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 R  ( R    R  $ S    S    S    S    S    S    S    S    S   S    S    S    S    S    S   {T  4 T  9 <S  ? R          <S    <S      ! "                                                             The Codes  all the codes of the shareware version in most used add-on in VgaPlanets
                     By Guido Bedarida & Gianluca Pisano




Starbase+ v2.1 Shareware

Minefield Fcodes: (Planet Codes:)
	SMF -   Sweep Minefield         	MSC -   Scoop Up Minefield
	LMF -   Lay Minefield             	LWF -   Lay Web Mine Field

Component Transport Codes: (Ship Codes)
	GEn -   Get Engine Slot (n) (n = 1-9)
	GBn -   Get Beam Slot (n) (n = 0-9)
	GTn -   Get Torp Launcher Slot (n)  (n = 0-9)
	UEn -   Unload Engine Slot (n) (n = 1-9)
	UBn -   Unload Beam Slot (n) (n = 0-9)
	UTn -   Unload Torp Launcher Slot (n)  (n = 0-9)
	UAP -   Unload All Parts     (note 0 = 10)

Electronic Megacredit Transfer Codes:(Planet Codes)
	TMn -   Transfer Megacredits (n)  (n = 1-5)
	RMT -   Recieve Megacredit Transfer

Table 1.1
  Engines (n) codes
	1 = StarDrive One  	2 = StarDrive 2   	3 = StarDrive 3
	4 = SuperStarDrive 4   	5 = Nova Drive 5  	6 = HeavyNova Drive 6
	7 = Quantum Drive 7    	8 = Hyper Drive 8   	9 = Transwarp Drives

  Beams (n) codes
	1 = Lasers    		2 = X-ray lasers   	3 = Plasma Bolt  4  = Blaster
	5 = Positrom Beam    	6 = Disruptor    	7 = Heavy Blaster
	8 = Phaser  		9 = Heavy Disruptor   	0 = Heavy Phaser

  Torp Launchers (n) codes
	1 = Mark 1 Photon  	2 = Proton Torp    	3 = Mark 2 Photon
	4 = Gamma Bomb  	5 = Mark 3 Photon   	6 = Mark 4 Photon
	7 = Mark 5 Photon   	8  = Mark 6 Photon  	9 = Mark 7 Photon
	0 = Mark 8 Photon


Jump Gate v2.0 (Shareware)


	BJG -   Build Jump Gate
	AJG -   Attack Jump Gate
	RJG -   Repair Jump Gate
	Jnn -   Jump to Jump Gate ID# nn

	With the convienence of controlled hyperspace travel comes risk.  
Each time a ship travels via Jump Gate, there is a small chance that an 
alien ship will exit the destination Jump Gate with the traveller.  The 
aliens are a warrior race, intent on conquering all that they see.  
They will conquer the entire Echo Cluster unless stopped.


RacePlus v2.0 (Shareware)

	There have been 21 new friendly codes added.  They
are divided by race as follows:

Feds:   
	HUD -   Improve native government up to Feudal.
		(Planet code)

Lizards:
	!xx -   Activate Chameleon Device and emulate ship
		type xx (see chart in Lizard Ability Section)
	!!x -   Activate Chameleon Device and emulate ship
		type 10x (see chart in Lizard Ability Section)
		(Ship Codes).
Birds:
	EGG -   To place a bomb on targeted enemy ship.
		(Ship code).

Fascists:
	BAC -   To send boarding part on to enemy spacecraft.
		(Ship code).
	
Privateers:
	TCC -   Transfer clans as crew to target vessel.
		(Ship code).

Cyborg:
	STB -   Activate Super Tractor Beam. (Ship code).

Crystals:
	MKx -   Planet code for starbases built over Siliconoid
		Planets.(x = 1-8 or P = proton torps, G=Gamma
		Bombs).

Empire:
        SUK -   Activate Gorbie Gravity Well Generator.
		(Ship code).

Robotics:
	RDV -   Repair Damaged Vessel. (Ship code).

Rebels:
	BBT -   Activate Boobytrap (Planet code) -
		On a Rebel ship this friendly code makes
		them immune to boobytraps.

Colonials:
	SFG -   Stealth Fighter Gather mission activation. -
		If set on target planet of the SFG mission
		it will make the defenses of the planet
		inactive. (Ship code).
	xxx -   Friendly code on Gemini where xxx equals
		target planets ID# (Ship code).


