dizzy rates. Opera's
Cold Wind does lots of damage too. Ashton's Northern Cross also works well, and
Dragon Breath as well if you're lucky. (Gyoro's fire breath will heal Michael,
but Ururun's breath does LOTS of damage against him) Using an Idaten Nanko at
the beginning of the fight is an absolute necessity because if you don't there's
a good chance you will die before even reaching Michael; to be safe equip a pair
of Bunny Shoes on whatever fighter you will be controlling. Rena's Anti spell
will help a lot in reducing Michael's fire damage; equipping Star Rubies on your
characters before the fight will help in that aspect too. You should basically
ignore Haniel until Michael is dead; his Lost Mental can be extremely annoying
since it drains 300+ MP, but other than that he shouldn't be too much of a
problem since Rena can cure your status ailments. Haniel by himself is a
pushover; he's fast so he can escape your attacks pretty well, but if you use
the Idaten Nanko that shouldn't be a problem.
Once the two Sages are dead, you can proceed up to the 6th floor. The 6th floor
is a maze-like series of 16 rooms. Here is a map:
 ------------- ------------- ------X------ -------------
|             |             |             |             |
|             |             |             |             |
|      P      |      S      Y             |    ITEMS    |
|             |             |             |             |
|             |             |             |             |
 ------B------ ------R------ ------------- ------#------
|             |             |             |             |
|             |             |             |             |
|             B      S      R             |             |
|             |             |             |             |
|             |             |             |             |
 ------------- ------------- ------R------ ------B------
|             |             |             |             |
|             |             |             |             |
|      G      Y             Y      S      Y      S      |
|             |             |             |             |
|             |             |             |             |
 ------Y------ ------------- ------R------ -----OGP-----
|             |             |             |             |
|             |             |             |             |
|      O     R,B     S      R             |      *      |
|             |             |             |             |
|             |             |             |             |
 ------------- -----P,Y----- ------------- -------------Key:
S=Red/Yellow/Blue switchR=Doors that open with the Red switch on
Y=Doors that open with the Yellow switch on
B=Doors that open with the Blue switch onO,G,P=Orange, Green, Purple switches
*=Exit switchX=Exit#=Sealed door
When you first enter this series of rooms, the "#" door is open. As soon as you
hit either the Orange, Green, or Purple switches, this door seals and can never
be opened again. So if you want the items inside, go there before changing any
of the switches. The door marked "OGP" will only open after you have hit the
Orange, Green, and Purple Switches, and gives you access to the Scarlet Switch
that opens the exit door. This puzzle is actually fairly easy to figure out on
your own; the only tricky part is not missing the items in the upper-right hand
room.
On the seventh floor, you will find the gray-haired black-robed mage standing
alone in a single room. As soon as you enter, he says "The fact that you made it
here must mean the only two of the Ten Sages left are me and Gabriel in the far
room..." Crawd tells him he's right and tells him to surrender. "I see...they're
dead" the Sage says. He starts laughing and says how everything is going to plan
and that splitting up the Ten Sages to destroy them worked perfectly. One of
your party members asks what he's talking about, and the Sage ignores him/her
and continues laughing, saying "Now if I just kill Gabriel, the universe is
mine." (and identifies himself as Lucifer at the same time) One of your party
members says "You deliberately killed your allies!?" Lucifer turns around and
says yes, then notes that you are still alive.ÊHe steps forward and thanks you
for your hard work, then asks you what you want in return. He offers money and
land, but after seeing that the party is not interested decides to "give you
death" instead.BOSS: LuciferHP 300,000
Strong to Earth, Water, Wind, Lightning, Star, Fu, Light, Darkness, and Mu.
