Johran Beasttalker


Sylvan elf male 4th-level ranger (beastmaster)

Armor Class: 7
Movement: 12
Hit Points: 33
THAC0: 17 (16 w/battle axe, 14 w/long tooth)
No. of Attacks: 3/2 (battle axe) or 5/2 (axe & long tooth) or 1
Damage/AT: 1d8+1 (battle axe), 1d4+3 (long tooth)
Alignment: Chaotic good

STR 17, DEX 17, CON 14, INT 13, WIS 16, CHR 15, COM 12

Ranger Abilities: MS 47, HS 40 (+5% to each in natural surroundings).

Weapons of Proficiency: Battle axe (expertise), spear, dagger.

Nonweapon Proficiencies: Crude weaponsmithing; hunting (x2); leatherworking; modern language (Common); survival (forest); tracking.

Equipment: A backpack, two weeks iron rations, flint steel, a large belt pouch, two full wineskins, soft boots, a tunic, a winter blanket, a stone-bladed battle axe, 2 stone daggers, 2 stone spears, 31gp, 9sp, and a violet garnet worth about 100gp.

Magical Items: Eyes of the eagle and a dagger +2, long tooth.

Combat/Tactics: His species enemy is Gnoll, otherwise his combat techniques and such are quite average.

Allies/Companions: Captain Devif of Luskan; Qellzen Ironeye; Vixen; Xerix the Bold.

Foes/Enemies: Undead and all others who defile the forests of the Realms.

Appearance: Johran stands 5'4", weighing 101 pounds with white hair and blue eyes; which is average among the sylvan elves and he easily blends in.

Personality: Quiet, reserved, much more comfortable with animals than people (I know what they are thinking), I am always mistrustful of people because I am not sure they are always telling the truth. I also have seen that most races exploit the forest for their own needs instead of living in harmony with it, even elves.

Experience: 10,830.

Experience For Next Level: 18,000.

Locales Frequented: The High Forest mainly, his clan's camps once in a while, and sometimes he goes into towns he comes across.

Motivations/Goals: To live in peace and harmony with nature, to teach others to do the same, and protect nature by force if necessary.

Campaign Uses: Qellzen is an opportunist, anywhere he can gain treasure and skill he can be found.

Unique Abilities

  • Animal Master: Is able to communicate with animals that are within 30' and communicate peaceful intentions. Johran can attempt to recruit them as henchman (they must save vs. rods with a -1 modifier for every three levels of mine). Once an animal is a henchman, he can communicate with them anywhere on the same plane of existence. Johran can use this to explain tricks and tasks to the henchman, and can see through their eyes by concentrating. Furthermore, he has the animal lore proficiency with bonded animals and success is automatic. Every time a level is gained they gain an additional hit point. At tenth level he can summon an animal horde for some great cause. Up to 100HD per level will respond to this type of summoning.
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