Broad Swords
The following is the work of Gian Luca Sacco and many otherplayers around the world
Elf Slayers
Magical adj.: special (see explanation)
Intelligence: nil
Magical abilities: Hitting a full blooded faerie causes triple damage
Hitting a partially faerie folk causes double damage
Magic of armor created by faerie folk is nullified by swords
Owner gains +5 save vs. magic regardless if it is unsheathed or not.
If the result of the saving throw is 20 or better, the spell has no effect on the owner. As a side note, beneficial spells must get past a saving throw of 2 to effect the user (-1 per level of caster). Also, no magic items of any sort will function on the user as long as the sword is within a foot of him.
For the purposes of this sword, faerie races include: Elves, Sylphs, Dryads, Nymphs, Pixies Brownies, Atomies, Quicklings, Pseudo- and Faerie-dragons, Satyrs, Sprites, Leprechauns, etc. Basically, any race that has some inherent magical ability or defense and would be found in a sylvan setting (see DMG#1, encounter tables) is considered a faerie race. Note that Gnomes and Halflings are excluded. A partial faerie race is any of the above combined with a non-faerie race (usually human). Half-elves are the most common example.
The metal used in these swords is flat black, and is very difficult for the Dwarven masters to forge. Other weapons made of this metal (called Zu fluct by Dwarves, which today translates as 'elf slayer' although it originally meant 'kills wimpy scum') include spears and arrows. The arrows do not affect saving throws or magic items, and the spears only give a + 1 to saves and save against beneficial spells on a 18 or better. If a faerie even touches this metal, he takes one point of damage per pound of metal. Note that this could be misconstrued as ego damage. Most Elf Slayer swords are broad swords.
Revenge
This broad sword is sturdy with an iron blade, a brass handle, and is cool to the touch. At night, any spirit within one mile whose death needs to be avenged will visit the wielder - who is the only one who can see them. The spirit with the greatest need will ask the wielder to avenge it and the wielder is geased by it. The wielder cannot have more than one geas at a time. The wielder will not be harmed by ghosts nor can he attack them. He cannot throw the blade away while geased.
The sword is +2 normally, exhibiting its true power (+4) only when the wielder is geased.
Throwing Broad sword +1
You throw it, it attacks up to two targets and returns the same round. The wielder has to make a DEX check to catch it on its flight back or take full damage.
Wizard Bane
+1/+2 (vs. magic users) Broad sword
Intelligence: 12
Ego: 6
Alignment: Chaotic Neutral
Communicates: semi-empathy
- can detect magic/magical beings within 15'
- while grasped, gives wielder +2 save versus magic
- paralyzes any mage it hits for 1-4 rounds