What you will find:
The Inquisition (Society of Leopold) (TI):
Holy Crusaders or religious bigots? It is hard to say what exactly the Society of Leopold are. One thing is for sure; religious conviction and vampire hunting are a deadly combination. The Society of Leopold is one of the biggest threats facing the Kindred and many other supernaturals.
The Inquisition started some time in the 13th century when Leopold of Murnau received direct proof of supernaturals. Leopold created the society and was ordered to keep it a secret. So the Society of Leopold was created and continued to hunt supernaturals along with other heretics of the Catholic Church through out the centuries.
Today they remain a secret from humanity and The Catholic Church. They are a separate entity though the church has a major influence on the society. Many members are chosen straight from the Catholic Church though they do except members with no Catholic background. The non Catholic members are treated with less respect and probably many of the secrets of the society are kept from them.
Though the Society of Leopold plans on ridding the world of all supernaturals their major war is with the Kindred. Of all the organizations they know the most and they know how to kill them (The movie Vampires by John Carpenter is a good example of how the Inquisition works.) They are willing to march through anyone to make all blood suckers extinct. If a person dies in the process of a vampire hunt then he was a casualty of war. Many members of the society have strong faith in God and their mission which vampires react to making it easier for the society to weed out and destroy vampires.
Society of Leopold HUNTERS: Most PCs of the society are going to be Catholics though it is not necessary. A PC will probably start out with some combat skills (firearms, melee), a point in Linguistics (latin) and a couple points in occult and/or vampire lore. Remember that most of the society has a bias against vampires so the character knowledge should reflect that, there is no such thing as a good vampire.
The Arcanum (TA):
Mystics and scholars mostly. The Arcanum is more interested in studding the supernatural then destroying it. The Arcanum does not threaten any supernaturals but some may fear them because they know a lot about the secrets of the world. They can also be allies to supernaturals who are willing to except or use them. The price of knowledge can be expensive one.
The Arcanum was created in 1885 in London by a number of occultists who found their original organizations annoying and trivial. They decided to form their own organization that was based on knowledge instead of occult ritual nonsense. The Arcanum started to grow as more members were introduced, some with psychic and magical powers. The Arcanum started to expand all over Europe and to America. In 1910 a chapter house was burned down by kindred. The Arcanum went through some problems but continued to grow.
Currently the Arcanum has 300 official members (Journeymen) and 200 associate members. They are world wide but a more focused in Europe and America. Headquarters is located in London (The Foundation House) but has many smaller bases throughout the world (Chapter Houses.) The Arcanum is still a secret organization that look for members who have studied or witnessed the supernatural. Beginning members go threw a time of learning and then become Journeymen to study on there own.
Arcanum HUNTERS: Most PCs of the Arcanum will have a scholarly background. A PC will start out with a number of knowledges including occult, linguistics, and investigation. As associate member will be less focused and can be just about anything but will have less status in the Arcanum.
Government Agencies (PT):
Throughout the years the worlds governments have not been completely blind to supernatural activity. However, it is usually covered up, or given an alternate explanation. Some governments have taken the time and resources to look further into the activities of the supernatural. Some US government agencies that have discovered evidence of the supernatural are the FBI, NSA, CIA, CDC (Center for Disease Control,) and the DEA. Of course other governments may have discovered and investigate the supernatural.
The two US agencies that know the most are the FBI and the NSA. The FBI has a subgroup known as "Special Affairs Department" or SAD. Originally created in 1952 SAD was created specifically to investigate the supernatural. SAD has had its up and down since then and almost disappeared due to a lack of funding, but it currently manages to stay afloat and continue investigations. SAD and its agents are looked upon with suspician by the rest of the FBI and some members of SAD have to wonder what they got themselves into. SAD is not clumsy and will pick level headed but open minded individuals and give them though background checks and interviews.
FBI SAD HUNTERS: Most PCs of SAD will have a background in investigation. A PC will start out with typical FBI training such as firearms, intimidation and investigation. SAD agents typically have background in allies, backer, influence, resources or rank.
