ALL MATCHES MUST BE LOGGED AND SAVED FOR AUDITING PROOF!
Fair dice: Dice sides within 5 sides and one die. i.e. 4d50 vs 3d55 is fair.
Death Match - DM
Although anyone may proctor the match, it must be done correctly according to the proctoring rules set forth by CSoR. Each fighter will need one (1) witness present throughout the entire match. If a witness has to leave before the end of the match, then the DM is invalid. The match must be fought to at least 150 HP, although if d30 and below is used, you may lower the HP to 20. 50x the pointspread will be given to the winner. The loser gets nothing as, well, you're dead and really aren't in any need of XP at that time, now are ya? The combatants use of forum dice is recommended, but if both parties agree otherwise, that is fine as well. All DM's must include a genuine reason for fighting and whether or not ressurection rites will be granted or not. No "winner decides rezz rites", either. The "challenged" sets terms, but both fighters must verbally agree to the terms. DM's are to be sent into VGiselleV for XP and validation. Loser is ghost until she says otherwise. If rezz rites are granted, the loser has 24 hours to obtain a legal CSoR rezz to send into VGiselleV along with the log of the cause of death.
Spar - Friendly Match
Anyone may proctor and fair dice must be used. 10x point spread in xp awarded to winner. 10 XP's per loss.
Slave Match - SM
Loser becomes winner's slave for a predetermined amount of time, set in terms beforehand. Fair dice must be used. 20x the point spread to winner. 20XP's per loss.
Release Match - RM
After 72 hours of a slave's term has been served, a RM may be fought by the slave or someone else to free the slave of the FC, SM, or PoW status. Only one RM may be fought per day and no more than 3 RM's may be fought total. The slaver must accept an RM if challenged. Fair dice must be used. 20x the point spread for winner. 20 XP's per loss.
Honor Match - HM
A fight to restore someone whose honor has been questioned. Reason must be stated in terms. Fair dice is required. 20x the point spread to winner, 20 XP's per loss.
Assassination Attempt - AA
All members of CSoR accept AA's. All assassins must have a legal Registration Number and contract number before performing any AA's. No XP's for a failed AA. XP's: Targets number of dice x targets number of dice sides x total hits scored by Assassin. No XP's for a failed AA.
Mass Assassination Attempt - MAA
To kill a more powerful target. NO MAA's on mortals. Three (3) is the maximun number of assassins allowed in an MAA, but all 3 assassins must be d60 or below. XP's: Targets number of dice x targets number of dice sides x total hits scored by Assassin / # of assassins = XP per assassin. No XP awarded for a failed MAA.
Mass Death Match - MDM
Same as an MS, except guild dice may be used or set dice can be. The required damage to kill would be 100/125/150, instead of 20,30,40 HP. Losers are dead and must obtain a legal CSoR rezz within 24 Hours. 15 x highest dice x # of combatants/# of survivors. No XP's for losses.
Forced Collarings - FC
Charts for XP's may be found on the KA ~ TA ~ FC page. No XP's for a failed FC. All members of CSoR must accept FC's.
Kidnapping Attempt - KA
All members of CSoR accept KA's, but the kidnapper must have a valid contract number from the Kidnapping Coordinator. 50x 1 dice rolled by kidnapper. No XP's for a failed KA.
Mass Spar - MS
A fight between 3 or more combatants. All participants receive 40 HP for the duration of the MS, regardless of breed or guild dice. # of combatants x Highest Dice x 5. �25xp's for a lost MS.
Terms to be familar with:
SID's - Selfies (hits upon oneself), Instants (Instants - Getting a person out in their 1st strike), Doubles (Where you roll 2 of the same number in a roll, therefore getting another turn).
Random Attacks �(R/A's)- To attack any random person in a FFA. Roll 1d the number of combatants (Not including yourself), the number rolled is the person on the scoreboard you attack.
Split Attack's (S/A's) - Spliting up the number of dice to attack more than one person. (i.e. - Liz with 4d90 does a S/A on Ted and Sarah.. using 2d90 on each attack)
Prisoner of War - PoW
A SM during war times with a few exceptions. 20x point spread for winner in XP's. 20 XP's per loss, but loser may not participate within the war, and is prisoner until released due to either a RM or ending of the war. PoW's may not be killed.
Spying
Spy rosters may be turned into CSoR for XP. Only an CSoR GC can give XP receipts for rosters. 25XP per member.
The following forum MUST be filled out and placed visably in the beginning of the e-mail before the roster:
Screen name(lowercase):
Guild Acronym and GC:
Spy Roster Acronym and forum:
Member Count:
Where Matches are sent:
Spar's, SM's, HM's, RM's, MS's: To your GC or Dice Master. Freelancers to (to be named) for XP's.
DM's, MDM's: VGiselleV for verification and XP's.
Rezz's: VGiselleV for verification and XP's.
FC's, KA's: (to be named) for verification and XP's.
AA's, MAA's: KarnageDarkar for Verification and XP's.
PoW's: KarnageDarkar for verification and XP's.
Spy Rosters: To your GC for XP.