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The 'WILDCARD'





Last updated at 8/14/98 2:24:48 PM

Click here to enlarge The WildCard (WC) is a custom luxury yacht built for Fatouliuos Lumpkin, a mega-rich playboy and ameture cardsharp. The WC was won (at cards) by Gleek Spitkin a "collector" of Megaversal© wonders. Since the WC was designed with smuggling in mind, it fit right in with Spitkin's group.
This flat, sleek ship resembles a flying wing, even the weapons are contoured to add to the slender lines of the WC. As it is quite capable of flying in an atmosphere, the WC makes an excelent transport for a group of adventurers.
WildCard
Ship Stats
Name:WildCard
Type:YachtEngine:Reflex
Crew: 2, Pilot, co-pilotPower Plant:Nuclear
Acceleration: Mach 6Jump Drive:Tessar (FTL)
Max Speed in ATM: Mach 6
Weight:120 TonsHieght:42 ft
Lenght:170 ftWing Span:275 ft

MDC™ by location
Main: 4,000Spoiler: 600
Wing(2): 2,400Laser Turret: 200
Engine: 3,000Elevons(4): 200
Weapons

TypeRangeDamagePayload
Short Range Missle(2)By typeBy type
Reflex Cannon(2)Unlimited
Laser(front/rear)Unlimited
Retractable Laser(2)Unlimited
Mini-MissleBy typeBy type

Defense Systems:

Hardened Circuits: This modification protects the "WildCard" from the effects of EMP/EMF, there is only a 20% chance of any of the systems on the "WlidCard" being knocked out by electromagnetic disturbances.

Sheilds: A type of directional Force-Feild, each having 1,000 MDC™ . The sheilds extend 40 ft from the ship in 6 directions, forming a 'cube' of force around the ship. The sheilds may be moved individually to any side and can be 'stacked' upon each other. The sheilds as well, regenerate 50 MDC™ per round.

ECM System: This advanced alien system can preform wonders, It can; break a missle lock at 65%, produce a 'ghost' image of another spacecraft up to 1000 miles away (65%), it can change the WC's radar signature to make it look like a totally different ship at (70%), Jam radio transmissions at 65%, and drop off radar entirely at 55%.

Basic Ship Systems:

Life Support: 12 people confortably, 18 persons max.

Radar: 10,000 mile range, and will track 128 targets.

Scramblers: 86% effective.

Custom Alarm: Voice/code/palm-print activated. The alarm has it's own mini-radar that extends 1000 ft from the ship. In addition to alerting the owner, the alarm's radar is capable of monitoring up to 24 targets inside or outside the WC.

Piloting Computer: Offers a +2 to dodge and a +10% to piloting.

Jump Navigation Computer: (Needed for the Tessar Drive) Has all commonly known Nexi and 'Worm holes' as well as thousands of other points of interest (planets, systems, space stations, etc.) The system takes 1d6 seconds to lock on.

Plasma Waste Convertor: A universal 'garbage disposal' that uses plasma to convert all known waste material into it's base elements for use in the replicator or as ash which is expelled in the exhaust trail of the WC.

Replicator: (Ok you've seen that show where those guys trek across the stars) no explosives or gems, complex devices as well cannot be replicated. GM's don't let your players abuse this function, it was meant for basic life support and common needs (food, paper, water, etc.)

Computer:

128 Tera-bytes of memory (like having a million home computers) with an FTL processor. 10 input/output ports, 9 different types of drive bays for various types of media throughout the cosmos. Audio/Visual capability as well as a remote control (detailed later).

The computer has the following programs:

Megaversal® Translator - 85%

Auto-pilot - 89%

"Home Systems" - Radio, TV, Clocks, etc.

Inteligent alarm - can lock/open doors to trap or injure an intruder accaording to a programed personality.

Atmospheric Analyzer - Gives data on the chemical composition of a planets atmosphere and indicates if it is safe.

Auto Defence - 6 attacks, + 2 to strike, + 2 to dodge and + 1 to Initiative. NOTE: PC's cannot manually use any weapon currently slaved to the Auto-defender.

Alien/D-bee™ Identifier - 65%

Tessar Drive Control

Office Programs - Word processor, spread sheet, etc.

Auto log - Logs EVERY action perfored by the computer as well as everything said and seen on board.

Remote Control:

Can control all functions of the ship's computer and as well posseses the following abilities:
Audio/Video system
Radio (30 miles)
Laser 500ft range 2d6 damage and a 5 shot capacity.
The range of the remote is 30 miles.