The order consists of three levels from initiate to master. This society of sorcerers is strict and meticulous. Everything has to be done according to the Aeon Rites and following the Rites will lead themselves and the rest of humanity to enlightenment.
AEON HUNTERS: Almost all members of the Aeon are sorcerers. Popular paths are Hellfire, Summoning, and Wheather craft. Most Aeon members are going to have a cult like religous zeal making true faith a definate possibility as well. Backgrounds to consider are status, library, and artifact.
The Orphic Circle (QatD, M): This small organization sprang from the mythology of ancient Egypt and Greece. The current members believe that the founder (Orpheus) was an ancient vampire who went into the underworld to discover true immortality. The Orphic Circle continues Orpheus' studies into the underworld and immortality.
In reality there are two divisions of The Orphic Circle: The Dikeia who believe they should return to more traditional and brutal methed or doing thing, and the Orgiophantes who currently control the cult and believe to run it normally. Many supernatural exist within the Orphic Circle including wraiths, vampires, and mages.
ORPHIC CIRCLE HUNTERS: Many Hunters will be scholarly but have a passion for the underworld and a desire for the occult that goes beyond that of your average Arcanum investigator. Mental and Knowledge abilities are going to be primary and many members might start with a couple points in occult or lore (wraiths, underworld.)
The Sanguinaries (G:FA):
The Sons of Tertullian (QatD):
The Unmastered (G:FA):
NEWSWEEK
story by Dan Sumamern.
Oberon Inc.
Oberon
first made its presence felt in the southern California. In the summer
of 1994, the company emerged from nowhere to claim business from local
competitors. Oberon is a multi-function organization, providing such services
as personal protection, distribution of weapons, and jobs to the common
public. Oberon's involvements delve deeper than the public side of any
situation. Oberon, while discreet enough to gain no attention from the
military, is widely feared by many. Information on Oberon's full purpose
has not been forthcoming. In the Fall of 1999 the giant organization moved
from the west coast to the east. Taking up residence in New York City.
There were many problems with the move, many of the problems resulting
in a sudden downsizing of the company. Recruiters are now out in full force
for Oberon. The company is seeking a wide variety of individuals. From
combat effective recruits to scientists to computer whizzes. The company
seems to have a deeper impact, not on just citizens protection, but on
crime as well. Since the security company moved to New York, only a week
ago, crime rate has dropped 20%. Citizens are happy for the crime rate
drop, but question whether Oberon's tactics are sound and humane.
In Reality Oberon is a unique hunting society founded by a retired Army General. Oberon's purpose is to capture and perform scientific studies upon the creatures in order to counter any special powers these beings may possess. Oberon is not biased as to which creatures it captures. Ranging from a lowly wraith to a viscous Sabbat Cardinal. New techniques arise every day that Oberon uses on the un-captured population of creatures. The results of their research has not yet been made totally clear. the effort, though, is in the hopes of saving the human race from these vile creatures. Oberon, despite being within New York for but a week, has made great headway. Their giant fortress/research center proving to be un-compromiseable to all but the most powerful and determined of foes. The move from California took its toll upon the company's members, however. As soon as Oberon's security dropped a fraction for the move to take place, swarms of Anarch vampires and were-wolves (not working together) fell upon the unprepared assault teams. The company is now hiring any and all capable of performing the required tasks. These people include assault specialists, snipers, scientists, mechanics, technical support, chemical engineering..the list goes on.
For now the creatures of the night will have their power, but tomorrow they may not have that luxury. For once Oberon completes its research, humanity will be saved....or so the story goes...
Headquarters information
Oberon is now centered in New York City where it has two headquarters.
