Mystra (MISS-trah) Midnight, The Lady of Mysteries
General Information: NG
Portfolio: Magic, mages, energy
Realm: Major Spheres: All, Astral, Charm, Creation, Divination,
Elemental, Guardian, Healing, Protection, Summoning
Minor Spheres: Animal, Plant, Sun, Weather
Worshipers:
Symbols: A blue-white star
Colors:
Holy Days:
Sacrifices:
Description: She appears as a source of light akin to a prismatic will-o'-wisp, recently (the
past 1000 years or so) she has manifested as a young woman, a mage, with long
black hair, sprinkled with stars.
Clerical Information:
Clericy Name: Servants of Mystery
Main Temple Location: Thulin
Clericy Description: Collectively the priests of Mystra are known as Servants of
Mystery. Higher level priests, both those with title and lands and those
legendary adventuring priests, are called Lords (and Ladies) of Mystery.
The hierarchy of the Mystran faith is wide and varied, separating into orders
concentrating on one form of magical energy or another. Mages, priests, and
bards can all be found in its ranks without regard to experience level or
origin. The general rule of the Mystran faith is that talent and ability for
the job outweighs social rank or legendary feats.
Ceremonial gear of the priests of Mystra are simple blue robes accented by a
cloak of deep blue in the colder climates. Some form of headgear is required,
though this may range from a simple blue skullcap for the scholarly orders of
the north to wide, ornate, blue hats and helms in the southern lands.
In the field, all priests of Mystra wear armor, and bear the new symbol of
Mystra on their shields as a displaly of their faith. They will let established
symbols of the old Mystran faith stand, but when creating new symbols, always
use the new sigil of their goddess.
Prior to the Time of Troubles, the priests of Mystra wore veils and masks to
draw attention to the mysterious nature of magic. Since the Time of Troubles,
the priests now go unmasked and barefaced to show that their goddess has
changed.
Requirements: Wisdom 12, Intelligence 14
Weapons Allowed: All bludgeoning weapons.
Armor Allowed: Any
Magical Items Allowed: Same as clerics plus all items normally usable by wizards,
except scrolls.
Clerical Extras:
Priests of Mystra have a +2 bonus to their saving throws against any sort of
magic.
Priests of Mystra function normally in both magic-dead and wild magic areas.
Once per day priests of Mystra can detect magic (as the spell of the same name).
Priests of this order automaticaly have the spellcasting proficeincy at no cost.
This skill can be increased at normal cost, and posesses no bonus in use.
Priests of Mystra, starting at 2nd level, may cast wizard spells in addition
to clerical spells. These spells are cast as if the priest was half his actual
level (drop fractions - a priest of 3rd level casts wizard spells as a 1st level
mage and cannot gain spells that are not available to a 1st level mage). These
priests pray for their wizard spells instead of studying them. Further these
spells may only be from one school (abjuration, alteration, necromancy, etc.)
This school is determined when these spells first become available. They are in
addition to the normal spells available but do not count for additional spell
points per day.
Priests of this order can turn undead normaly.
Clerical Limitations:
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