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Ilmater (Ihl-MAY-ter) The Crying God

General Information: LG Portfolio: Endurance, suffering Realm: Major Spheres: All, Charm, Creation, Guardian, Healing, Protection Minor Spheres: Combat, Elemental, Summoning, Sun, Weather Worshipers: Symbols: The bloodstained rack, or Crossed hands bound at the wrist. Colors: Holy Days: Sacrifices: Description: This god appears as a broken man, his hands smashed but still useful. As the youngest child of Chauntea and Malar, Ilmater was the subject upon which his sister Loviatar honed her skill upon. It was from this that he decided to protect others from sensless abuse. Ilmater is a willing sufferer, the one who takes the place of another. He has the power to manifest himself in creatures being tortured, relieving their pain, but only if such creatures are of the good Philosophy and have not done anything to deserve such treatment. Clerical Information: Clericy Name: Main Temple Location: Clericy Description: Their dress is a solid gray tunic, tabard, and trousers, with a gray skullcap. The symbol of Ilmater is worn as a pin over the heart. Higher levels in the church hierarchy have red skullcaps. Some of the older memmbers of the faith have a gray teardrop tattooed to one side of the eye. Churches of Ilmater are usually located in areas which guarantee the persecution of its members. Relations between this church and the world are a little strained. A common figure in the traveling shows is "Ill-Mater," a slapstick clown in gray that is continually being struck, pummeled and knocked over for the amusement of the audience. There is also a neutral cult of Imater which believes in passing the suffering around to others, especially nonbelivers. They are noted for self-Flagellation, kidnappings, and inciting riots. The orgainized church of Ilmater disavows all the action of this cult, and claims that their god is not granting these cultists their powers or spells. But the organized church also realizes that this is just one more suffering that they must endure in the service of their god. Requirements: Constitution 14, Wisdom 12 Weapons Allowed: Bludgeioning weapons and the scourge Armor Allowed: none Magical Items Allowed: Same as clerics Clerical Extras: Gain a +4 bonus to saving throws that involve endurance or resisting pain and suffering. They gain a +2 bonus on all ability checks involving Constitution in such situations (such as swimming and drowning). These priests gain the Endurance non-weapon proficiency without having to purchase it. A priest of this order can survive without food and water for a number of weeks equal to his level. He will be reduced in fighting ability by -1 to hit and damage for every three weeks without food or water, but will not perish. The priest will be wracked by hunger pangs, but that's to be expected in this faith. At 12th level and higher, a priest of Ilmater suffering under extreme punishment, torture, or suffering, may be possessed by a beneficial servant of Ilmater. This is at the request of the character. During the possession, the servant takes all the pain inflicted, but no physical damage. The servant cannot move the body and remains only until the suffering has passed. A Dispel Magic spell will drive out the servant. These priests can remove fear from others and negate the effect of baneful emotion-based spells which cause pain, suffering, or hopelessness. The priest can perform this task on up to two other people per day. Clerical Limitations: These priests cannot turn or command undead.
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(please send all flames to the water bucket)

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