Dementation (Malkavian antitribu only!) 1 • Passion Roll: Cha. + Empathy, difficulty Humanity The vampire may cause her victim’s emotions to be more pronounced and exaggerated. This does not control the victim’s emotions; it only increases their intensity. This power lasts for the following time periods: 1 suc. one turn. 2 suc. one hour. 3 suc. one night. 4 suc. one week. 5 suc. one month. 2 • Mind Tricks Roll: Man. + Subterfuge, difficulty Per. + Self-Control The vampire may cause her victim to see things in her peripheral vision. These hallucinations may be based on phobias, fears, or anything the Storyteller pleases. This power lasts for the following time periods: 1 suc. one night. 2 suc. two nights. 3 suc. one week. 4 suc. one month. 5 suc. three months. 3 • Eyes of Chaos Roll: Per. + Medicine, difficulty ?? The vampire may look for patterns in things whose patterns may go unseen to most other individuals. Note that such patterns can be found everywhere, but are not always useful. 4 • Confusion Roll: Man. + Intimidation, difficulty Per. + Self-Control By making eye contact and verbal contact with the victim, the vampire can put a victim in a daze. In this state, a victim must spend a willpower point to perform any coherent action. Most memories will also be jumbled. The daze lasts for the following time periods: 1 suc. one turn. 2 suc. one hour. 3 suc. one night. 4 suc. one week. 5 suc. one month. 5 • Total Insanity Roll: Man. + Intimidation, difficulty Willpower By getting her victim to focus on her, the vampire can really fuck up her day. The victim will gain five derangements, chosen by the Storyteller, for the following time periods: 1 suc. one turn. 2 suc. one night. 3 suc. one week. 4 suc. one month. 5 suc. one year. 6 • Derange Roll: Man. + Empathy, difficulty Willpower Demand: successes = 2 or more By looking into a victim’s eyes and describing a derangement, the vampire can give her victim a permanent derangement that can not be removed or cured. 6 • Kindred Spirits Roll: Cha. + Subterfuge, difficulty Int. + Self-Control With skin contact, the vampire may cause her victim to act like her, with all of the associated derangements, for the following time periods: 1 suc. one night. 2 suc. one week. 3 suc. one month.< 4 suc. six months. 5 suc. permanently. 7 • Mind of a Child Roll: Int. + Empathy, difficulty Wits + Self-Control By making eye contact, the vampire may remove up to seven points from a victims’s mental attributes, as long as one point remains in each. Additionally, the victim acts like a child. These effects last for the following time periods: 1 suc. one turn. 2 suc. one night. 3 suc. one week. 4 suc. one month. 5 suc. one year. 7 • Mind of a Killer Roll: Cha. + Subterfuge, difficulty Cha. + Courage Demand: successes = 3 or more By kissing her victim, the vampire may make her victim kill the next person who gives her the slightest provocation. After the kill is made, the effects wear off. 7 • Wave of Insanity Roll: Cha. + Empathy, difficulty 7 By speaking with her victims in a bizarre way, the vampire may affect one victim per success, by Total Insanity. Once the number of victims is determined, the vampire rolls for each victim as if she was performing Total Insanity on them individually to determine effectiveness. 8 • Coma Roll: Cha. + Intimidation, difficulty Wits + Courage The vampire may put a victim into a coma. This effect last for the following time periods: 1 suc. one week. 2 suc. one month. 3 suc. six months. 4 suc. one year. 5 suc. ten years. 8 • Minds of the Children Roll: Cha. + Subterfuge, difficulty 7 The vampire may affect one victim per success, by Mind of a Child. Once the number of victims is determined, the vampire rolls for each target as if she was performing Mind of a Child on them individually to determine effectiveness. 9 • Blessing of Chaos The vampire is automatically immune to the Dementation, Dominate, Presence, and Chimerstry of all other vampires. However, she acquires a new derangement, which is treated as a permanent one. Also, she is occasionally, and randomly, affected by the power Mind Tricks. 9 • Mass Coma Roll: Willpower, difficulty 7 The vampire may affect one victim per success, by Coma. Once the number of targets is determined, the vampire rolls for each target as if she was performing Coma on them individually to determine effectiveness.