3.0   Special friendly codes used in version 3.20 HOST.EXE

msc   Will scoop up one of your minefields if you are on
mine sweep and inside the field. (Registered players
only)

	miN   This will lay mines in other races identity.  The N
needs to be the ID number  of another race (i.e., mi2 =
Lizard Mines) (Registered players only)

	mdh  Drop half of your torpedoes as mines, if you are on a
mine laying mission (Registered players only)

	mdq  Drop one quarter of your  torpedoes as mines, if you
are on a mine laying mission (Registered players only)

	md5  Drops 50 torpedoes worth of minefield (Registered
players only)

	ald  When set on an alchemy ship, the ship will produce only
duranium  (Registered players only)

	alt  When set on an alchemy ship, the ship will produce only
tritanium (Registered players only)

	alm   When set on an alchemy ship, the ship will produce
only molybdenum (Registered players only )

	NTP  Tells ship not to fire torpedoes at an enemy.
(Shareware and Registered players)         

	NUK   The nuke friendly code will cause a planet to attack
all enemy ships in orbit weather or not if they have any
fuel.  ( some ships on special missions can not be attacked
using this code ) This can be turned off by the host.
(Shareware and Registered players)

	ATT   The attack friendly code will cause a planet to attack
all enemy ships in orbit not if they have fuel.( some ships
on special missions can not  be attacked using this code )
This code can be turned off by the host person. (Shareware
and Registered players)
                                           
	mdN  Drop N times 10 torpedoes as mines, if you are on a
mine laying mission Where N is a number from 1 to 9. (I.E.
md7 drops 70 torpedoes. ) (Registered players only)

	NAL  Turn off the alchemy function of alchemy ship.
(Registered players only)
                                           
	bdm   Will beam down all of your money to enemy planet.
(Shareware and Registered players)

	bum   Will beam up all of your money from planet to all
enemy starships and split evenly. (Planetary friendly code)
(Shareware and Registered players)

	btm   Will beam money from your starship to all enemy
starships and split evenly (enemies in same point  in space
as your ship ) (Shareware and Registered players)

	lfm   Will load minerals and supplies needed to build
fighters and  build them (Only if your race can) (Shareware
and Registered players)

	btf   Will transfer fighters to enemy starships - split
evenly. (Shareware and Registered players)

	btt   Will transfer torps to enemy starships - split evenly.
(Shareware and Registered players)

	con  Set on planet will send you the HCONFIG settings.
(Shareware and Registered players)

	dmp  Will dump and recycle old parts from starbase.
    (Planetary friendly code) (Registered players only)

	gsN   Will give starship to N race - N=race code  (
1,2,3,4,5,6,7,8,9,a,b ) The race that you are giving the
ship away to must have a ship at the same position in space
with colonists on board to take command of the ship. Your
ship's former crew then becomes a group of  "guest"
colonists onboard the enemy ship that is assuming control.
(Shareware and Registered players)


	cln  Clone. A ship code. This tells the starbase that you
own and are in orbit with to make an exact copy of the ship
with this code. The starbases' tech levels must be equal to
or greater than the ship being cloned. This will in most
cases cancel out the normal starship building on the
starbase any turn that there is a starship with this code in
orbit. The cost of cloning a ship (megacredits) is 200% of
the original cost of building the ship. The Privateers and
Crystal People can not clone. You can not clone ships that
your race can already build.

Once the games 500 ship limit is reached no more cloning can
take place. If you have more than 20 Piority Build Points
you can both build a normal ship at a starbase while you are
also cloning the ship.

The warp speed and waypoint of any ship that is being cloned
(has the friendly code to "cln") is set to 0 during the
movment phase of the game.
Cloak


	pop   Fascist Fcode that causes Glory Device ships to blow
after the ship moves. (Shareware and Registered players)

	trg   Fascist Fcode that causes Glory Device ships to
explode when an cloaked enemy ship is detected. (Shareware
and Registered players)

	nbr  No boarding party. This code will cause the Privateers
or Crystal People  to NOT use their tow capture beam to take
over enemy ships that are out of fuel. (Shareware and
Registered players)

	mkt  Will cause a starship to make torpedoes.  There needs
to be at least one of each mineral to build  a torpedo.
There also needs to be enough megacredits present to
construct proper tech torp.

	miN  This will lay mines in other races identity.  The N
needs to be the ID number  of another race (i.e., mi2 =
Lizard Mines)

Friendly Code "mdh"
	mdh  Drop half of your torpedoes as mines, if you are on a
mine laying mission

Friendly Code "mdq"
	mdq  Drop one quarter of your  torpedoes as mines, if you
are on a mine laying mission

Friendly Code "nbr"
	nbr   This code will cause the Privateers  or Crystal People
to NOT use their tow capture beam to take over enemy ships
that are out of fuel.

