Path of Conjuring The vampire may not summon an object larger or heavier than herself with any power on this path. o Summoning the Simple Form Roll: Intelligence + [ability], difficulty 6 By spending a willpower point, the vampire may create a simple, featureless object with no moving parts. She must spend a willpower point each turn to prevent it from disappearing. oo Permanency Roll: Intelligence + [ability], difficulty 6 By spending a willpower point and three blood points, the vampire may permanently summon a simple, featureless object with no moving parts. ooo Magic of the Smith Roll: Intelligence + [ability], difficulty 7 By spending a willpower point and five blood points, the vampire may summon a complex object with moving parts. The quality and functionality of the object depends on the degree of success on the above roll. oooo Reverse Conjuration Roll: Willpower, difficulty Willpower By spending twice as many willpower points as the target did, the vampire may dissolve the conjuration of a target. The above roll is used as a roll to resist the Conjuration roll ooooo Power over Life Roll: Intelligence + Empathy / Animal Ken, difficulty 8 By spending ten blood points, the vampire may summon a creature that will intelligently follow her instructions. However, this creature will slowly become more insubstantial, and in a month will have faded away.