Lucifer can teleport, fire out forcefields around him to hit you, call lightning
down to strike individual characters (no dodging possible) and cast Demon's Gate
or Word of Death. However, his primary form of attack is the Horobi no
Kaze,Ê(Wind of Death/Ruin) a massive blast of wind that will do upwards of 5000
points of damage to the entire party. This unfortunately is the attack that he
does most often, and with 5900 MP he is not going to run out of the MP to use
it. If that wasn't bad enough, in the two seconds or so it takes Lucifer to cast
it, he is invincible to both physical and magical attacks. However, there is one
piece of equipment that will give you a great advantage: the Rune Shoes. (You
can make the Rune Shoes out of Rune Metal so long as you don't have the Magical
Rasp using the Blacksmith Super Tokugi) The good thing about Rune Shoes is that
characters wearing them will be immune to Lucifer's Horobi no Kaze. The down
side is that only spellcasters can equip them. Still, without his Horobi no Kaze
Lucifer is no problem at all; Rena wearing a pair of Rune shoes could easily
kill him all by herself. If you have all your spellcasters participating in the
battle equip Rune Shoes all you need to worry about is preventing your fighters
from dying, and even then you can revive them with Resurrect Potions with little
trouble. Still, it would be a good idea to equip your fighters with multiple
pieces of equipment with Wind protection (the Green Beryl does and can be
equipped by anyone) and cast Anti when the battle starts. Also use an Idaten
Nanko or equip your fighters with Bunny Shoes or else they will probably die
before even reaching Lucifer. Also, while Lucifer is impervious to
physical/magical attack when preparing to cast Horobi no Kaze, he is still
susceptible to attacks via items; if you catch him in time and attack him with
an item he will take damage and stop casting. Usually he will immediately start
casting Horobi no Kaze again, but in the quarter-second or after getting damaged
by the item you can hit him with a physical attack and temporarily get him out
of the casting cycle. Because of Lucifer's high HP and defense level this battle
will take a VERY long time, so it is a good opportunity to raise your
characters' waza levels, especially Dias' Engetsuzan and Mugen.
Once Lucifer is dead, you can proceed onwards. At one point, when you're on the
9th floor, the path will go back down to the 8th floor, but don't worry about
having gone the wrong way; the path will start going up again until you get to
the 10th floor.
When you reach the top of Feenal you will find Gabriel all alone in front of the
Destruction Monsho. Rena tells him his days of trying to conquer the universe
are over. Without turning around, Gabriel compliments her on her will but tells
her she's too late and that he as already finished the Destruction Monsho. Crawd
tells him to stopÊcausing trouble since he's the only one left. Gabriel turns
around and says that it doesn't make any difference since he alone is enough to
complete his plan. He then says "Let's enjoy this, Philia" and attacks you.
This is the last fight in the game, but the powers of the boss actually differ
depending on your actions in the game. Gabriel has what's called a "Limiter," a
program within him that limits his power output. If you have seen a certain
Private Action Gabriel's Limiter will be removed and he will become vastly more
powerful. Odds are you'll first fight him with his Limiter off, since you have
to save at the Save Point right before Gabriel then go all the way back to the
towns to see the PA necessary to remove his Limiter.BOSS: Gabriel (Limiter ON)
HP: 500,000No strengths or weaknesses:
At the start of the fight, Gabriel isn't so bad. At this stage, his two primary
attacks are psychic bolts and Divine Wave. Divine Wind is a multi-hitting energy
beam that does lots of damage; characters close to the source of the beam are
likely to get killed outright. Divine Wave is like Raphael's explosion attack;
it sends out a wave of damaging energy around Gabriel in a circle and can damage
characters caught in it several times. He also casts several spells (Star Flare
the most at this point, I think) which do much more damage than they would do
when cast by anyone else. He is also very fast and will be able to outrun your
characters fairly easy. Still, at this point he's not all that much harder than
some of the other Sage fights. However, once you reduce his HP far enough, he
will cast "Time of Truth" and summon Philia to support him. Once he fuses with
Philia, he becomes VERY fast and will fly all over the battlefield slightly
above ground at speeds so fast that even characters wearing Bunny Shoes will
have trouble keeping up. Also his spells' power gets a huge boost and he can
cast them while moving. He also starts casting really powerful spells like
Southern Cross and Explode as well. What's worse, at this point he can cast his
ultimate spell, "Shinkyoku" (Divine Song) which can do as much as 6000-8000
points of damage on your entire party. Needless to say, he is very difficult to
defeat normally. Having all your characters running at Bunny Shoes-speed is
absolutely essential in this fight, so bring plenty of Idaten Nankos and Idaten
Ships into the battle to boost your characters' speed. If your characters are
not moving at this speed it will be next to impossible to even catch up to
Gabriel to hit him. Basically, multi-hit attacks are the way to go for this
fight; if you manage to pull them off successively you can keep Gabriel stunned
long enough to prevent him from casting his spells. You won't be able to stop
him from using his Divine Wave and normal attack unless he's REALLY dizzy (ie
with stars around his head) nor can you stop him from casting "Time of Truth"
(he becomes invincible when he starts casting it) but since the bulk of his
power comes from his magic keeping him stunned helps a lot. This is the last
fight, so don't worry about saving any items. Here are some strategies for each
character:
Crawd: Equip Crawd with the Eternal Sphere, an Atlas Ring, and a Paras Atene is
a great combination; the Atlas Ring will boost his damage way up, the Paras
Atene will negate the bad effects of the Atlas Ring, and the Eternal Sphere will
increase his number of hits greatly. Kyomensetsu and Kabutowari are the
techniques of choice here.