3.1             Friendly Code Battle Order

   All ships have an attack order. They will fight in an
order that depends on the friendly code. The friendly code
can give an attack value from 1 to 999. To use attack values
your friendly code must begin with a number value. The
attack values will NOT affect the way in which a ships
fights, it only effects the battle order. Your enemy's
attack values will NOT effect your battle order. A attack
value of 1 is the lowest possible attack value. Here are
examples of attack values base on some friendly codes where
"x" is any non-number character.

             Friendly code        Attack values
                xxx                  1000
                1xx                     1
                10x                    10
                01x                     1
                999                   999
                123                   123
                18x                    18
                x23                    23
                xx2                     2
                x1x                     1

   The ship with the lowest attack value will attack first.
If two ships have the same attack value then the ship with
the lowest ID number will attack first.

Battle Ordering: All ship to ship combat has two combat
stages:
1. Intercepting ships with a cloaking device attack their
   intercept targets.
2. The Friendly Code Battle order.

   Intercepts Attack
   Under HOST.EXE Version 3.20  ships on
intercept missions that have a cloaking device will attack
their intercept target ship first. The highest ID ships with
a cloaking device on an intercept mission attack before the
lower ID ships with a cloaking device on intercept missions.
Anytime a ship on an intercept mission goes into combat it
looses its intercept lock. REMEMBER: You must set your
primary enemy to the race of the ship you are intercepting
if you wish to attack them.

Friendly Code "md5"

	md5   Drops 50 torpedoes worth of minefield

HOST 3.2 can also use the following friendly codes:

  md1  mine drop 10 torps
  md2  mine drop 20 torps
  md3  mine drop 30 torps
  md4  mine drop 40 torps
  md5  mine drop 50 torps
  md6  mine drop 60 torps
  md7  mine drop 70 torps
  md8  mine drop 80 torps
  md9  mine drop 90 torps
  md0  mine drop 100 torps

	HYP   Will cause a hyperdrive equipped starship to initiate
hyper jump if it has a warp setting and a waypoint beyond 21
light years.

      This experimental hyperspace device has been added to
3 ship classes:
   PL21 PROBE
   B200 CLASS PROBE
   FALCON CLASS ESCORT

     To use the hyperdrive set the ship's waypoint to a
point farther than 20 light years and set the friendly code
to "HYP". The ship will jump about 350 light years and burn
50 units of fuel. The ship will come out of hyperspace at
speed zero and with no waypoint set. Ships in hyperspace
avoid all minefields. The hyperdrive can not be used to
escape a tow. This will not work if the ship is on an
intercept mission. A ship using its hyperdrive can not tow
another ship

     Under HOST 3.2 hyperjumping ships that end up within a
box (-2,-2)-(+2,+2) from a planet will be pulled into the
planet, unless the waypoint distance is between 340LY and
360LY.

     Under HOST 3.20 If the player sets a waypoint using
winplan to any point that is between 340LY and 360LY the
ship will jump to this exact point in space. When a ship
does one of these exact jumps gravity wells will not effect
it.

Friendly Code "ald"
Alchemy Duranium
	ald     When set on an alchemy ship, the ship will produce
only duranium

Friendly Code "alt"
Alchemy Tritanium
	alt      When set on an alchemy ship, the ship will produce
only tritanium

Friendly Code "alm"
Alchemy Molybdenum
	alm    When set on an alchemy ship, the ship will produce
only molybdenum

Friendly Code "NTP"
No Torpedoes
	NTP    Tells ship not to fire torpedoes at an enemy. Also
tells ship not to launch fighters

Friendly Code "NUK"
Nuke
	NUK    The nuke friendly code will cause a planet to attack
all enemy ships in orbit weather or not if they have any
fuel.  ( some ships on special missions can not be attacked
using this code ) This can be turned off by the host.
Friendly Code "ATT"

Attack
	ATT     The attack friendly code will cause a planet to
attack all enemy ships in orbit not if they have fuel.  (
some ships on special missions can not  be attacked using
this code )  This code can be turned off by the host person.

