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Leria (LAIR-ah) Lady of the Mists

General Information: CN Portfolio: Deception, Illusion, Moon Realm: Major Spheres: All, Astral, Charm, Creation, Divination, Healing, Divination, Healing, Protection, Summoning, Weather Minor Spheres: Combat, Elemental, Guardian, Necromantic Worshipers: Gnomes, Thieves, Illusionists, Spies, Lycanthropes Symbols: A triangular plaque, point downward, painted in cloudy, swirling greys. Colors: Holy Days: Sacrifices: Description: There is no known physical manifistation of Leira. Leira is a goddess of deception and illusion, both natural and magical. Leira can be anything, anywhere, that is not what it seems. Few worship Leira outside the ranks of illusionists, since few other types of characters see profit in misunderstanding and deception though many pay her homage to ward her off or placate her before important decisions and judgments are made. She is seen as a neutral rather than evil because she represents the caprices of nature and not deliberate deceit (that is the province of Mask). Clerical Information: Clericy Name: Main Temple Location: Clericy Description: The church of Leria has large numbers of priests and illusionist in its organization. Exact numbers are unknown because members of the faith cheefully lie about its tenets, organization, numbers and powers. Relations between various followers in the hierarchy are good, mainly because no one knows fully what is going on. Making matters worse is the fact that all of the church hierarchy dress in the same manner--long, cowled robes with a smooth, silvered globe worn as a mask.The mask runs down to the chin, but bulges out so the priest can still breathe and speak normally.The mask is made of silvered glass so the wearer can see normally, though everything looks rather dim. These masks are blessed to resist shattering and to reflect the time of day. The silvered mask will reflect gaze attacks from creatures whose atacks can be reflected by mirrors, though the priest can still see the creature and be affected; the priest gains a +3 bonus on saving throws vs. gaze weapons. Vampires, who hate mirrors, seek to slay Leiran priests whenever possible. The color of the orb depends on a number of factors, including the time of day (red is for morning, blue for afternoon, rust for dusk, and gray for night). Leiran priests are called whatever they choose to be called, and official titles vary from day to day and from person to person. Pompous titles are often followed by misleading ones (this week's high pontiff is next week's acolyte). Given their tendencies to prevaricate, priests and devoted followers of Leira are at best tolerated, but usually mistrusted. A sure sign that a Leiran priest trusts you is not that he does not lie, but that his lies are obvious lies, huge tales without a shred of plausibility. Requirements: Wisdom 14, Intelligence 12, Dexterity 11 Weapons Allowed: All bludgeoning weapons Armor Allowed: Any. Armor of any type of metal, however negates all spell-casting ability, inclucing clerical spells and those special spells granted by the god. Magical Items Allowed: Same as clerics, plus all items involving illusions and deceptons usually restricted to wizards, including scrolls with illusion / phantasm spells. Clerical Extras: Scrolls that have a pure illusion / phantasm spell, one that is not in conjunction with another school can be read by one of these priests and used without using a Read Magic spell. No matter how many spells are on the scroll only the spells that are pure illusion / phantasm can be used by these priests. At 5th level, a priest of Leira can cast a Misdirection spell (2nd level wizard spell) once per day. The priest may cast another Misdirection spell for every additional five levels. At 13th level, a priest of Leira can cast a Mislead spell once per day. Clerical Limitations: One spell is completely forbidden to priests of Leira -True Seeing or devices that use True Seeing. Any priest of Leira who use this spell goes irrevocably insane. There is no penalty for casting the reverse of this spell, False Detection.
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