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Sune (SUE-nee) Firehair

General Information: CG Portfolio: Beauty, love, passion Realm: Major Spheres: All, Astral, Charm, Creation, Guardian, Healing, Protection Minor Spheres: Combat, Elemental, Necromantic, Summoning Worshipers: Symbols: A beautiful fire-haired maiden Colors: Holy Days: Sacrifices: Description: Sune is the fairest of the gods, and is rendered as the most beautiful woman in all the known worlds. Sune Firehair will to those who merit her praise, provide a charisma-raising draught to faithful followers. Sune's followers tend to be enamored of physical beauty and rather vain, but their temples, in particular the large complexes such as found in _________, are among the most splendid in the Realms. Clerical Information: Clericy Name: Main Temple Location: Clericy Description: The leader of the Sunites is a high priest or priestess regardless of level. Organization is loose and informal, so a high priestess can easily abdicate her position for adventuring (or a good party) without creating much scandal in religious circles. The standard ceremonial and official garb of Sune priests are monastic robes for men, habits for women, both cut to show off the figure and dyed a deep crimson. Men wear a crimson bandanna while women wear a red wimple with a V-shaped forehead piece. Hair is normally worn long, and while red hair is considered touched by the goddess, all shades of hair and skin are welcome, provided they are unnmarred and lovely. When fighting or adventuring, priests of Sune prefer as much protection (magical and otherwise) as they can afford -- not that they are cowards, but they want desperately to avoid scars. Other faiths tend to regard Sunites as flighty and vain, but basically harmless. Requirements: Wisdom 12, Charisma 16 Weapons Allowed: All bludgeoning weapons, and darts. Armor Allowed: Any Magical Items Allowed: Same as clerics Clerical Extras: Priests of Sune are able to turn undead normally. Priests of this order may attempt to charm (as the wizard spell) individuals of the same race and opposite sex. The priest may attempt this charm once per day, but if it fails (the victim is allowed a saving throw vs spells) he cannot use it again until he has made proper offerings and meditations at an established shrine or temple. The victim is penalized one point on his save for every point of Charisma the priest has above 16 (-1 at 17, -2 at 18). Those priests who have earned a great boon from Sune (by completing some great task in her name) may be gifted with a draught of Evergold, which raises the Charisma of the individual by 2d4 points for one day. Only priests of Sune may benefit from this draught--to all others it is poison. Charisma may reach godly levels in this fashion. Followers and henchmen gained at high Charisma will drift away after the draught wears off, but initial reactions and the effects of the natural Charm spell will remain. Clerical Limitations: Should a priest of Sune drop below 16 Charisma, then he is cast out of the faith until he recovers from the loss. At this time the priest will be treated as a cleric in all ways, including special abilities.
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