One of the best things about playing AD&D is the flexibilty. You can get rid of rules you don't like, invent new ones, or modify existing ones. I love it. Anyway, before we made up rules for how stuff in game works, we came up with some rules for out of game. Basically most of these are common sense.. don't all talk at once, no throwing stuff (except dice), or you lose experience. That or we send you away to sit in a corner (and no doubt think about what you've done). Anyway, here are a few of the house rules we made up to make the game better. If you like the look of any here, go ahead and us 'em. If you disagree with any.. well hey, no one's making you use them. These are just suggestions. OK, here goes...
 

        Rule One: The DM always has the last say. Well, duhh.. but he also has a rubber band gun to keep those pesky players under control!

        Rule Two: For long games (ones that take all afternoon, night, and following morning), we take a "Ranma break" every hour or two. See the anime section for more info.

        Rule Three: Although the party should work together, no one's going to make them. If they want to split up, talk secretly with the DM, etc, the DM handles each group seperately. Those not involved are not allowed to listen in (or they lose XP). They should talk quietly or something like that, or if they won't be involved for a long time, take a "Ranma break."

        Rule Four: As it starts getting later, some of the less dedicated players slope off and hope no one'll notice them (that or they go to sleep). If any of the players does this, their character becomes an NPC. If the DM is feeling really nasty, the character can become under the control of another (randomly chosen) player.

        Rule Five: No stupid movie quotes. Good ones are allowed, but stupid ones that we've all heard a million or more times before are not allowed.. ... ..and if that stupid fighter mentions "Carnies" one more time... ..grr...

        Rule Six: Any player who intentionally disrupts the game loses experience. This includes beating up another player, crawling around under the table, singing, and other things like that. NOTE: "Ranma breaks" are not considered disruptions.

        Rule Seven: No more than six sodas each (and I think that's too many). Too many and people start getting restless, grumpy, and annoying. When this happens, roleplaying pretty much disappears and the game becomes just an ordinary dice-roller. Also, too many sodas mean people disappearing all of the time to go to the bathroom, bringing me to....

        Rule Eight: If anyone leaves more than 4 times during the game to go to the bathroom, their character is temporarily placed under the control of the DM. The offending player has to sit in a corner and think about what they've done. Note: The DM gets no special privaliges.. we usually have a backup DM anyway. Important Note: The offending player/DM is NOT allowed to take a "Ranma break."
 

            Well that's about it.. if anyone actually made it to the end here, give yourself a pat on the back and a nice round of applause. You deserve it! Of course, if we think up any more rules I'll post 'em, so keep checking back.
 

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