The first Headquarters is South of town out in the wilderness. This large
complex is guarded by an electric fence and many guards. A tunnel path,
watched with video cameras, is the only entrance to the complex. Above
the tunnel entrance id a sign proclaiming "Biogenetics Lab." A mile down
the path the wall opens up into a large parking garage that can hold a
maximum of 100 vehicles. However, large mirrors are set up to give the
garage a giant appearance to new comers. At any time the opening in the
wall can be sealed and will be sealed if trespassers are detected. This
is when the tunnel becomes a death trap. For those who make it out the
other end of the tunnel, they find themselves on the outskirts of a small
town in New Jersey. Once inside the massive complex one will see a single
door leading inside, from the garage area. Two signs point to the left
and one to the right. To the right is a weapon pick-up area. The door is
always locked and a guard is always present to fulfill any orders
for weapons that need to be processed. If one goes to the left you find
a lab entrance and a Gymnasium. The Gymnasium is equipped the most modern
work out equipment, as well as climbing walls, shooting range etc.... The
lab contains row upon row of specimens collected by assault teams etc...
No one besides Oberon scientists are allowed into this area. Finger print,
slide card, PIN Number, and Retina Scan are all required to gain entrance.
The second Oberon Headquarters is located in downtown New York City. The building matches, in height, all of the other buildings surrounding it. the main difference, is once again, the amount of security present within. One cannot enter past the Guard at the gate unless he/she is on the list of operatives that are to present for the night's/day's activities. The first 30 some odd floors are plain offices, consisting of accountants, security, technical support for house alarms, and secretaries who help the public with their security needs. Floors 31-34 are strictly off limits to anyone not a corporate giant within Oberon. No elevators stop at these floors, and these floors have their own ventilation systems as well. Floor 31 holds biological warfare department, where scientists make or cure deadly strains of viruses such as: Ebola, Anthrax, HIV, and other class four toxins. Floor 32 holds the technological department, where scientists and mechanical engineers try to improve weaponry, armor, and technology in general. Floor 33 holds the nuclear department, where scientists again, seek to improve control over the atom. Finally, Floor 34 holds the entire security communications department. This single team keeps track of all field teams and coordinates their attacks, using high technology and map skills. These four floors are only accessible through a series of secret stairs that start at the 45 floor and lead straight to floor 34, and then accordingly down to 31. The rest of the floors 35 up to 55 are CEO offices and the like.
Below
the building is a parking garage similar to the other Headquarters, but
this one is much larger and does not utilize mirrors. An array of cars
are in here. Due to the fact that those working for Oberon generally park
their civilian cars here and pick up the company hummer. Oberon does not
ALWAYS use hummers, on certain circumstances they will pull out the company
BMW's.
Employee information
All of Oberon's Staff, due to the company's nature, must be physically fit, even the scientists. The assault teams and even some scientists are given black fatigues as the uniform. There is no distinguishing signs upon the trousers, but the jacket carries the Oberon symbol (see above) upon the left breast pocket. Each employee is also given one sidearm that they are able to carry with them, when off duty. A black military type cap is also awarded upon employment. All women and men with long hair are to have it braided in such a way that it does not interfere with their mission.
Oberon Staff of Note:
Murdock: captain, Assigns teams to nightly duties as well as assigning punishments for failed missions. Murdock is a large man, standing at just over 7' and built like a tank, He is a Fomori of the worst kind and has been known to rip Garou (were-wolves) to shred without a second glance.
Dymrak Ebongrail: 1st Lieutenant, Leader of Team Spectre. This Shadowlord has fallen from the grace of his peers. While most elders despise him for allowing himself to be tested on, the younger Were-wolves seem to praise him as he breaks the elders mold of power.
Spectre Team: The
first special forces team Oberon made. This team is composed of nothing
but experts, if team spectre can't get the job done, no one can. Spectre
has completed over 300 missions and has failed none. This team is feared
by even it's own peers. They are the elite of an elite organization. Ruthless,
cunning and strong this team has yet to be beat. There are 5 members of
this team 2 assault experts 1 demolitions expert and 2 sniper experts.
When this team is deployed the target is either of great power or great
importance.
Oberon
created by Jonathan Saenz