Sune (SUE-nee) Firehair
General Information: CG
Portfolio: Beauty, love, passion
Realm: Major Spheres: All, Astral, Charm, Creation, Guardian,
Healing, Protection
Minor Spheres: Combat, Elemental, Necromantic, Summoning
Worshipers:
Symbols: A beautiful fire-haired maiden
Colors:
Holy Days:
Sacrifices:
Description: Sune is the fairest of the gods, and is rendered as the most beautiful woman in
all the known worlds.
Sune Firehair will to those who merit her praise, provide a charisma-raising
draught to faithful followers. Sune's followers tend to be enamored of physical
beauty and rather vain, but their temples, in particular the large complexes
such as found in _________, are among the most splendid in the Realms.
Clerical Information:
Clericy Name:
Main Temple Location:
Clericy Description: The leader of the Sunites is a high priest or priestess regardless
of level. Organization is loose and informal, so a high priestess can easily
abdicate her position for adventuring (or a good party) without creating much
scandal in religious circles.
The standard ceremonial and official garb of Sune priests are monastic robes
for men, habits for women, both cut to show off the figure and dyed a deep
crimson. Men wear a crimson bandanna while women wear a red wimple with a
V-shaped forehead piece. Hair is normally worn long, and while red hair is
considered touched by the goddess, all shades of hair and skin are welcome,
provided they are unnmarred and lovely.
When fighting or adventuring, priests of Sune prefer as much protection (magical
and otherwise) as they can afford -- not that they are cowards, but they want
desperately to avoid scars.
Other faiths tend to regard Sunites as flighty and vain, but basically harmless.
Requirements: Wisdom 12, Charisma 16
Weapons Allowed: All bludgeoning weapons, and darts.
Armor Allowed: Any
Magical Items Allowed: Same as clerics
Clerical Extras:
Priests of Sune are able to turn undead normally.
Priests of this order may attempt to charm (as the wizard spell) individuals of
the same race and opposite sex. The priest may attempt this charm once per day,
but if it fails (the victim is allowed a saving throw vs spells) he cannot use
it again until he has made proper offerings and meditations at an established
shrine or temple. The victim is penalized one point on his save for every point
of Charisma the priest has above 16 (-1 at 17, -2 at 18).
Those priests who have earned a great boon from Sune (by completing some great
task in her name) may be gifted with a draught of Evergold, which raises the
Charisma of the individual by 2d4 points for one day. Only priests of Sune may
benefit from this draught--to all others it is poison. Charisma may reach godly
levels in this fashion. Followers and henchmen gained at high Charisma will
drift away after the draught wears off, but initial reactions and the effects
of the natural Charm spell will remain.
Clerical Limitations:
Should a priest of Sune drop below 16 Charisma, then he is cast out of the
faith until he recovers from the loss. At this time the priest will be treated
as a cleric in all ways, including special abilities.
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