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Mystra (MISS-trah) Midnight, The Lady of Mysteries

General Information: NG Portfolio: Magic, mages, energy Realm: Major Spheres: All, Astral, Charm, Creation, Divination, Elemental, Guardian, Healing, Protection, Summoning Minor Spheres: Animal, Plant, Sun, Weather Worshipers: Symbols: A blue-white star Colors: Holy Days: Sacrifices: Description: She appears as a source of light akin to a prismatic will-o'-wisp, recently (the past 1000 years or so) she has manifested as a young woman, a mage, with long black hair, sprinkled with stars. Clerical Information: Clericy Name: Servants of Mystery Main Temple Location: Thulin Clericy Description: Collectively the priests of Mystra are known as Servants of Mystery. Higher level priests, both those with title and lands and those legendary adventuring priests, are called Lords (and Ladies) of Mystery. The hierarchy of the Mystran faith is wide and varied, separating into orders concentrating on one form of magical energy or another. Mages, priests, and bards can all be found in its ranks without regard to experience level or origin. The general rule of the Mystran faith is that talent and ability for the job outweighs social rank or legendary feats. Ceremonial gear of the priests of Mystra are simple blue robes accented by a cloak of deep blue in the colder climates. Some form of headgear is required, though this may range from a simple blue skullcap for the scholarly orders of the north to wide, ornate, blue hats and helms in the southern lands. In the field, all priests of Mystra wear armor, and bear the new symbol of Mystra on their shields as a displaly of their faith. They will let established symbols of the old Mystran faith stand, but when creating new symbols, always use the new sigil of their goddess. Prior to the Time of Troubles, the priests of Mystra wore veils and masks to draw attention to the mysterious nature of magic. Since the Time of Troubles, the priests now go unmasked and barefaced to show that their goddess has changed. Requirements: Wisdom 12, Intelligence 14 Weapons Allowed: All bludgeoning weapons. Armor Allowed: Any Magical Items Allowed: Same as clerics plus all items normally usable by wizards, except scrolls. Clerical Extras: Priests of Mystra have a +2 bonus to their saving throws against any sort of magic. Priests of Mystra function normally in both magic-dead and wild magic areas. Once per day priests of Mystra can detect magic (as the spell of the same name). Priests of this order automaticaly have the spellcasting proficeincy at no cost. This skill can be increased at normal cost, and posesses no bonus in use. Priests of Mystra, starting at 2nd level, may cast wizard spells in addition to clerical spells. These spells are cast as if the priest was half his actual level (drop fractions - a priest of 3rd level casts wizard spells as a 1st level mage and cannot gain spells that are not available to a 1st level mage). These priests pray for their wizard spells instead of studying them. Further these spells may only be from one school (abjuration, alteration, necromancy, etc.) This school is determined when these spells first become available. They are in addition to the normal spells available but do not count for additional spell points per day. Priests of this order can turn undead normaly. Clerical Limitations:
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