This section lists each Materia and explains it's abilities and other information.
Note that for the SUPPORT section; Slash-All and Double-Cut cannot be normally supported unless you use the 'Master Command' trick (see the 'Materia Strategy' section for details).
| HP ABSORB | FUNCTION | AP |
| Level 1: | (Function) | 0 |
| Level 2: | -- | 100000 |
| Function: | If the connect materia inflicts damage upon an enemy, 1/10th of that damage is given back to the attacker in the form of HPs. | |
| Can Support: | Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite, Contain, Ultima, Steal (Mug), Deathblow, Manipulate, Morph, Throw, Slash-All, Double Cut, Master Command, Mimic (if it did damage), W-Summon, W-Magic (using a listed spell), or any summon spell. | |
| Located At: | The final dungeon. | |
| MP ABSORB | FUNCTION | AP |
| Level 1: | (Function) | 0 |
| Level 2: | -- | 100000 |
| Function: | If the connect materia inflicts damage upon an enemy, 1/100th of that damage is given back to the attacker in the form of MPs. | |
| Can Support: | Fire, Ice, Lightning, Earth, Poison, Gravity, Meteorite, Contain, Ultima, Steal (Mug), Deathblow, Manipulate, Morph, Throw, Slash-All, Double Cut, Master Command, Mimic (if it did damage), W-Summon, W-Magic (using a listed spell), or any summon spell. | |
| Located At: | Chest in the Item Shop in Wutai (you must complete Yuffie's sub-quest first). | |
| MP TURBO | FUNCTION | AP |
| Level 1: | Effectiveness and MP cost increase by 10% | 0 |
| Level 2: | Effectiveness and MP cost increase by 20% | 10000 |
| Level 3: | Effectiveness and MP cost increase by 30% | 30000 |
| Level 4: | Effectiveness and MP cost increase by 40% | 60000 |
| Level 5: | Effectiveness and MP cost increase by 50% | 120000 |
| Function: | When attached to the listed materia, the standard MP cost increases. However, that spell becomes more effective (usually in terms of damage) as well. | |
| Can Support: | Any Magic materia, any Summon materia, Enemy Skill materia. | |
| Located At: | Ancient Temple. | |
| ALL | FUNCTION | AP |
| Level 1: | Change the connected materia's range once. | 0 |
| Level 2: | Change the connected materia's range two times. | 1500 |
| Level 3: | Change the connected materia's range three times. | 6000 |
| Level 4: | Change the connected materia's range four times. | 18000 |
| Level 5: | Change the connected materia's range five times. | 35000 |
| Function: | The attached materia's range can be changed so that it affects all targets instead of just one. However, the effectiveness of the connect materia is reduced by 33 percent. You can use a spell on a single target and not waste an 'All' use by pressing R1 to make the cursor focus on one target only. | |
| Can Support: | Restore, Heal (Poisona/Esuna), Fire, Ice, Lightning, Earth, Poison, Gravity, Seal, Mystify, Time, Barrier, Destruct, and FullCure. | |
| Located At: | Fort Condor (Disc 2-3 only), Sector 7 Slums, Shinra Building - Floor 68, Cargo Ship (near Yuffie), Mt. Nibel, Great Glacier. | |
| QUADRA MAGIC | FUNCTION | AP |
| Level 1: | Quadruple-cast a spell/summon/skill once. | 0 |
| Level 2: | Quadruple-cast a spell/summon/skill two times. | 40000 |
| Level 3: | Quadruple-cast a spell/summon/skill three times. | 80000 |
| Level 4: | Quadruple-cast a spell/summon/skill four times. | 120000 |
| Level 5: | Quadruple-cast a spell/summon/skill five times. | 200000 |
| Function: | When a spell, summon, or Enemy Skill is used, it will be cast four times in succession, yet the MP cost is the same as if you had only used that power once. However, you cannot pick your targets; they are choosen at random. Furthermore, the effectiveness of the chosen power drops by 2/5ths. | |
| Can Support: | Any Magic materia, and any Summon materia (except Knights of Round). | |
| Located At: | In the cave at the end of the chain of peninsulas near Mideel village. | |
| SNEAK ATTACK | FUNCTION | AP |
| Level 1: | Ally has a 20% chance of making a sneak attack. | 0 |
| Level 2: | Ally has a 35% chance of making a sneak attack. | 20000 |
| Level 3: | Ally has a 50% chance of making a sneak attack. | 60000 |
| Level 4: | Ally has a 65% chance of making a sneak attack. | 100000 |
| Level 5: | Ally has a 80% chance of making a sneak attack. | 150000 |
| Function: | If successful, the ally wearing this materia will step forward and use the connected materia before any allies or enemies can make an action or attack. This materia functions regardless to situations like Pre-emptive or Ambush-style battles. Note that the target of the ally's action is chosen randomly, and that the CPU will always make the ally use the best ability he currently has (Coin instead of Throw, Cure 3 instead of Cure 2, etc.). | |
| Can Support: | Any spell materia, any command materia, any summon materia. | |
| Located At: | Win at the Gold Saucer's Chocobo Square. | |
| Notes: | Charles Lee notes that there is a direct relation between the success rate of this materia, and your Dexterity level. He suggests equipping an accessory that raises Dexterity, or wearing a Speed Plus materia, in order to take advantage of this relationship. | |
