This is a list of each of Cait's Limit Breaks, it's effect, and a brief description. The letters and numbers mean the Break Level and which one it is (i.e. B3/1 is Level 3, 1st Break):
B1/1: DICE
Cait's stuffed moogle throws several dice to the ground. The score that is rolled determines how much damage the targeted enemy will receive.
Paul Arezina has this to say about using the 'Dice' limit break:
B2/1: SLOTS
A slot machine appears. Depending on what you pick, a different result will occur, although sometimes you'll get a pre-set pattern of slots no matter what:
(Name of summoned monster) - 3 bars
Cait Sith randomly calls upon a summoned monster.
TOY SOLDIER - 3 crowns
Six toy soldiers appear and fire at all enemies for special damage.
MOOGLE DANCE 3 stars
A moogle (from the 'Summon Chocobo & Moguri' spell) appears and does a dance that completely restores each members' HP and MP.
LUCKY GIRL - 3 hearts
A cat-girl appears and all allies make critical hits for the remainder of the battle.
COMBINE - 3 moogles
Cait's allies disappear and his moogle grows twice as large, gaining 9999 HP and 999 MP. In this form, he can do anything but use Limit Breaks, and his attacks cause more damage. When the battle is over, everyone's current HP and MP drop to 1/3rd their former amount. He can't use this ability if there are less than 3 allies.
GAME OVER - 3 faces
All enemies facing you are instantly killed. This ALWAYS works against any enemy.
DEATH JOKER - face, face, bar
All allies are instantly killed. There's no way to avoid this, even with the help of accessories like the Safety Bit or an Enemy Skill such as Death Force.
TOY BOX - any other combination
A random object is dropped on one enemy, inflicting physical damage. It can be a Hell House, Huge Chocobo, Magic Hammer, icicles, a boulder, or a Comet 2-like meteor attack. Just like when you attack normally, it's possible to hit for extra damage (like making a critical hit attack).
Continue to Vincent Valentine's Limit Breaks