The Path of the Green Was created using the rules set in the Tremere clan book and using other paths as a guide line as too how powerful it should be. *CHAMELEON: By growing leaves and bark the kindred can blend in with any natural surroundings. System: By spending a blood pool point and rolling Perception + stealth (difficulty 7) the kindred can increase the difficulty of any perception rolls needed to detect him or her by 1 for ever success. ** VINES AND ROOTS Causes ones own veins and arteries to harden. Then they puncture through the skin, springing to life. The ones from the upper body become vines to lash out with. Those from the lower part become roots. The vines can grapple an opponent and pierce the skin as well, drink blood just as a vampires fangs. System: Difficulty to hit is a 6 ,damage is strength + 1 and is aggravated. The victim is considered grappled and must break free. The kindred may still drain blood from the victim through the vines. The kindred suffer any damage inflicted on the vines as well and amounts done over the kindred's stamina breaks the vine. ROOTS anchor the kindred, adding a +2 to difficulty on any body slam attempts against them while so planted. It costs a blood pool point to use either effect or two for both. *** STURDIENESS OF THE OAK Skin color takes on a brownish color and a rough texture. But it is much tougher than usual. System: Roll stamina + survival (difficulty 8) Each success gives the kindred a temporary point of fortitude, lasting for the scene. Appearance drops one point for each point of fortitude gained (to a minimum of 0) **** 4 PHOTOSYNTHESIS This is the very powerful effect of converting sunlight in to food, requires a handful of water to use. System: By rolling Stamina + fortitude + Botany Difficulty same as soaking damage from sunlight) He or she can convert the suns rays into blood, 1 blood point per success maximum gain equals the levels of damage that would have been taken. Any damage levels not converted are still taken. ***** DRUIDS VESSLE This allows the kindred to transfer a portion of his or her essence into a living plant. Or more precisely a rose bush. The roses become vampiric in nature, turning a pale white. They feed off blood turning redder as they feed. System: Roll stamina + occult (difficulty7) Each success allows the kindred to create one such bush. Each requires one drop of blood to give them life. Their maximum number is equal to the kindred's willpower. Each can use blood in the same manner as kindred and ghouls. They hold up to 10 blood pool points and must have at least 1 blood point at all times to live. Stats for the bushes are: Str :3 Dex:3 sta:3 health levels 7 (suffer no damage penalties) Brawl:3 stealth:4 mental attributes are 1 lower than the kindred creating them. They attack with a grapple and do aggravated damage equal to their strength +1