Tymora (Tie-MORE-ah) Lady Luck
General Information: CG
Portfolio: Adventurers, skill, good fortune
Realm: Major Spheres: All, Charm, Creation, Divination, Healing, Necromantic
Protection, Summoning
Minor Spheres: Guardian, Sun, Weather
Worshipers:
Symbols: A featureless disk of silver
Colors:
Holy Days:
Sacrifices:
Description: She appears as a short-haired, boyish woman with a crafty look, and
areas with a large halfling populations, as a halfling.
Lady luck is fickle, and not great in power; she helps those who help
themselves. Tymora may best an opponent in any single contest per day,
and in addition will always make her saving throw. Her priests often wear
her symbol (the silver disk), and often find her f vor bestowed upon them
in times of great need. Skill and innovation are rewarded by her with good
luck, wherefore many adventurers pay her homage.
Clerical Information:
Clericy Name:
Main Temple Location:
Clericy Description: Tymora is one of the most common faiths in the Realms, in
particular since it caters most heavily to a highly mobile, relatively
wealthy, and intrinsically powerful group of adventurers who live by their
wits and by luck. There is a large network of shrines and temples to Lady
Luck throughout the heartlands of the Realms.
Each temple is its own independent operation with its own clergy. While each
temple recognizes the soveignty of the others in their own regions, they tend
also to compete with each other like rival fishmongers, each declaring that
their brand of the faith is the most wholesome and the best for continued
spiritual growth. Relationships between the various temples are good, however,
because all the various shrines benefit from wandering adventurers.
The standard priestly dress varies from temple to temple as well, ranging from
full habits and headpieces in __________ to simple robes in ____________.
Personal taste of the patriarch influences the dress code, as does climate
(natural and political) and availability of fine clothing. The common item
through all the various types is the Disk of Tymora, usually carried on a small
chain.
In ancient texts, Tymora is referred to as Tyche. Whether this is merely an
earlier name for the same goddess, or a separate, now-dead entity (like
Kipputytto or Moander) is unknown.
This church is particularly popular among the halfling communities, in
particular halfling adventurers.
Requirements: Wisdom 15, Dexterity 14
Weapons Allowed: All bludgeoning weapons
Armor Allowed: Any
Magical Items Allowed: Same as clerics
Clerical Extras:
Once per day, a priest of Tymora may improve one die roll of any type by one
(a 1 becomes 2, 17 becomes 18, etc.) This modification must be announced before
the dice are rolled. The modified result is considered the true number rolled.
They are able to due this once for each level dividable by 3 (1st, 3rd, 6th,
9th, etc...).
Priests of this order automaticaly gain these nonweapon proficiencies:
gambling, horsemanship.
Clerical Limitations:
Send any questions or suggestions to: