Helm (Hehlm) He of the Unsleeping Eyes
General Information: LN
Portfolio: Guardians, Protection, Justice
Realm: Major Spheres: All, Astral, Combat, Divination, Guardian,
Protection, Sun
Minor Spheres: Creation, Elemental, Healing
Worshipers:
Symbols: An open, staring eye, often painted on a metal gauntlet.
Colors: Steel Grey & Sky Blue
Holy Days:
Sacrifices:
Description:
Helm is always vigilant, and watchful. He is never surprised, and anticipates
most events by intelligence and obervation. He can never be borne off his feet,
rarely can he be tricked, and he will never betray or neglect that which he guards.
In short, he is the ideal of guardians, and is worshipped so that some of his
qualities will come to, or be borne out in, the worshipper. Temples of Helm tend
to be located where some evil or potential danger is afoot.
Clerical Information:
Clericy Name:
Main Temple Location:
Clericy Description: Specialty priests are called Watchers, or Godseyes (the last
is derisive, and usually used behind their backs). Their ceremonial gear
is full plate mail, with an open-faced helm (a visor reduces vision) topped
with a plume. Occasionally this armor is inlaid with patterns of other metals.
In areas where heavily-armored clerics are frowned on, the armor is reduced
to a set of heavy shoulder plates, but the helm remains in any case.
Because of the useful nature of the ceremonial gear of the priests of Helm,
it is worn in the field as well, unless it is so valuable that the priest
fears it will attract theives, in which case a more utilitarian version of
the same armor is worn. In either case, the armor is dominated by the symbol
of the eye on the chest, often shown as a sun or as the topmost level of a
stepped pyramid.
Requirements: Strength 14, Wisdom 13
Weapons Allowed: All bludgeoning weapons
Armor Allowed: Full plate and shield
Magical Items Allowed: Same as clerics, but in additon priests of Helm may use
crystal balls and other scrying devices as wizards do.
Clerical Extras:
A priest of Helm gains an advantage against being surprised. They gain, if
alone a +2 bonus on his surprise roll. If accompanied by anyone other than
a priest of Helm, this drops to a +1. This benefit is not cumulative with
other advantages to surprise, but may be affected by penalties (an elven
thief trying to sneak up, alone and unarmored, on a priest of Helm would
still cause the priest to subtract 4 from his surprise die roll, but this
is cumulative with the priest's +2 bonus).
Priests of Helm may create a short-term Glyph of Warding, as per the spell,
but which lasts only one day per level. The priest may choose the glyph from
those spells he is capable of casting, glyphs or any other, regardless of
the sphere of the spell involved (though the level requirements must be
observed).
Priests of Helm can turn undead but cannot command them, as this is
objectionable to their god.
Clerical Limitations:
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