Rena: Bringing her into the fight is an absolute necessity. Cast Fairy light
often, and Anti as soon as you enter the battle. If you have time between
healing spells, cast Angel Feather and other power-up spells on your party
members.
Celine: Cast Angel Feather and Anti at the beginning of the fight. Explode and
Southern Cross work well; basically cast her most powerful spells. If Gabriel
casts Angel Feather on himself, immediately cast Curse on him.
Ashton: Do NOT enter the battle equipping the Gemini or Melfar unless you are
equipping positive fire/ice respective equipment; his Explode/Noa respectively
will do 9999 damage on Ashton if he's not. Sword Dance is a great move to use,
as well as Dragon Breath.
Opera: Alpha on One and Hyper Launcher are the two best techniques to use. Equip
the Seventh Ray in the battle for extra defense against Gabriel's spells. Opera
is a useful character to use because her Alpha on One will chase Gabriel as he
constantly runs away.
Precis: Barrier, Ei! Ya!, Bloody Mary, and Holoholograph are all good techniques
to use. If you want to get in close, Pop Step is a good technique to use.
Bowman: If you can pull it off right, a Senpusho/Okarengeki combo works well;
after getting lifted into the air via Senpusho, Bowman will hit Gabriel on the
way down with Okarengeki.
Ernest: Thousand Whip and Broken Heart work best. Since he can use Broken Heart
from any distance, it's an especially effective technique
Dias: A powered-up Mugen works best here. Cross Slash is effective as well, and
Dias' fast Kuhazan can often stop a fleeing Gabriel quite well.
Noel: Not all that effective, but good for backup healing in case Rena gets
killed, and can cast Curse to negate Gabriel's Angel Feather spells.
Chisato: Tear Gas, low-powered Flamethrower, and high powered Tsumujikaze are
all very effective techniques to dizzy Gabriel.BOSS: Gabriel (Limiter OFF)
HP: 1,500,000No strengths or weaknesses(See above for Gabriel's attack patterns)
All I can say is good luck. Gabriel without his Limiter gets my vote for the
most difficult boss ever. Many of his spells will do 9999 damage to all members
of the party (IOW instant death) and Shinkyoku apparently does 9999 damage to
all members of the party no matter what they're equipping and what resistances
they have. Basically, if you are going to fight Gabriel with his Limiter off and
not cheat, you can't let him get off a single attack. Equip Crawd with the
Eternal Sphere, a powerful fighter character like Ashton with the Koyoku no
Udewa, and try to pin him between those two fighters, and hope the stars
produced with their normal attacks keep him stunned throughout the entire fight.
Multi-hit waza are the way to go when fighting Gabriel with his Limiter Off.
Crawd's Kyomensetsu, Dias' Mugen, and Opera's Alpha on One are good techniques
to use. If you can get the timing down right, doing a Hurricane Slash/Sword
Dance combo with Ashton can be VERY effective. The hurricane will knock Gabriel
into the air where he can't attack, and then he will be caught in the Sword
Dance when he lands. Repeat, and if you can hit him with another hurricane while
he is getting knocked back from the Sword Dash, you can juggle him like that.
Other than that, you'll have to leave it to high levels and good luck. As a
point of reference, the only person I have talked to that managed to kill
Gabriel with his Limiter off without some form of cheating had all characters
around 220 in terms of levels. (I managed to do it at a lower level, but I had
to use the Save Swap technique to get 8 Koyoku no Udewas first) I've never
played Gabriel with his Limiter off on Galaxy or Universe, but I imagine he must
be next to impossible to kill there, even when cheating. Good luck!