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Tymora (Tie-MORE-ah) Lady Luck

General Information: CG Portfolio: Adventurers, skill, good fortune Realm: Major Spheres: All, Charm, Creation, Divination, Healing, Necromantic Protection, Summoning Minor Spheres: Guardian, Sun, Weather Worshipers: Symbols: A featureless disk of silver Colors: Holy Days: Sacrifices: Description: She appears as a short-haired, boyish woman with a crafty look, and areas with a large halfling populations, as a halfling. Lady luck is fickle, and not great in power; she helps those who help themselves. Tymora may best an opponent in any single contest per day, and in addition will always make her saving throw. Her priests often wear her symbol (the silver disk), and often find her f vor bestowed upon them in times of great need. Skill and innovation are rewarded by her with good luck, wherefore many adventurers pay her homage. Clerical Information: Clericy Name: Main Temple Location: Clericy Description: Tymora is one of the most common faiths in the Realms, in particular since it caters most heavily to a highly mobile, relatively wealthy, and intrinsically powerful group of adventurers who live by their wits and by luck. There is a large network of shrines and temples to Lady Luck throughout the heartlands of the Realms. Each temple is its own independent operation with its own clergy. While each temple recognizes the soveignty of the others in their own regions, they tend also to compete with each other like rival fishmongers, each declaring that their brand of the faith is the most wholesome and the best for continued spiritual growth. Relationships between the various temples are good, however, because all the various shrines benefit from wandering adventurers. The standard priestly dress varies from temple to temple as well, ranging from full habits and headpieces in __________ to simple robes in ____________. Personal taste of the patriarch influences the dress code, as does climate (natural and political) and availability of fine clothing. The common item through all the various types is the Disk of Tymora, usually carried on a small chain. In ancient texts, Tymora is referred to as Tyche. Whether this is merely an earlier name for the same goddess, or a separate, now-dead entity (like Kipputytto or Moander) is unknown. This church is particularly popular among the halfling communities, in particular halfling adventurers. Requirements: Wisdom 15, Dexterity 14 Weapons Allowed: All bludgeoning weapons Armor Allowed: Any Magical Items Allowed: Same as clerics Clerical Extras: Once per day, a priest of Tymora may improve one die roll of any type by one (a 1 becomes 2, 17 becomes 18, etc.) This modification must be announced before the dice are rolled. The modified result is considered the true number rolled. They are able to due this once for each level dividable by 3 (1st, 3rd, 6th, 9th, etc...). Priests of this order automaticaly gain these nonweapon proficiencies: gambling, horsemanship. Clerical Limitations:
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