| MAGIC COUNTER | FUNCTION | AP |
| Level 1: | Ally has a 30% chance of making a counter-cast. | 0 |
| Level 2: | Ally has a 40% chance of making a counter-cast. | 40000 |
| Level 3: | Ally has a 60% chance of making a counter-cast. | 80000 |
| Level 4: | Ally has a 80% chance of making a counter-cast. | 160000 |
| Level 5: | Ally ALWAYS makes a counter-cast. | 300000 |
| Function: | When attacked, that ally will counterattack with the linked materia, always casting the best possible spell available (doesn't apply to summons). | |
| Can Support: | Any Magic materia, or any Summon materia. | |
| Located At: | Win this at the Gold Saucer's Chocobo Square. | |
| COUNTER | FUNCTION | AP |
| Level 1: | Ally has a 30% chance of using a command. | 0 |
| Level 2: | Ally has a 40% chance of using a command. | 40000 |
| Level 3: | Ally has a 60% chance of using a command. | 80000 |
| Level 4: | Ally has a 80% chance of using a command. | 120000 |
| Level 5: | Ally ALWAYS counters by using a command. | 200000 |
| Function: | When attacked, that ally will respond by using the attached Command Materia against the person who attacked him or her. | |
| Can Support: | Any Command materia. | |
| Located At: | The final dungeon (look in the patch of shiny light in the stone pit area). | |
| FINAL ATTACK | FUNCTION | AP |
| Level 1: | Ally can make a final action once per battle. | 0 |
| Level 2: | Ally can make a final action two times per battle. | 20000 |
| Level 3: | Ally can make a final action three times per battle. | 40000 |
| Level 4: | Ally can make a final action four times per battle. | 80000 |
| Level 5: | Ally can make a final action five times per battle. | 160000 |
| Function: | When an ally is killed, they will use the connected materia before dying. The power of the materia will always be the strongest ability available (i.e. Coin instead of Throw). | |
| Can Support: | Any Spell materia, any Summon materia, any Command materia. | |
| Located At: | Win this by completing the 'special battle' being offered at the Gold Saucer's Battle Square. | |
| ADDED CUT | FUNCTION | AP |
| Level 1: | (Function) | 0 |
| Level 2: | -- | 200000 |
| Function: | After using the materia that this is combined with, your character will make a single physical attack on the enemy targeted by the previous materia use (a random target is chosen if the materia use effected all/random targets). Don't link this to a materia you use on your allies, or you'll attack them! | |
| Can Support: | Any Magic, Command, or Summon materia. | |
| Located At: | Located on the second screen of the 'switching path' of the mountain crossroads at the Great Glacier. | |
| STEAL AS WELL | FUNCTION | AP |
| Level 1: | (Function) | 0 |
| Level 2: | -- | 200000 |
| Function: | After using the materia that this is combined with, your character will make one 'Steal' attempt as if (s)he had the Steal materia equipped. The attempt will be made against the enemy targeted by the previous materia use (a random target is chosen if the materia use effected all/random targets). | |
| Can Support: | Any Magic, Command, or Summon materia. | |
| Located At: | Wutai village - extinguish the large fire-pit in the cave found in the Dachao Statue area. | |
| ADDED EFFECT | FUNCTION | AP |
| Level 1: | (Function) | 0 |
| Level 2: | -- | 100000 |
| Function: | If this materia and the materia it is connected to are attached to your weapon, you will be capable of inflicting status ailments when you strike with your weapon (there is a percent chance of a status ailment successfully being transferred from your weapon to the enemy). If both materia are attached to your armor, you are protected from the type of status ailment the attached Materia causes--such bad statuses cannot effect you. | |
| Can Support: | Mystify, Poison, Seal, Time, Transform, Destruct, Contain, Choco/Mog, Hades, Odin. | |
| Located At: | Cosmo Canyon - the Gi Tribe cave. | |
| ELEMENTAL | FUNCTION | AP |
| Level 1: | (Armor) This type of damage is halved. | 0 |
| Level 2: | (Armor) This type of damage causes no damage. | 10000 |
| Level 3: | (Armor) This type of damage is absorbed as HP. | 40000 |
| Level 4: | -- | 80000 |
| Function: | If this materia and the materia it is connected to are attached to your weapon, you will be capable of inflicting elemental damage when you strike with your weapon (the kind of damage depends on the attached materia). If both materia are attached to your armor (bracelet), you are protected from that type of element--see above for info. on what kind of protection you have for each level. | |
| Can Support: | Fire, Ice, Lightning, Earth, Poison, Gravity, Choco/Mog, Ifrit, Shiva, Ramuh, Titan, Leviathan, Phoenix, Alexander, Bahamut, Neo-Bahamut, Bahamut Zero. | |
| Located At: | Shinra Building - Floor 62, Mt. Corel, Nibelheim (it's in Tifa's piano). | |
Continue to Summon Materia List