The Path of Teleportation The little known path of Teleportation was developed during the late middle ages by a powerful Tremere in the Alps of Europe. It allows the caster to teleport himself and others, as they gain in strength, to any place they know well enough to envision in their mind's eye, or another location they can see at the time. (System: The thamaturgist must make a roll of Wits + Occult [difficulty 7] attaining at least 3 successes..a botched roll results in the caster re-emerging in an unplanned destination, ST's descretion... perhaps half-in, half-out of a concrete wall) Level Distance & Restrictions on mangus 1 Short distances approximately, roll 2 die, caster cannot teleport others or foreign objects 2 longer distances, roll 4 die..caster may take objects along with him/her such as weaponry, boxes etc... 3 anywhere the caster knows well...add 1 to diffeculty..add 1 more to diffeculty for every person the caster takes with him/her 4 anywhere the caster knows well, no diffeculty handicap at this level except for multiple teleportations 5 the caster is a master at this path, -1 to difficulty, no handicap for carrying other people with as long as they are willing..each unwilling passenger subtracts 1 die from your pool