Friendly Code "mdN"
Mine Drop N
	mdN    Drop N times 10 torpedoes as mines, if you are on a
mine laying mission Where N is a number from 1 to 9. (I.E.
md7 drops 70 torpedoes. )

Friendly Code "NAL"
No Alchemy
	NAL     Turn off the alchemy function of alchemy ship.

Friendly Code "bdm"
Beam Down Money
	bdm    Will beam down all of your money to enemy planet.

Friendly Code "bum"
Beam Up Money
	bum    Will beam up all of your money from planet to all
enemy starships and split evenly. (Planet Fcode)

Friendly Code "btm"
Beam Transfer Money
	btm     Will beam money from your starship to all enemy
starships and split evenly (enemies in same point  in space
as your ship )

Friendly Code "lfm"
Load Fighter Minerals
	lfm      Will load minerals and supplies needed to build
fighters and  build them (Only if your race can build
fighters on ships)

Friendly Code "btf"
Beam Transfer Minerals
	btf       Will transfer fighters to enemy starships - split
evenly.

Friendly Code "btt"
Beam Transfer Torpedoes
	btt       Will transfer torps to enemy starships - split
evenly.

Friendly Code "con"
Configure
Planet Friendly Code
	con      Set on planet will send you the HCONFIG settings.

Friendly Code "dmp"
Dump
Planet Friendly Code
	dmp    Will dump and recycle all old ship building parts
from starbase and cancel any ship that is currently under
construction. Torpedoes are not recycled into minerals.
(Planet friendly code)

Friendly code "gsN"
Give Ship
Ship Friendly Code
	gsN     Will give starship to N race - N=race code  (
1,2,3,4,5,6,7,8,9,a,b ) The race that you are giving the
ship away to must have a ship at the same position in space
with colonists on board to take command of the ship. Your
ship's former crew then becomes a group of  "guest"
colonists onboard the enemy ship that is assuming control.

Friendly Code "pop"
Pop
Ship Friendly Code
	pop     Fascist Fcode that causes Glory Device ships to blow
after moving.

Friendly Code "trg"
Trigger
Ship Friendly Code
	trg       Fascist Fcode that causes Glory Device ships to
explode when an cloaked enemy ship is detected. If the
mission is set to KILL, it will set off the device when any
cloaked enemy race appears. If the mission is not set to
KILL and the primary enemy is set then the ship will explode
only when that race's cloaked ship is detected.








  WORMHOLE        version 2.00      (Shareware)
                


   WORMHOLE introduces only two new friendly codes:
'WH-' - ship/base fcode.  Causes ship/base to attempt to destroy a
        wormhole.  Must be followed by either 'WH-' or the wormhole
        id# on the next turn.
'WH?' - planet fcode.  Causes WORMHOLE to send its configuration
        message to the player who owns the planet.
WORMHOLE also recognizes the 'con' and 'CON' friendly codes.
   NOTE:  The 'WRS', 'WRT', and 'WRK' fcodes are NOT used in any way.

.AFriendy C

All the codes usable in shareware version of most used in  ADD-ON.
 (v. 1.0) 1.0                                            
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   J         =         	     :            	     zA  !     j  )  6  sA  " # $ % & $ 1 Roman 10cpi 	Symbol " Arial                  2   "           c,;                      9   friendly   Elena SalvadoriElena Salvadori                Jump Gate   S   `            eMAC    (      L          (      )       for VGA Planets A  A  A                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  %     %     ?   sA      N  D    "  '  0/  6  <  ?     #         :     :    <     ;    ;     =   	             h   j   ?   % % %  %  %   A  !     j  )  6  A  A  " # $ % & ( $ 1 Roman 10cpi 	Symbol " Arial                    h   <          
               F   T   ^   e   f   h   j                                 ?  ?      zA    A        A        A    A    A        A    A         A        A    A    A    A    A    A    A    A    A     
     qA    "           c,;     	                 9   friendly   Elena SalvadoriElena Salvadori         