Beshaba (Beh-shah-ba) Maid of Misfortune
General Information: CE
Portfolio: Michif, Bad Luck, Accidents
Realm: Major Spheres: All, Astral, Charm, Combat, Guardian, Protection
Minor Spheres: Summoning, Creation, Divination
Worshipers: Drow, Orcs,
Symbols: Black antlers on a red field
Colors: Black, red
Holy Days:
Sacrifices:
Description: The Maid of Misfortune appears as a beautiful white-haired face, laughing
hysterically.
Ill fortune falls on those who behold her. Often, surefire plans go awry, stout
weapons or walls suddenly give way, and freak accidents occur to man and beast
where Beshaba has been.
Clerical Information:
Clericy Name:
Main Temple Location:
Clericy Description: Priests of this Diety are referred to as Doommasters.
Doommasters prefer underground facilities for their temples and in
services prefer simple black tunics with the symbol of Beshaba on
the chest, and black stockings.
The worship of Beshaba is fairly widespread and varied throughout the
Realms. His followers prefer to keep a low profile even in those cities
which profess tolerance and those towns which actively support evil
religions. As a rule of thumb, if Tymora can be found in the area, then
Beshaba probably goes hand in hand.
Requirements: Wisdom 10
Weapons Allowed: Bludgeoning weapons, Caltrops, whips
Armor Allowed: Plate mail and shield
Magical Items Allowed: Same as clerics
Clerical Extras:
A priest of Beshaba can reduce the saving throw or attack roll, or raise a
skill roll of one individual by one ( a 3 becomes a 2, a 15 becomes a 14).
The priest using this power glows a deep, radiant red for one round when
doing so. All effects of the die roll are based on the altered number. The
modification occurs immediately after the number is rolled ( that is, before
any other numbers are rolled or other actions taken). This may be done once
per day for every 2 levels.
Clerical Limitations:
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