Deneir (Den-NEER) Lord of Glyphs and Images
General Information: NG
Portfolio:Liturature, art
Realm: Major Spheres: All, Astral, Combat, Creation, Divination, Elemental,
Guardian, Healing, Protection, Summmoning
Minor Spheres: Animal, Plant, Sun, Weather
Worshipers:
Symbols: A single lit candle, often with an eye beneath.
Colors:
Holy Days:
Sacrifices:
Description: Old balding sage with flaming white beard
Deneir is the son of Oghma. His priests tend to be scholarly in nature, and ascribe
most of the magical tomes or books (Tome of Understanding, Manual of Clear Thought,
etc.) to him.
Clerical Information:
Clericy Name:
Main Temple Location:
Clericy Description: The standard dress of priests of Deneir, both in normal daily
use and for ceremony, is a tan-white tunic and matching trousers. The
medium-length cloak is worn with the clothes as a badge of rank within the
hierarchy. The lowest levels wear black and grays while the local High
Scrivener has a white cloak. The tunic has a stiff, circular collar.
The most important identifier for a priest of Deneir is the ubiquitous writing
kit, a triangular pouch of leather worn on the right hip, which contains paper,
inks, and pens.
Adventuring priests of Deneir wear whatever is most suitable for their
particular mission, but always have both the writing kit and a gold circlet
on the forehead bearing the symbol of their god.
Denier priests have a special vow of charity, they will write letters and
transcribe information upon request, usually at a modest price for the
individual petitioning their help. Large projects must be negotiated, but in
slow times, priests of Deneir can be found in the local commons and in bars,
writing letters for those unable to do so, charging no more than a few coppers,
or performing the service for free to the needy.
Also because of this vow, priests of Deneir often gain information that is
otherwise sensitive, dangerouse, or potentially lucrative. While a sizable
donation to the faith will help keep such matters secret for some time,
priests of the faith may gain a quick understanding of the lay of local
landscape from talking to their neighborhood parish priest. There is a
saying, "Remember that the pens of Deneir also have ears."
The hierarchy of Deneir also provides scribes and will train nonbelievers of
good and neutral alignments to read and write. While such scribes are very
good, many rulers and mages have a feeling that the information they transcribe
also finds its way to the church's secret libraries.
Most large communities and temples of Deneir have secret libraries which
may contain anything from a few tomes in the High Scrivener's office to
(reputed) extensive underground vaults filled with the wisdom of the ages.
Supposedly only the highest levels of the priests have access to such huge
vaults, which are, of course, protected by powerful magical guards and wards.
Requirements: Wisdom 15, Intelligence 15
Weapons Allowed: Any one-hannded weapons usable by clerics.
Armor Allowed: Banded armor, no shield
Magical Items Allowed: As per clerics.
Clerical Extras:
Priests of Deneir gain a +4 on all saving throws vs damage and malicious
effects caused from books, scrolls, runes, and other magical writing,
including the effects of curses and magical tomes handled by the wrong class.
If no saving throw is normaly possible then a normal save is given.
The Priests of this deity gain the ability to read languages just as a Bard
of equal level. This ability can also be used when confrontged by a ward or
runic symbol. In this case two attempts can be made, the first if succesful
will tell the priest the type of person (Merchant, Ranger, Orc, etc...) that
made the symbol, the second will give a general meaning of the rune or glyphs
message. The success or failure of the second roll is independent of the first
roll.
These Priests also gain at 3rd level the ability to understand any spoken
word as if they were using the Comprehend Languages spell.
Clerical Limitations:
Use die 6 for hit points
Send any questions or suggestions to: