Character Creation


                                                        Based on Laws of the Night Revised (tm)

Attributes: 7, 5, 3
Negative traits: Maximum of 4 on a 1 to 1 ratio
Abilities: 5
Possible Abilities: Academics, Animal Ken, Athletics, Awareness, Brawl,, Crafts (Specialization: Body Crafts), Dodge, Drive, Empathy, Etiquette, Expression, Finance, Firearms, Intimidation, Investigation, Law, Leadership, Linguistics, Medicine, Melee, Occult, Performance, Politics, Repair, Science, Security, Scrounge, Stealth, Streetwise, Subterfuge, and Survival.
Backgrounds: 5 for Camarilla. 2 for Sabbat.
Available Backgrounds: Allies, Contacts, Mortal Fame, Generation( 2 points for every one Generation trait starting at 12 up to 8), Herd, Influences, Mentor, Resources, Retainers
Clans: All Standard Sabbat, Camarilla, and Independent Clans. Anything else please email me.
Disciplines: 3 basic for Camarilla, 4 basic for Sabbat
Paths/Humanity: Since I can't come up with a decent conversion for the Paths into the new Revised system, I'm falling back to the Roads system from The Long Night (tm). The Paths and Humanity are detailed here:  Explanation of Humanity & Path Traits . Everyone starts with a seven trait rating. It costs 2 to buy up and -2 to "buy" down. You can buy down to a minimum of 5.
Derangments: Maximum of two, and that includes any Malkavian required derangements. 2 traits for each derangement, excepting those Malkavians again.
Merits and Flaws: Maximum point limit of 7 for each.
Freebie traits: 6
Willpower: As per generation
History: Please tell me who this character is

Freebies are spent as experience.
 

                                    Disciplines

With the revision of Laws of the Night, there are some new levels added, and some old ones taken away. Here's a list of the available basic disciplines:

Animalism: Feral Whispers, Beckoning
Auspex: Heightened Senses, Beckoning
Celerity: Alacrity, Swiftness
Chimerstry: Ignis Fatuus, Fata Morgana
Dementation: Passion, The Haunting
Dominate: Command, Mesmerism
Fortitude: Endurance, Mettle
Necromancy: Sepulchre Path: Insight, Summon Soul
                        Ash Path: Shroudsight, Lifeless Tongues
                        Bone Path: Tremens, Apprentices Brooms
Obfuscate: Cloak of Shadows, Unseen Presence
Obtenebration: Shadowplay, Shroud of Night
Potence:  Prowess, Might
Presence: Awe, Dread Gaze
Protean: Eyes of the Beast, Feral Claws
Quietus: Silence of Death, Scorpion's Touch
Serpentis: The Eyes of the Serpent, The Tongue of the Asp
Thaumaturgy: Rego Vitea: A Taste for Blood, Blood Rage
                           Creo Ignem: Hand of Flame, Flame Bolt
                            Rego Motus: Force Bolt, Manipulate
                            Creo Materia: Summon Simple Form, Permanecy
                            Perdo Materia (Sabbat Tremere only): Decay, Gnarl Wood
Vicissitude: Malleable Visage, Fleshcraft

Two intermediate Disciplines can be bought with freebie/negative traits . If you have questions on the new intermediate Disciplines please email me .
 

Learning New Disciplines

All in clan disciplines, with the exception of Thaumaturgy and Necromancy can be learned with a simple expenditure of experience.  3 for basic level, 6 for intermediate, and 9 for advanced.

Thaumaturgy and Necromancy must be either researched or taught. This is simulated in either an expenditure of Occult influence, finding a willing PC or NPC teacher, or through one of the other background traits. This rule applies to everybody who tries to learn either discipline, be they in clan or out.

Out of clan disciplines need a teacher. The three physical disciplines (Potence, Fortitude, and Celerity) only need to be taught at the first basic level, and after that the vampire can manifest them on her own. Dominate, Presence, Auspex, and Obfuscate need to be taught the first two basic levels before they can manifest on their own. Clan specific disciplines such as Protean, Obtenebration, Dementation, Vicissitude, etc. must have a teacher for all levels. Caitiff cannot start out with any clan specific Disciplines.  Experience expenditure is 4 for basic, 7 for intermediate, 10 for advanced.
 
 
 
 

Any questions, comments, character submissions send to  [email protected]

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