Thaum 1 A Taste for Blood - The player must roll Perception + Occult (difficulty 7.). The number of successes determines how much information is received and how accurate it is. Thaum 2 Blood Rage - The player must roll Dexterity + Subterfuge against a difficulty of the target's Willpower. Every success forces the target to immediately spend one Blood Point in a way the the Thaumaturgist desires. Thaum 3 Blood of Potency - Roll Manipulation + Survival (difficulty 8); successes must be spent both to decrease the vampire's generation and create a duration in hours. Thaum 4 The player must roll Intelligence + Medicine against a difficulty of 6 if the blood is stationary (such as a blood bank) or against the target's Willpower if attacking another being. The number of successes determines how many Blood Points are transferred. The blood to be stolen must be within 50 feet and in clear view, and the source of the attack will be obvious. thaum 5 Cauldron of Blood - The player must roll Willpower against a difficulty equal to the number of Blood Points the vampire wishes to boil at once + 4 (maximum 10). The victim also takes one wound for every point boiled.