Ilmater (Ihl-MAY-ter) The Crying God
General Information: LG
Portfolio: Endurance, suffering
Realm: Major Spheres: All, Charm, Creation, Guardian, Healing,
Protection
Minor Spheres: Combat, Elemental, Summoning, Sun, Weather
Worshipers:
Symbols: The bloodstained rack, or Crossed hands bound at the wrist.
Colors:
Holy Days:
Sacrifices:
Description: This god appears as a broken man, his hands smashed but still useful. As the
youngest child of Chauntea and Malar, Ilmater was the subject upon which his sister
Loviatar honed her skill upon. It was from this that he decided to protect others
from sensless abuse.
Ilmater is a willing sufferer, the one who takes the place of another. He has the
power to manifest himself in creatures being tortured, relieving their pain, but
only if such creatures are of the good Philosophy and have not done anything to
deserve such treatment.
Clerical Information:
Clericy Name:
Main Temple Location:
Clericy Description: Their dress is a solid gray tunic, tabard, and trousers, with
a gray skullcap. The symbol of Ilmater is worn as a pin over the heart.
Higher levels in the church hierarchy have red skullcaps. Some of the older
memmbers of the faith have a gray teardrop tattooed to one side of the eye.
Churches of Ilmater are usually located in areas which guarantee the
persecution of its members.
Relations between this church and the world are a little strained. A common
figure in the traveling shows is "Ill-Mater," a slapstick clown in gray that
is continually being struck, pummeled and knocked over for the amusement of
the audience.
There is also a neutral cult of Imater which believes in passing the suffering
around to others, especially nonbelivers. They are noted for self-Flagellation,
kidnappings, and inciting riots. The orgainized church of Ilmater disavows
all the action of this cult, and claims that their god is not granting these
cultists their powers or spells. But the organized church also realizes that
this is just one more suffering that they must endure in the service of
their god.
Requirements: Constitution 14, Wisdom 12
Weapons Allowed: Bludgeioning weapons and the scourge
Armor Allowed: none
Magical Items Allowed: Same as clerics
Clerical Extras:
Gain a +4 bonus to saving throws that involve endurance or resisting pain
and suffering. They gain a +2 bonus on all ability checks involving
Constitution in such situations (such as swimming and drowning).
These priests gain the Endurance non-weapon proficiency without having to
purchase it.
A priest of this order can survive without food and water for a number of
weeks equal to his level. He will be reduced in fighting ability by -1 to
hit and damage for every three weeks without food or water, but will not
perish. The priest will be wracked by hunger pangs, but that's to be
expected in this faith.
At 12th level and higher, a priest of Ilmater suffering under extreme
punishment, torture, or suffering, may be possessed by a beneficial servant
of Ilmater. This is at the request of the character. During the possession,
the servant takes all the pain inflicted, but no physical damage. The
servant cannot move the body and remains only until the suffering has passed.
A Dispel Magic spell will drive out the servant.
These priests can remove fear from others and negate the effect of baneful
emotion-based spells which cause pain, suffering, or hopelessness. The priest
can perform this task on up to two other people per day.
Clerical Limitations:
These priests cannot turn or command undead.
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