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Shar (Shahr) Mistress of the Night

General Information: NE Portfolio: Dark, night, loss Realm: Major Spheres: All, Astral, Charm, Divination (reverses only, those which hide or conceal knowledge) Necromantic, Protection Minor Spheres: Creation, Elemental, Healing Worshipers: Symbols: Circle of black with a border of deep purple Colors: Black, purple Holy Days: Sacrifices: Description: This goddes is said to be darkly beautiful, she appears as a raven-haired beauty dressed in black. This goddess is often worshipped by those made bitter by loss of a loved one, for in her dark embrace all forget, and although they forever feel loss, they become used to such pain until they consider it the usual and natural state of existence. Shar battles contiually with Selune, slaying her often (every full moon) and is worshipped (or at least paid lip service) by all surface-dwelling beings who dislike light. Those who make or take disguises worship Leira, but those who seek only to hide or bury something pay homage to Shar. *** Is Shar the Dark moon that many feel, but few have the power to see?? Clerical Information: Clericy Name: Nightbrinngers Main Temple Location: Clericy Description: The priests of Shar are called nightbringers. They exist withhout a standard church hierarchy, Shar has no main temple, but instead has a scattering of cells and secretive places throughout the Realms. Ceremonial dress is long-sleeved robes of deep puple, parted in front to reveal black tights. A black skullcap covers the entire head, except for women with jet-black hair; this is left long as a symbol of the Dark Lady's pleasure. One of the reasons for the small number of Shar's followers is the hatred held for Selune and her worshippers. Several local jihads led by Shar fanatics against more powerful forces (usually Selunites backed up with the aid of several other faiths and/or clerics of good alignment) have served to keep their numbers down. However, Shar is a popular goddess among goblins and other light-hating beings, and many venerate (without actually worshiping) her when doing business in the dark. Requirements: Strength 14, Wisdom 12 Weapons Allowed: All bludgeoning weapons Armor Allowed: Chain and shield Magical Items Allowed: Same as clerics Clerical Extras: Priests of Shar may commannd the undead as clerics. At 1st level, priests of Shar may cast one Darkness spell per day. For each two additional levels (3rd, 5th, 7th, etc...) the priest gains the ability to cast another Darkness spell that day. At 5th level, priests of Shar may cast one Continual Darkness spell per day. For each five additional levels, the priest gains the ability to cast another Continual Darkness spell. At 7th level, priests of Shar may cast a Forget spell (as the wizard spell of the same name) once per day. In darkness (even that of their own creation), priests of Shar have a +1 to hit, damage, and on saving throws. This is not cumulative with other darkness modifiers, but replaces them. In the light of the full moon, preists of Shar have a -1 penalty to hit, damage and on saving throws. Clerical Limitations:
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(please send all flames to the water bucket)

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